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-   -   Why is pbp 20 damage again >.< (https://www.graalians.com/forums/showthread.php?t=19332)

Ghettoicedtea 06-21-2013 04:20 PM

Why is pbp 20 damage again >.<
 
Explain, why is the pbp now a super OP gun again and why is the gun admins making steps backwards towards balanced weapons. Dont give me its that 125 and the m3 was more powerful than it. It was still OP as it had a extreme rate of fire and a faster time to kill time than m3. Now the pbp is a fking god gun again. Jesus admins cant you just make shotguns no stack damage and then this type of stuff wont pop up again >_>

Im betting 20$ that rec did this. I see him complain about how pbp was "underpowered and dominated by m3" in bases.

romario786 06-21-2013 04:33 PM

No it's not, if all 4 bullets hit its a 15 damage, just tested it.

Plus on PBP there is hit registration time.

GOOD CA$H 06-21-2013 04:33 PM

Admins wanna fu** everything up first the jobs and now the guns

Ghettoicedtea 06-21-2013 04:33 PM

O rly now, i was getting hit by a guy with pbp it was dealing 20 dmg on me

romario786 06-21-2013 04:37 PM

To be honest I don't know, I test guns in PK arena every time someone says something on graalians regarding gun, looked fine to me to be honest, try again and see if the problem occurs again.

Ghettoicedtea 06-21-2013 04:38 PM

Quote:

Posted by romario786 (Post 373115)
No it's not, if all 4 bullets hit its a 15 damage, just tested it.

Plus on PBP there is hit registration time.

I think you got lucky and were hit by all 4 bullets but ate one. And that proves my point again, the bullets before dealt 3 dmg per bullet and 4 in perfect condition. Now its dealing 5dmg per bullet if you took 15 damage and whats 5x3? 15.

Pbp has no hit register timer, im still being molested by pbps and their super high ROF. I think you mean on the spawn the have a timer.

romario786 06-21-2013 04:40 PM

I don't know, I'm not a gun admin to check the stats fully

Ghettoicedtea 06-21-2013 04:42 PM

Notice how we didnt have these problems when shotguns wernt stacked

romario786 06-21-2013 04:47 PM

I don't know, all I know I miss Meph :( he propa wrapped you in game asked you the problem and tested it publicly in underground/comples spar to identify the problem and fix it.

Sam is a good Gun Admin, but everyone has there own style in working.

Khai 06-21-2013 04:54 PM

I think Ghettoicetea is high.

Talon 06-21-2013 04:57 PM

so much QQ

iHot 06-21-2013 05:06 PM

Quote:

Posted by viy (Post 373136)
I think Ghettoicetea is high.

TAPATALK Y U NO LET ME PLUS REP?!

GOOD CA$H 06-21-2013 05:50 PM

mushroom knifes are slower now... next on the nerf list trash pick

Ghettoicedtea 06-21-2013 05:50 PM

Lol they nerfed shroom knifes? Rofl.

Waipahu808 06-21-2013 06:02 PM

Dude stfu already, pbp is 125k it should be overpower. Enough crying about how op the pbp is. Just deal with it

Ozzy_Magus 06-21-2013 06:09 PM

@SNK
Cloyd said he'd love to be GA again. Pm him!!!
We all know out of everyone we had, him and Masa were the best.

lord greg 06-21-2013 06:12 PM

Quote:

Posted by Waipahu808 (Post 373186)
Dude stfu already, pbp is 125k it should be overpower. Enough crying about how op the pbp is. Just deal with it

Nothing should be OP. It makes the game pointless and pay2win.

If it does 20 dmg then someone has cocked it up big time

Quote:

Posted by Ozzy_Magus (Post 373189)
@SNK
Cloyd said he'd love to be GA again. Pm him!!!
We all know out of everyone we had, him and Masa were the best.

Snk probably too busy on the new forum to read anything here now.

Ozzy_Magus 06-21-2013 06:13 PM

Quote:

Posted by lord greg (Post 373190)
Nothing should be OP. It makes the game pointless and pay2win.

If it does 20 dmg then someone has cocked it up big time



Snk probably too busy on the new forum to read anything here now.

I read what he said about NOT updating graalians, which is complete BS!

lord greg 06-21-2013 06:17 PM

Ah well. All the noobs will sign up to an era forum and spam him. Then they will come running back here begging us for ideas again

CHAOS* 06-21-2013 07:27 PM

Quote:

Posted by Waipahu808 (Post 373186)
Dude stfu already, pbp is 125k it should be overpower. Enough crying about how op the pbp is. Just deal with it

No one likes people like you.

Ghettoicedtea 06-21-2013 07:31 PM

Quote:

Posted by Waipahu808 (Post 373186)
Dude stfu already, pbp is 125k it should be overpower. Enough crying about how op the pbp is. Just deal with it

Get off these forums now.

Quote:

Posted by Ozzy_Magus (Post 373189)
@SNK
Cloyd said he'd love to be GA again. Pm him!!!
We all know out of everyone we had, him and Masa were the best.

Oooooooooh cloyd was good.

3X 06-21-2013 07:37 PM

If cloyd comes back there might be some hope left in this xD

Henry-graal 06-21-2013 09:12 PM

Lower the damage on PBP GUN
Damage: 5

DraGun 06-21-2013 11:13 PM

PBP seems fine to me. Regardless about the high damage, you should be able to dodge it as the freeze rate is higher than most other basing guns.

Ghettoicedtea 06-21-2013 11:18 PM

its easy to manuver around but dat spread makes it incredible hard to dodge, also the fact it can send a follow up shot fast after that makes it even harder to beat at range. What i do is fight spam with spam, whip out the M8A1 and spam away, works 75% of the time.

DraGun 06-21-2013 11:22 PM

Well, I've seen it for myself in basing and half the time is a 2-3 shot kill. I would suggest lowering the spread and the amount of bullets it eject. But the damage and freeze should stay the same.

Ghosttroop 06-21-2013 11:23 PM

First off, pbp is overpowered by damage, yes. Yet, if you have the skill to, it is actually not hard to dodge. For crying out loud, my friend used an M16 to KO a pbp spammer in spar. Also, pbp has abit of freeze so it balances out with the so called OP damage. Pretty much worth it.

Just make distance and you should be fine.

xander 06-21-2013 11:49 PM

Quote:

Posted by Ozzy_Magus (Post 373189)
@SNK
Cloyd said he'd love to be GA again. Pm him!!!
We all know out of everyone we had, him and Masa were the best.

omg i like to meet cloyd x.x

Ghettoicedtea 06-22-2013 12:04 AM

Quote:

Posted by Ghosttroop (Post 373367)
First off, pbp is overpowered by damage, yes. Yet, if you have the skill to, it is actually not hard to dodge. For crying out loud, my friend used an M16 to KO a pbp spammer in spar. Also, pbp has abit of freeze so it balances out with the so called OP damage. Pretty much worth it.

Just make distance and you should be fine.

Thats spar, try basing at range, its quite deadly.

BEH0LD iTz SAM 06-22-2013 12:41 AM

Quote:

Posted by Ghettoicedtea (Post 373103)
Explain, why is the pbp now a super OP gun again and why is the gun admins making steps backwards towards balanced weapons. Dont give me its that 125 and the m3 was more powerful than it. It was still OP as it had a extreme rate of fire and a faster time to kill time than m3. Now the pbp is a fking god gun again. Jesus admins cant you just make shotguns no stack damage and then this type of stuff wont pop up again >_>

Im betting 20$ that rec did this. I see him complain about how pbp was "underpowered and dominated by m3" in bases.

That's weird, the m3 only does 12 damage so i dont know why it would still beat the pbp I'll have a look , idk why he would buff it (if he did) because we were going to nerf it slightly. I think we said a higher bullet reg time so players aren't just spamming it

Ghettoicedtea 06-22-2013 01:30 AM

Quote:

Posted by BEH0LD iTz SAM (Post 373443)
That's weird, m3 only does 12 damage I'll have a look, idk why he would buff it (if he did) because we were going to nerf it slightly. I think we said a higher bullet reg time so players aren't just spamming it

oh give me a brake with this bullet registration crap, just lower the damn rate of fire.

i noticed that too bout the M3

5hift 06-22-2013 02:23 AM

Just get rid if stacked damage guns .-.

Shock 06-22-2013 03:11 AM

Quote:

Posted by 5hifter (Post 373519)
Just get rid if stacked damage guns .-.

The next person who suggests that, I'm going to flip out.

Stacked damage is fine as long as long as its handled correctly. It's when the total stacked damage is too high is when that's bad. Guns without stacked damage aren't shotguns. You'd be making shotguns deadlier without stacked damage, especially if you're far away from the gun when you get hit with a stray bullet.

Ghettoicedtea 06-22-2013 03:22 AM

Quote:

Posted by Shock (Post 373556)
The next person who suggests that, I'm going to flip out.

Stacked damage is fine as long as long as its handled correctly. It's when the total stacked damage is too high is when that's bad. Guns without stacked damage aren't shotguns. You'd be making shotguns deadlier without stacked damage, especially if you're far away from the gun when you get hit with a stray bullet.

Shock it cant be done. If era had 100hp then shotguns would have no problem at all the way they were.

PoeticFolly 06-22-2013 03:41 AM

Make iEra have 100 hp and double the damage with weapons.
it wouldn't do anything but this thread is about nothing anyway.

NovaTheWarrior 06-22-2013 04:08 AM

It costs alot. Have you ever considered that?

Ventus277 06-22-2013 07:00 AM

Quote:

Posted by NovaTheWarrior (Post 373602)
It costs alot. Have you ever considered that?

So does the Bar, argument irrelevant.

Richard 06-22-2013 08:53 AM

It's summertime and the kiddos are out of school. It's a good way to generate revenue by making something OP so everyone wants it.. They'll probably nuke it months later.
...
Again.

I'm not falling for it, this game is for nubz.

iHot 06-22-2013 10:00 AM

Quote:

Posted by Richard (Post 373807)
It's summertime and the kiddos are out of school. It's a good way to generate revenue by making something OP so everyone wants it.. They'll probably nuke it months later.
...
Again.

I'm not falling for it, this game is for nubz.

THE KIDDOS ARE LOSER NUBS WHO SNIFF MY *****

Shock 06-22-2013 12:25 PM

Quote:

Posted by Ghettoicedtea (Post 373573)
Shock it cant be done. If era had 100hp then shotguns would have no problem at all the way they were.

There's always a way. I even gave intelligent suggestions showing how it could work (in another thread someplace). No one wants to listen, and that's fine. Graal is getting boring.

And also, another point of argument, it can be done. Because the KSG does decimal damage. The same thing could be implemented on all shotguns. But anyway, alot of games have a damage system that varies or is based in chance. Bullets could even act like those, each that hit have a possible 3-5 damage randomly, giving nearly different damage each blast.

Ghettoicedtea 06-22-2013 04:05 PM

Quote:

Posted by PoeticFolly (Post 373583)
Make iEra have 100 hp and double the damage with weapons.
it wouldn't do anything but this thread is about nothing anyway.

No i gave a actualy made a list to where all the BAR is par to m4 tomphson etc where the bars kill shot went from 5 bullets to 6 but leaving a target hardly alive at 4Hp i think. too lazy to dig

Quote:

Posted by Shock (Post 373883)
There's always a way. I even gave intelligent suggestions showing how it could work (in another thread someplace). No one wants to listen, and that's fine. Graal is getting boring.

And also, another point of argument, it can be done. Because the KSG does decimal damage. The same thing could be implemented on all shotguns. But anyway, alot of games have a damage system that varies or is based in chance. Bullets could even act like those, each that hit have a possible 3-5 damage randomly, giving nearly different damage each blast.

But it would still be OP. 12-20 damage with that rate of fire is OP no matter what.

Alan Harper 06-22-2013 08:53 PM

On another similar note why can't the shotgun spawn killing thing be fixed? I think someone said this was fixed before but it didnt seem to be fixed yesterday.

Ghettoicedtea 06-22-2013 08:55 PM

i noticed a little bit of a difference, but its not the 3 seconds of protection time against shotguns like snk said.

Alan Harper 06-22-2013 08:58 PM

It's like 1/2 a second against shotguns and 2 or 3 against normal guns

Shock 06-22-2013 10:57 PM

Quote:

Posted by Ghettoicedtea (Post 373991)
No i gave a actualy made a list to where all the BAR is par to m4 tomphson etc where the bars kill shot went from 5 bullets to 6 but leaving a target hardly alive at 4Hp i think. too lazy to dig



But it would still be OP. 12-20 damage with that rate of fire is OP no matter what.

3-5 was just and example. I mean, you can tweak these guns to make them equal to their cost/fairness. 3-4 damage would be better. You could even go to the extreme of the two middle bullets of the spread staying at 3 damage and the bullets on the ends having a possible 3-4 damage. There are alot of options if you know how to think about the possibilities.

Ghettoicedtea 06-23-2013 07:50 PM

its still OP shock, your not getting it.

By your idea this is how it would look

Lowest chance would be 3-3-3-3= 12damage,
4-3-3-3 = 13 damage
3-4-3-3
3-3-4-3
3-3-3-4

3-3-4-4 = 14 damage
4-3-4-3
4-4-3-3
3-4-3-4

3-4-4-4 = 15 damage
4-4-4-3
4-4-3-4
4-3-4-4

4-4-4-4 = 16 damage

That is ever single possibility and the range would be between 12-16.
With the ROF of a pbp with the damage your still getting less than 5 shots per kill and that dosen't help the current situation, it would still not make anything better.

next idea would be 2-3 damage

all the possibilities would be
2-2-2-2= 8 damage

3-2-2-2 = 9 damage
2-3-2-2
2-2-3-2
2-2-2-3

3-3-2-2 = 10 damage
2-3-3-2
2-2-3-3
2-3-2-3
3-2-2-3

3-3-3-2 = 11 damage
3-2-3-3
3-3-2-3
3-3-3-2

3-3-3-3 = 12 damage

That would help things a lot more as the 9 damage would completely screw people over making the gun a 6 shot gun

make the clip 4 or 5
with a 8-9-10-11-12
all completely random within 1 clip. it can be a different order 8-9-10-11-12
a example would be
shot 1 = 12
shot 2 = 8
shot 3 = 9
shot 4 = 11
shot 5 = 10
these orders could be changed around again and again.

This could work

Shock 06-24-2013 05:10 AM

Quote:

Posted by Ghettoicedtea (Post 374855)
its still OP shock, your not getting it.

By your idea this is how it would look

Lowest chance would be 3-3-3-3= 12damage,
4-3-3-3 = 13 damage
3-4-3-3
3-3-4-3
3-3-3-4

3-3-4-4 = 14 damage
4-3-4-3
4-4-3-3
3-4-3-4

3-4-4-4 = 15 damage
4-4-4-3
4-4-3-4
4-3-4-4

4-4-4-4 = 16 damage

That is ever single possibility and the range would be between 12-16.
With the ROF of a pbp with the damage your still getting less than 5 shots per kill and that dosen't help the current situation, it would still not make anything better.

next idea would be 2-3 damage

all the possibilities would be
2-2-2-2= 8 damage

3-2-2-2 = 9 damage
2-3-2-2
2-2-3-2
2-2-2-3

3-3-2-2 = 10 damage
2-3-3-2
2-2-3-3
2-3-2-3
3-2-2-3

3-3-3-2 = 11 damage
3-2-3-3
3-3-2-3
3-3-3-2

3-3-3-3 = 12 damage

That would help things a lot more as the 9 damage would completely screw people over making the gun a 6 shot gun

make the clip 4 or 5
with a 8-9-10-11-12
all completely random within 1 clip. it can be a different order 8-9-10-11-12
a example would be
shot 1 = 12
shot 2 = 8
shot 3 = 9
shot 4 = 11
shot 5 = 10
these orders could be changed around again and again.

This could work

You are aware that those total shots are for point blank full blast shots? Depending on the shotgun and the clip size, my range numbers are quite good. It's especially good for damage variation at different distances, since most players try to dodge and eat 2-3 bullets at a time. So really, you're looking at less damage for players in an actual combat situation, not just a point blank damage rating.


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