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What do you guys have against hat monkeys?
Honestly.. These arguments are going nowhere why the **** would you want to banish the one thing kids no life for. Towering is a big part of Graal just please don't take that away. Once 1k hats are gone. Graal will lose 24% of its populations. If you support 1k hat banishing or increase of the hours, post here cuz I really am eager to read your posts.
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>tfw people pull random statistics out of nowhere
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It's really the no life's who live on Graal who are supporting this. After getting their share of 2-3 hats. They decide no one else should receive genuine hats. Hats that are actually made to perfection. Rather than the hats that are released every 2 weeks at a random shop.
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Alright, how many threads have this same topic already?...on this page.
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I have no problem with anyone who wants hats or will dedicate their time to getting them. I only am bothered when they abuse the guild system to get said hats.
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It defeats the point of when forts started, when forts started it was all about glory whoever could get first and whoever could get the great achievement of 1k hours + was actually fun.
Now its just lets get 1k for hat and do with another guild and move on to next and do again with our following graalians so theres not a bunch of guilds all fighting for the same goal; thats why they should scrap it and make a new guild activity or even make ctf into a guild activity where whoever gets certain amount of wins gets a prize I'm sure lots will come running if they did something like that(Doesn't have to be CTF) |
The process of abusing:
>Make guild >Waste approximately 43 days of life to get worthless virtual hat >Make another guild >Repeat process |
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Guilds where made for you and your friends, not for you to get hats. |
First: I made up hat monkeys.
Second: Agreed. |
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And there's also the fact that there are actually people who would spend approximately 43 days of their lives on an online game for a worthless virtual hat.
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actually they are losing money to tower guilds.
big tower guild that abuse the guild functions make it more difficult for newer guilds that are made as they were intended, for your friends, and for fun. thus, they make it so these newer players lose interest in guilds and can lead to them quitting, plus, big "noob recruiting guilds" that recruit new players, then kick them, can put off players because its pretty douchebaggy to them that their first guild they are invited to ends up ordering them around and kicking them when they log off. all these things can make newer players stop playing, and new players are the most profitable players, they have houses, guild houses, customization, slots pack, lanterns, draisines, horses, plus all those hats and other things to buy, which means they would be more likely to purchase gralat packs to pay for these things. basically, those guilds dont deserve anything, and its not really a problem if they quit, because only a small ammount of the higher up members of the guild actually get the hat, if you are claiming people quit over not getting a guild hat, then that means all those helpers that get kicked every time and dont get the hat have been quitting,which is taking away players more than it would if all the current hat chasers quit, so either way stopping these guilds would help, not hurt the playercount. if staff put an end to it, i doubt anything will really happen, as ive proved more than anyone, that no one can really get players to riot in a way that actually works, as the only way you can do something to affect stefans decision is stop buying gralat packs, as ive shown before, thats not going to work when the playerbase has so many kids with their parents creditcards on the account, and will run away when staff members try the blatant tactic of having a event RIGHT NEAR the place the riot is taking place. (I loss faith in the players everytime i see that actually work) tldr: players cant do **** in this games current set up. if staff do remove guild hats, nothing will change it. |
How about you just let people buy all the hats and deal with emotes and weapons, like special arrows or maybe even a new weapon like crossbows or flintlocks. All i ever see in this section of graalians is arguing over stupid hats and favoritism.
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The guilds were made for your friends, you are supposed to recruit your friends. The kick is for removing players incase they do something bad, or you no longer wish them to be in your guild, not for everytime they log off. Guild allies were for seperate guilds to make it do you could "ally" not for "families" or "mega guilds" to get past the 25 member limit. The hats were supposed to be rewards, not goals or reasons for guilds. |
I've never towered a day in my life, but getting rid of the 1k hats is absolutely absurd
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When AF1 was still towering we had over 40 people on tag several times at once. A decent portion of the guild was hat chasers, and a lot of people strongly disliked each other; I had to be quite strict and break up a lot of arguments. Solution? Get rid of 1K hats so people who sincerely enjoy holding towers can actually do so. It really needs to be done. |
The only garuanteed way of receiving a hat: make a close friendship with leader, perms/primes etc. Be active and loyal. That is the one reason why people don't get hats, and blame leader. If the hat limit is 25. Near the end the whole lower class members in the guild will be sought after their activeness.
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I've been in several towering guilds. Got hat once. And I really don't give a ****, why the other guilds didnt give me hat after all the loyalty. After that you move on to another guild. Thus keeping towering alive
Honestly, who towers for fun? The only guilds that come to my mind are people who's life's have been entirely taken over by Graal. Aka illuminati corp. I'm at the edge. |
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Argument invalid. |
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I towered for fun and we made Cxe to help other guilds when we started and we saw we had a tower guild made out of friends and people we liked so we started the tower guild with Cxe and kept it going. I am bored of towers now so when Cxe hits 10,000 it is done. The goal that I never thought i would hit.
Don't say cxe was a hat monkey guild when we kept Cruxis going into the 2,000. We just didnt want to take towers but help other guilds hit their goal. I might go back to that plan again to help anyone that needs it. Towering should of never been for hats. I won't join guilds for hats or anything. I will help them get to their goal. I will be inactive when cxe is over with. Remove the 1,000 hat by saying numbers matter on how many are online it doesn't. It only matters if they spend their money on gralats or the other in-shop stuff. |
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I think it's fine if they get rid of 1k hats. I mean, they already lowered the hat distribution to 25..why not just take the whole idea away? 0:
I have nothing against hat chasers/monkeys, but they used to really annoy me, because most of them usually pop out of nowhere at 700-900 hours. Then, they'll commit 24/7 helping those last 1-3 weeks of towering, and actually get the hat in the end. And, it sucks for the players who has been spending the last few months at towers. But now, I don't really care about them because of the new hat limit xD. |
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