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Improving the current event system ideas
As we all know , now getting into a event is bassed on joining a queue and be randomly pick.This was put in place becouse as graals server population grew bigger , hosting warp events became more laggy as everyone just rushed to one place.However before the queue event came in place another factor came in place to warp events that was trying reduce lag! The rule was your only allowed to host 1 event (every certain amount time)This made events less expected and therefore not all of graal would be prepared to all rush to one place.
Now that we have queue events , for some reason the only 1 event rule is still in place but what for ? Now that we have queue system can't we make it go back to the 3 events in a row thing , it would no longer couse lag and players would be slightly happier as there is more probability of them getting into an event. Also maybe make it so that the first 60 or how ever many placers not be able to join the queue for a certain amount of time as they already had a chance! This would give more people the opportunity to get into and event and have a chance of a prize Honestly I hate the queue system , but wining about it is not going to make it go aways so instead of spending my time wining why not try to think how can we make it better for the graal community Ps sorry for any gramatical errors as when I'm on my phone I don't really care ;) ty for reading |
there's way too much that could be done for me to even list in its entirety, but it'd be a huge job and I really doubt it'll get looked at any time soon
the queue system would be better if it gave the "right" people an edge to get into an event rather than being 100% random, maybe half of the selected players should be those in queue with the most online time and the second half be completely random or the first half take into account some algorithm of your online time and stats, and take that into account when selecting who gets in, I don't know I think the event prize system is a much bigger issue though |
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I do like the idea that we could have a new currency to spend in a event house ( kind of like EC in era or what ever it's called ) as it give the players more viarity to chose as a prize, but how would the Items in the shop work ? Would they be renewed time to time ? Becouse I for think you could fit a big amount of hats there
Also I think that players with less than a certain amount of hours can not join the queue just like in the spar system you can only join the spar if you have more than 24 hours. And maybe make it so that if you have been chosen to participate in one event via queue system then you can join another for a certain amount of time , this would reduce the players in queue guving other people bigger probability to join and have a chance at winning an event. Maybe they could have difrent filters like " this time we only gonna take people above 500 hours " but next time only below and such , this could apply for hours kills or even spar rations and baddie kills |
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Actually to make this fair, a certain hour group can only join. 2000 hr ppl can join a certain event, or maybe 100,500,1000,1500,2000 etc. this way everyone can have a chance. But if you still have lower then 24 hrs you can't enter |
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Yes it sucks hardly ever getting in with the new que system but I would rather have it then see event teams get into and win almost every single event. |
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However, for arguments sake, why is it a waste of space that the person quit? What if someone has 200 hours and then gets into an event and quits the next day? Is it also a waste of space for their queue? A newbie getting into an event and enjoying it could be a determining factor for whether they stay around or quit. Excluding newbies from everything and having an elitist attitude is a good way to push new players away. The only reason I have it to ignore newbies is simply because they should have a bearings on how to play the game before getting into an event. It would be interesting to have the queue system pick some sort of random requirement each time, so players picked for the queue are similar in some kind of statistics(aka all players having at least 400 hours or so, or all players having under 50 hours). |
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Yes. Yes this is completely right. If you ever get into a queued event, you must never quit graal, or else the community will view you as a waste of game space. |
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A person with 200 hours is different , becouse in my point of view they've already played the game for some time , they've learned about the game and how it works and if they do decide to quit then that's after winning a hat that's fine becouse they earned it and they actually contributed to the graal community in a social way. However a newb player has no knoladve about graal , they don't even know what an event is and how it works ( a mini game of bush race solo could be implemented into the tutorial) and if they win and then quit they haent really participated much with the community ...you might have a different point of view than me , everyone has different opinions and mine is that it's a waste of space
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Maybe when an admin makes a queue make it do there are 3 queues to pick from " queue 1 " queue 2 " and "queue 3 " only one of these queue will actually be the one where people are picked from ! if you pick the right queue 1/3 probability Then ou get more chane to actually get Into the event ?
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30 / 1000 = 3% 1/3 * (30 / 333.3) = 3% This doesnt change anything lol, same statistical probabilities. |
They could do 5 events in a row(of the same event) and the 5 winners get to compete for the hat in a winners only event.
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Maybe have 3 queues then , the first queue is random so anyone can join, second one is like 1.5k hours + and the seconds ones 3k + and a equal amount of olayest is picked from each one
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If lag is such an issue, DONT LET ADMINS GIVE EASY HINTS! A hint is: water, or a large bed; these arent exact, abd theyre are multiple around the map. This spreads players out to search for it. A hint isnt: Snowtown, or Zols Pub; obvious abd makes HUGE lag spikes, and PK fights. This is why they ended the good system: BAD HINTS |
Im sure there is a lot of factors you coukd use to determine who is able to join an event que. The thing is you have to be carefull with that so there is no way players can claim that there was favortisim involved by the admins choosing who gets in to the event. Theres all ready enough complaints/drama by players about getting cheated out of a hat by admins. Just leave it be its fine as is.
I agree with Honeybadger they used a lot of the same hints and most where to easy. They needed to be more inventive and vague with thier clues |
Try still do warp events at early euro time which I fantastic , why not just set up 3 warpers in 3 different places ?! That way there would not be 7338273 people heading one way ... They would all separate and try to go through other warpers
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Honestly, I see no problem with the current system. Even though I've never gotten into an event using the queue before, I think it's the fairest way to do it, and it eliminates lag spikes. I bet if they went back to warpers only, everyone would be whining again about ET and people playing events when they already have the hat.
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I think we need an automatic events system like Era has. Make it free to enter with a moderate gralat reward depending on how many players there are. The staff hosted events could be the ones for special hats and stuff.
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I hate the new event systems honestly, I liked the old one where you could try and find the warped, more of a challenge, and more fun.
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It's like a broken record, simply because the same handful of players can't get into events over and over and other players actually get a chance to have fun now too. How often staff host events is not something I really deal with, that's for higher staff. Also realize Classic has no Events team so it's GPs doing the hosting, and the more GPs are hosting events, the less work is being done towards reports and uploads. |
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Dusty, May we set up an events team? I don't know why we don't have one already :0 make events for points and the admin hats are in a shop for a limited time/sold our. Kinda like Club Nintendo.
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The idea of an admin branch dedicated souly to events sounds good. However i cant imagion it having more than half a dozen members or so,and everybody and there brother would want to be on it. Just sounds like a bunch of potiental drama to me.
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they can't make an Events Team on iClassic until the events prize system is restructured, so that should come first and that's a huge project
then there's the fact that more frequent events makes little sense when you consider there's what, 5 or 6 quality events on the server so there's a lot of work that could be done before setting aside a team just to host events |
Honestly, it's not that the staff don't know how to improve events, it's more a lack of interest in addressing it. I personally don't care for events on the server (even though I have a history of being events staff) because I enjoyed seeing a Graal game that doesn't rely on events for entertainment. The two servers that I actively played went down that path and essentially became Mario Party Online, focusing entirely on events and not being fun when there isn't any, and that's not what I want for this one. It isn't what Classic used to be in its prime and there's so much more that can be done on GraalOnline Classic that hasn't been.
I don't really work on the server right now though so that opinion isn't indicative of any staff belief, but ya, it'll be done right when someone cares enough to dedicate themselves to it. Would rather see other content myself. |
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Sorry to beat an old horse... I hate to think it's dead, though... |
I think that if the a staff team was created and they made more events and added stuff to the system then events would gain more interest in the server , I mean the only other things in the server are pk/tower and spar/gs so it would be great to make events somthing everyone enjoyed again so that graal would have more viarity of what to do ... Events where fun before becouse it actually required game knoladve to get to them meaning the more you remembered the more likely you're going to find the warp , a lot of people actually were interested in events there becouse it required skill and not luck.
Maybe a new system other than the queue and the warp is required , one that does not couse mass amounts of lag but also requires some skill to eneter ... |
I personally do not like the events system, although it is the only way to reduce lag and PK fights. However, why not just create the Circus tent in Mod Town into an Event house, like in Zone? The coin system could be implemented and the Circus could act as the shop where items and hats and other things are sold. And maybe they could even be player submitted hats that are changed every month or two, to keep players interested? I've noticed lately that the Trivia event has been played more often (I'm not complaining, however, as I won four hats within a week from trivia...but that's besides the point (don't delete that event, either)) which is fine as I enjoy it. But I cannot remember the last time I got into an event. My last time I got into the queue was when an admin hosted dodge, and I believe this person isn't even an admin anymore. The last time I got into chance was from a warper, BEFORE the new events system was implemented. And the last time I got into Sumo (my favorite event) was even before that. I like Honey's idea of easier hints: seriously, there was one time where the hint was: "Second floor in Fox's mansion," or "Wee! I'm going down this snow slide!" These easy hints are why so many people rush to one area, and if the old events system is ever brought back, the hints should be more difficult.
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I miss events ;(
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The only time events are fun now is early euro/ late aussi when they still host warp events , won a hat was so fun looking for the hide and seek warper
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