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Just in case you didn't see @ fp4, about new ties
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He just added a second of delay before the spar ends so that all hits are registered, makes complete sense to me considering tie hits register properly during every other hit of a spar except at 0.5
Should be pretty nice once it's fixed |
the new system + server = enough time for someone to come back alive and kill you for the tie
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that was already possible even before they made this change, you're supposed to immediately get warped out when you die so it's the server's fault in any situation
it's kinda stupid that some changes are bottlenecked by always having to worry about "BUT THE SERVER MIGHT LAG" but that's Graal 2015 fp4 can probably fix that issue as well, it's just a matter of it being brought to his attention |
made a couple changes see if it works better
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next gst: Finals=
Doublelift x5 vs Dae, Skull, Ruke, Thallen, and Some guy |
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