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-   -   Towers Have Become 2 Ez? (https://www.graalians.com/forums/showthread.php?t=15318)

super kurosaki 02-16-2013 04:21 AM

Towers Have Become 2 Ez?
 
Towers have become too easy? Was the old towers more fun? New towers suck? I want your opinion

Winter 02-16-2013 05:47 AM

They were still easy years ago, in my opinion.

Ryan 02-16-2013 08:22 AM

I would choose towers before KOTH was added.

PennyShine 02-16-2013 03:14 PM

It's not so much the towers as much as the tower guilds themselves. Because of the way guilds are run now (hat monkeys, subs, noobcruiting), it's basically the guild that has largest number wins. Seeing a guild with actual skill is rare nowadays.

meganey98 02-16-2013 06:47 PM

Quote:

Posted by Winter (Post 299041)
They were still easy years ago, in my opinion.


Addy 02-16-2013 06:59 PM

i think that now with all the top tower guilds reaching 10k and stopping has made towers far more easier.. also the fact that guilds these days just get 1k then start up a new guild.

GotenGraal 02-16-2013 07:09 PM

The way I see it:

Before towers were way harder to take but way easier to hold which I liked. So by changing the spawns and flag hit points they made towers extremely easy to take but super hard to defend which in my opinion, sucks. Quanity was favored over quality. For example let's say EP, Xenthic, and Michael were in a guild together that had swamp. The old swamp, as long as they're all fully alert, going down, defending good they could hold it fine. The new swamp they'll lose in a couple mins because no matter what 3, even 4 people at swamp they'll never last anymore.

Why I think it changed? Because guilds like NAL, Cxe, Characters Japan all hogged forts and terrible guilds kept complaining instead of actually putting in effort and time to take there forts. I remember when Cxe would hold sardon for weeks in a row without losing when the flag was at 250. Then I started to go for sardon with my guild and with some effort we were actually able to get it a decent amount of times. At one point we were taking it from them daily. Lastly to conclude this: This change was completely unessecary, the point was to let crappier guilds get forts easier and stop tower hogging I assume. The outcome: Nal still dominates and holds snow all the time, SoN at castle, Cxe at dw until they got 10k, and usually an embarassing hat guild at sardon. The same guilds will continue to dominate no matter what, towers should just be changed back.

Blueh 02-16-2013 07:11 PM

Harder towers and guild dominance would regulate hat chasing to a minimum like it was previously. But I feel at this point, even with harder towers it just makes it easier for a particular guild to get 1k without hassle then afterwards for another guild to step in and go for 1k. Harder towers probably wouldn't cure the hat chasing attitude Graal developed. Which is why I will think every guild under #30 should just lose their hats and be given a generic item instead, like a MoD tower trophy.

GotenGraal 02-16-2013 07:18 PM

Blueh I agree but let me predict the future if that were to happen. A ****load amount of noobs raging, feedbacking, emailing and disturbing admins with this: "OMFG HOW CULD U TAKE MY GIULD HAT AWAY U BISH!!! EVEN DOE I ONLY WEAR IT ONCE I STIL NEED IT CUZ IT MAKE ME PRO GIVE IT BAK WTF!!!"

Addy 02-16-2013 07:19 PM

nice interpretation .

Blueh 02-16-2013 07:50 PM

Quote:

Posted by GotenGraal (Post 299164)
Blueh I agree but let me predict the future if that were to happen. A ****load amount of noobs raging, feedbacking, emailing and disturbing admins with this: "OMFG HOW CULD U TAKE MY GIULD HAT AWAY U BISH!!! EVEN DOE I ONLY WEAR IT ONCE I STIL NEED IT CUZ IT MAKE ME PRO GIVE IT BAK WTF!!!"

Perfect! Make it happen :D

PennyShine 02-16-2013 08:27 PM

I think a person should only be able to get one 1k hat. After that, they won't be able to receive another one. For people that already have multiple 1k hats, they should only be able to keep the hat of the guild that got 1k first. However, if a person has multiple 1k hats from the first 10-15 guilds to get 1k, they can keep their hats they got from those guilds no matter what.

Also, I think the leaderboards should go back to Top 50 so people will actually have to work to get on the leaderboards. Tower HP should go back up to 250 for all towers as well.

super kurosaki 02-16-2013 11:40 PM

Quote:

Posted by Aaron - Taevin (Post 299204)
shut up super, :>

chill bro :>

iHot 02-16-2013 11:43 PM

Well apparently typing out to easy is becoming 2 hard.

GotenGraal 02-17-2013 12:17 AM

~Top 50 leaderboards only I agree with.

~Any idea causing the removal of guild hats will just cause too much rage and problems even though I'm for it. It doesn't really matter anymore, as soon as the first fb guild got a guild hat they became meaningless so let them have there hats.

~Change 5k prize to something else if 1k hats won't be stopped. Noob Logic: Der why continue a guild past 1k if I can get another guild hat with a new guild instead of getting 4000 more hours on the same guild. If 5k prize is changed to something besides a hat that's unique it'll surely motivate people to stop killing off guilds at 1k.

super kurosaki 02-17-2013 01:07 AM

Quote:

Posted by GotenGraal (Post 299254)
~Top 50 leaderboards only I agree with.

~Any idea causing the removal of guild hats will just cause too much rage and problems even though I'm for it. It doesn't really matter anymore, as soon as the first fb guild got a guild hat they became meaningless so let them have there hats.

~Change 5k prize to something else if 1k hats won't be stopped. Noob Logic: Der why continue a guild past 1k if I can get another guild hat with a new guild instead of getting 4000 more hours on the same guild. If 5k prize is changed to something besides a hat that's unique it'll surely motivate people to stop killing off guilds at 1k.

yes! thats a great idea goten!

Blueh 02-17-2013 01:09 AM

They could always kill themselves. That's one solution to the problem. But I highly doubt reverting towers and changing the guild hat rules will invoke suicide more than suicidal thoughts.

If it were up to me, guild hats and GST hats would be their own separate tab of hats. There would be a quota of 3 tower hats you have in your inventory. Now, these hats could be overwritten for a new tower hat. But that would mean you'd have to sacrifice a previous guild hat to get a new one.

As for GST hats there could be a limit to how many you can have, but at the same time it's highly unlikely and unneeded since GST's aren't as available as towers are.

Aaron 02-17-2013 02:03 AM

Quote:

Posted by super kurosaki (Post 299241)
chill bro :>

what...when did i say this

GotenGraal 02-17-2013 02:09 AM

Quote:

Posted by Blueh (Post 299276)
They could always kill themselves. That's one solution to the problem. But I highly doubt reverting towers and changing the guild hat rules will invoke suicide more than suicidal thoughts.

If it were up to me, guild hats and GST hats would be their own separate tab of hats. There would be a quota of 3 tower hats you have in your inventory. Now, these hats could be overwritten for a new tower hat. But that would mean you'd have to sacrifice a previous guild hat to get a new one.

As for GST hats there could be a limit to how many you can have, but at the same time it's highly unlikely and unneeded since GST's aren't as available as towers are.

Good idea about having to remove a guild hat for another once you have 3.

Skill 02-17-2013 02:30 AM

I dislike the hp nerfs on towers, it forces you to be alert, otherwise you can get your tower quickly ninja stolen while you're typing. It's no fun when you can lose a tower because you looked away from your screen for 5 seconds.

KOTH was originally my idea, Stefan liked it and implemented it, but it had a bunch of issues that I hadn't thought of(people just running to try and take it instead of fighting)

I do like how defenders spawn far away now, however the hp nerfs are just stupid.

ArtaXerXes 02-17-2013 05:31 AM

I don't get why they changed any of the towers. They were fine the way they were. The only problem with old towers though was that the big guilds were all allies, they would give each other towers when they were tired, and then just ask for it back when they had a good amount of online members.

twilit 02-17-2013 05:41 AM

Quote:

Posted by GotenGraal (Post 299161)
The way I see it:

Before towers were way harder to take but way easier to hold which I liked. So by changing the spawns and flag hit points they made towers extremely easy to take but super hard to defend which in my opinion, sucks. Quanity was favored over quality. For example let's say EP, Xenthic, and Michael were in a guild together that had swamp. The old swamp, as long as they're all fully alert, going down, defending good they could hold it fine. The new swamp they'll lose in a couple mins because no matter what 3, even 4 people at swamp they'll never last anymore.

Why I think it changed? Because guilds like NAL, Cxe, Characters Japan all hogged forts and terrible guilds kept complaining instead of actually putting in effort and time to take there forts. I remember when Cxe would hold sardon for weeks in a row without losing when the flag was at 250. Then I started to go for sardon with my guild and with some effort we were actually able to get it a decent amount of times. At one point we were taking it from them daily. Lastly to conclude this: This change was completely unessecary, the point was to let crappier guilds get forts easier and stop tower hogging I assume. The outcome: Nal still dominates and holds snow all the time, SoN at castle, Cxe at dw until they got 10k, and usually an embarassing hat guild at sardon. The same guilds will continue to dominate no matter what, towers should just be changed back.

paragraph1: me + xenthic + EP @ Swamp? plz.
anyway at first i was gonna disagree saying, now its just more challenging to defend but still possible with good players. but actually its almost like towers swapped difficulty level.
castle, DW, swamp used to be super easy to defend with few people. ~> now its almost impossible with few people.
mod used to be most difficult to defend with few people ~> now easy defend

paragraph2: "terrible guilds complaining?" *cough* voyage *COUGH COUGH* bin.

ArtaXerXes 02-17-2013 06:34 AM

Quote:

Posted by twilit (Post 299381)
"terrible guilds complaining?" *cough* voyage *COUGH COUGH* bin.

lawl

PennyShine 02-17-2013 02:39 PM

Quote:

Posted by GotenGraal (Post 299254)
~Change 5k prize to something else if 1k hats won't be stopped. Noob Logic: Der why continue a guild past 1k if I can get another guild hat with a new guild instead of getting 4000 more hours on the same guild. If 5k prize is changed to something besides a hat that's unique it'll surely motivate people to stop killing off guilds at 1k.

Maybe it could be a morph or a gani?

Quote:

Posted by Blueh (Post 299276)
If it were up to me, guild hats and GST hats would be their own separate tab of hats. There would be a quota of 3 tower hats you have in your inventory. Now, these hats could be overwritten for a new tower hat. But that would mean you'd have to sacrifice a previous guild hat to get a new one.

This is a good idea!

GotenGraal 02-17-2013 03:18 PM

A morph ehh... A gani would be cool though.

Rexx 02-17-2013 03:44 PM

I feel a bit sorry for anyone who plays Classic these days and never got to experience the old days of tower taking.

Winter 02-17-2013 04:23 PM

Wait... Didn't they say they weren't rewarding any more guilds with guild hats for fort taking? They still do?? They had no problem ending spar hats... x.X

Aaron 02-17-2013 05:56 PM

Quote:

Posted by Winter (Post 299581)
They had no problem ending spar hats... x.X

Yeah, fix that or sell the hats :blush:


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