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Optimize iEra for Android
My iPod 3rd Gen is on its last legs. It's on life support (connected to a charger almost 24/7), is very slow to respond and opens up apps in 2 minutes.
My S4, on the other hand, is doing great. It has the occasional slowdown, but nothing too bad. It runs Sonic 2 and Crazy Taxi pretty well. The problem is, Era runs at about the same on both devices. Sometimes, the iPod runs at a better framerate than my S4. Why is a 3-4 year old device better at Era than a 1 year old device with some of the latest hardware? The S4 can do better than what it's doing right now. Whenever I play, I feel like I'm playing in quicksand. Everything is in slow-motion and the gameplay feels terrible. With Android devices being sold on the rise, if you made Graal run on Android better, I think you guys could get some more consistent players and therefore more money. Just my 2 cents. |
DR: "Stay with me ***hole, don't you die on me!"
iPod: "I'm... so... exhausted... I'm just gonna close my eyes..." DR: "Do it... You deserve it... Goodbye my old friend..." |
I just don't think Graal likes something about the Galaxy phones. I had the Graal app on my OLD android phone, the HTC EVO Shift, and Graal ran great on that. Even in Graal City I experienced very little slowdown.
However, I switched over to the Galaxy S2 and noticed a huge drop in performance. I don't know if it's Graal, or the hardware, but it's pretty obvious. It may be the huge jump in resolution, I dunno. |
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I used to have an S4 if you ask me your device isn't the problem. I think it's the Android Graal app that needs refining.
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So is it just Galaxy devices or Android in general?
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Can say that it runs pretty well on my Nexus 5.
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I have the Samsung Galaxy S1 and it's horrible :0
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I think the main culprit is probably just the resolutions. Not only does Graal render native resolution, but it also renders/loads all NPCs/Players within said resolution. Simply put, the larger the resolution, the more strain. Zooming in does not actually make Graal run more efficiently. So if you zoom in, it's still rendering/loading the same thing, you just can't see it. If Stefan changed it so it treated zoom the same as resolution(clipped everything outside, didn't render tiles/npcs) you'd probably see a better jump in performance. Galaxy phones might simply have resolutions higher than their hardware can properly support. |
Well look at it this way, IOS your optimising your game for 3 devices will pretty similar specs. On android your optimising your game for 10x more devices. Android will always have it's bugs on some devices.
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When you play Servers, sometimes everyone is invisible.
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