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Do mission rewards diminish over time?
When I first started I was getting 100+ gralats for beating a mission, and it slowly dropped until I started getting no rewards at all. Does the diminish reset over time like daily, or am I stuck with no way to make money but pvp and gralat packs?
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The amount of money you get decreases as you gain levels. This is to encourage playing of new missions (once we get them up there) Sorry for the wait.
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there should be a minimum of 25 gralats, so you can still get a reward, not much, but something.
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Looks like Im done with missions for a while then....
Too bad, they are really fun. Diminishing rewards is silly. |
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The other objective was to encourage more players onto the PvP maps to make money instead of just missions over and over.
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Wait how much are you getting?
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Another route is adding missions every week to every other week, and only make them available as you level up, then once in a while we will go back to the old missions and it will give you "double xp" for a limited time. This would increase motive to level up and motive to play older missions. If you guys have any other ideas, I am all ears |
I like that second route jester
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I have got 0 the last 2 times, before that I have been getting 15. I am level 6. The hoverbikes are super hard to use, can you fix this?
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Jester, make it so leveling up unlocks more missions, however you still get the same rewards for all missions. People will play all of the missions depending on how fun they find them, and it provides an incentive for leveling because you unlock more.
Don't make it so you make less money by leveling, I basically ****ed myself over because I leveled up -_- By making players earn less for completing old missions you're basically taking old work and throwing it out, also known as power creep. new missions should be added to increase the variety of things to do, not to kill off everything else. |
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You do know I read everything right? lol
And I understand everyone's concerns. Am talking to Pimpsey about what he would like to see compared to what is realistic as he seems to be the most passionate about missions. Keep in mind however, I can only suggest things to the team, and then to Stefan. In the end Stefan gets the final say. I will be your guys' voice in the chat however and give him player concerns. |
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Second one sounds good. Double XP? I just did a pee. (That should be the slogan btw)
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Long time lurker, but I agree with Skill and Pimpsy. Missions are not enjoyable with power creeping occurring.
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They are enjoyable with SPRAYING AND PRAYING #GOML
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The level increase makes lower level missions less profitable, it would make sense if the difficulty of missions constantly increased until oblivion (since your level is constantly increasing no matter what), but there has to be a cutoff somewhere. I have a feeling that stefan wants to do this [not to recycle missions weekly] so that a constant demand for missions is created, and whenever the staff cannot consistently answer that demand at a rate similar to the rise of player's levels, it is harder for them to make money from missions. So, how do they make money then besides constantly grinding PK's? Whats the easiest and quickest way to make money when their favorite hat comes out and the missions have been saturated?
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If anything, newer missions should give more rewards and be unlocked as players level up, perhaps just have it do it just pays the same amount regardless of level for the time until theres a big enough supply of missions to be able I release them.
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PKing as the only form of obtaining gralats will soon get old. I personally am a fan of getting a random drop at the end of a mission, adds replayabity but I can understand why some don't want that as well. |
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I wonder if there's anything stopping you from starting a new character, playing the first few missions for the higher price, and then transferring/merging your statistics over instead of doing later missions. There's a problem with that on Classic and the Pyrat quest, but there is no progression involved to encourage people not to do it. I think you need to be careful there.
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How would you guys feel if we kept the system but once in a while put a rare item in one of the missions with a 0.05 chance of getting in the old missions once in a while. (everyone in the mission would get the item) Not saying it will happen, just venturing options.
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...that doesnt sound like a good compromise. this whole system seems pretty bad, making the pay less is never the answer...
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I like the idea but a .05% chance is very very low. |
i get 15 gralats im almost maxed out :(
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That's why it would be rare, lol
I am thinking of compromises just in case Stefan doesn't want to change it. I can agree with you guys but that doesn't change the fact he gets the final say :) |
how about a separate set group of basic missions with a set pay regardless of level or how often you use it
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dont mention the compromise, make it seem like Stefan has no choice, and he will listen.
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i went from 86 to 14 :(. im level 5 Veteran
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Now my rewards went from 84 to 0. Im done with missions until this is fixed
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I am definetly concerned about the lack of ways to make money. I would give it some time though, the game just came out.
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