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Why is pbp 20 damage again >.<
Explain, why is the pbp now a super OP gun again and why is the gun admins making steps backwards towards balanced weapons. Dont give me its that 125 and the m3 was more powerful than it. It was still OP as it had a extreme rate of fire and a faster time to kill time than m3. Now the pbp is a fking god gun again. Jesus admins cant you just make shotguns no stack damage and then this type of stuff wont pop up again >_>
Im betting 20$ that rec did this. I see him complain about how pbp was "underpowered and dominated by m3" in bases. |
No it's not, if all 4 bullets hit its a 15 damage, just tested it.
Plus on PBP there is hit registration time. |
Admins wanna fu** everything up first the jobs and now the guns
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O rly now, i was getting hit by a guy with pbp it was dealing 20 dmg on me
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To be honest I don't know, I test guns in PK arena every time someone says something on graalians regarding gun, looked fine to me to be honest, try again and see if the problem occurs again.
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Pbp has no hit register timer, im still being molested by pbps and their super high ROF. I think you mean on the spawn the have a timer. |
I don't know, I'm not a gun admin to check the stats fully
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Notice how we didnt have these problems when shotguns wernt stacked
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I don't know, all I know I miss Meph :( he propa wrapped you in game asked you the problem and tested it publicly in underground/comples spar to identify the problem and fix it.
Sam is a good Gun Admin, but everyone has there own style in working. |
I think Ghettoicetea is high.
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so much QQ
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mushroom knifes are slower now... next on the nerf list trash pick
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Lol they nerfed shroom knifes? Rofl.
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Dude stfu already, pbp is 125k it should be overpower. Enough crying about how op the pbp is. Just deal with it
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@SNK
Cloyd said he'd love to be GA again. Pm him!!! We all know out of everyone we had, him and Masa were the best. |
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If it does 20 dmg then someone has cocked it up big time Quote:
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Ah well. All the noobs will sign up to an era forum and spam him. Then they will come running back here begging us for ideas again
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If cloyd comes back there might be some hope left in this xD
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Lower the damage on PBP GUN
Damage: 5 |
PBP seems fine to me. Regardless about the high damage, you should be able to dodge it as the freeze rate is higher than most other basing guns.
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its easy to manuver around but dat spread makes it incredible hard to dodge, also the fact it can send a follow up shot fast after that makes it even harder to beat at range. What i do is fight spam with spam, whip out the M8A1 and spam away, works 75% of the time.
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Well, I've seen it for myself in basing and half the time is a 2-3 shot kill. I would suggest lowering the spread and the amount of bullets it eject. But the damage and freeze should stay the same.
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First off, pbp is overpowered by damage, yes. Yet, if you have the skill to, it is actually not hard to dodge. For crying out loud, my friend used an M16 to KO a pbp spammer in spar. Also, pbp has abit of freeze so it balances out with the so called OP damage. Pretty much worth it.
Just make distance and you should be fine. |
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i noticed that too bout the M3 |
Just get rid if stacked damage guns .-.
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Stacked damage is fine as long as long as its handled correctly. It's when the total stacked damage is too high is when that's bad. Guns without stacked damage aren't shotguns. You'd be making shotguns deadlier without stacked damage, especially if you're far away from the gun when you get hit with a stray bullet. |
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Make iEra have 100 hp and double the damage with weapons.
it wouldn't do anything but this thread is about nothing anyway. |
It costs alot. Have you ever considered that?
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It's summertime and the kiddos are out of school. It's a good way to generate revenue by making something OP so everyone wants it.. They'll probably nuke it months later.
... Again. I'm not falling for it, this game is for nubz. |
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And also, another point of argument, it can be done. Because the KSG does decimal damage. The same thing could be implemented on all shotguns. But anyway, alot of games have a damage system that varies or is based in chance. Bullets could even act like those, each that hit have a possible 3-5 damage randomly, giving nearly different damage each blast. |
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On another similar note why can't the shotgun spawn killing thing be fixed? I think someone said this was fixed before but it didnt seem to be fixed yesterday.
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i noticed a little bit of a difference, but its not the 3 seconds of protection time against shotguns like snk said.
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It's like 1/2 a second against shotguns and 2 or 3 against normal guns
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its still OP shock, your not getting it.
By your idea this is how it would look Lowest chance would be 3-3-3-3= 12damage, 4-3-3-3 = 13 damage 3-4-3-3 3-3-4-3 3-3-3-4 3-3-4-4 = 14 damage 4-3-4-3 4-4-3-3 3-4-3-4 3-4-4-4 = 15 damage 4-4-4-3 4-4-3-4 4-3-4-4 4-4-4-4 = 16 damage That is ever single possibility and the range would be between 12-16. With the ROF of a pbp with the damage your still getting less than 5 shots per kill and that dosen't help the current situation, it would still not make anything better. next idea would be 2-3 damage all the possibilities would be 2-2-2-2= 8 damage 3-2-2-2 = 9 damage 2-3-2-2 2-2-3-2 2-2-2-3 3-3-2-2 = 10 damage 2-3-3-2 2-2-3-3 2-3-2-3 3-2-2-3 3-3-3-2 = 11 damage 3-2-3-3 3-3-2-3 3-3-3-2 3-3-3-3 = 12 damage That would help things a lot more as the 9 damage would completely screw people over making the gun a 6 shot gun make the clip 4 or 5 with a 8-9-10-11-12 all completely random within 1 clip. it can be a different order 8-9-10-11-12 a example would be shot 1 = 12 shot 2 = 8 shot 3 = 9 shot 4 = 11 shot 5 = 10 these orders could be changed around again and again. This could work |
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