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Complete gun overhaul i did.
So since zone is going to **** and one of the reasons is guns. I figured out a way to balance out all the weapons and make weapons effective at different situations. I came up with the following
Assault rifles- all around guns, medium damage, rof, range, there not bad or amazing at anything and all around a solid choice. base gun, Photon rifle SMGs- guns that have no knockback and allow very high manuverability, low damage, fast rof, short range, and unlike other guns, the bullet spawns from the player making the player if you touch them and they fire the gun, you take damage, however they can not shoot through cover. They also have the fastest t2ks in game. base gun, grass gun. long range- guns that have higher bullet velocity, longer range, and massive damage, base gun watermelon gun MG's, low damage, high clip size, high rof, massive spread, massive knockback medium range. These are great for suppressing other players and also have fast t2ks. base gun plasma chaingun. with these i took the time to determine the catagories of the guns too and what they should be changed, im basing these in fastest t2ks at the bottom and slowest. The numbers next to the guns name are their time to kill meaning how long it would mathmatically take to kill someone. If theres stuff underneath it. That is changes i made have a spread sheet https://docs.google.com/spreadsheets...gid=1864426550 |
Just your intro makes me not want to read what you have to say :rolleyes:
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Tbh, I hate basing and pk is boring and pointless to me personally. There's nothing better or more entertaining to do than sitting at start or in trade center. There is 0 roleplay content, so people like me chill at start and the trade center. Sometimes I might go kill people at bases for entertainment, but I'm usually sitting around or away making graphics lol As of recently I've been doing missions for money though. |
well theres no point to tower if dudes with rippers will insta you anyways
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Basing on iZone is just an extensive way for players to get a hat. No one actually bases to base, or go beyond. No point in trying to force a change, it will come in time. That's why I'm actually happy to see iEra players migrating to iZone now. They're used to basing continously and might change dynamics on iZone.
#Ghettoicedtea for GA. |
FINALLY! dem ripper spammer be no more! Actually I have no knowledge about these stats so i hope .2 is slower than the rippers we have now..
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I think rippers should've never been made in the first place. It's basically the zone version of a BAR, except it's not a rifle. |
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Gogogo |
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also i think you and me are on the same page for the most part on why its going to ****. its making the same mistakes as era did, but zone can be fixed, gun wise at least since theres no huge price margin. Quote:
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What really gets me is all of this pointless and useless content they're adding that's not even Zone. It's everything BUT Zone. |
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I really cant understand your format for the 'Gun Balancing' can you put it in a easier to read format.
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If it'll get him to stop posting these walls of texts, hire GIT for GA.
Honestly, I've never seen someone be so stubborn and dedicated as he is when it comes to an iOS MMORPG that a few people in the world know and care about. Quote:
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The jobs do stink...a bit...
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Please don't make Rippers in to a more op auto machine gun.
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Compare the damage spread and such of Zone and iZone. You have G18s which do 10 damage but fire the fastest of the pistols while you also have rippers hitting 19 now (used to be 20) with the lowest fire rate. Then you have appirces which is in a class of its own with 4 bullets and the G10s which hit 14 and so on. I don't give a **** about prices. While on iZone you have guns doing 3-5 damage with very minor differences in stats. It gets old quick. |
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so i edited down all this crap before, and this is a rough draft for now.
https://docs.google.com/spreadsheets...gid=1864426550 |
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Will update more as I read. I don't see very many changes made. The guns are basically the same thing that they are now. With some small changes. Bullet damages are pretty much the same some with faster bullets and some slower. Don't be afraid to set bullet damages low. You are the one that was actually complaining about the weapons. I know this is a rough draft but not many changes were made. |
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if i am wrong, then please make it so the bullets have a distance on it. It would open up so much more oppertunity for balancing and really change how the game is played. If anything, it would make all the zera bs go away since in era guns are all the same range and in zone they aren't, meaning some guns are better than others in close quarters, or at range, or this guns roll is to put a ton of bullets down range etc. |
I am pretty sure it only effects the missions. I will check it out though.
Edit: Seems that is does effect the overworld as well. |
updated the chart a bit.
https://docs.google.com/spreadsheets...gid=1864426550 and seriously, how many tiles is 3/4 of an ipad screen? my guess is 10 |
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Take a snapshot of screen put ima pixel art editor with a grid of 16x16 and count then multiply by 3/4
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also i cleaned up the page by removing all those extra empty columns and the script IDs tash put in and removed everything that was either not released or not a gun. |
Something tha may seem similar to the various details you laid out is the grenade launchers range and power they only thing is that it shoots like that due to the gravity. You can always estimate different bullet distances in the ranges of 15-25.
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Not even playing iZone, GITs idea for guns is pretty good, even if you can't make HP 100.
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I hit a bump in the road, im completely stumped on how to balance the alien pistol. Its expensive and hard as hell to get (easily harder than rippers) and i do not want it to be a god gun cause then everyone will get it, nor should it be a showoff gun like it is now. I dont have the gun so i got no clue how it feels and i can only go off stats. Currently, i have it a .01 rof faster than photon allowing a slightly faster t2k and an easy tap fire. But im stumped on slightly decreasing the clip size, decreasing recoil, and range tinkering. Any suggestions?
so i have no clue how this sounds to everyone else, but the rail gun i made into a god gun with the fastest t2k and a 30 clip. Most of you are like Ghetto wot r u doin? BUT if theres a god gun then i want to add in Shooter Hitpoints, from my understanding of it, the user takes damage every time they use the gun. So with this, i wanted to add in a Shooter Hitpoint of 1.5 meaning in a 30 clip, they will use up 45 HP to use 1 clip of this gun. So i don't know if this type of thing would be tolerated in the zone community and how it would play out... My biggest worry is people will abuse the gun and commit suicide to keep their streaks alive or reset their bounty |
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Cookie and Ghetto should be a GA duo for iZone. They'd either leave it burning, which wouldn't be too much of a difference, or balance the sh*t out of the server and make it an actual fun place to pk/base/spar/whatever.
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Shooter Hitpoints is not actually set up. The difference between AP Rippers and the Rail Gun is that people bought it with Gralats. Not Zone Coins.
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