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Classic is sad
I used to love PC classic. I remember discovering iclassic and freaking out because who wouldn't want a mobile graal? What I found though is kind of sad. There is NO order to anything; most of the towns only serve as excuses for more shops and more morphs ect. THE ENTIRE GAME is based on pogos, horses ect, with literally NO content. What happened to exploration, questing, storyline, raiding dungeons with friends, getting new USEFUL items ect. Old classic used to have so much; it was literally BETTER than the Zelda games at the time. What do we have on this server? Nothing spare for cosmetics. It's sad; with such a large player base AMAZING things could happen with this server. I know its not anyones fault but Stefans, but I would love for a total revamp of classic.
*And yes I will still play, but I know this server isn't what it could and can be. **Another thing; if the game had content then maybe people would actually want to join. I have tried to get at least 15 people to play this game, but they all say its "stupid and there is nothing to do" |
a revamp of iclassic with storybase is an amazing concept, i can already hear the people now slamming on there keyboards "GRAAL IS NOT BETTER THAN ZELDA OMG U STOOPID"
but, if the orignal story was left in tact that classic holds, a quest to get grails, doing this with friends, killing massive baddies, and feeling so triumphant when you find that 2nd grail! (because the first is kinda given, `-`). i have to agree a revamp would be incredible, inplmenting storyline with a few changes would also be a great idea. |
Well, 1500+ players seem to enjoy classic the way it is, and play it every day. Why change what's not broken, just because you don't like it?
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Classic is relatively enjoyable, but it could be so much better. |
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there are surten charms that make iclassic enjoyable, for me, its sparring, pking, and making houses and such, need to take into account that half of these "players"sit by the burger refuge saying "single PM ME 4 merry"
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what is there to do, other than look stylish,
there is beer in the game, people drink it to get effects because there is nothing else to do, i bet if there was a pile of coke in iclassic for 100000000gralats, you'd buy it and snort it too, |
I'd ****ing do it, Yami.
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It's not that they don't enjoy it(some do), it is just they(majority) are bored of the repetitiveness with aload of things put on game making all think that the server will progress soon, when it never does. |
graal deltaria is the answer... hold on bro, soon enough
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Remember, this is coming from someone that whenever he develops, he develops with thought behind. Everything from layout of levels, to purpose... I do it because I want players to be able to explore and enjoy areas. It's not that big of an impact on a server like Classic. It never was. There are a lot of points I can elaborate on that explain the flaws of such a system, but simply put: it all comes back to social gameplay. Zelda-like design can only get so complex in a multiplayer setting, and that leads to lackluster content that only holds players attentions for so long. You need to balance between single-player and multi-player experience in dungeon settings, and it's not a simple thing at all. When all is said and done, dungeons only go so far and eventually what you're left with is the same thing: PKing, hats, friends and chatting... all that good ol' social content. What I'm saying is that is a lot of work to cater to a miniscule amount of players with very little benefit. That's not to say it won't be done, but to rush it out would mean you just end up with ****ty, broken quests that you had back in 2000 or so that weren't fun, but a chore. Take a look at UN and see where that gets you. Ask any player if they enjoyed getting their extra hearts and swords/weapons. Chances are they won't... they only did it because they had to to become on par with the rest of the players. |
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Classic never had much of a storyline so I don't know where that idea is coming from.
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Wait till you discover UN, 90% of the gmap is garbage.
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Didn't the original classic have a storyline? Why doesn't iClassic one? I could probably think of something for that like you were a sailor on a fishing boat from far away, yada yada yada. A storm struck, oh noes! So you washed up on Balamb port all defenseless and clueless of what's happening. Instead of the tutorial, you'd have to do tasks for people around the island which would pretty much be the same as the tutorial, but it isn't like a check list or whatever. Start in the bar, talk to the bartender (otherwise it won't let you leave) and he says to go talk to a guard outside, gives you a sword and trains you to kill baddies and farm. Keep checking back with him and he tells you what to do next, blah blah, blah. Classic should have simple things like this to keep people entertained. Small, repetible quests and such that could be as simple as talking to an NPC or two.
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Very very bad english sorry. I hope you understand:/ |
No, the original Classic server(s) did not have storylines. All versions have maybe had a few explainations for things at the start, a few bookshelves with pieces of random information, a few signs, but that was it. The 'story' was never focused on and certainly didn't apply to any quests after the initial few; those seemed to make it up as they went along. Thor's Classic is really the only attempt at a storyline-led server.
I am not against the idea, but most of what is being referred to in this thread is not true. |
While I'd love an actual storyline and more gameplay elements, what Dusty said is true. If you think about it, not much can be done with 2D Zelda-style gameplay, and any complex action, story, battle, or even just an interesting town would require an assload of scripting, gani creation, graphics, and maybe even sound effects depending on the project. You can't really make epic boss battles with Kingdom Hearts-esque reaction commands and special attacks or create sprawling dungeons with elaborate puzzles and traps with the current system. It would also have to be constantly updated with new content to make sure players don't run out of content, which is nigh impossible with the volunteer staff that iClassic has.
Another problem is that since its release, iClassic has focused on the social aspects of Graal. The gameplay options are limited. It's sort of a concept of equivalent exchange. You can choose to focus on the social aspect of Graal and let the gameplay and story parts of it suffer, or you can opt to improve the gameplay and story with the consequence of having a less social game. You can improve both, but at the scale that iClassic is at and with its rather small development staff, it's not possible. Since it's focused on the social aspect of Graal since its release, it would alienate some players to have a sudden shift towards a more gameplay/story oriented game. Therefore, it would be a bad decision to do something like heart quests and weapon improvements. The problem is not that nobody wants there to be a story or new things, the problem is what iClassic has established itself as: a social network with gaming elements. /rant AND IF ONE MORE PERSON SAYS "wait for delteria hurr durr", I WILL POST YOUR CONTACT INFO ON 4CHAN. |
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Graal-> Social 70% Gameplay 30% Made such that alchemy 50% social 50% gameplay. Leave the game as it is but add a quest to report a story obviously not new weapons for social gamers do not want to be doing quests (Must still keep the base of Graal where everybody is equal to the spar or kills otherwise it would really mess) |
Online games primarily have no REAL storyline, the sad truth of games... When you get on classic you have a sword, a bow, and some bombs, the rest is up to you. On era you have a gun, a knife, some bombs and the rest is up to you. These games follow simple storyline: Here is a place. Become awesome in it. (Kyle's idea of the storyline)
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If the community enjoys the server. Then there's nothing wrong. Remember, its never going to be a completed server cause updates will come all the time. That's what keeps it going.
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But it's true, everything asked for in the OP will be Delteria. |
let's get some of that deep graalian storytelling on this server
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Can't be too hard to make. A maze (the level), skeleton baddys - normal baddy scripting with different look. Some puzzle's, somehow. Some potions or items in the quest - not hard. Booby-traps - 'pressure plates' - step on it fire shoots at you, troop of skeletons attack. |
Ya, can't be too hard to make a dungeon. What the **** staff?
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I lost hope for this game years ago when all the news has to say is "NEW HATS", "NEW VIP ITEM" and "GST" graal has never updated anything I wasn't expecting or excited about how sad...
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For the 24th ****ing time. GraalOnline classic was made to fulfill the demands of social rejects... If you really are getting pissed at rp hungry, gp showing, YOLO 1D worshipping demons, just wait till Delteria...
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YOU HAD ONE JOB ONE F***ING JOB BUT NO YOU JUST HAVE TO GO AND SAY TO WAIT FOR DELTERIA brb posting info on 4chan EDIT: damn you and your lack of contact information |
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"LOL I GOT COKE U DONT UR A NOOB" |
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