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PK Arena Proposal
I copy and pasted this from my Thread on era-go.
I realize a lot of people don't use era-go, so here it is for you fellas aswell, copy and pasted, verbatim. I'd like to thank Ren for stimulating the idea of the PK Arena and bringing it to the forums in this thread. I was excited to see that other players are wanting to get more use out of the PK Arena, so I've put together my vision of the PK Arena that I've been telling people about for a while: I absolutely love PK Arena. Back in 2006, I used to hop on ET tag, have the PK Arena warp open all night, and I'd make calls every time the arena started to die down. We're talking 6-9 hours of straight PK Arena. We didn't have rewards, because we were satisfied with the joy of PKing. (Granted, we had a much more competitive game than they have now, but that's a whole other conversation) iEra players tend to be more "goal-driven"-- for the most part, this playerbase won't be satisfied with PKing in the same arena for more than four hours unless they had some kind of reward in mind. A couple of rules should be put in play:
We could also have multiple arenas to accommodate all preferences(Outdoors, a 'base-like' GMAP, an open 'spar-type' arena, etc.). They could either be selected at random or players can vote on the arena that will be used in the next round. Obviously if this makes PK-Arena overtly popular, then we'll need a larger arena than a 3x1 GMAP. In regard for the "teaming" concern: generally speaking, people join PKing events and work together. It's no different from any other activity-- it's more enjoyable to do with friends. A tangible reward isn't even necessary for people to team; for example, my brother and I used to love when we were on opposing teams in Capture The Flag, because we would kill off each other's team, then leave the event so nobody would win. The amusement of seeing the message, "Noone won the event!" followed by a dumfounded ET warping back to unstick, and a bunch of confused players was more valuable to us than some event coin. If more than one reward is out there (1st place, 2nd place, 3rd place), people will work together to make sure the rewards are spread amongst themselves - that's just the nature of playing together. We can minimize it, however, if everybody is after the same goal-- 1st place. Even the best of friends would fight each other if prize cannot be divided. Unless the 2nd and 3rd place prizes are significantly lower than the 1st place prize, I would advise against having them if "teaming" is a concern. I personally am not concerned for "teaming", because I see this same scenario in a light that would stimulate competition: three groups of "teamers" go in there and they would have to compete against each other for the rewards. Competition is where the fun is at. As for cash rewards, I'm all for it. However, it should be dependent on the number of participants. Somebody who wins 1st place against 10 people shouldn't be rewarded the same amount as somebody who wins against 100. My proposal would be:
http://i1045.photobucket.com/albums/...hi/REWARDS.png Again- none of this is set in stone and is open to suggestion. This is just my vision. 2nd Post I was just chatting about this in-game, and a concern was brought up about the winnings "not being enough" based on the 1g. I threw the 1g out there so people didn't get scared by the "fee" and miss the concept. It's not meant to be a means of income, but to give PKing a little bit of a cash reward. Remember, this reward is based on participants. Since we'd have a variety of arenas, I'm sure our competitive sparrers, as well as the Basers will jump in on this, so getting the participants shouldn't be a problem. Here's the result of just making the entry fee 2g or 3g: http://i1045.photobucket.com/albums/...i/REWARDS2.png That's not half bad: even at 10 participants on the 3g rate, that's +12g for 15 minutes of PKing if you make first place; and that's just competing with 9 other people. I'd have fun doing this for free; getting paid cash is icing on the cake. Also, adding a cash requirement discourages people from hopping on other accounts and "boosting". If they opt to do this, they'd just be adding to the pot ;) It also makes people committed; so they don't just join and leave. If they leave, that's their loss. |
It Seems Like A Good Idea In My Opinion.It Would Motivate Players To Join And Earn Pks With The Pleasure Of Adding Pk Scores To Their Stats Along With Earning Money Such As The Prize Reward Or Getting Body Parts By Killing. It's A Win/Win Either Way.
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Yes, this would be great! But..... Could we have some solid way of preventing the centrelization of BAR and PBP? Other than that concern, I'm all for this!
Yknow what? Why not just give everyone the choice of M4, Sten, or that one shotgun in Gun Point that I can't remember the name of. It'd fair, and still retain variety. |
Or make a new gun and thats the gun they will use :D
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Its Pointless To Have Certain Guns "Blocked" And Not Be Able To Be Used. How Much Do People Spend On The Game? The Gun Is There To Be Used Not To Be Unusable. All Guns Should Be Allowed To Be Used Unless There's A Type Of Gun That Can Be Used To Activate Bugs/Glitches.
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Good idea. But one question, what will happen to Fort Killer event?
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This sounds like something I'd enjoy. You've got my golden seal of approval.
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Good idea, but it would probably end up abandoned.
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BAR, PBP, and the other aforementioned guns shouldn’t be disabled from PK Arena. While I agree that they ruin gameplay, and I’d love to see less of them, too many people have purchased them, and it’s not fair to make their purchase worthless.
These people bought these guns because they wanted to be lazy and put a half-ass effort into PKing. Instead of putting the time and energy to learn the art of PKing, they whipped out their wallets. While this sounds like a heinous crime against the game itself, it was the admins who released the gun that gave them the option to be lazy. The admins at the time didn’t take enough care when releasing these guns to think about the adverse effect it would have on gameplay as a whole. They instead thought of the short-term goal of making a quick buck. A lot of the current staff members agree that the BAR should have been more reasonably tweaked prior to its release; and that it shouldn't have been put at such an obnoxiously high price. Changing it now, however, would be another crime. Back on topic- how do you like the PK Arena idea? |
Well The Reason Most People Have PBPs/BARs Is Because The People Who Had Them Before Most People Killed Major Piles Of People With Weaker Guns. Then People Decided To Join In On The PK Frenzy Using The PBP Or BAR. Nothing Will Change Unless Admins Decide To Add Extra Health To Our Max Health Like When They Changed The Speed Recovery While On Beds. Anyways The Idea Is Great I'm Sure If It's A Success Which I Highly Think It Will Be Id Be There Most Of The Time.
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no this would not work at all. First off, only one gun that can only be used in that arena (like laser tag). im busy now, ill give my full thoughts on this in a couple of hours from now.
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There was no mention of gun limitation, or of any single arena. |
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Basic gun: that gun should be just a cloned M4 since that's the bread and butter of eras combat. Since no one has given a full explanation of how guns worked. I made a conclusion a while back saying that the closer the freeze rate is to the ROF = how much time you can move between shots. Please correct if I am wrong. SMG- allows higher maneuverability and fast ROF at the expense of low damage, high reload, and a low clip Damage 5 clip 16 reload .6 ROF .2 spread .13 clip 16 freeze .07 time to move .13 t2k = 2.1 btk = 10 Heavy- heavy hitting 9 dmg with very high maneuverability and a moderate reload at the expense of a low clip damage 9 clip 12 ROF .35 spread .65 freeze .17 reload .3 time to move .18 t2k = 2.1 btk = 6 2nd issue is the whole damn thing in general. I can not stand the whole warp back to lobby and not be able to play again until next round. I am more of a fan of kill limits. I say the arena should hold a max of 60 players. The 60 player map would be large, if theres less than 30 players then you down grade to a smaller map and if theres less that 15 players you go to an even smaller map. 3rd issue, its not an event. This needs to be set up like zones showdown. This being it is an event that occurs every 5 minutes and it notifies everyone. Zone has over 10x less players and I have never ever seen showdown empty. 4th issue the reward: Not good enough, 1st place should be 1ec 2nd 650, 3rd 300. This would actually encourage players to play since anything that gives out EC everyone will pounce for it and join. 5th issue scoring. I hate the whole kill-death thing. I would have not a huge issue with it if my gun system was implemented since there balanced in t2k (get down to it that matters the most). But if anygun was allowed hell no, that crap needs to go over to total kills because I can get more kills than a typical bar skrub with a sak than he can with a BAR. Era MUST if they want to get more players and a higher income, learn to make sure that every player has an = chance at winning weapons wise. Because lets face it. Even if you got mad skills like me in era. The odds are so much stacked against you if you use a low tier gun. No one enjoys losing or being mauled by kids who spent 80$ to buy a no skill gun and claim they are so MLG and you being harassed. 6th issue boosters: easy fix, write a script that says if you kill the same person 2 times in a row within 20 seconds then you are kicked out. |
First off, my apologies for misunderstanding your wording in your previous post. I think maybe you were rushed and couldn't word it the way you intended.
Second, +REP. Excellent reply. You've thoroughly analyzed the topic, and took the time to explain your reasoning behind each point. Mad respect to you, GIT. Unfortunatly, I've got to "spread some love" before I can +Rep you, so I owe you one. Like I said in the OP, this is up for discussion. Nothing is set in stone. I'm just tired of seeing the PK Arena hardly being used, especially since it has potential if some work were put into it. I put this on the forums to receive input, and when I pulled your post up on my cellphone during my Sign Language class, I couldn't wait to get home and reply to it. I haven't been this excited about a forum post in a while. Leggo. Quote:
This would do two things:
Another option would be to have a 'base' gun to be used only in PK Arena, and players can set the stat variables themselves at the beginning of the match. They would first select what type of gun they want (shotgun, handgun, rifle) The stat variables would be: Freeze, Rate of Fire, Spread, Clip Size, Reload freeze. They'd be given a certain amount of points(depending on the gun type), and it would be up to them how they wish to distribute them. Since some stats have a significantly more diverse effect than others(Freeze has about 3x more impact on a gun than Spread), Freeze would cost about 3x the points that Spread would. (I'd have to work out some limitations per gun type, and do some extensive testing on this to accurately define how much weight each stat should have, so I'm not going to throw out digits yet; it's only an idea right now.) Quote:
It's literal script is "freezeplayer x;", where x is the seconds. Rate of Fire is the amout of time lapsed between shots, also in seconds. Lower RoF means less seconds between shots, which means more shots per second, and a higher RoF. It's literal script is "timeout x;" where x is the seconds. For example, let's say you've got a gun that has a Freeze of 0.5 and a Rate of Fire of 1 If you fired your gun, you would only be frozen for half a second, but you wouldn't be able to fire it again for 1 second(half a second after you're able to move again). This is what it was when I was Era's first Gun Admin in 2007. Freeze and RoF were two separate entities that could be altered without effecting one-another. Somehow, when they emulated the gun script to iEra, something went severely wrong. On iEra, if the Rate of Fire is lower than the Freeze, the Rate of Fire will be whatever the Freeze is. Again- the script completely ignores the RoF if it is lower than the Freeze, and just sets it to whatever your freeze is. It's for this reason that I refused to put out a Gatling Gun until this was fixed. I couldn't release a gun with high RoF without giving it a rediculously low freeze. This would be the exact opposite of my check-and-balance that I usually employ when setting a gun's stats. A higher rate of fire(more bullets-per-second) should be countered by a higher freeze(more vulnerability while firing). It really puts a damper on trying to make guns vary from one-another. Quote:
You can keep dying and going back in as long as the round is going. Taking a death just means that you'd lose a point in your score, and you'd have to walk back in. At the start of the round, your score is 0. For every kill, you gain 1 point. for every death, you lose 1 point. After 15 minutes, the person with the highest score (Kills - Deaths = Score) wins. Then 30 seconds may lapse so that players can vote on an arena, switch their guns, etc. before the next round starts. Quote:
I'm just afraid that too many people would miss boat on it. As for the size of the map pending on the amount of players, I agree. That way if you have 10 players, they won't have to walk around a large gmap to find the fight, and they won't have the option of sandbagging. Quote:
I absolutely love the way Showdown is. There's no staff intervention, and it's a constant PKing event. Quote:
Perhaps another approach: "PK Tokens". 1st Place = 10 Tokens 2nd Place = 5 Tokens 3rd Place = 3 Tokens PK Tokens can be traded in for Event Coins: 30 tokens = 1 EC (Three 1st place wins) This way cash isn't even a factor, and it people would be gaining credit towards getting an EC as long as they placed within the top three. These tokens could also go towards cosmetic upgrades in PK Arena, such as skins for their PK Arena guns. Quote:
Again- I agree with you on having set weapons in PK Arena. Quote:
I could keep b-lining you, intentionally running into your bullets as you shoot at other people; having you kill me over and over again until you get kicked for killing me twice within 20 seconds. Perhaps if somebody kills the same person twice within 40 seconds, they won't gain a kill the 2nd time. The person dying, however, will gain a death both times, because they're clearly trying to rig the system. I say 40 seconds because, boosting couldn't be justified; they wouldn't really gain from it. They'd be able to get more kills if they actually participated in fighting. Additionally, they'd to compete with other people trying to kill their 'mule', as well as dodging bullets from other people shooting at them. Unless they hired two mules to help them boost, in which they'd alternate between killing mules. But again, they'd have to compete with other people attacking the mules. |
My apologies but I don't really play iEra, so correct me wherever i'm wrong but I enjoyed reading this thread and thought I'd share my input.
So, from what I've read, some players argue that you should only be able to use a particular gun (M4?) in the arena however those that have purchased better weapons such as the BAR have the right to use them. So why not just create two types of lobbies for the arena? 'Ranked' (PK Arena based on skill) VS 'Friendly' (PK Arena where all guns can be used) You would be satisfying all the players, and iEra certainly has the playercount to make this possible, so yeah. |
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I think they've been afraid to overtly segregate the BAR because they wouldn't want to upset BAR players. Before, the BAR was the only gun of its class. They didn't want the 'BAR-Enabled Spars' to turn into ghost towns, causing the BAR sparrers to have wasted 90 USD. Now we have more Top-Tier Guns, and everybody and their brother has one. It's not really discriminating against a single gun anymore. Plus there's enough people with these guns to provide enough competition for one-another to make the 'Ghost Town' theory a null concern. I've actually been giving it some thought lately; the more I think about it, the more I think it wouldn't be a bad idea, that should have been done sooner. Even If it were added based on popular demand, and the 'Tier-4 Enabled Gun' spars turn into ghost towns, it's really not something Tier-4 Gun users could hold against staff members, because it's the players' choice to not use the Spars. If they lack competition, they're going to have to suck it up and use a real gun. I wouldn't use the name 'Ranked' and 'Friendly though, because 'Friendly' suggests that stats wouldn't be recorded. In fact, I wouldn't even give the arena a label, or any indication that any gun was disabled in it. I would just add a new spar arena to the GMAP that has Tier-4 Guns disabled, and let the players figure it out. |
All These Ideas Are Great But I'd Like To Know If This Idea/Plan Will Be Put Into Place Within The Pk Arena Because I Do Agree With Meph About The Pk Arena Not Being Used Often It's Rare When There Are Challenges Within The Pk Arena And Seeing As The Spar Complex Is Always Being Used Why Can't We Make Pking More Enjoyable For All Players Who Dislike It Due To these Reasons. I'm Positive Your Ideas Will Help Encourage More People To Pk With These Ideas Put Into Place.
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Mules are useless. With the limit being 20 seconds if you kill the first mule then the second, you still have to wait to go back to the first mule. |
Oh boy, this is exciting- Nobody ever goes tat for tat with me on these forums.
This is how ideas are made, man. Quote:
http://i1.ytimg.com/vi/3X41pILFZ-I/hqdefault.jpg Quote:
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Remember: The more points they put into one stat, the less they'll have to put into the others. If they focus their points into RoF or Freeze, they won't deal much damage, they'll have a very low clip size, and they'll have a huge reload freeze. So they'll have to reload frequently, and they'll be highly vulnerable when reloading. Also, there would be a cap on all variables, so no stat could be absurdly high. Quote:
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Yeah- it was fun. I never knew they brought that to iEra. Quote:
This was going on in 2004 when Event Coins were introduced to Era. People go wild because EC are valuable. The only way to obtain them is by winning events, or by doing some kind of exclusive task administered by Staff Members. EC aren't as easy to obtain as the Gralat-- people actually have to put in effort to obtain them. This required effort dictates the EC's value. Additionally, it's the currency required to purchase Event Items. This creates a harmonious balance: Event Items keep their value as long as Event Coins remain scarce. As the only set of items on iEra that have real worth, it is imperative that Event Items to keep their value and remain exclusive. The exclusivity of Event Items justifies their stats as well. The fact that the Katana is harder to obtain justifies the fact that it deals more damage and is faster than a Starter Knife. Events Items are exclusive because the EC has scarcity. The harder an item is to obtain, the more scarcity it has. What you're suggesting would make the EC less scarce, and therefore lower its value. It's simple economics: more EC into the economy will allow consumers to buy more Events Items. This increase in the demand will result in higher prices on the Events Items, in order for the Events Items to keep their value. I do think that more event coins should be rewarded for PKing activities such as the one suggested in this thread. However, rewarding 1 every 15 minutes is 92 Event Coins into the server per day, after a 30 second intermission between matches is considered. And this is in addition to the ones ETs are handing out. The "PK Token" idea I suggested earlier almost cuts that number in half: http://i1045.photobucket.com/albums/...phi/ecoins.png Additionally, this method is more evenly distributed between the top three winners. 55 EC automatically being hosted daily is still pretty hefty. |
If only Graal natively supported instanced maps. It'd be so much easier to handle shoving in as many players as it takes to please said players and yet still retain a manageable groups of players for the server to handle in the same area.
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Anytime that Meph posts something, I always know that I'm about to read a book.
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WTF!~ Are you kidding me...Ahahaha.
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nice idea meph, the pk arena would actually be useful if this was implemented
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The PK arena is never used so this would be fun to add |
This sounds like a cool idea.
Be nice if there were multiple maps to choose from. (Forest, urban, arctic, and desert) The arena right now just feels like a oversized spar room. |
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im too lazy to split up the quotes. Quote:
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I'd also venture off to say they should have the ability to save stats for use in future games, so that they could load them up similar to the way outfits are loaded in the tailor system. Most people will eventually find something that works for them and stick with it. Quote:
There are no 'stat upgrades'. Such a thing would defeat my goal of making it fair. The only reward for winning is the PK tokens mentioned. The upgrades I was referring to were merely cosmetic upgrades; such as new skins. Everybody -- from the player who plays their first time to a player who is playing for their nine-hundredth time-- has the same amount of points to allocate into their stats as they see fit. Points cannot be purchased with PK Tokens. Everybody has the same amount. This was an issue with Laser Tag back in 2004 PC Era: As players got more kills, they could upgrade to the next level gun, which did more damage. Level 1 did 0.5, Level 2 did 1, and level 3 did 1.5. This meant that experienced players who got the level 3 gun could kill opponents in 7 hits, while players who only had the level 1 gun had to land 20 hits to kill the same opponent. New players were already at a disadvantage because they couldn't fight as well. This made it even harder for them to contend. I wouldn't dream of recreating this-- you know me better than that GIT :3 lol. I still owe you that +REP, but evidently I still have to "spread more love around." |
OH okay then. However its not really nessacary, all the guns in era play out the same way in a certain catagory. The run n gun low freeze low damage high rof
assaulting low freeze slow-mid rof and 8-9 damage and the Gunners that are assault guns with a higher freeze and high rof. I would suppose this could work out |
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I don't see http://img.pokemondb.net/artwork/wynaut.jpg
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4th gune Damage 7 Clip 17 Freeze .2 ROF .28 t2k 2.24 move time .1 btk 8 reload .63 this way regardless of people not knowing what the stats mean, then everyone is on a fair playing ground no matter what. Plus that's is all of the types of weapons and gameplay styles of era in a nutshell. |
Great idea!
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Good idea!
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hey look he typed normally!
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