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-   -   Do mission rewards diminish over time? (https://www.graalians.com/forums/showthread.php?t=13210)

Skill 12-18-2012 11:46 PM

Do mission rewards diminish over time?
 
When I first started I was getting 100+ gralats for beating a mission, and it slowly dropped until I started getting no rewards at all. Does the diminish reset over time like daily, or am I stuck with no way to make money but pvp and gralat packs?

Jester Lapse 12-19-2012 12:54 AM

The amount of money you get decreases as you gain levels. This is to encourage playing of new missions (once we get them up there) Sorry for the wait.

Infernus Lapse 12-19-2012 12:55 AM

Quote:

Posted by Jester Lapse (Post 260930)
The amount of money you get decreases as you gain levels. This is to encourage playing of new missions (once we get them up there) Sorry for the wait.

.-. Thats a bit discouraging for missions to me. Unless you add higher level missions for more rewards.

Sup3rn00b 12-19-2012 12:57 AM

there should be a minimum of 25 gralats, so you can still get a reward, not much, but something.

Crag 12-19-2012 01:01 AM

Looks like Im done with missions for a while then....

Too bad, they are really fun. Diminishing rewards is silly.

Sup3rn00b 12-19-2012 01:08 AM

Quote:

Posted by Crag (Post 260939)
Looks like Im done with missions for a while then....

Too bad, they are really fun. Diminishing rewards is silly.

so true.

Infernus Lapse 12-19-2012 01:16 AM

Quote:

Posted by Jester Lapse (Post 260930)
The amount of money you get decreases as you gain levels. This is to encourage playing of new missions (once we get them up there) Sorry for the wait.

It should be where you get more for leveling up, adn even more from the new missions too, to motivate someone to play those missions. Then just make it so people over level 6 stop getting xp from the first three and get xp only from missions at their level.

Jester Lapse 12-19-2012 01:16 AM

The other objective was to encourage more players onto the PvP maps to make money instead of just missions over and over.

Sup3rn00b 12-19-2012 01:18 AM

Quote:

Posted by Jester Lapse (Post 260948)
The other objective was to encourage more players onto the PvP maps to make money instead of just missions over and over.

Quote:

Posted by Sup3rn00b (Post 260934)
there should be a minimum of 25 gralats, so you can still get a reward, not much, but something.

Just an idea :]

Jester Lapse 12-19-2012 01:19 AM

Wait how much are you getting?

Sup3rn00b 12-19-2012 01:21 AM

Quote:

Posted by Jester Lapse (Post 260953)
Wait how much are you getting?

ive heard zero, i need to play again to see.

Infernus Lapse 12-19-2012 01:24 AM

Quote:

Posted by Jester Lapse (Post 260953)
Wait how much are you getting?

Ive gone from 80 to 54, but im a lucky one. Most people have gone from 80 to 14 gralats permission

Quote:

Posted by Jester Lapse (Post 260948)
The other objective was to encourage more players onto the PvP maps to make money instead of just missions over and over.

Then missions would be pointless.

Quote:

Posted by Infernus Lapse (Post 260947)
It should be where you get more for leveling up, adn even more from the new missions too, to motivate someone to play those missions. Then just make it so people over level 6 stop getting xp from the first three and get xp only from missions at their level.

I wanna emphasize my idea, i think its pretty good.

Pimpsy G. 12-19-2012 01:25 AM

Quote:

Posted by Jester Lapse (Post 260930)
The amount of money you get decreases as you gain levels. This is to encourage playing of new missions (once we get them up there) Sorry for the wait.

If there is no hard incentive to replay older content, the server will be caught in an endless cycle of perpetually releasing new content to satisfy the attention span of the players, and I don't think that can last unless new missions are released every 1 to 2 weeks perpetually (forever) or something. Really the missions should be treated as "game modes", and people should want to replay all of them. I don't see any valid reason to making people only want to play recent missions. That just makes the choices more limited.

Jester Lapse 12-19-2012 01:35 AM

Quote:

Posted by Pimpsy G. (Post 260962)
If there is no hard incentive to replay older content, the server will be caught in an endless cycle of perpetually releasing new content to satisfy the attention span of the players, and I don't think that can last unless new missions are released every 1 to 2 weeks perpetually (forever) or something. Really the missions should be treated as "game modes", and people should want to replay all of them. I don't see any valid reason to making people only want to play recent missions. That just makes the choices more limited.

Actually we were planning on doing missions how you described. Sorry to reach out there, but if anyone plays Halo 4, they have a set play list, then 2-3 modes get swapped out and replaced with others. I like this because it is pretty much a weekly update and it can be something fresh for a while. This missions would have to be amazing however, to be swapped in and out and keep play ability high.

Another route is adding missions every week to every other week, and only make them available as you level up, then once in a while we will go back to the old missions and it will give you "double xp" for a limited time. This would increase motive to level up and motive to play older missions.

If you guys have any other ideas, I am all ears

poorface 12-19-2012 01:43 AM

I like that second route jester

Infernus Lapse 12-19-2012 01:48 AM

Quote:

Posted by Jester Lapse (Post 260970)
Actually we were planning on doing missions how you described. Sorry to reach out there, but if anyone plays Halo 4, they have a set play list, then 2-3 modes get swapped out and replaced with others. I like this because it is pretty much a weekly update and it can be something fresh for a while. This missions would have to be amazing however, to be swapped in and out and keep play ability high.

Another route is adding missions every week to every other week, and only make them available as you level up, then once in a while we will go back to the old missions and it will give you "double xp" for a limited time. This would increase motive to level up and motive to play older missions.

If you guys have any other ideas, I am all ears


JakeRage 12-19-2012 01:49 AM

I have got 0 the last 2 times, before that I have been getting 15. I am level 6. The hoverbikes are super hard to use, can you fix this?

Infernus Lapse 12-19-2012 01:49 AM

Quote:

Posted by Infernus Lapse (Post 260947)
It should be where you get more for leveling up, adn even more from the new missions too, to motivate someone to play those missions. Then just make it so people over level 6 stop getting xp from the first three and get xp only from missions at their level.

*COUGH*

Isaac 12-19-2012 01:51 AM

Quote:

Posted by Jester Lapse (Post 260948)
The other objective was to encourage more players onto the PvP maps to make money instead of just missions over and over.

I was doing just missions until I noticed the income going down, so I turned to PvP maps. Made around $500 is half an hour, and more enjoyable than missions IMHO.

Skill 12-19-2012 01:53 AM

Jester, make it so leveling up unlocks more missions, however you still get the same rewards for all missions. People will play all of the missions depending on how fun they find them, and it provides an incentive for leveling because you unlock more.

Don't make it so you make less money by leveling, I basically ****ed myself over because I leveled up -_-


By making players earn less for completing old missions you're basically taking old work and throwing it out, also known as power creep. new missions should be added to increase the variety of things to do, not to kill off everything else.

Infernus Lapse 12-19-2012 01:57 AM

Quote:

Posted by Skill (Post 260987)
Jester, make it so leveling up unlocks more missions, however you still get the same rewards for all missions. People will play all of the missions depending on how fun they find them, and it provides an incentive for leveling because you unlock more.

Don't make it so you make less money by leveling, I basically ****ed myself over because I leveled up -_-


By making players earn less for completing old missions you're basically taking old work and throwing it out, also known as power creep. new missions should be added to increase the variety of things to do, not to kill off everything else.

I'm gonna continue to emphasize what i said before until its acknowledged. It shouldnt be ignored

Jester Lapse 12-19-2012 02:16 AM

You do know I read everything right? lol

And I understand everyone's concerns. Am talking to Pimpsey about what he would like to see compared to what is realistic as he seems to be the most passionate about missions. Keep in mind however, I can only suggest things to the team, and then to Stefan. In the end Stefan gets the final say. I will be your guys' voice in the chat however and give him player concerns.

Infernus Lapse 12-19-2012 02:22 AM

Quote:

Posted by Jester Lapse (Post 261014)
You do know I read everything right? lol

And I understand everyone's concerns. Am talking to Pimpsey about what he would like to see compared to what is realistic as he seems to be the most passionate about missions. Keep in mind however, I can only suggest things to the team, and then to Stefan. In the end Stefan gets the final say. I will be your guys' voice in the chat however and give him player concerns.

Okie :)

comics 12-19-2012 02:40 AM

Second one sounds good. Double XP? I just did a pee. (That should be the slogan btw)

Vyruss 12-19-2012 02:44 AM

Long time lurker, but I agree with Skill and Pimpsy. Missions are not enjoyable with power creeping occurring.

Infernus Lapse 12-19-2012 02:47 AM

They are enjoyable with SPRAYING AND PRAYING #GOML

Pimpsy G. 12-19-2012 02:57 AM

The level increase makes lower level missions less profitable, it would make sense if the difficulty of missions constantly increased until oblivion (since your level is constantly increasing no matter what), but there has to be a cutoff somewhere. I have a feeling that stefan wants to do this [not to recycle missions weekly] so that a constant demand for missions is created, and whenever the staff cannot consistently answer that demand at a rate similar to the rise of player's levels, it is harder for them to make money from missions. So, how do they make money then besides constantly grinding PK's? Whats the easiest and quickest way to make money when their favorite hat comes out and the missions have been saturated?

Higbey 12-19-2012 02:59 AM

If anything, newer missions should give more rewards and be unlocked as players level up, perhaps just have it do it just pays the same amount regardless of level for the time until theres a big enough supply of missions to be able I release them.

Vyruss 12-19-2012 03:14 AM

Quote:

Posted by Pimpsy G. (Post 261078)
The level increase makes lower level missions less profitable, it would make sense if the difficulty of missions constantly increased until oblivion (since your level is constantly increasing no matter what), but there has to be a cutoff somewhere. I have a feeling that stefan wants to do this [not to recycle missions weekly] so that a constant demand for missions is created, and whenever the staff cannot consistently answer that demand at a rate similar to the rise of player's levels, it is harder for them to make money from missions. So, how do they make money then besides constantly grinding PK's? Whats the easiest and quickest way to make money when their favorite hat comes out and the missions have been saturated?

The classic gralat pack. I agree with you here.

PKing as the only form of obtaining gralats will soon get old. I personally am a fan of getting a random drop at the end of a mission, adds replayabity but I can understand why some don't want that as well.

Pimpsy G. 12-19-2012 03:17 AM

Quote:

Posted by Vyruss (Post 261097)
I personally am a fan of getting a random drop at the end of a mission, adds replayabity but I can understand why some don't want that as well.

Yeah, I made a thread about that in the suggestions forum, me and skill had a whole debate over it if you want to check it out. It really comes down to opinion on if you like randomness though. It could keep stefan's strategy (that im just speculating on right now) intact, make money for the server, and encourage players to continue to play old missions.

Rufus 12-19-2012 03:26 AM

I wonder if there's anything stopping you from starting a new character, playing the first few missions for the higher price, and then transferring/merging your statistics over instead of doing later missions. There's a problem with that on Classic and the Pyrat quest, but there is no progression involved to encourage people not to do it. I think you need to be careful there.

Vyruss 12-19-2012 03:33 AM

Quote:

Posted by Rufus (Post 261105)
I wonder if there's anything stopping you from starting a new character, playing the first few missions for the higher price, and then transferring/merging your statistics over instead of doing later missions. There's a problem with that on Classic and the Pyrat quest, but there is no progression involved to encourage people not to do it. I think you need to be careful there.

The only thing tedious thing about this method is that you would have to have every new character join a squad to partake in missions.

Jester Lapse 12-19-2012 03:38 AM

How would you guys feel if we kept the system but once in a while put a rare item in one of the missions with a 0.05 chance of getting in the old missions once in a while. (everyone in the mission would get the item) Not saying it will happen, just venturing options.

Higbey 12-19-2012 03:40 AM

...that doesnt sound like a good compromise. this whole system seems pretty bad, making the pay less is never the answer...

Vyruss 12-19-2012 03:44 AM

Quote:

Posted by Jester Lapse (Post 261113)
How would you guys feel if we kept the system but once in a while put a rare item in one of the missions with a 0.05 chance of getting in the old missions once in a while. (everyone in the mission would get the item) Not saying it will happen, just venturing options.

How rare of an item are you thinking?

I like the idea but a .05% chance is very very low.

Hero 12-19-2012 03:47 AM

i get 15 gralats im almost maxed out :(

Jester Lapse 12-19-2012 03:49 AM

That's why it would be rare, lol
I am thinking of compromises just in case Stefan doesn't want to change it. I can agree with you guys but that doesn't change the fact he gets the final say :)

Higbey 12-19-2012 03:50 AM

how about a separate set group of basic missions with a set pay regardless of level or how often you use it

Vyruss 12-19-2012 03:56 AM

Quote:

Posted by Jester Lapse (Post 261127)
That's why it would be rare, lol
I am thinking of compromises just in case Stefan doesn't want to change it. I can agree with you guys but that doesn't change the fact he gets the final say :)

Good point, I appreciate that you trying to find a compromise for us :)

Skill 12-19-2012 05:00 AM

Quote:

Posted by Jester Lapse (Post 261113)
How would you guys feel if we kept the system but once in a while put a rare item in one of the missions with a 0.05 chance of getting in the old missions once in a while. (everyone in the mission would get the item) Not saying it will happen, just venturing options.

strongly against it. having to grind missions for such a slim chance of getting something really valuable is very furstrating. I could play old missions all day for a week and never get the rare item, then again some other guy might run it on his squad and get it in 2 tries. It's just very annoying.

Higbey 12-19-2012 05:21 AM

dont mention the compromise, make it seem like Stefan has no choice, and he will listen.

Sup3rn00b 12-19-2012 05:24 AM

Quote:

Posted by Jester Lapse (Post 261113)
How would you guys feel if we kept the system but once in a while put a rare item in one of the missions with a 0.05 chance of getting in the old missions once in a while. (everyone in the mission would get the item) Not saying it will happen, just venturing options.

nah, that still leaves us with virtually no way to gain money efficiently.

Fellage 12-19-2012 06:57 AM

Quote:

Posted by Jester Lapse (Post 261113)
How would you guys feel if we kept the system but once in a while put a rare item in one of the missions with a 0.05 chance of getting in the old missions once in a while. (everyone in the mission would get the item) Not saying it will happen, just venturing options.

I like that idea.

{2Fast}* 12-19-2012 07:23 AM

i went from 86 to 14 :(. im level 5 Veteran

Infernus Lapse 12-19-2012 01:54 PM

Now my rewards went from 84 to 0. Im done with missions until this is fixed

CHAOS* 12-19-2012 11:38 PM

I am definetly concerned about the lack of ways to make money. I would give it some time though, the game just came out.

Van Canavi 12-20-2012 02:02 PM

Quote:

Posted by Jester Lapse (Post 261113)
How would you guys feel if we kept the system but once in a while put a rare item in one of the missions with a 0.05 chance of getting in the old missions once in a while. (everyone in the mission would get the item) Not saying it will happen, just venturing options.

Laser turrent gun mother ****ers


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