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-   -   Gosh I'd love to trade/sell hats/items to my peers! Oh wait... (https://www.graalians.com/forums/showthread.php?t=15966)

reyalS 03-11-2013 04:20 AM

Gosh I'd love to trade/sell hats/items to my peers! Oh wait...
 
It's been three long years. Many things have been added and improved yet I still cannot get rid of any of my unwanted hats and items, nor can I trade them to people who would appreciate them more than I. Will this ever be a reality? Probably not.

Zen 03-11-2013 04:39 AM

Economy be better with trading.

Shaymus* 03-11-2013 04:44 AM

Re: Re: blah blah blah!
 
Quote:

Posted by reyalS (Post 310500)
It's been three long years. Many things have been added and improved yet I still cannot get rid of any of my unwanted hats and items, nor can I trade them to people who would appreciate them more than I. Will this ever be a reality? Probably not.

Trading systems on era are enabled, but classic doesn't.
WTF! WTF!

FUUUUUUUUUUUUUUUUUUUU!!!!!!!!
*Rages*

Eldon 03-11-2013 05:47 AM

I hate era for its "trade system". Personally i dont think of it as trading, more as trust. However, if classic had a good trade system, i would like it a lot. To make it not scam able (like era) instead of dropping items, and trusting, actually having to go into profile, more options, send trade request. Once he or she accepts, it would bring up an interface that you can select which hats and or items to put in aswel as gralats. Once done, you have the option of accepting or declining the trade...

reyalS 03-11-2013 05:47 AM

Saying Era has a trading system is like saying Hitler had a great plan.

Ryan 03-11-2013 05:57 AM

Lots of people want it but Classic wouldn't add it.

MrSimons 03-11-2013 07:18 AM

Quote:

Posted by reyalS (Post 310538)
Saying Era has a trading system is like saying Hitler had a great plan.

Actually era's trade system is ****ing awful.

fp4 03-11-2013 07:41 AM

The idea of trade isn't opposed at all, it's just a very big project to complete and do right.

We (me being a major contributor to the project) are working on providing means to facilitate player-to-player commerce and hope to have it ready in the near future.

Astromatik 03-11-2013 08:03 AM

Oh, great, if a trading system appear on iClassic, i will maybe start playing again :)

Ash Ketchum 03-11-2013 08:40 AM

Rufus pls

Smoke 03-11-2013 08:47 AM

Looking forward to it, thanks Fp4

Thallen 03-11-2013 09:26 AM

It's not hard to come up with a pretty sound theory on why this hasn't been developed yet. Maybe it is partially because it requires a large amount of work, but I'm sure there are other underlying factors. Why do you think it's so difficult to exchange gralats on iClassic? Recently, in-house farms sort of allow you to do it, but on PC Graal you could simply S+A and drop gralats. If anything, it's a functionality they had to work to disable on iClassic.

It's a little bit like a video game trade-in shop. Major retailers and game studios don't want these third-party options to exist. Why? Because they don't profit in any way off of games being traded between people.

When you see a new hat or a certain item on Graal that costs money, you can pay for it by gralats that you've either farmed or won in events or that you've paid for a purchased with real money. Graal is a business and they want your real money.

Every time a hat is released, Graal definitely makes money on that day. That's good for a business. If you introduce a trading system, players will no longer be encouraged to spend money on gralats. Gralats won't even be the only currency. When you can trade hats for other hats, you basically no longer have to rely on gralats. You can just trade, and trade, and trade, and Graal is slowly going to become less dependant on gralats and the game is going to make less money.

Simply put, it's probably not the best business decision for Graal to implement a (free) trading system. How else is the game supposed to make money? That's what I'd imagine has been holding it back for so long. I wouldn't be surprised if it isn't true though, taking into consideration the poor management and business decisions the Graal management have made in the past. I've never even known of a successful Graal ad campaign, etc. Who knows, I guess.

Ash Ketchum 03-11-2013 10:51 AM

I remember the VIP server had this thing where you could gift people Gralats by buying them Gralat packs

Thallen 03-11-2013 03:57 PM

If the business side of Graal is what prevents certain things from being developed, just off the top of my head I can think of several easy ways to pull gralats from the economy and encourage users to want more.

Make each trading transaction cost a flat amount of gralats. 1000 or 2000, I don't know. Just with that change alone, the trading system may end up consuming more gralats than hat shops. Or, make an entry fee for the GST. It happens once every three months, so make guilds pay 10,000 or 20,000 gralats to submit each team.

Again, it's just a theory that the gralat economy is part of what is holding this system back, and if it is then it could easily be remedied.

Eldon 03-11-2013 05:21 PM

Quote:

Posted by Thallen (Post 310596)
the game is going to make less money.

Simply put, it's probably not the best business decision for Graal to implement a (free) trading system. How else is the game supposed to make money? That's what I'd imagine has been holding it back for so long. I wouldn't be surprised if it isn't true though, taking into consideration the poor management and business decisions the Graal management have made in the past. I've never even known of a successful Graal ad campaign, etc. Who knows, I guess.


Actually no. Trading will help encourage people to buy packs. It isnt much different from buying from shops? Personally, i think your statement is completly wrong. Think about it, video game stores first stell a game, a comparison to a hat, and when someone doesnt like the game, they will give it back. Then the store will sell it for less, but they are making more money even though its less because they are selling the game twice.

Another point to say is that, if you see someone selling a hat that you really want, and dont have the amount he is asking, you arent going to go farm for an hour, and hope its there. You will be pressured and will buy the pack.

The last point id like to say, it relates more to era, is that for example, if you were scammed, and spent too much money, you will be sad about it, possibly resulting in having to buy more packs.

So no. I do not think that it will decrease the amount of packs bought, but it will increase the amount of packs bought.

Thallen 03-11-2013 06:19 PM

Quote:

Posted by Eldon (Post 310687)
Trading will help encourage people to buy packs.

It won't, because you're taking two things away from Graal. First, you're no longer making the Graal administration the only "shop owner" on the game, and then on top of that you're no longer making gralats the only form of currency in the game.

Quote:

Posted by Eldon (Post 310687)
It isnt much different from buying from shops? Personally, i think your statement is completly wrong. Think about it, video game stores first stell a game, a comparison to a hat, and when someone doesnt like the game, they will give it back. Then the store will sell it for less, but they are making more money even though its less because they are selling the game twice.

wat
This isn't how trade-in shops work. Graal would not have any way of making money through a largely player-managed trading economy, unless they implement additional ideas to help encourage players to buy packs (such as charging a fee per trade).

Graal doesn't need you to "sell back" items to them, because they have infinite hats. Graal does not want your gralats.

Quote:

Posted by Eldon (Post 310687)
Another point to say is that, if you see someone selling a hat that you really want, and dont have the amount he is asking, you arent going to go farm for an hour, and hope its there. You will be pressured and will buy the pack.

I don't follow this example entirely. When admins release new hats right now, players are pressured to buy packs. If you introduce trading, it brings a new variable of being able to trade hats for hats and you can't even measure how many gralat packs are going to be purchased because of that. It may encourage players to buy gralat packs for trading, but just as much as it encourages trading hats for hats.

Eldon 03-11-2013 06:35 PM

What i mean by "sell back" is that say for example, a mask was first bought in stores. That money was dispensed into the item and it isnt going anywhere. But adding trade, many people will buy that same hat, making it have more money into a single item, instead if sitting in a single persons inventory.

Rufus 03-11-2013 06:38 PM

Quote:

Posted by fp4 (Post 310572)
We (me being a major contributor to the project) are working on providing means to facilitate player-to-player commerce and hope to have it ready in the near future.


HON3Y BADG3R 03-11-2013 07:07 PM

Quote:

Posted by Thallen (Post 310596)
It's not hard to come up with a pretty sound theory on why this hasn't been developed yet. Maybe it is partially because it requires a large amount of work, but I'm sure there are other underlying factors. Why do you think it's so difficult to exchange gralats on iClassic? Recently, in-house farms sort of allow you to do it, but on PC Graal you could simply S+A and drop gralats. If anything, it's a functionality they had to work to disable on iClassic.

It's a little bit like a video game trade-in shop. Major retailers and game studios don't want these third-party options to exist. Why? Because they don't profit in any way off of games being traded between people.

When you see a new hat or a certain item on Graal that costs money, you can pay for it by gralats that you've either farmed or won in events or that you've paid for a purchased with real money. Graal is a business and they want your real money.

Every time a hat is released, Graal definitely makes money on that day. That's good for a business. If you introduce a trading system, players will no longer be encouraged to spend money on gralats. Gralats won't even be the only currency. When you can trade hats for other hats, you basically no longer have to rely on gralats. You can just trade, and trade, and trade, and Graal is slowly going to become less dependant on gralats and the game is going to make less money.

Simply put, it's probably not the best business decision for Graal to implement a (free) trading system. How else is the game supposed to make money? That's what I'd imagine has been holding it back for so long. I wouldn't be surprised if it isn't true though, taking into consideration the poor management and business decisions the Graal management have made in the past. I've never even known of a successful Graal ad campaign, etc. Who knows, I guess.

This is wrong. SO WRONG!

The only currency in graal is graalats. They are getting the money!! No one is going to trade a hat/gani/item for less than 1000! This would improve ecomony! If people have more money from trades, THEY WILL BUY NEW SHOP ITEMS.


Also the fee for gst is a horrible idea. No one is going to pay 10,000 entry fee to loose!

I could see a 250 fee for trade though.. It would make them so much money.

I mean 25 graalats is 1¢

Eldon 03-11-2013 07:11 PM

Trade fees are a horrible idea due to possible glitches of exiting trade, or trollers €.€

HON3Y BADG3R 03-11-2013 07:14 PM

Ya I guess.. 25 graalat fee is good.. At least I think so since you only loose a cent.

eric 03-11-2013 07:17 PM

Classic wants a trade system? Ha! Why don't they install it when Harry potter celebrates his 8th birthday with his parents.

Eldon 03-11-2013 07:19 PM

Learn to read. Fp4 said it was being worked on and possibly added in the near future..

eric 03-11-2013 07:21 PM

I mean a successful one

GotenGraal 03-11-2013 07:22 PM

Quote:

Posted by eric (Post 310727)
Classic wants a trade system? Ha! Why don't they install it when Harry potter celebrates his 8th birthday with his parents.

Was that supposed to be funny?

Eldon 03-11-2013 07:26 PM

A succesful trade system wouldn't be hard. Just need an interface so it's not as scam able like era.

Santa Claus 03-11-2013 07:37 PM

Quote:

Posted by eric (Post 310727)
Classic wants a trade system? Ha! Why don't they install it when Harry potter celebrates his 8th birthday with his parents.

that was lame.


I am sure a trade system that Fq4 is working on will be usder friendly to do the trade.
Maybe a amont for the hats can be traded for, so people do not get scammed by a ass hat that overprice what the hat they paid for.
Yes some hats are rare/aren't sold anymore so they could be higher in price since the demade on it will be high.

I can't wait to see how the trade system does come out.

Blueh 03-11-2013 08:19 PM

If a trading system is to be made in the near future I would hope they beta test the Hell out of it for glitches and exploits. Even when it's completely finished it should go through tons of preliminary tests before it's implemented. Using players as the test subjects, because players are often better at finding exploits than the staff for some odd reason. And not too often do you see a staff member try to glitch.

meganey98 03-11-2013 08:51 PM

Rufus simply said no, when I made a thread about trade system.

Rufus 03-11-2013 08:53 PM

It's not a trade system.

Blueh 03-11-2013 09:02 PM

So like a shared wealth system?

Rufus 03-11-2013 09:06 PM

Actually read what he posted.

Blueh 03-11-2013 09:16 PM

I did and I'm still a bit fuzzy. So more like a player to player shop?

Ash Ketchum 03-11-2013 09:25 PM

Quote:

Posted by fp4 (Post 310572)
We (me being a major contributor to the project) are working on providing means to facilitate player-to-player commerce and hope to have it ready in the near future.


Eldon 03-11-2013 10:10 PM

Im not sure, this is just a guess, but there might not be a specific player to player. I remember reading a post where rufus said the flea market would actually
change to a real flea market, meaning you can post up your items, and people bid. If this is true, i would personally perfer to have a person to person instead of flea market.

iHot 03-11-2013 10:17 PM

The only arguement I've heard about trading is that it will "ruin the economy".

Skill 03-11-2013 10:34 PM

Quote:

Posted by Rufus (Post 310796)
Actually read what he posted.

His description is very vague, and could imply a trade system, he never specified much more.

MattKan 03-11-2013 10:38 PM

Quote:

Posted by Skill (Post 310826)
His description is very vague, and could imply a trade system, he never specified much more.

Obviously. I guess we'll just have to wait and see!

Skill 03-12-2013 12:14 AM

How can you convince Stefan to permit some form of an in game economy involving the exchanging or selling of items? Hasn't he been dead set against any form of trading system for years?

AngelGraal 03-12-2013 01:16 AM

there wasnt a rumor bout this with pics n stuff some months ago?

Jester Lapse 03-12-2013 01:18 AM

You should be able to gift items and hats during christmas and other such holidays in which you would provide a gift impo

Thallen 03-12-2013 01:22 AM

Quote:

Posted by iHot (Post 310819)
The only arguement I've heard about trading is that it will "ruin the economy".

That is definitely not why it doesn't exist yet, because that door has already been opened when players began hacking and exploiting millions of gralats, which in turn makes me feel like a complete moron for spending real money on gralat packs, which then discourages me from the entire gralats currency as a whole.

iDigzy 03-12-2013 04:40 AM

Quote:

Posted by Skill
How can you convince Stefan to permit some form of an in game economy involving the exchanging or selling of items? Hasn't he been dead set against any form of trading system for years?

Send him and Unixmad a 100 million dollar check, to compensate for their "loss of profit". Than they may consider it :)

Zen 03-12-2013 05:39 AM

Quote:

Posted by meganey98 (Post 310784)
Rufus simply said no, when I made a thread about trade system.

Your not really contributing to this thread. Also, Trading would definitely boost economy since people would buy gralat packs as Eldon mentioned. Rare items people don't want will increase economy. If you really wanted to boost economy, trading could be VIP only, but I kinda dislike that idea.

Revo* 03-12-2013 07:34 AM

Look up celtic heroes trading system that should be similar to graal if it had it

Xavier 03-12-2013 01:54 PM

Quote:

Posted by fp4 (Post 310572)
The idea of trade isn't opposed at all, it's just a very big project to complete and do right.

We (me being a major contributor to the project) are working on providing means to facilitate player-to-player commerce and hope to have it ready in the near future.

I hope you are using a system similar to Valve's, since their method is incredibly successful.

Quote:

Posted by Thallen (Post 310701)
Graal would not have any way of making money through a largely player-managed trading economy, unless they implement additional ideas to help encourage players to buy packs (such as charging a fee per trade).

As I play Team Fortress 2, the epitome of trading-virtual-hats-games, I can say Eurocenter would have no problem at all with needing to convince people to buy packs for trading.

Background information about Team Fortress 2 hat trading system:

Hats are made via crafting 3 "refined metal" together. Most hats are only worth about 1.66-2.55 "refined metal", as that is all the community is willing to pay for. Supply and Demand. A key is worth about 3.66 "refined metal" (again, this price shifts due to supply and demand amongst the community).

When people wish to get hats in Team Fortress 2, the easiest way is to buy virtual currency from Steam. This currency is a key, which costs $2.49. With this currency they then find a player who will trade a hat for the keys.

Players in this game rarely do 1 on 1 hat trading. Usually, the player trades their hats for a certain amount of currency (keys, bought in the Steam Store for $2.49), then use the currency to buy whichever hat they wish.

This is why Eurocenter would not need to charge fees for trading: They make money because players buy currency to buy hats from other players.

tl;dr People don't want to trade a hat for another hat. They want to trade their hat for currency, then trade the currency for the hat they want.

Skill 03-12-2013 02:00 PM

Quote:

Posted by Xavier (Post 311087)
I hope you are using a system similar to Valve's, since their method is incredibly successful.



As I play Team Fortress 2, the epitome of trading-virtual-hats-games, I can say Eurocenter would have no problem at all with needing to convince people to buy packs for trading.

Background information about Team Fortress 2 hat trading system:

Hats are made via crafting 3 "refined metal" together. Most hats are only worth about 1.66-2.55 "refined metal", as that is all the community is willing to pay for. Supply and Demand. A key is worth about 3.66 "refined metal" (again, this price shifts due to supply and demand amongst the community).

When people wish to get hats in Team Fortress 2, the easiest way is to buy virtual currency from Steam. This currency is a key, which costs $2.49. With this currency they then find a player who will trade a hat for the keys.

Players in this game rarely do 1 on 1 hat trading. Usually, the player trades their hats for a certain amount of currency (keys, bought in the Steam Store for $2.49), then use the currency to buy whichever hat they wish.

This is why Eurocenter would not need to charge fees for trading: They make money because players buy currency to buy hats from other players.

tl;dr People don't want to trade a hat for another hat. They want to trade their hat for currency, then trade the currency for the hat they want.

wait, a bit off topic here, but isn't refined metal made by using 3 items to craft/refine(can't remember the word)?

Moving on with the topic, I don't see an issue with them requiring the+version of graal or at least the customization pack to be able to trade.

Yami 03-12-2013 02:15 PM

Quote:

Posted by reyalS (Post 310500)
It's been three long years. Many things have been added and improved yet I still cannot get rid of any of my unwanted hats and items, nor can I trade them to people who would appreciate them more than I. Will this ever be a reality? Probably not.

lol, trading?? naaaahhhhhhhhhhhhhhhh. staff still won't transfer my two ID'd accounts after switching over from my ipod3G to my ipad2. i had ID'd my old account so i wouldn't lose it, after selling my device, :'(

Xavier 03-12-2013 02:19 PM

Quote:

Posted by Skill (Post 311089)
wait, a bit off topic here, but isn't refined metal made by using 3 items to craft/refine(can't remember the word)?

I didn't want to go completely off the topic so I left it out, but crafting two random weapons together in TF2 makes a scrap metal. Three scrap combined creates a reclaimed metal. Three reclaimed creates a refined.

Skill 03-12-2013 02:50 PM

so if I'm doing the math correctly, you need 18 weapons to make a refined metal?


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