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-   -   Purchase more guild space (https://www.graalians.com/forums/showthread.php?t=2486)

Rexx 12-11-2011 05:41 AM

Purchase more guild space
 
Add the option to purchase more guild space.
Guild space meaning the amount of members a guild can have, which is currently 25.

-sell additional space in increments of 5 member slots

-you can only purchase space for the guild you own
in theory you could give leadership to a friend and they could purchase slots for you, then give leadership back.
The slots purchased stays with that guild permanently regardless of leadership

-raise the cap to 50 members total
after you have 50 members available you cannot purchase any more space for that guild


as for the 'view members' thing just make that scrollable to see more members

this feature would be ideal for popular and active guilds

Maikeru 12-11-2011 05:46 AM

Quote:

Posted by Rexx (Post 42756)
Add the option to purchase more guild space.
Guild space meaning the amount of members a guild can have, which is currently 25.

-sell additional space in increments of 5 member slots

-you can only purchase space for the guild you own
in theory you could give leadership to a friend and they could purchase slots for you, then give leadership back.
The slots purchased stays with that guild permanently regardless of leadership

-raise the cap to 50 members total
after you have 50 members available you cannot purchase any more space for that guild[/LIST]
as for the 'view members' thing just make that scrollable to see more members

this feature would be ideal for popular and active guilds

I don't think there will even be 25 players in a guild house... Srsly...

Rexx 12-11-2011 05:54 AM

Quote:

Posted by Maikeru (Post 42759)
I don't think there will even be 25 players in a guild house... Srsly...

what does that have to do with anything?

DragonRider 12-11-2011 05:59 AM

50? Make it something like 40. I think something like 50 would bog down the server.

Maikeru 12-11-2011 06:02 AM

Quote:

Posted by Rexx (Post 42763)
what does that have to do with anything?

Your idea about Guild space.
I haven't seen much guilds fit all 25 members into the guild house

Latte 12-11-2011 06:04 AM

Yes! I like this idea. It's not too much fun having to find sub guilds. My only small fear is if Graal charges something like 8000/.99 cents for 5 member slot increments.

Rexx 12-11-2011 06:20 AM

Quote:

Posted by Maikeru (Post 42765)
Your idea about Guild space.
I haven't seen much guilds fit all 25 members into the guild house

fitting more than 25 people in a guild house is not a problem.
there was at least 50 people in a gh at one of the admin weddings, I think it was wafflez and chowder..but thats beside the point.

Quote:

Posted by DragonRider (Post 42764)
50? Make it something like 40. I think something like 50 would bog down the server.

that makes no sense at all

Gambit Drakul 12-11-2011 06:48 AM

Quote:

Posted by Rexx (Post 42756)
Add the option to purchase more guild space.
Guild space meaning the amount of members a guild can have, which is currently 25.

-sell additional space in increments of 5 member slots

-you can only purchase space for the guild you own
in theory you could give leadership to a friend and they could purchase slots for you, then give leadership back.
The slots purchased stays with that guild permanently regardless of leadership

-raise the cap to 50 members total
after you have 50 members available you cannot purchase any more space for that guild


as for the 'view members' thing just make that scrollable to see more members

this feature would be ideal for popular and active guilds

PLEASE MAKE IT HAPPEN!!!!!!

You don't know how annoying it is to have only 25 people 50 is a nice range.

Higbey 12-11-2011 06:50 AM

Not buy.

Earn. I don't know how, maybe a guild quest or the guild being a certain amount of hours old.

As for it bogging down servers, it would actually help because currently guilds make sub guilds and guild family's to get past it, and that leads to having multiple separate guilds when it could all be in one guild.

But not bought. You shouldn't have to pay to get it, you should earn the increments as time goes on, to sort of reward keeping one guild instead of each player owning their own guild (which is a waste).

This has been asked for a lot, and would probably have been added by now of it was improved. Would require work and fixing all guild related things for over 25 players.

Chelterrar 12-11-2011 02:41 PM

How about this:
0-2490 hours = 25 Members
2500-3999 hours= 30 Members
4000-5490 hours= 35 Members
5500-6999 hours= 40 Members
7000-8490 hours= 45 Members
8500-10000 hours= 50 Members

MattKan 12-11-2011 02:45 PM

No... Then guilds who spent money would have an easier time taking towers and the entire system would be corrupted. Then people would complain about it.

Rufus 12-11-2011 02:51 PM

Quote:

Posted by MattKan (Post 42844)
No... Then guilds who spent money would have an easier time taking towers and the entire system would be corrupted. Then people would complain about it.

There is 6 towers. I don't see how this'd change anything that can't already be done through allied sub-guilds.

Winter 12-11-2011 03:02 PM

Quote:

Posted by Chelterrar (Post 42842)
How about this:
0-2490 hours = 25 Members
2500-3999 hours= 30 Members
4000-5490 hours= 35 Members
5500-6999 hours= 40 Members
7000-8490 hours= 45 Members
8500-10000 hours= 50 Members

What about guilds that focus on sparring?

For the guild activities on the server right now, I think 25 members works well. Already, the ally system is nearly abused, seeing almost 75 people defending a single tower. (Okay, maybe an exaggeration. It still occurs, though.) If things get updated in the future, I wouldn't mind to see guilds expanded. The ally system really throws things off, though...

callimuc 12-11-2011 04:18 PM

Quote:

Posted by DragonRider (Post 42764)
50? Make it something like 40. I think something like 50 would bog down the server.

Itīs actually no difference (not sure but I think so), if you got 100 people at one location (Graal City) or if you got 4 Guild houses with 25 Players in one level or if you got 2 Guild Houses with 50 players in one level each.

Rexx 12-11-2011 06:12 PM

Quote:

Posted by Chelterrar (Post 42842)
How about this:
0-2490 hours = 25 Members
2500-3999 hours= 30 Members
4000-5490 hours= 35 Members
5500-6999 hours= 40 Members
7000-8490 hours= 45 Members
8500-10000 hours= 50 Members

guild =/= tower

that would be biased towards guilds that focus on towers,
and knowing that you're from Venus Gospel makes it even more obvious

Quote:

Posted by MattKan (Post 42844)
No... Then guilds who spent money would have an easier time taking towers and the entire system would be corrupted. Then people would complain about it.

I don't understand how it would be corrupted

MrSimons 12-11-2011 07:23 PM

This would make the KOTH system incredibly unfair...

Higbey 12-11-2011 07:32 PM

Uh sorry I was unclear. I meant hours as in hours the guild has been alive, like how old it is, not gaining hours as in tower hours.

So guilds that are older and have been around longer can get more players so guild that have just been made this week can't get 45 or 50 members.

Maikeru 12-11-2011 10:36 PM

Quote:

Posted by Mr.$imons (Post 42909)
This would make the KOTH system incredibly unfair...

^This

MrSimons 12-11-2011 10:44 PM

Quote:

Posted by Higbey (Post 42914)
Uh sorry I was unclear. I meant hours as in hours the guild has been alive, like how old it is, not gaining hours as in tower hours.

So guilds that are older and have been around longer can get more players so guild that have just been made this week can't get 45 or 50 members.

Still dpesnt matter it is unfair

Higbey 12-11-2011 11:25 PM

I dont understand... Any guild could get The extra spaces they just have to be around for a long enough time, basically earn it via experience, ... Plus now guilds just use allied sub guilds to get over 25 players, so how is it more unfair than the way it is now?

Maikeru 12-12-2011 01:24 AM

People said that King of the Hill promotes what is known as "Noob recruiting"... And if this gets accepted.. This is more than enough proof it does...

I think people accept King of the Hill for what it is now... But don't get me wrong... This will affect alot of guilds in a bad way..

Higbey 12-12-2011 02:20 AM

That's why i suggested a anti noob recruiting system making it so you can only recruit one member per 30 minutes, except when the guild is just being made. This would make it so you rely more on your guild members than rely on noob recruiting/temping, it could be added by Twinny, he is so good a simple system like this would be possible for him to add, but I doubt staff will want it since so many staff guilds use temping and noob recruiting.

Maikeru 12-12-2011 05:40 AM

Quote:

Posted by Higbey (Post 43040)
That's why i suggested a anti noob recruiting system making it so you can only recruit one member per 30 minutes, except when the guild is just being made. This would make it so you rely more on your guild members than rely on noob recruiting/temping, it could be added by Twinny, he is so good a simple system like this would be possible for him to add, but I doubt staff will want it since so many staff guilds use temping and noob recruiting.

So all new guilds can noob recruit as much as they want to within the first 24 hours while others can only recruit one every 30 minutes?

Nah..

Higbey 12-12-2011 07:25 PM

Not 24 hours, I was just thinking I'd need to have some sort of setting because of people complaining that they got a guild and recruited one person and need to wait 30 minutes to get another person and so on just to get started.

Plus if a guild noob recruits it could only do it that first start, of they delete and remake the guild every day then they won't be accumulating tower hours.

Lanky 12-12-2011 07:36 PM

Tower guilds wouldn't have much of an advantage over each since every tower guild would have the ability to recruit many members. It's just a matter of who has more people online at one time.

KOTH is not just about quantity. I know from experience that you can defend castle with few skilled players against many unskilled players, but only to a certain extent. thats when it becomes a matter of quantity. So it's about how many GOOD players you have compared to the other guild(s) really.

This idea is good for family guilds such as Ch4rM because we like having new members, yet we don't want to kick old, unactive members to recruit the new person.

Chelterrar 12-14-2011 02:00 PM

Quote:

Posted by Higbey (Post 43040)
That's why i suggested a anti noob recruiting system making it so you can only recruit one member per 30 minutes, except when the guild is just being made. This would make it so you rely more on your guild members than rely on noob recruiting/temping, it could be added by Twinny, he is so good a simple system like this would be possible for him to add, but I doubt staff will want it since so many staff guilds use temping and noob recruiting.

I dont think thats such a good idea, especially for tower guilds. If your guild is losing the fort you can just stand by and watch because you cant get a tag

Xavier 12-16-2011 04:28 PM

I find myself giving AF1 tags every 5 minutes or so at night; being limited to one recruit every 30 minutes would be horrific.

Higbey 12-16-2011 08:06 PM

Why would you need to recruit people? Just recruit the members for your guild, and keep them, if you kick them then you don't want them back right away anyway.

If your kicking to make room and recruiting new members every five minutes then your noob recruiting which is abuse of the guilds system. That's why this needs to be added to stop that and make tower taking fair and fun.

Yephenpeace 12-16-2011 09:16 PM

Most tower guilds have all the permanent members in the sub guilds and they recruit only the online people to the main guild. If you had to keep them in forever, that would ruin this system. Also, Higbey's idea about older guilds getting 50 members is also kind of dumb... who cares how old the guild is? I made my guild in April of 2010 and i definitely don't need 50 spaces for people, it's just for friends. Being able to buy spaces sounds nice, but in reality it would be kind of pointless, and i can see tons of people complaining. Some things should just stay the same.

Xavier 12-16-2011 09:17 PM

Quote:

Posted by Higbey (Post 44661)
Why would you need to recruit people? Just recruit the members for your guild, and keep them, if you kick them then you don't want them back right away anyway.

If your kicking to make room and recruiting new members every five minutes then your noob recruiting which is abuse of the guilds system. That's why this needs to be added to stop that and make tower taking fair and fun.

From what I posted above, I actually AM recruiting members from sub guilds. In AF1 last week, we got over 450 hours on the Facebook server. At one point we had over 45 members and allies on. We have a ton of active members who come on and off throughout the day, so no, I'm not "noob recruiting".

Noob recruiting isn't even abusing the guild system in the first place. Many tower taking guilds noob recruit as a way to find new permanent members. Nothing wrong with that.

MrSimons 12-16-2011 09:48 PM

I think the guild system should stay as is, if its not broken dont fix it.:)

Tyler 12-17-2011 06:14 PM

Quote:

Posted by Mr.$imons (Post 44704)
I think the guild system should stay as is, if its not broken dont fix it.:)

If it needs improvement, improve it. This is a problem I'm sure a lot of top guilds have with space issues. A good friend leaves a guild, recruit someone new and it's full, the friend wants back in. I would like to see it extended to 30 members.

0ddball 12-21-2011 07:01 PM

It would be cool.

Just make it too 25, graalians in a tower, so a guild with 100+ graalians can't attack a tower with only 25 graalians in it.

-
You should also be able to purschase more ally spots.


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