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The best idea ever to come to tower taking
Allies do not harm other allies flags, nor do they heal them. They simply do not affect allied flags.
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Yah.
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I likes it good idea.
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yup a buddy's guild was under attack from an ally guild... lead to much complication and panic because the people who had 'remove ally' (namely the lead) were not online.
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I have seen that happen so many times. Where my guild doesn't attack a guild that's supposed to be an "ally" but not in the official allied/sub guild spot. Then next thing you know ppl from the "ally" guild show up and attack the tower your defending. This is why I think verbal truces or allying is crap. I hate it they have a tower but only have like 2-3 defenders so you don't or cant attack it. Then your in the same situation and they attack your tower.
Its just dumb to me to make a "truce". Then just have to set there unable to attack because all the other towers have like 20 defenders,but the one owned by the guild your truced with. Your truced with them so you cant attack and just have to set there and wait for another guild to take it so you can attack.....ridiculous |
I think one of the whole purposes of having an ally is when your about to lose your tower your ally can steal it back for you and u can retake it sooner
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this would only benefit the guild holding the tower and if strong guilds are smart enough they would be able to hold 3 or 4 towers most of the day. hat chasing guilds could unite and easily reach 1k in 2 weeks
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This would work if allies could not damage the flag but also not heal it. Then you wouldn't have 125 person mega guilds healing their towers, but the system couldn't be abused.
Edit: i think i totally misread OP :P |
This is an excellent idea!
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YEE. Supporters!
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No... Theres a limit of 25 members in a guild for a reason...
and this sucks the fun out of abusing sub tags. |
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Subs lmao, allies.
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I knew there would be an idiot to come up with some reason how they disagree with the idea. Although I didn't expect it to be as dumb as "It's fun abusing guild tags". Nicely done.
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*Slow Clap* |
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Also, sometimes guilds actually are allied to other tower taking guilds atleast for a limited time as a real alliance. Once a guild turns on the other, the members have to feel the wrath of them abusing ally tag until leader comes on to unally. Furthermore, sometimes sub members or just any allied person doesn't care about the guild that is allied that has a fort. They might have gotten a tag easily from the sub leader or be friends with them or something. They can cause the most annoying disturbance and make it nearly impossible to keep the flag as they abuse the sword immunity and take advantage of the flag damage they can output. Again, got to wait until leader can log on and unally guild or someone with powers in the allied guild kicks the disturbing member. This is all so pointless and stupid. They are called allies, allies should not be able to directly cause damage to another ally. |
I have only been a part of a hand full of actual alliances how you described it where UFO temperarily removed an ally/sub guild and allied with an actual towering guild to team up and take a tower from another guild. I think its quite fun and TBH I wish it would happen more often,and I do believe that's how it was originally intended to be. Then again the admin's don't seem to care so whatever.
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1. 25(spots in a guild) divided by groups of 4= 6 groups and one extra player 2. 5(allies) times 25(spots per ally)=125 possible ally members 3.125 divided by 6 groups = 20 allies per group and 5 left over 4. 4 members of the group take care of the flag and 20 possible allies kill off attackers(since they can’t heal or damage the flag) they would be able to kill attackers next to the flag without worries 5. hat chasing guilds could unite and get a hat every 10 days if they plan it the right way. Note: that would mean about 150 players would want a hat and I don’t know the max amount of hats allowed to be given to 1k guilds edit- ma bad kendama, insult to Michael makes sense after I read his post again lol |
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I think it would be cool to see happen tho. |
These super guilds already exist now, literally the only difference in my idea is that their sub members would not damage the flag. Now, as Goat said, this would allow 20 sub members to crowd around flag and have very limited (4) people healing flag. I don't understand how this is bad and I dont see this happening. Is it any different from having 20 members crowd around flag and having 4 members block/pk attackers? It's not.
In fact since allies do not respawn in closer areas than the actual holding guild, it seems like this really wouldn't help hold the tower at all. And even if it did, if you have that many members YOU SHOULD be able to hold the tower without any problem. This is like NO different than the system already is, the only times that people on sub-tags/allied-tags effect the outcome is if they are either trolling and trying to abuse their tag or a noob who doesn't know what he/she is doing. This would just eliminate these problems, while not affecting the gameplay in other ways. |
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respawn points can be worked into a defensive strategy in certain towers. DW for example, the stairs in the first 2 levels can be blocked by ally members so when they die they don't have to run all the way to the last level. If any attackers are able to escape they will most likely have low health and would be an easy kill. |
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The most recent being Theabb and they where doing it in the off hours when most ppl where a sleep or at school so I don't really completely count that as being a super guild. I wanna seem them do that now at peak hours when there are 3k+ players on and 10+ defenders at each tower. |
Nice idea but...
(Ally#1) :O It's low health better push it up a bit. (Main#1) Hey move I'm gonna push it up. (Ally#1) NO! I was here first. (Main#1) *Changes guild tag* FIGHT!!! (Ally#2) What the! |
Maybe they could make it so you can't change tags while inside a tower?
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