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Factions
I made this post on the in game forums already, but it will probably end up getting deleted like the rest of my posts do for some reason.
I believe Zone should have factions. There will be 5-10 different factions. If a player wants to join a faction they will have to pay X amount of gralats to join or maybe even X amount of ZC. There will be a progression system and if a player wants to switch factions the cost will be losing their current faction progression and gear. Each faction will give the players that join a unique faction weapon. To progress in their faction level they will have to get kills with the faction gun. Each level being say 300 kills. As a player's rank increases gear will open up in a faction specific shop. This could vary from guns to gun skins, melees and melee skins, hats of course, bodies, and robots. All gear would be specific to the faction. I figured this would add some depth to Zone and could even add Faction vs Faction events. Some Lore/Story could even be introduced with separate factions fighting etc. This would also give some players not really interested in pking a reward and goal for doing so. Tell me what you think about this idea. |
So much Destiny.
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There's going to be this one faction everyone joins, and that faction will be superior in every way, while all the other factions suck.
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I really like this idea. I could see players trying to get every unique item from each faction. It'd be something to do for awhile.
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This would be a pretty fun idea as long as it's constructed in such a way that one faction can not dominate without gaining some sort of disadvantage in the process.
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Although I'm not quite sure if the graal engine would allow something to that level. Quote:
Maybe you're thinking that the faction specific gun that one faction has would be better than the other faction specific guns. I was thinking that each gun would have the same damage, same ROF, same bullet speed, etc. Then the staff would make each gun look different from eachother. |
Paying to join a faction makes no sense. Why not just have set requirements for each specific faction and players can work towards that instead?
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Gralats or ZC make sense in my eyes because you would be getting a gun once you enter the faction. I doubt the higher ups would want people getting a gun for free. |
In other words, eliminate the 200+ mini-squads and squad-related things and replace it with 3-5 groups and force everyone to actually be a team? I love it. 10/10 would support. No robots doe
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This is an interesting idea. It would replace squads as Cookie said he would love. We could probably work on something like this. |
Well aside from this idea being a total steal from Destiny I'm really digging it.
What should the names of the factions be? |
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Also, is it possible to make one of the old maps like the actual map from PC? Honestly, I'd probably quit bitching if there at least one map that allowed 2 static teams to duel it out like it is on PC. |
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My questions our should we make players choose a faction and they have to stay on that faction permanently. This could be bad in my opinion in-case friends change or they were forced to join this faction due to another one already having to many players. Should we make it so they have to pay to leave their faction on join another one. (I support this obviously) We would want to make it a decent amount because we don't want players switching factions constantly. I think if we go the second route that items from the previous faction should obviously be removed from the player. Don't need non-faction members using another factions weapons. We need to get a list of possible ideas for doing this system. What exactly should each faction do? Where should they do their task? Should the factions level up? Should the player in the faction game levels within the faction? Etc. How can we get players to actually participate in this? A lot of players go out an do their own thing. If we were to have factions we would need to make sure that this is actually being used. So this is a very important thing to discuss. Answers like oh don't worry they will do it are not enough. If you want me to take this seriously then you all will need to as well. Otherwise I will not waste my time nor my staffs time even thinking about this system. So start discussing and keep this thread on topic and clean of arguments and vulgar language. It will not be tolerated and will be seen as not taking any of this seriously. Think about it and discuss. I will watch this thread. tl;dr: Read it anyway you need to. |
I support this in replacement of squads. Imo if this was added squads would need to be done away with if this was added. However I think it seems like a pretty good replacement for these reasons:
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I'm gonna keep more coming to add to this discussion, but as for the first question about players switching Factions. I think the penalty should be losing all current Faction gear and progress. Factions shouldn't be all about collecting the faction gear leaving the faction and getting the gear in the next faction then just not touching factions after you get all of the gear. Take away their gear and level progress (if added) when they leave.
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Could you choose to not be in a faction? Like if you just wanted to be alone, no factions no nothing?
Also, what is each faction corresponds with the classes, like if you join one faction you get speed of a medic and you can build a med bot, or if you get like a commando faction you get one extra damage on your faction weapon, and as time goes on and we get more players, we get another faction class. And to change from one faction or class you have to pay 5k gralets? |
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Will PK be allowed between faction members?
I mean, when they're out conquering a planet or something they should be safe from one another but what about normal, overworld PK? Also @Tashkin, squads stay in? If squads have people with different factions in them then things would get pretty awkward. |
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Also, I believe there should be faction specific planets that serve as hubs for each faction. But no extra skyworlds, unless the theme of a faction calls for some sort of floating city or something like that. Oh yeah, that brings up something else that needs addressed. What will be each faction's theme? My ideas for some possible themes would be..... A religious faction that still embraces ideals of medieval times, set up in a monarchial fashion. An imperial faction, obsessed with conquest. A faction that is essentially "Murica in space", getting into fights it doesn't necessarily belong in and trying to create a peaceful and freedom-centric galaxy. Space pirates. (Amazing how descriptive two words can be, huh? XD) |
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As for the squads they are a money generator for the server. Meaning higher ups wont want that removed. Obvious reasons as to why it wont be removed. lol |
For Factions, I believe there should be a whole new Solar System for it. One basic Idle planet where Factions can meet up and be in peace. Then of course, each Faction's very own planet. Where they hideout, protect, and plan their attack against other Factions. It would act like Basing in a whole new way, which would allow rewards other than items and gear as well. Each individual planet could also inhabit their own type of minion that would fight for them to keep away other factions.
Faction Ideas: Faction 1; Fire Description; There's always an evil lurking, the devil of the Factions. They are the most feared Faction out of them all. They sustain a powerful anarchy and lash out at their enemies with all they've got. Their gear is untouchable by others due to a strange fire-like aura that cloaks around them. Beware of the Fire Faction, they will kill without remorse. Faction 2; Earth Description; The Earth Faction are more past times. They like to keep things simple and original. Some say they are part of Skyworld and with that comes perks. They are able to become one with the ground they stand on are excellent trackers. Beware of the Earth Faction, they can blend it with their surroundings and stealthily attack their enemies. Faction 3; Water Description; The Water Faction are said to be able to swim deep within the ocean. Since their planet is almost entirely water, this is a superb advantage. It is even said that their sky sharks kill their prey with one vicious bite. Beware of the Water Faction; their weapons aquatically advanced! I would go on, but I'm assuming you got the idea. This is just a basic idea I had in mind, and the Factions would definitely be futuristic based rather than elements. |
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Obviously there would need to be a way to even every Faction out and players would not be allowed to change factions during the competitions. That's just something pretty basic and I'm sure it would be easy to get more creative with it. |
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Theres already the idea of paying to leave, which by itself could generate a lot of money spent. There could also be a smaller fee to join a different faction, as well as maybe a fee to be able join factions at all. Maybe some faction specific things could be made purchasable (upon leaving the faction the item is removed and you get a 25% refund or something). I think by brainstorming a few ideas for ways that players could spend money on factions there could actually be more money being spent on factions then there would be for squads. |
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What is being spent for squads? The squad themselves is like 2000 gralats and another 2000 for allies and that's pretty much it. I guess you can count squad stations putting in five dollars each, but you can make them just like regular ships and people would still buy them. If you are saying people are buying guns for their squads, that's pretty much PKing itself that their spending guns on, not the squad.
Now this is just a suggestion. If you really want to produce income, my idea would be to remove Iricia and CTF from squads and have it used for factions. Reverse Iricia back to how it was in release and make it so each faction versus each other in the two planets like so: http://i.gyazo.com/cc921d1ca75b78e192bb2558353226cd.png What we will do for the factions themselves is have them reset every week. Anytime of the week a player pays to join a random faction for the week. The goals of the factions is to win the most games in Iricia and CTF by the end of the week and/or accumulate the most kills as a faction, planets and skyworld kills counts towards it. The two faction with either most wins and/or most kills will let every player in the faction will earn a reward, and top few players with the most kills during the week in the faction will earn a larger reward, but the problem with this idea is that you can't really involve leveling up a faction and people cannot really accumulate items for a specific faction and cannot choose a faction on their own. This idea is just to throw out there in case if it does sound interesting and allows the higher ups to earn money since players have to join and pay a small fee every week. |
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Players, y u rename so much!
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I prefer the original faction idea(s). To be honest, they sound more fun and more original. Just doing CTF and Iricia the entire time sounds quite boring and seems repetitive. But this is just my opinion. I had Factions in the mindset of Raiding each other's Faction Planet for a reward if you successfully raid, or successfully defend.
Red Faction raids Blue Faction. Blue Faction warded off Red Faction for set time (whatever each raid lasts for). Blue Faction earns set gralats and exp! and vice versa |
On the topic of gear obtained from factions, they shouldn't really be given out for free or be crazy expensive.
I think when a player joins a faction they get a low-tier set of clothes or a weapon for free to start and they can buy new more high-end clothes and weapons with some currency used specifically for factions. Call it a Faction Coin if you want. |
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Yeah my idea isn't the best, sorry, just something I just thought up of at the spot and wrote it all down. |
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Maybe make some kind of event where once a year or something you can change your faction after meeting a certain amount of requirements in your current faction. For example, you have to reach a certain level in a faction in irder to be able to switch. And, of course, once you switch your faction you lose all of your faction boosts, faction experience and other stuff you received in a faction. |
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Faction themes should support play styles/ideas. Similar to Divergent's factions, but instead of personality traits they're sorted out into PKers, role-players, etc.
Also, when they are created I believe that players should be sorted randomly into groups, based on their stats. We should split up cliques as much as possible so we do not have the same hat chasers in the same faction, as well as having balanced factions. |
Hey, I was browsing the graalians forums and I came across this thread. It looks like an idea is starting to come together but it looks like more people need to collaborate to create a solid idea for a new system on zone.
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Oh, by the way, we both forgot one other paid feature to the squad system, the alliances. Below is an updated list of prices related to the squad system:
Anyways, that is just some of my quick thoughts on this thread. |
As for leveling and factions: I think that there should be a bunch of ranks/ levels within the factions, and you can move up within them. That's just me though the only tricky part about factions is that they need to be equally interesting (not sure if that's the word I'm looking for) to players, while they each need to be unique enough to stand apart as well...
And maybe there could be a test, or 'sorting hat' (ha) that would recommend which faction you join based on your accounts statistics (like player kills, baddie kills, spar w-l, or whatever) I thought it would be cool if when you killed a faction member, you lost point/ whatever in your faction. And the faction hideouts could serve many actual, practical purposes. Like a spar where you can practice with other members, where you go to recieve/ turn-in missions, where you get your gear, shooting ranges, mess halls :O? we're you could get health, and a lot of other stuff. Plus a shop where you can buy faction unique items like bikes :o |
why not instead you have squads that choose a faction they are in. Keep the current squad system, but if you join a iceria or CTF map as a random and in the same faction as that squad in game, if you stay through the whole game, then you win personal faction points. These points you can use at your factions hide out to get more items unique to that faction, graalets, or ZC. You can increase your amount of faction points that you get throughout the game based on your preformance.
Bonus for joining and staying through whole game- 1 point Win- 5 points Kills- every 10 kills is 1 point Bases captured- 2 points Attacking bases (if you are near the base and killing defenders) 1 point Defending Bases (if you are near the base and defending off attackers) 1 point |
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Maybe each faction should have their own planet, and each faction can attack the other factions planet, and take it over, and have shops there and if they own it, they might get a discount on the items or just some reward for owning the planet
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