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Let's split the server
Today, I was gsing with my friends in Battle Arena. Leah (admin) was hosting an event. All sudden when she given out the second hint that warper is in Graal city. Everyone in Graal city starting to freeze and teleport. It's definitely not the admin's fault for hosting an event. It's the server manager's fault for keeping server like this, when we can't hold over 2000 players at one spot. I am pretty sure some people instantly crashed due to the lag. It's not intentionally made up. It's really hard to blame anyone now. Server itself is a big problem.
So I think the greatest way to solve the problem is spliting the server up. One for role-playing server. All none pk area. People can just hang out anywhere without any danger. One for tower and pk server. All pk zone area. Anyone can start the fight in anywhere, even in water. In order to leave the server, you must wait 10 seconds without fighting. If you suddenly turn off the game. Your character stay on remaining 10 seconds. When the countdown is over your character disappears. And the last one for event only. You can only enter the server when admin announce it on pm. So you can't head start waiting in certain place. It's all fair. It's just an idea, tell me if you agree or not. If you agree I will kiss you, if you don't I will diss you. :) |
I've also been considering this today as well, especially if the player count is going to rise as it is. It's not just events that trigger mass lag, it's anytime something is released. I don't think this is an appropriate way of splitting it though; activities are not so evenly divided as it all plays together as one game. I highly doubt that it will ever be split up at all either way.
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I often find it "unfair" getting killed by another player while I am role playing wth my friends. Sometimes people follow us to get free kills and it's really hard to farm in swamp now, because people pk all day. You must have a vote on Facebook page. |
A large part of the fun in PKing is that people do not want to be killed and having a stream of people to kill. A lot of that 'stream' comes from people who are roleplaying, and that is why the world map is free-for-all and that is why there are insides to go in. Having a server dedicated to this would be as useful as the "PK Center" level was. This is what I mean by 'activities are not so evenly divided' because pretty much everything depends on each other. Events do not, but there is not a constant stream of them to warrant its own server and there never will be.
There won't be a poll placed on the Facebook page because it is not the staff's decision to implement something like this. We couldn't do it, and adding a poll out of nowhere wouldn't change anything if the owners of the game just don't want to do it. I have a feeling that they won't. |
The problem is currently when many players are in a single level, lag increases exponentially. That is why the server grinds to a halt when events and new stuff are released. All the players crowd a single level, which increases server load.
Even if the server is split, this is still going to occur. To a lesser degree, but it will still happen. And if the server is upgraded, it will still probably happen because of the nature of this lag. |
So you just blamed the manager because there is a high playercount? That's actually something a manager should aim for. And three servers would be a waste of money, you would have three empty servers at the end
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Would it made the server crashes?
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Do we not remember the last time we had two servers? Ya lets not do that again. Theres no way youre ever going to be able to divide the player count even close to in half.
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Remember when the theatre opened in Deadwood?
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LOL, this is hilarious.
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This is the only problem...
http://www.amazon.com/HP-ProLiant-DL...eywords=server |
Yeah stefan needs to upgrade the server.
However, I do like the idea of splitting the server. Quote:
Player interest in pking vs non pking seems split roughly evenly, so I'm strongly convinced the playercount on each would be reasonable granted you don't need VIP for either. |
It'll clear as soon as halloween ends lol
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Meanwhile on zone...
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where are the best spots to roleplay
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US, EU and SEA channels pls.
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g0 |
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What about a server that houses sparring and shops? I don't see how those 2 things would be dependent on other stuff. You say one of the major issues is releasing new items aka adding new hats or opening Nexus or Rev for the weekend. So why not make a 2nd server where those would be located. Maybe even make it so you have to go on this 2nd server to enter player and guild houses. Maybe you could make a 2nd server by combining Balamb and Air Asia into 1 big island and move some stuff there from the main map like the Battle arena (thus moving sparring), the generic starter mount stable with the Horse race track, Angel Clan, Oasis (VIP Island) , Day care center,ect. My point is that you should be able to take somethings and move them to a 2nd server,and allow players to jump back and forth between servers. Thus moving at least a small portion of the player count off the main server reducing lag. I wasn't trying to pick on sparring or anything mearly trying to throw out some suggestions of things that could possible get relocated that wouldn't hurt the flow of game play. |
Someone brought up an idea to me earlier today and I think it might be something that could be pursued. In Graal's history, Classic was a server that focused on simple fun, player killing, sparring, guilds and quests. A few years after that the next official server was released called Graal2001. We have a lot of things that Graal2001 had on Classic at the moment, such as the draisine and the crappy chair lift at Belle Island. Zone currently uses one of its main features, Bomy Pets, and players used to be able to actually BE a Bomy.
Anyway, the idea that was proposed meant that Graal2001 (also known as Bomy Lands or Bomy Island) would be developed as a 'new' server. It would be its own application, but connected to Classic in a way that the Facebook server used to be. Classic would then focus heavily on competitive activities, guilds and quests (but it would not lose its furniture and hat updates, things like that) while Bomy Island would place emphasis on roleplaying and a Harvest Moon-like job economy in a persistent world. With Classic using a lot of the 2k1 content already there would be a lot of room for crossovers. For example, Classic uses draisines on railroads which are in caves, while 2k1 uses railroads on the overworld with trains that provide a means of travel. Other examples include a SINGLE house which is shared between the two servers, bugs for bug catching on Bomy Island and vice-versa. It is a rough idea, I don't know if it will be pursued, but I think that I like it a lot. |
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Ya so um Stefan liked the idea and it's going to be done lol.
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Why are you even making this sound like it's new x.x
This was already planned long ago. Doesn't matter but atleast the public knows now :p |
Will the server be exactly the same? MoD fort on a role playing server? uh
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My idea for premises of server split: server 1 = all players under 750hours; server 2 = everyone else. |
These are the moments I love that I'm a Zone player.
Went to deadWood, some crypt club opened, and it was so laggy. But it didn't matter, because I was soon soon banned! YES! |
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Just put graal city in its on server that would take care of all the lag. |
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What if;
Both servers had different functions and different accounts. This meaning you have an account on both servers, and yes this may sound bad but let me elaborate. Obviously a normal server would record kills/baddy kills/spar/hours/Gralats. However a role-play server would require only hours/Gralats. The reason I think they should be different accounts is because having 2 servers leaves you with endless possibilities for example; Role-Playing Server not only allows role play through text/actions but the sever structure it's self is built around role-play, meaning players could get jobs and such which pay and the items sold on the servers would be different. Since the normal server stays the same I won't talk about possibilities for it yet but here's a few ideas I had for a role play server. - Server Connected Items: Player A achieves 50,000 kills on Normal Server so he would obtain an item on Role-Play Server which shows this or something around that area(50.000 kills was just an example) - Jobs: Players can obtain certain jobs on the Role-Play Server and/or the server will have trading adding a more economic approach to it (which makes the role-play deeper) Houses - Houses would consist in tiers(Tier 1, Tier 2, etc.) Each Tier must be bought with in-game Gralats and houses could serve function. Jail - Make jail more than just an AFK place, if a player is jailed he must perform a task which makes it more like real-life. Family - Like the normal server has guilds the role-play server could contain Families instead. Player Owned Shops - Players can buy custom shops (the levels for the shops would be pre-made) in which they can sell items/customs they contain/made. Players can upgrade shop size and be able to hold more stock. Bank - A working bank with interest. Most of these ideas are rough and yes some may have flaws and all that but these are just things I've thought of on the top of my head, the possibilities for a server like this are endless. Last note, sorry for any grammatical/spelling/layout issues with this comment I am writing it on an iDevice. |
bumpi
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Classic +
And Classic - |
there should be a bump policy
proper bumps=gj improper/pointless bumps= ban hammer |
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Just put graal city as a pk area again so when we go through that damn town we don't lag horribly!
No need to put more then 1 server... If you try on facebook it will be super laggy in graal city but hardcore lag actually would be better. On iDevice it's not a big problem. But still though they should really do something about graal city because you have to: 1-Go on railroads to get in without getting pked. 2-Become a saint just to get in. 3-Unstick. 4-Die 1 million times. And the people in it aren't all around it, they are all around one spot. So even if Facebook server and iDevice server might have been bad it still makes a difference!(A HUUUGE difference) |
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I'm assuming your talking about entering Graal city from the south which is usually clogged up because of ppl non stop pking the ppl coming and going from graal city causing pk wars constantly. I agree its annoying and a problem that should be looked at and addressed by the admins to make sure ppl aren't just sitting around there pking. That are gaining easy pks or "boosting" from the large pk wars that break out frequently. Is that not also Game disruption? which is are violations that usually result in a bans? I really don't get why they don't do anything about it,yet I have friends who have gotten bans for starting pk wars on the bridge for causing that same GAME DISRUPTION. I have suggested before that they at least remove things from that area,and maybe even widen the south entrance for that very reason. Either way I can't see them caring enough to do much about it unless large amounts of ppl constantly feed back complaints about it in game. As far as the idling goes. I don't know that making the city all pk is the right solution either. I don't have a problem with the people that are sitting around and just having conversations with friends. They are not hurting anything or any one. What I have a problem with are the ones clustering up the city with shield codes promoting there "code shops" to sucker ppl into farming for them earning free gralats. All though I guess you could say that ppl could go sit in one of the many buildings to conversate with out the worry of being pk'd. Just an idea: What if they reduce the idle time to say like 10-15 seconds. Then after that a warning in red writing appears that gives you notice to move or be warped and disconnected thats right in the middle of your screen with a count down timer that goes from 10-0 that warps you for idling when the timer hits zero. The simplest solution would be for the staff to designate gp's to do patrol's of the city that would warn,warp and flag idlers, then if they return to the city and are caught idling they get banned. But we know that wont happen. |
I was wondering would it be possible or even plausible to change say Air Asia that they want to scrap anyways into a larger second continent instead of making a second server?
I was just thinking if you did that,and you made at least one large-ish city say almost the size of Graal city. Then make like 2 or 3 other smaller city or town areas with shops and a couple more towers. Add in a few towers and shops. I think it would draw a good portion of players constantly and help spread players out. Not only would that give players more stuff to do,but spreading players out would reduce lag. If you wanted to I suppose you could make it all Pk and no pools of water to hide/Idle in to keep ppl from clustering and sitting around advertising in areas all day to also reduce lag. |
Dunno why some people still don't understand that nobody who matters gives a **** about Air Asia island, and as such, suggesting ideas other than 'delete it' is a waste of time.
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I really like Air Asia Island. For me its like a picnic area. I may sound like I'm too attached to Graal or whatever, but I used to dress up as a farmer and have pretend picnics with my friends near the fountain. I used to have picnics in Deadwood but they closed off the area. I actually met Xor and HomelessWitch a few times, pretty cool tbh.
if you're all concerned about over population, then we can just start banning noobs. sounds harsh, but its for da best. gotta save the Graal community, yo! edit: k, I dont wanna sound mean, but I really hate these people. They are the worst idlers IMO. I dont mind if you afk, but at least remove those annoying shields. http://i.imgur.com/bb30jEz.png |
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