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-   -   Improving the current event system ideas (https://www.graalians.com/forums/showthread.php?t=24461)

Natso 05-10-2014 08:50 PM

Improving the current event system ideas
 
As we all know , now getting into a event is bassed on joining a queue and be randomly pick.This was put in place becouse as graals server population grew bigger , hosting warp events became more laggy as everyone just rushed to one place.However before the queue event came in place another factor came in place to warp events that was trying reduce lag! The rule was your only allowed to host 1 event (every certain amount time)This made events less expected and therefore not all of graal would be prepared to all rush to one place.
Now that we have queue events , for some reason the only 1 event rule is still in place but what for ? Now that we have queue system can't we make it go back to the 3 events in a row thing , it would no longer couse lag and players would be slightly happier as there is more probability of them getting into an event. Also maybe make it so that the first 60 or how ever many placers not be able to join the queue for a certain amount of time as they already had a chance! This would give more people the opportunity to get into and event and have a chance of a prize

Honestly I hate the queue system , but wining about it is not going to make it go aways so instead of spending my time wining why not try to think how can we make it better for the graal community

Ps sorry for any gramatical errors as when I'm on my phone I don't really care ;) ty for reading

Thallen 05-10-2014 11:20 PM

there's way too much that could be done for me to even list in its entirety, but it'd be a huge job and I really doubt it'll get looked at any time soon
  • stop giving hats for event wins and instead give some sort of currency that we can spend at a shop to redeem the hats, gralats, or other things
  • add more events
  • host events more frequently
  • etc.

the queue system would be better if it gave the "right" people an edge to get into an event

rather than being 100% random, maybe half of the selected players should be those in queue with the most online time and the second half be completely random
or the first half take into account some algorithm of your online time and stats, and take that into account when selecting who gets in, I don't know

I think the event prize system is a much bigger issue though

Kyle Del. M. H. 05-11-2014 09:17 AM

Quote:

Posted by Thallen (Post 473297)
  • stop giving hats for event wins and instead give some sort of currency that we can spend at a shop to redeem the hats, gralats, or other things

Yes. The more points the better the hat. If a player gets like 100 points they can get a hat of their choice. 50 points are hats that are some what new, and 10 points are the newest. Each event 15 points. Their should be a 1st, 2nd, 3rd winners. 1st gets 15 2nd gets 8 3rd gets 4.

Natso 05-11-2014 02:21 PM

I do like the idea that we could have a new currency to spend in a event house ( kind of like EC in era or what ever it's called ) as it give the players more viarity to chose as a prize, but how would the Items in the shop work ? Would they be renewed time to time ? Becouse I for think you could fit a big amount of hats there

Also I think that players with less than a certain amount of hours can not join the queue just like in the spar system you can only join the spar if you have more than 24 hours.
And maybe make it so that if you have been chosen to participate in one event via queue system then you can join another for a certain amount of time , this would reduce the players in queue guving other people bigger probability to join and have a chance at winning an event. Maybe they could have difrent filters like " this time we only gonna take people above 500 hours " but next time only below and such , this could apply for hours kills or even spar rations and baddie kills

4-Lom 05-12-2014 10:29 AM

Quote:

Posted by Kyle Del. M. H. (Post 473382)
Yes. The more points the better the hat. If a player gets like 100 points they can get a hat of their choice. 50 points are hats that are some what new, and 10 points are the newest. Each event 15 points. Their should be a 1st, 2nd, 3rd winners. 1st gets 15 2nd gets 8 3rd gets 4.

like the old honor shop, which I completely miss.

Kyle Del. M. H. 05-13-2014 11:43 PM

Quote:

Posted by Natso (Post 473397)
Also I think that players with less than a certain amount of hours can not join the queue just like in the spar system you can only join the spar if you have more than 24 hours.

No, make it 50 hrs. 24 is too little!
Actually to make this fair, a certain hour group can only join. 2000 hr ppl can join a certain event, or maybe 100,500,1000,1500,2000 etc. this way everyone can have a chance. But if you still have lower then 24 hrs you can't enter

ufoburan 05-15-2014 10:19 AM

Quote:

Posted by Thallen (Post 473297)
there's way too much that could be done for me to even list in its entirety, but it'd be a huge job and I really doubt it'll get looked at any time soon
  • stop giving hats for event wins and instead give some sort of currency that we can spend at a shop to redeem the hats, gralats, or other things
  • add more events
  • host events more frequently
  • etc.

the queue system would be better if it gave the "right" people an edge to get into an event

rather than being 100% random, maybe half of the selected players should be those in queue with the most online time and the second half be completely random
or the first half take into account some algorithm of your online time and stats, and take that into account when selecting who gets in, I don't know

I think the event prize system is a much bigger issue though

What or who exactly are the "right" ppl? Why should anybody get a better chance of getting in based on their stats? That is stupid and should never happen. It is supposed to be fair to everyone. Not just ppl who have large amounts of hours. Did you forget a lot of ppl have a ton of hours because they idle 24/7 and aren't actually active and earn the hours?

Yes it sucks hardly ever getting in with the new que system but I would rather have it then see event teams get into and win almost every single event.

Natso 05-15-2014 11:10 PM

Quote:

Posted by ufoburan (Post 474227)
What or who exactly are the "right" ppl? Why should anybody get a better chance of getting in based on their stats? That is stupid and should never happen. It is supposed to be fair to everyone. Not just ppl who have large amounts of hours. Did you forget a lot of ppl have a ton of hours because they idle 24/7 and aren't actually active and earn the hours?

Yes it sucks hardly ever getting in with the new que system but I would rather have it then see event teams get into and win almost every single event.

The thing is people with like 2 mins join events , then if they get in the event and get a win ( chance most probably ) and then 5 mins after decide tey don't like the game anymore and quit ... That's waste of queue space if you ask me

Dusty 05-15-2014 11:30 PM

Quote:

Posted by Natso (Post 474369)
The thing is people with like 2 mins join events , then if they get in the event and get a win ( chance most probably ) and then 5 mins after decide tey don't like the game anymore and quit ... That's waste of queue space if you ask me

It was ignoring players on Balamb, however now I've changed it over to have under a minimal amount of hours.

However, for arguments sake, why is it a waste of space that the person quit? What if someone has 200 hours and then gets into an event and quits the next day? Is it also a waste of space for their queue? A newbie getting into an event and enjoying it could be a determining factor for whether they stay around or quit. Excluding newbies from everything and having an elitist attitude is a good way to push new players away.

The only reason I have it to ignore newbies is simply because they should have a bearings on how to play the game before getting into an event.

It would be interesting to have the queue system pick some sort of random requirement each time, so players picked for the queue are similar in some kind of statistics(aka all players having at least 400 hours or so, or all players having under 50 hours).

Blueh 05-15-2014 11:40 PM

Quote:

Posted by Dusty (Post 474374)
It was ignoring players on Balamb, however now I've changed it over to have under a minimal amount of hours.

However, for arguments sake, why is it a waste of space that the person quit? What if someone has 200 hours and then gets into an event and quits the next day? Is it also a waste of space for their queue? A newbie getting into an event and enjoying it could be a determining factor for whether they stay around or quit. Excluding newbies from everything and having an elitist attitude is a good way to push new players away.

The only reason I have it to ignore newbies is simply because they should have a bearings on how to play the game before getting into an event.

It would be interesting to have the queue system pick some sort of random requirement each time, so players picked for the queue are similar in some kind of statistics(aka all players having at least 400 hours or so, or all players having under 50 hours).

Only players with 19k and above hours? ;D

twilit 05-16-2014 03:57 AM

Quote:

Posted by Dusty (Post 474374)
However, for arguments sake, why is it a waste of space that the person quit? What if someone has 200 hours and then gets into an event and quits the next day? Is it also a waste of space for their queue?

*sarcastic*
Yes. Yes this is completely right. If you ever get into a queued event, you must never quit graal, or else the community will view you as a waste of game space.

ufoburan 05-16-2014 09:06 AM

Quote:

Posted by Dusty (Post 474374)
It was ignoring players on Balamb, however now I've changed it over to have under a minimal amount of hours.

However, for arguments sake, why is it a waste of space that the person quit? What if someone has 200 hours and then gets into an event and quits the next day? Is it also a waste of space for their queue? A newbie getting into an event and enjoying it could be a determining factor for whether they stay around or quit. Excluding newbies from everything and having an elitist attitude is a good way to push new players away.

The only reason I have it to ignore newbies is simply because they should have a bearings on how to play the game before getting into an event.

It would be interesting to have the queue system pick some sort of random requirement each time, so players picked for the queue are similar in some kind of statistics(aka all players having at least 400 hours or so, or all players having under 50 hours).

I completely agree with you on this. Im just wondering tho. If a newb tries to enter a que does it tell them they have to have a certain amount of online time to enter? Or does the global event message even get sent to newbs?

Natso 05-17-2014 09:34 AM

A person with 200 hours is different , becouse in my point of view they've already played the game for some time , they've learned about the game and how it works and if they do decide to quit then that's after winning a hat that's fine becouse they earned it and they actually contributed to the graal community in a social way. However a newb player has no knoladve about graal , they don't even know what an event is and how it works ( a mini game of bush race solo could be implemented into the tutorial) and if they win and then quit they haent really participated much with the community ...you might have a different point of view than me , everyone has different opinions and mine is that it's a waste of space

Dusty 05-17-2014 05:50 PM

Quote:

Posted by Natso (Post 474669)
A person with 200 hours is different , becouse in my point of view they've already played the game for some time , they've learned about the game and how it works and if they do decide to quit then that's after winning a hat that's fine becouse they earned it and they actually contributed to the graal community in a social way. However a newb player has no knoladve about graal , they don't even know what an event is and how it works ( a mini game of bush race solo could be implemented into the tutorial) and if they win and then quit they haent really participated much with the community ...you might have a different point of view than me , everyone has different opinions and mine is that it's a waste of space

If a newb player has no knowledge of the game and manages to beat all the other experienced players, how do they not deserve the hat?

Mount 05-17-2014 06:14 PM

Quote:

Posted by Dusty (Post 474735)
If a newb player has no knowledge of the game and manages to beat all the other experienced players, how do they not deserve the hat?

At least make it Character Pack+. That I find reasonable. Some players can't even wear the hat and it's frustrating for the staff and the players.

Admiral 05-17-2014 08:14 PM

Quote:

Posted by Bigfoot (Post 474738)
At least make it Character Pack+. That I find reasonable. Some players can't even wear the hat and it's frustrating for the staff and the players.

Yeah but it encourages players without the character pack to buy it, which is good I guess

Dusty 05-17-2014 11:09 PM

Quote:

Posted by Bigfoot (Post 474738)
At least make it Character Pack+. That I find reasonable. Some players can't even wear the hat and it's frustrating for the staff and the players.

This has been implemented for a while, and other factors are in place when picking players for the queue.

Natso 05-18-2014 08:38 AM

Maybe when an admin makes a queue make it do there are 3 queues to pick from " queue 1 " queue 2 " and "queue 3 " only one of these queue will actually be the one where people are picked from ! if you pick the right queue 1/3 probability Then ou get more chane to actually get Into the event ?

HON3Y BADG3R 05-18-2014 06:08 PM

Quote:

Posted by Natso (Post 474882)
Maybe when an admin makes a queue make it do there are 3 queues to pick from " queue 1 " queue 2 " and "queue 3 " only one of these queue will actually be the one where people are picked from ! if you pick the right queue 1/3 probability Then ou get more chane to actually get Into the event ?

That does nothing. What if not enough people choose that queue? Then they'd have to do it again. Make Events warpers around the map and have them Character Pack only. The coin system is the way to go

Natso 05-18-2014 07:46 PM

Quote:

Posted by HON3Y BADG3R (Post 474963)
That does nothing. What if not enough people choose that queue? Then they'd have to do it again. Make Events warpers around the map and have them Character Pack only. The coin system is the way to go

I never see less than 1k players online , I ding think there would be any queue with less than 60

twilit 05-19-2014 02:56 AM

Quote:

Posted by Natso (Post 474882)
Maybe when an admin makes a queue make it do there are 3 queues to pick from " queue 1 " queue 2 " and "queue 3 " only one of these queue will actually be the one where people are picked from ! if you pick the right queue 1/3 probability Then ou get more chane to actually get Into the event ?

1000 people. 30 player event.

30 / 1000 = 3%

1/3 * (30 / 333.3) = 3%

This doesnt change anything lol, same statistical probabilities.

GOAT 05-19-2014 06:33 AM

They could do 5 events in a row(of the same event) and the 5 winners get to compete for the hat in a winners only event.

Natso 05-19-2014 06:40 AM

Maybe have 3 queues then , the first queue is random so anyone can join, second one is like 1.5k hours + and the seconds ones 3k + and a equal amount of olayest is picked from each one

HON3Y BADG3R 05-19-2014 06:49 AM

Quote:

Posted by Natso (Post 475122)
Maybe have 3 queues then , the first queue is random so anyone can join, second one is like 1.5k hours + and the seconds ones 3k + and a equal amount of olayest is picked from each one

Ya! That way we discourage all players who just joined! There are more players that have less than 1k than there are with more. Return events to the way they were: knowing the map/locations, not knowings how to click a button.

If lag is such an issue, DONT LET ADMINS GIVE EASY HINTS!
A hint is: water, or a large bed; these arent exact, abd theyre are multiple around the map. This spreads players out to search for it.
A hint isnt: Snowtown, or Zols Pub; obvious abd makes HUGE lag spikes, and PK fights.

This is why they ended the good system: BAD HINTS

ufoburan 05-19-2014 07:01 AM

Im sure there is a lot of factors you coukd use to determine who is able to join an event que. The thing is you have to be carefull with that so there is no way players can claim that there was favortisim involved by the admins choosing who gets in to the event. Theres all ready enough complaints/drama by players about getting cheated out of a hat by admins. Just leave it be its fine as is.

I agree with Honeybadger they used a lot of the same hints and most where to easy. They needed to be more inventive and vague with thier clues

Natso 05-19-2014 04:26 PM

Try still do warp events at early euro time which I fantastic , why not just set up 3 warpers in 3 different places ?! That way there would not be 7338273 people heading one way ... They would all separate and try to go through other warpers

PennyShine 05-20-2014 12:46 AM

Honestly, I see no problem with the current system. Even though I've never gotten into an event using the queue before, I think it's the fairest way to do it, and it eliminates lag spikes. I bet if they went back to warpers only, everyone would be whining again about ET and people playing events when they already have the hat.

Skill 05-20-2014 01:37 AM

I think we need an automatic events system like Era has. Make it free to enter with a moderate gralat reward depending on how many players there are. The staff hosted events could be the ones for special hats and stuff.

Natso 05-20-2014 07:37 AM

Quote:

Posted by Skill (Post 475243)
I think we need an automatic events system like Era has. Make it free to enter with a moderate gralat reward depending on how many players there are. The staff hosted events could be the ones for special hats and stuff.

No becouse when the player counts at 3000 then a least 300 people are probably going to be rushing to it

Quote:

Posted by PennyShine (Post 475237)
Honestly, I see no problem with the current system. Even though I've never gotten into an event using the queue before, I think it's the fairest way to do it, and it eliminates lag spikes. I bet if they went back to warpers only, everyone would be whining again about ET and people playing events when they already have the hat.

I think it should require some sort of skill to enter a event, and make it do you any enter warp if you already have the hat ...

Craftz 05-20-2014 12:39 PM

Quote:

Posted by Natso (Post 475303)
No becouse when the player counts at 3000 then a least 300 people are probably going to be rushing to it

On Era it sends a message every so often for a random event, and you just click join if you want to join, and the fastest get in. So nobody would be rushing to one spot like they used to for warpers.

Distorted 05-20-2014 01:40 PM

I hate the new event systems honestly, I liked the old one where you could try and find the warped, more of a challenge, and more fun.

Craftz 05-20-2014 08:40 PM

Quote:

Posted by Distorted (Post 475328)
I hate the new event systems honestly, I liked the old one where you could try and find the warped, more of a challenge, and more fun.

The problem was, everybody would rush to one spot on the map. Causing the server to lag so bad we can't put event warpers anymore.

PennyShine 05-20-2014 09:16 PM

Quote:

Posted by Craftz1 (Post 475393)
The problem was, everybody would rush to one spot on the map. Causing the server to lag so bad we can't put event warpers anymore.

Wasn't there a warper for Chance only a few days ago? I'm pretty sure there was but I forgot who hosted it.

Natso 05-20-2014 10:56 PM

Quote:

Posted by Craftz1 (Post 475325)
On Era it sends a message every so often for a random event, and you just click join if you want to join, and the fastest get in. So nobody would be rushing to one spot like they used to for warpers.

I swear era has an event house which everyone crowds in for events and when a event door is open the first people to get in are in ... I think you mean the zone system ??

Dusty 05-20-2014 11:23 PM

Quote:

Posted by PennyShine (Post 475402)
Wasn't there a warper for Chance only a few days ago? I'm pretty sure there was but I forgot who hosted it.

Yes, because when there aren't a lot of players it's perfectly fine placing warpers without causing lag. However, Classic has been keeping at 2000+ players for a while now and with that many players staff weren't allowed to place warpers. Guess what happened? There were no events. Players moaned and groaned about the lack of events, so a system was put into place so players could actually participate in events without lagging the server... and everyone whines anyways.

It's like a broken record, simply because the same handful of players can't get into events over and over and other players actually get a chance to have fun now too.

How often staff host events is not something I really deal with, that's for higher staff. Also realize Classic has no Events team so it's GPs doing the hosting, and the more GPs are hosting events, the less work is being done towards reports and uploads.

Craftz 05-21-2014 01:28 AM

Quote:

Posted by Natso (Post 475441)
I swear era has an event house which everyone crowds in for events and when a event door is open the first people to get in are in ... I think you mean the zone system ??

They do have that, but its only hosted by staff members and idk how often they do it, i dont really play Era anymore. But there is also the automated system that i talked about previously.

HON3Y BADG3R 05-21-2014 03:06 AM

Dusty, May we set up an events team? I don't know why we don't have one already :0 make events for points and the admin hats are in a shop for a limited time/sold our. Kinda like Club Nintendo.

Natso 05-21-2014 04:39 PM

Quote:

Posted by HON3Y BADG3R (Post 475516)
Dusty, May we set up an events team? I don't know why we don't have one already :0 make events for points and the admin hats are in a shop for a limited time/sold our. Kinda like Club Nintendo.

Yes ! I think it would be a great adoption to have an events team ... That way events can be hosted more consistently ! Id apply ;)

ufoburan 05-22-2014 07:00 AM

The idea of an admin branch dedicated souly to events sounds good. However i cant imagion it having more than half a dozen members or so,and everybody and there brother would want to be on it. Just sounds like a bunch of potiental drama to me.

Thallen 05-22-2014 03:43 PM

they can't make an Events Team on iClassic until the events prize system is restructured, so that should come first and that's a huge project
then there's the fact that more frequent events makes little sense when you consider there's what, 5 or 6 quality events on the server
so there's a lot of work that could be done before setting aside a team just to host events

Rufus 05-22-2014 03:58 PM

Honestly, it's not that the staff don't know how to improve events, it's more a lack of interest in addressing it. I personally don't care for events on the server (even though I have a history of being events staff) because I enjoyed seeing a Graal game that doesn't rely on events for entertainment. The two servers that I actively played went down that path and essentially became Mario Party Online, focusing entirely on events and not being fun when there isn't any, and that's not what I want for this one. It isn't what Classic used to be in its prime and there's so much more that can be done on GraalOnline Classic that hasn't been.

I don't really work on the server right now though so that opinion isn't indicative of any staff belief, but ya, it'll be done right when someone cares enough to dedicate themselves to it. Would rather see other content myself.

4-Lom 05-23-2014 07:21 AM

Quote:

Posted by Rufus (Post 475976)

I don't really work on the server right now though so that opinion isn't indicative of any staff belief, but ya, it'll be done right when someone cares enough to dedicate themselves to it. Would rather see other content myself.

Submissions need that kind of dedication...

Sorry to beat an old horse... I hate to think it's dead, though...

Natso 05-23-2014 04:51 PM

I think that if the a staff team was created and they made more events and added stuff to the system then events would gain more interest in the server , I mean the only other things in the server are pk/tower and spar/gs so it would be great to make events somthing everyone enjoyed again so that graal would have more viarity of what to do ... Events where fun before becouse it actually required game knoladve to get to them meaning the more you remembered the more likely you're going to find the warp , a lot of people actually were interested in events there becouse it required skill and not luck.
Maybe a new system other than the queue and the warp is required , one that does not couse mass amounts of lag but also requires some skill to eneter ...

CM 05-25-2014 03:39 PM

I personally do not like the events system, although it is the only way to reduce lag and PK fights. However, why not just create the Circus tent in Mod Town into an Event house, like in Zone? The coin system could be implemented and the Circus could act as the shop where items and hats and other things are sold. And maybe they could even be player submitted hats that are changed every month or two, to keep players interested? I've noticed lately that the Trivia event has been played more often (I'm not complaining, however, as I won four hats within a week from trivia...but that's besides the point (don't delete that event, either)) which is fine as I enjoy it. But I cannot remember the last time I got into an event. My last time I got into the queue was when an admin hosted dodge, and I believe this person isn't even an admin anymore. The last time I got into chance was from a warper, BEFORE the new events system was implemented. And the last time I got into Sumo (my favorite event) was even before that. I like Honey's idea of easier hints: seriously, there was one time where the hint was: "Second floor in Fox's mansion," or "Wee! I'm going down this snow slide!" These easy hints are why so many people rush to one area, and if the old events system is ever brought back, the hints should be more difficult.

Nanner 05-25-2014 06:38 PM

I miss events ;(

Natso 05-25-2014 11:41 PM

The only time events are fun now is early euro/ late aussi when they still host warp events , won a hat was so fun looking for the hide and seek warper

4-Lom 05-28-2014 10:52 AM

/Leave

Natso 05-29-2014 12:48 AM

Quote:

Posted by 4-Lom (Post 476961)
/Leave

Lol


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