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New Winter Tileset
If you've been on Graal lately you would have noticed the winter tile set. Its great, but theres some problems.
In graal city, and probably everywhere else, some trees are still green, and some are partially green. Theres snow in caves, which is kinda weird. Houses and guild houses dont have snow in them, and it looks kinda weird when bushes and the tall grass is white. Theres a few other small graphical errors but these are just the major ones. |
This happens every year. My explanation for the trees: Evergreens!
I remember last year when I was online during the tileset change. The playerhouses took a little bit longer to change over. I'm sure someone just forgot or something, and they should be updated soon. If not, send feedback. |
Maybe the snow missed a few spots ;)
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They changed the tileset again a couple hours ago, now there is patches of ground and blue bushes. o.0
I liked the other one better :3 |
The new(er) one is better - its the one from PC :o
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I dislike blue bushes |
To fix the green tree issue, staff simply have to edit and re-upload one tree-top graphic. But they are too lazy to do so.
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On the other hand, I don't know exactly how file downloads work on the iPhone or the Facebook clients. I'm too used to the Graal Client. I assume it works similarly, but if anyone finds problems in my post, feel free to correct me. |
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If you can walk behind the tree top, then it is not part of the tileset. This is why only the tree tops that you can walk behind are the ones that are still green. It's a separate image that staff is too lazy to fix.
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Are the trees still 'broken' or what? I'm pretty sure they were 'fixed' yesterday.
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I could fix this in 5 minutes. Inexcusable.
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All you have to do is, with the current tileset on, find a tree on the tileset that doesn't use treetop.png. Take a screenshot. Crop the photo and remove the background. This should make it the same size as the green treetop.png, but some adjustments might be necessary to make sure they overlap exactly. This is not complicated stuff, anyone with minimal Photoshop knowledge could do this easily, and it wouldn't take more than 5 minutes. Then upload via RC. Oh wait, you need a staff member that actually gives a damn for that part. |
They alread have a winter tree top graphic
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JUST RENAME THE WINTER TREE TOP SO IT HAS THE SAME FILE NAME AS THE GREEN TREE TOP, AND REUPLOAD! |
tried to have that in the whole void project, so the walls of spikes could seem to grow over time, all that would need to be done is replace the last spike stage image, like spike1 with spike2, and when the player gets to it the file will change, as if it just grew when the player got there, and this way the spikes could grow with each of the 5 stages i had, and the rifts could also use this to open more and more each stage, so over the months the void could progress without the graphics needing to be manually replaced in the same spots each time.
xor told me they cant do that.... |
Bin, the trees are already fixed! Rufus was probably right about it being done yesterday.
On another note, the entire overworld is different than the past two years. I like it better. Kudos to whoever was in charge of it this year! :) |
:( i miss the green trees
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r u 4 srs
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The trees are still "broken" around Yorktown. More specifically the horse race, didn't see the rest.
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Belle Isle is kind of a mess at the moment, as almost all the trees there are server-side, so they're all green. The rocks are green, and the one tree that looks unique on the server (it may be a vine, not sure) near the boat that's by the blue patio isn't white (Can someone post a picture?).
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