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Purchase more guild space
Add the option to purchase more guild space.
Guild space meaning the amount of members a guild can have, which is currently 25. -sell additional space in increments of 5 member slots -you can only purchase space for the guild you own in theory you could give leadership to a friend and they could purchase slots for you, then give leadership back. The slots purchased stays with that guild permanently regardless of leadership -raise the cap to 50 members total after you have 50 members available you cannot purchase any more space for that guild as for the 'view members' thing just make that scrollable to see more members this feature would be ideal for popular and active guilds |
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50? Make it something like 40. I think something like 50 would bog down the server.
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I haven't seen much guilds fit all 25 members into the guild house |
Yes! I like this idea. It's not too much fun having to find sub guilds. My only small fear is if Graal charges something like 8000/.99 cents for 5 member slot increments.
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there was at least 50 people in a gh at one of the admin weddings, I think it was wafflez and chowder..but thats beside the point. Quote:
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You don't know how annoying it is to have only 25 people 50 is a nice range. |
Not buy.
Earn. I don't know how, maybe a guild quest or the guild being a certain amount of hours old. As for it bogging down servers, it would actually help because currently guilds make sub guilds and guild family's to get past it, and that leads to having multiple separate guilds when it could all be in one guild. But not bought. You shouldn't have to pay to get it, you should earn the increments as time goes on, to sort of reward keeping one guild instead of each player owning their own guild (which is a waste). This has been asked for a lot, and would probably have been added by now of it was improved. Would require work and fixing all guild related things for over 25 players. |
How about this:
0-2490 hours = 25 Members 2500-3999 hours= 30 Members 4000-5490 hours= 35 Members 5500-6999 hours= 40 Members 7000-8490 hours= 45 Members 8500-10000 hours= 50 Members |
No... Then guilds who spent money would have an easier time taking towers and the entire system would be corrupted. Then people would complain about it.
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For the guild activities on the server right now, I think 25 members works well. Already, the ally system is nearly abused, seeing almost 75 people defending a single tower. (Okay, maybe an exaggeration. It still occurs, though.) If things get updated in the future, I wouldn't mind to see guilds expanded. The ally system really throws things off, though... |
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that would be biased towards guilds that focus on towers, and knowing that you're from Venus Gospel makes it even more obvious Quote:
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This would make the KOTH system incredibly unfair...
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Uh sorry I was unclear. I meant hours as in hours the guild has been alive, like how old it is, not gaining hours as in tower hours.
So guilds that are older and have been around longer can get more players so guild that have just been made this week can't get 45 or 50 members. |
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I dont understand... Any guild could get The extra spaces they just have to be around for a long enough time, basically earn it via experience, ... Plus now guilds just use allied sub guilds to get over 25 players, so how is it more unfair than the way it is now?
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People said that King of the Hill promotes what is known as "Noob recruiting"... And if this gets accepted.. This is more than enough proof it does...
I think people accept King of the Hill for what it is now... But don't get me wrong... This will affect alot of guilds in a bad way.. |
That's why i suggested a anti noob recruiting system making it so you can only recruit one member per 30 minutes, except when the guild is just being made. This would make it so you rely more on your guild members than rely on noob recruiting/temping, it could be added by Twinny, he is so good a simple system like this would be possible for him to add, but I doubt staff will want it since so many staff guilds use temping and noob recruiting.
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Nah.. |
Not 24 hours, I was just thinking I'd need to have some sort of setting because of people complaining that they got a guild and recruited one person and need to wait 30 minutes to get another person and so on just to get started.
Plus if a guild noob recruits it could only do it that first start, of they delete and remake the guild every day then they won't be accumulating tower hours. |
Tower guilds wouldn't have much of an advantage over each since every tower guild would have the ability to recruit many members. It's just a matter of who has more people online at one time.
KOTH is not just about quantity. I know from experience that you can defend castle with few skilled players against many unskilled players, but only to a certain extent. thats when it becomes a matter of quantity. So it's about how many GOOD players you have compared to the other guild(s) really. This idea is good for family guilds such as Ch4rM because we like having new members, yet we don't want to kick old, unactive members to recruit the new person. |
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I find myself giving AF1 tags every 5 minutes or so at night; being limited to one recruit every 30 minutes would be horrific.
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Why would you need to recruit people? Just recruit the members for your guild, and keep them, if you kick them then you don't want them back right away anyway.
If your kicking to make room and recruiting new members every five minutes then your noob recruiting which is abuse of the guilds system. That's why this needs to be added to stop that and make tower taking fair and fun. |
Most tower guilds have all the permanent members in the sub guilds and they recruit only the online people to the main guild. If you had to keep them in forever, that would ruin this system. Also, Higbey's idea about older guilds getting 50 members is also kind of dumb... who cares how old the guild is? I made my guild in April of 2010 and i definitely don't need 50 spaces for people, it's just for friends. Being able to buy spaces sounds nice, but in reality it would be kind of pointless, and i can see tons of people complaining. Some things should just stay the same.
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Noob recruiting isn't even abusing the guild system in the first place. Many tower taking guilds noob recruit as a way to find new permanent members. Nothing wrong with that. |
I think the guild system should stay as is, if its not broken dont fix it.:)
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It would be cool.
Just make it too 25, graalians in a tower, so a guild with 100+ graalians can't attack a tower with only 25 graalians in it. - You should also be able to purschase more ally spots. |
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