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Gosh I'd love to trade/sell hats/items to my peers! Oh wait...
It's been three long years. Many things have been added and improved yet I still cannot get rid of any of my unwanted hats and items, nor can I trade them to people who would appreciate them more than I. Will this ever be a reality? Probably not.
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Economy be better with trading.
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Re: Re: blah blah blah!
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WTF! WTF! FUUUUUUUUUUUUUUUUUUUU!!!!!!!! *Rages* |
I hate era for its "trade system". Personally i dont think of it as trading, more as trust. However, if classic had a good trade system, i would like it a lot. To make it not scam able (like era) instead of dropping items, and trusting, actually having to go into profile, more options, send trade request. Once he or she accepts, it would bring up an interface that you can select which hats and or items to put in aswel as gralats. Once done, you have the option of accepting or declining the trade...
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Saying Era has a trading system is like saying Hitler had a great plan.
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Lots of people want it but Classic wouldn't add it.
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The idea of trade isn't opposed at all, it's just a very big project to complete and do right.
We (me being a major contributor to the project) are working on providing means to facilitate player-to-player commerce and hope to have it ready in the near future. |
Oh, great, if a trading system appear on iClassic, i will maybe start playing again :)
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Rufus pls
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Looking forward to it, thanks Fp4
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It's not hard to come up with a pretty sound theory on why this hasn't been developed yet. Maybe it is partially because it requires a large amount of work, but I'm sure there are other underlying factors. Why do you think it's so difficult to exchange gralats on iClassic? Recently, in-house farms sort of allow you to do it, but on PC Graal you could simply S+A and drop gralats. If anything, it's a functionality they had to work to disable on iClassic.
It's a little bit like a video game trade-in shop. Major retailers and game studios don't want these third-party options to exist. Why? Because they don't profit in any way off of games being traded between people. When you see a new hat or a certain item on Graal that costs money, you can pay for it by gralats that you've either farmed or won in events or that you've paid for a purchased with real money. Graal is a business and they want your real money. Every time a hat is released, Graal definitely makes money on that day. That's good for a business. If you introduce a trading system, players will no longer be encouraged to spend money on gralats. Gralats won't even be the only currency. When you can trade hats for other hats, you basically no longer have to rely on gralats. You can just trade, and trade, and trade, and Graal is slowly going to become less dependant on gralats and the game is going to make less money. Simply put, it's probably not the best business decision for Graal to implement a (free) trading system. How else is the game supposed to make money? That's what I'd imagine has been holding it back for so long. I wouldn't be surprised if it isn't true though, taking into consideration the poor management and business decisions the Graal management have made in the past. I've never even known of a successful Graal ad campaign, etc. Who knows, I guess. |
I remember the VIP server had this thing where you could gift people Gralats by buying them Gralat packs
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If the business side of Graal is what prevents certain things from being developed, just off the top of my head I can think of several easy ways to pull gralats from the economy and encourage users to want more.
Make each trading transaction cost a flat amount of gralats. 1000 or 2000, I don't know. Just with that change alone, the trading system may end up consuming more gralats than hat shops. Or, make an entry fee for the GST. It happens once every three months, so make guilds pay 10,000 or 20,000 gralats to submit each team. Again, it's just a theory that the gralat economy is part of what is holding this system back, and if it is then it could easily be remedied. |
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Actually no. Trading will help encourage people to buy packs. It isnt much different from buying from shops? Personally, i think your statement is completly wrong. Think about it, video game stores first stell a game, a comparison to a hat, and when someone doesnt like the game, they will give it back. Then the store will sell it for less, but they are making more money even though its less because they are selling the game twice. Another point to say is that, if you see someone selling a hat that you really want, and dont have the amount he is asking, you arent going to go farm for an hour, and hope its there. You will be pressured and will buy the pack. The last point id like to say, it relates more to era, is that for example, if you were scammed, and spent too much money, you will be sad about it, possibly resulting in having to buy more packs. So no. I do not think that it will decrease the amount of packs bought, but it will increase the amount of packs bought. |
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This isn't how trade-in shops work. Graal would not have any way of making money through a largely player-managed trading economy, unless they implement additional ideas to help encourage players to buy packs (such as charging a fee per trade). Graal doesn't need you to "sell back" items to them, because they have infinite hats. Graal does not want your gralats. Quote:
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What i mean by "sell back" is that say for example, a mask was first bought in stores. That money was dispensed into the item and it isnt going anywhere. But adding trade, many people will buy that same hat, making it have more money into a single item, instead if sitting in a single persons inventory.
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The only currency in graal is graalats. They are getting the money!! No one is going to trade a hat/gani/item for less than 1000! This would improve ecomony! If people have more money from trades, THEY WILL BUY NEW SHOP ITEMS. Also the fee for gst is a horrible idea. No one is going to pay 10,000 entry fee to loose! I could see a 250 fee for trade though.. It would make them so much money. I mean 25 graalats is 1¢ |
Trade fees are a horrible idea due to possible glitches of exiting trade, or trollers €.€
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Ya I guess.. 25 graalat fee is good.. At least I think so since you only loose a cent.
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Classic wants a trade system? Ha! Why don't they install it when Harry potter celebrates his 8th birthday with his parents.
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Learn to read. Fp4 said it was being worked on and possibly added in the near future..
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I mean a successful one
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A succesful trade system wouldn't be hard. Just need an interface so it's not as scam able like era.
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I am sure a trade system that Fq4 is working on will be usder friendly to do the trade. Maybe a amont for the hats can be traded for, so people do not get scammed by a ass hat that overprice what the hat they paid for. Yes some hats are rare/aren't sold anymore so they could be higher in price since the demade on it will be high. I can't wait to see how the trade system does come out. |
If a trading system is to be made in the near future I would hope they beta test the Hell out of it for glitches and exploits. Even when it's completely finished it should go through tons of preliminary tests before it's implemented. Using players as the test subjects, because players are often better at finding exploits than the staff for some odd reason. And not too often do you see a staff member try to glitch.
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Rufus simply said no, when I made a thread about trade system.
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It's not a trade system.
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So like a shared wealth system?
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Actually read what he posted.
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I did and I'm still a bit fuzzy. So more like a player to player shop?
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Im not sure, this is just a guess, but there might not be a specific player to player. I remember reading a post where rufus said the flea market would actually
change to a real flea market, meaning you can post up your items, and people bid. If this is true, i would personally perfer to have a person to person instead of flea market. |
The only arguement I've heard about trading is that it will "ruin the economy".
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How can you convince Stefan to permit some form of an in game economy involving the exchanging or selling of items? Hasn't he been dead set against any form of trading system for years?
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there wasnt a rumor bout this with pics n stuff some months ago?
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You should be able to gift items and hats during christmas and other such holidays in which you would provide a gift impo
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Look up celtic heroes trading system that should be similar to graal if it had it
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Background information about Team Fortress 2 hat trading system: Hats are made via crafting 3 "refined metal" together. Most hats are only worth about 1.66-2.55 "refined metal", as that is all the community is willing to pay for. Supply and Demand. A key is worth about 3.66 "refined metal" (again, this price shifts due to supply and demand amongst the community). When people wish to get hats in Team Fortress 2, the easiest way is to buy virtual currency from Steam. This currency is a key, which costs $2.49. With this currency they then find a player who will trade a hat for the keys. Players in this game rarely do 1 on 1 hat trading. Usually, the player trades their hats for a certain amount of currency (keys, bought in the Steam Store for $2.49), then use the currency to buy whichever hat they wish. This is why Eurocenter would not need to charge fees for trading: They make money because players buy currency to buy hats from other players. tl;dr People don't want to trade a hat for another hat. They want to trade their hat for currency, then trade the currency for the hat they want. |
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Moving on with the topic, I don't see an issue with them requiring the+version of graal or at least the customization pack to be able to trade. |
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so if I'm doing the math correctly, you need 18 weapons to make a refined metal?
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