Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Zone Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=40)
-   -   Factions (https://www.graalians.com/forums/showthread.php?t=25486)

Nyte* 08-05-2014 03:44 AM

Factions
 
I made this post on the in game forums already, but it will probably end up getting deleted like the rest of my posts do for some reason.

I believe Zone should have factions. There will be 5-10 different factions. If a player wants to join a faction they will have to pay X amount of gralats to join or maybe even X amount of ZC. There will be a progression system and if a player wants to switch factions the cost will be losing their current faction progression and gear.

Each faction will give the players that join a unique faction weapon. To progress in their faction level they will have to get kills with the faction gun. Each level being say 300 kills. As a player's rank increases gear will open up in a faction specific shop. This could vary from guns to gun skins, melees and melee skins, hats of course, bodies, and robots. All gear would be specific to the faction.

I figured this would add some depth to Zone and could even add Faction vs Faction events. Some Lore/Story could even be introduced with separate factions fighting etc. This would also give some players not really interested in pking a reward and goal for doing so. Tell me what you think about this idea.

5hift 08-05-2014 05:01 AM

So much Destiny.

optimuswhat 08-05-2014 06:17 AM

There's going to be this one faction everyone joins, and that faction will be superior in every way, while all the other factions suck.

kenthefruit 08-05-2014 06:21 AM

I really like this idea. I could see players trying to get every unique item from each faction. It'd be something to do for awhile.

Tricxta 08-05-2014 12:26 PM

This would be a pretty fun idea as long as it's constructed in such a way that one faction can not dominate without gaining some sort of disadvantage in the process.

Nyte* 08-05-2014 02:13 PM

Quote:

Posted by Tricxta (Post 496164)
This would be a pretty fun idea as long as it's constructed in such a way that one faction can not dominate without gaining some sort of disadvantage in the process.

Yeah right off the top of my head maybe if one single faction has a substantial amount of more people, then it will take double or even triple the amount of kills to level up in that faction. While in the Factions with low amounts of members they would be able to level up in half the amount of kills.

Although I'm not quite sure if the graal engine would allow something to that level.

Quote:

Posted by optimuswhat (Post 496108)
There's going to be this one faction everyone joins, and that faction will be superior in every way, while all the other factions suck.

Take out the whole Faction vs. Faction events. If everyone wants to join the same Faction than it's a disadvantage for everyone. Everyone would be getting the same gear as eachother and wouldn't look very unique if they chose to wear it.

Maybe you're thinking that the faction specific gun that one faction has would be better than the other faction specific guns. I was thinking that each gun would have the same damage, same ROF, same bullet speed, etc. Then the staff would make each gun look different from eachother.

iHot 08-05-2014 03:27 PM

Paying to join a faction makes no sense. Why not just have set requirements for each specific faction and players can work towards that instead?

Nyte* 08-05-2014 04:12 PM

Quote:

Posted by iHot (Post 496185)
Paying to join a faction makes no sense. Why not just have set requirements for each specific faction and players can work towards that instead?

That would work as well, there could be a lot of different ways to get into one. Sorry the gralats were just a thought.

Gralats or ZC make sense in my eyes because you would be getting a gun once you enter the faction. I doubt the higher ups would want people getting a gun for free.

Cookie Xanadu 08-05-2014 05:37 PM

In other words, eliminate the 200+ mini-squads and squad-related things and replace it with 3-5 groups and force everyone to actually be a team? I love it. 10/10 would support. No robots doe

Tashkin 08-06-2014 01:41 AM

Quote:

Posted by Nyte* (Post 496175)
Although I'm not quite sure if the graal engine would allow something to that level.

It is very possible to make it even out the teams/factions.

This is an interesting idea. It would replace squads as Cookie said he would love. We could probably work on something like this.

5hift 08-06-2014 02:03 AM

Well aside from this idea being a total steal from Destiny I'm really digging it.

What should the names of the factions be?

Nyte* 08-06-2014 06:01 PM

Quote:

Posted by 5hift (Post 496332)
Well aside from this idea being a total steal from Destiny I'm really digging it.

What should the names of the factions be?

Destiny isn't the first game to have factions, faction progression, or faction gear lol.

Stratus 08-06-2014 06:18 PM

Quote:

Posted by 5hift (Post 496332)
Well aside from this idea being a total steal from Destiny I'm really digging it.

What should the names of the factions be?

Names: Zonius Empire, Arkania Dominion, Vaktovian Empire, Izrokan Federation

Cookie Xanadu 08-06-2014 06:26 PM

Quote:

Posted by Tashkin (Post 496321)
It is very possible to make it even out the teams/factions.

This is an interesting idea. It would replace squads as Cookie said he would love. We could probably work on something like this.

Tash if you do this and have a couple of factions (like 6 max for now, considering that having too many would spread players too thin until it picks up much more) then I would no-homo love you bro.

Also, is it possible to make one of the old maps like the actual map from PC? Honestly, I'd probably quit bitching if there at least one map that allowed 2 static teams to duel it out like it is on PC.

Tashkin 08-06-2014 08:55 PM

Quote:

Posted by Cookie Xanadu (Post 496551)
Tash if you do this and have a couple of factions (like 6 max for now, considering that having too many would spread players too thin until it picks up much more) then I would no-homo love you bro.

Also, is it possible to make one of the old maps like the actual map from PC? Honestly, I'd probably quit bitching if there at least one map that allowed 2 static teams to duel it out like it is on PC.

I am not sure that we have enough players to support 6 factions right now. We could possibly start out with 4 factions. This would keep the teams fairly even.

My questions our should we make players choose a faction and they have to stay on that faction permanently. This could be bad in my opinion in-case friends change or they were forced to join this faction due to another one already having to many players.

Should we make it so they have to pay to leave their faction on join another one. (I support this obviously) We would want to make it a decent amount because we don't want players switching factions constantly.

I think if we go the second route that items from the previous faction should obviously be removed from the player. Don't need non-faction members using another factions weapons.

We need to get a list of possible ideas for doing this system. What exactly should each faction do? Where should they do their task? Should the factions level up? Should the player in the faction game levels within the faction? Etc.

How can we get players to actually participate in this? A lot of players go out an do their own thing. If we were to have factions we would need to make sure that this is actually being used. So this is a very important thing to discuss. Answers like oh don't worry they will do it are not enough.

If you want me to take this seriously then you all will need to as well. Otherwise I will not waste my time nor my staffs time even thinking about this system. So start discussing and keep this thread on topic and clean of arguments and vulgar language. It will not be tolerated and will be seen as not taking any of this seriously. Think about it and discuss. I will watch this thread.

tl;dr: Read it anyway you need to.

MrSimons 08-06-2014 09:17 PM

I support this in replacement of squads. Imo if this was added squads would need to be done away with if this was added. However I think it seems like a pretty good replacement for these reasons:
  • Will help destroy any cliques that Zone has, since anyone could join any group of players, making it much easier for new players to become aquainted with Vets.
  • No one is the boss of these factions, rather than having a squad leader who bosses everyone around all players in the faction will be equals.
  • I'd also hope that some sort of faction prizes could be made-- to counteract the ****storm players would bring up upon the release of something like this and no longer having 1k squad hour rewards.
  • This would also be nice to drive the server away from Era or Classic, giving Zone it's own unique system for teams.

Nyte* 08-06-2014 09:42 PM

I'm gonna keep more coming to add to this discussion, but as for the first question about players switching Factions. I think the penalty should be losing all current Faction gear and progress. Factions shouldn't be all about collecting the faction gear leaving the faction and getting the gear in the next faction then just not touching factions after you get all of the gear. Take away their gear and level progress (if added) when they leave.

Mangsi 08-06-2014 09:51 PM

Could you choose to not be in a faction? Like if you just wanted to be alone, no factions no nothing?

Also, what is each faction corresponds with the classes, like if you join one faction you get speed of a medic and you can build a med bot, or if you get like a commando faction you get one extra damage on your faction weapon, and as time goes on and we get more players, we get another faction class.

And to change from one faction or class you have to pay 5k gralets?

Nyte* 08-06-2014 09:56 PM

Quote:

Posted by MrSimons (Post 496604)
  • I'd also hope that some sort of faction prizes could be made-- to counteract the ****storm players would bring up upon the release of something like this and no longer having 1k squad hour rewards.
  • This would also be nice to drive the server away from Era or Classic, giving Zone it's own unique system for teams.

I see more potential for rewards for players than just hat, robot, and gun skin, and even more ways to achieve rewards than just basing.

Stratus 08-06-2014 10:06 PM

Quote:

Posted by MrSimons (Post 496604)
I support this in replacement of squads. Imo if this was added squads would need to be done away with if this was added. However I think it seems like a pretty good replacement for these reasons:
  • I'd also hope that some sort of faction prizes could be made-- to counteract the ****storm players would bring up upon the release of something like this and no longer having 1k squad hour rewards.

I think having faction rewards would be a very nice addition if the faction would have to earn a lot of hours to get the reward. Having a high hour faction reward would make basing more competitive because faction players would all have to participate and work together or else the faction would be beaten. Factions who have more players who work together will have a better chance of owning a base than factions where players don't get along.

Tashkin 08-06-2014 10:12 PM

Quote:

Posted by Tashkin (Post 496600)
I am not sure that we have enough players to support 6 factions right now. We could possibly start out with 4 factions. This would keep the teams fairly even.

My questions our should we make players choose a faction and they have to stay on that faction permanently. This could be bad in my opinion in-case friends change or they were forced to join this faction due to another one already having to many players.

Should we make it so they have to pay to leave their faction on join another one. (I support this obviously) We would want to make it a decent amount because we don't want players switching factions constantly.

I think if we go the second route that items from the previous faction should obviously be removed from the player. Don't need non-faction members using another factions weapons.

We need to get a list of possible ideas for doing this system. What exactly should each faction do? Where should they do their task? Should the factions level up? Should the player in the faction game levels within the faction? Etc.

How can we get players to actually participate in this? A lot of players go out an do their own thing. If we were to have factions we would need to make sure that this is actually being used. So this is a very important thing to discuss. Answers like oh don't worry they will do it are not enough.

If you want me to take this seriously then you all will need to as well. Otherwise I will not waste my time nor my staffs time even thinking about this system. So start discussing and keep this thread on topic and clean of arguments and vulgar language. It will not be tolerated and will be seen as not taking any of this seriously. Think about it and discuss. I will watch this thread.

tl;dr: Read it anyway you need to.

Squads will not be removed.

MrSimons 08-06-2014 10:49 PM

Quote:

Posted by mangsi (Post 496611)
Could you choose to not be in a faction? Like if you just wanted to be alone, no factions no nothing?\

of course/

Quote:

Posted by Tashkin (Post 496622)
Squads will not be removed.

Why?

5hift 08-06-2014 10:54 PM

Will PK be allowed between faction members?

I mean, when they're out conquering a planet or something they should be safe from one another but what about normal, overworld PK?

Also @Tashkin, squads stay in?

If squads have people with different factions in them then things would get pretty awkward.

Vladamir Blackthorne 08-06-2014 11:06 PM

Quote:

Posted by Tashkin (Post 496622)
Squads will not be removed.

What relevance did your last post have in that? Very random thing to quote IMO...


Also, I believe there should be faction specific planets that serve as hubs for each faction. But no extra skyworlds, unless the theme of a faction calls for some sort of floating city or something like that.

Oh yeah, that brings up something else that needs addressed. What will be each faction's theme?

My ideas for some possible themes would be.....

A religious faction that still embraces ideals of medieval times, set up in a monarchial fashion.

An imperial faction, obsessed with conquest.

A faction that is essentially "Murica in space", getting into fights it doesn't necessarily belong in and trying to create a peaceful and freedom-centric galaxy.

Space pirates. (Amazing how descriptive two words can be, huh? XD)

MrSimons 08-06-2014 11:09 PM

Quote:

Posted by Lazerlatte (Post 496642)
What relevance did your last post have in that? Very random thing to quote IMO...


Also, I believe there should be faction specific planets that serve as hubs for each faction. But no extra skyworlds, unless the theme of a faction calls for some sort of floating city or something like that.

Oh yeah, that brings up something else that needs addressed. What will be each faction's theme?

My ideas for some possible themes would be.....

A religious faction that still embraces ideals of medieval times, set up in a monarchial fashion.

An imperial faction, obsessed with conquest.

A faction that is essentially "Murica in space", getting into fights it doesn't necessarily belong in and trying to create a peaceful and freedom-centric galaxy.

Space pirates. (Amazing how descriptive two words can be, huh? XD)

I like the idea of factions with different themes, just not 3/4 that you listed.

Cookie Xanadu 08-06-2014 11:26 PM

Quote:

Posted by Tashkin (Post 496600)
I am not sure that we have enough players to support 6 factions right now. We could possibly start out with 4 factions. This would keep the teams fairly even.

My questions our should we make players choose a faction and they have to stay on that faction permanently. This could be bad in my opinion in-case friends change or they were forced to join this faction due to another one already having to many players.

I wouldn't say permanent, but at least make a hefty price for leaving based on a time limit of joining. Give them a small amount of time to be able to leave but after leaving, they will not be able to join another for a small period of time. If they choose to leave after the grace period then they must pay ZC. Not gralats, but ZC. Reason being that ZC is harder to come by and cannot be literally bought with real money.

Should we make it so they have to pay to leave their faction on join another one. (I support this obviously) We would want to make it a decent amount because we don't want players switching factions constantly.

Answered above.

I think if we go the second route that items from the previous faction should obviously be removed from the player. Don't need non-faction members using another factions weapons.

I agree with this completely. All progress in said faction should be wiped upon leaving.

We need to get a list of possible ideas for doing this system. What exactly should each faction do? Where should they do their task? Should the factions level up? Should the player in the faction game levels within the faction? Etc.

I suppose a leveling system could work. You can make events out of it as well such as: First faction to reach X kills or reach Y level gets to have a community vote (within said faction) for what should be added. As for the tasks, it's hard to say. The way Zone is set up now it's really a bit odd to accommodate the factions having goals or doing something. We don't want it to be like Era with X bases and each faction can raid said base, so I think the planets should be reworked instead. Maybe having a central hub with each faction at start so you can find them, join them, buy things from them, etc. Have the planets reworked a bit so that they can allow for areas of factions to spawn in OR include player leveling within a faction. Top X players go above the rest and have an item that allows them to set a spawn point for their faction (cannot be used with X squares of enemy item). I'll stop with that for now though.

How can we get players to actually participate in this? A lot of players go out an do their own thing. If we were to have factions we would need to make sure that this is actually being used. So this is a very important thing to discuss. Answers like oh don't worry they will do it are not enough.

What about 3 normal factions and a rebel faction? Rebels are enemies to everyone but they can attack whoever they want. This gives them some choice in whether or not they want to be a team or just kill everything in sight. Modify some other planets to be used for something similar to deathmatch except it's 24/7. Add in a mining-type job and factions must secure said planet to generate very small amounts of currency that are awarded to all of the faction's members after it accumulates so much money. If interrupted then no money is given. I don't want to fill this up in a quote so I'll stop here.

If you want me to take this seriously then you all will need to as well. Otherwise I will not waste my time nor my staffs time even thinking about this system. So start discussing and keep this thread on topic and clean of arguments and vulgar language. It will not be tolerated and will be seen as not taking any of this seriously. Think about it and discuss. I will watch this thread.

tl;dr: Read it anyway you need to.

Responses in bold.

Quote:

Posted by Tashkin (Post 496622)
Squads will not be removed.

If this system is put in place and you refuse to remove squads, then what about just having a planet or two where squads can be used? Outside of this would force people in factions/rebel to cooperate/kill everyone in sight while the couple of squad planets will let people do what they do now.

Tashkin 08-06-2014 11:46 PM

Quote:

Posted by Cookie Xanadu (Post 496650)
Responses in bold.



If this system is put in place and you refuse to remove squads, then what about just having a planet or two where squads can be used? Outside of this would force people in factions/rebel to cooperate/kill everyone in sight while the couple of squad planets will let people do what they do now.

Finally somebody that responds to my post. You all need to realize I run the server and you are trying to persuade me not eachother. Thanks for the response.

As for the squads they are a money generator for the server. Meaning higher ups wont want that removed. Obvious reasons as to why it wont be removed. lol

kenthefruit 08-07-2014 12:24 AM

For Factions, I believe there should be a whole new Solar System for it. One basic Idle planet where Factions can meet up and be in peace. Then of course, each Faction's very own planet. Where they hideout, protect, and plan their attack against other Factions. It would act like Basing in a whole new way, which would allow rewards other than items and gear as well. Each individual planet could also inhabit their own type of minion that would fight for them to keep away other factions.


Faction Ideas:

Faction 1; Fire
Description; There's always an evil lurking, the devil of the Factions. They are the most feared Faction out of them all. They sustain a powerful anarchy and lash out at their enemies with all they've got. Their gear is untouchable by others due to a strange fire-like aura that cloaks around them. Beware of the Fire Faction, they will kill without remorse.

Faction 2; Earth
Description; The Earth Faction are more past times. They like to keep things simple and original. Some say they are part of Skyworld and with that comes perks. They are able to become one with the ground they stand on are excellent trackers. Beware of the Earth Faction, they can blend it with their surroundings and stealthily attack their enemies.

Faction 3; Water
Description; The Water Faction are said to be able to swim deep within the ocean. Since their planet is almost entirely water, this is a superb advantage. It is even said that their sky sharks kill their prey with one vicious bite. Beware of the Water Faction; their weapons aquatically advanced!


I would go on, but I'm assuming you got the idea. This is just a basic idea I had in mind, and the Factions would definitely be futuristic based rather than elements.

Cookie Xanadu 08-07-2014 12:26 AM

Quote:

Posted by Tashkin (Post 496658)
Finally somebody that responds to my post. You all need to realize I run the server and you are trying to persuade me not eachother. Thanks for the response.

As for the squads they are a money generator for the server. Meaning higher ups wont want that removed. Obvious reasons as to why it wont be removed. lol

Fair enough, but like I said. Limiting the use of squads to a few places would allow squads to still be functional while still allowing factions to play a big part in the game.

Nyte* 08-07-2014 12:51 AM

Quote:

Posted by Tashkin (Post 496600)
How can we get players to actually participate in this? A lot of players go out an do their own thing. If we were to have factions we would need to make sure that this is actually being used. So this is a very important thing to discuss. Answers like oh don't worry they will do it are not enough.

I think there are many ways to get everyone involved. The most simplistic one off the top of my head being Factions trying to get the most of a certain objective. For all the pkers out there we have a week where all pks are tracked to the faction they are in and at the end of the week which ever faction has the most pks get a special reward. Maybe one week we track who picks up the most trash and recycles it, or another week we track which faction wins the most bomb spars, or even which faction wins the most events.
Obviously there would need to be a way to even every Faction out and players would not be allowed to change factions during the competitions. That's just something pretty basic and I'm sure it would be easy to get more creative with it.

MrSimons 08-07-2014 01:15 AM

Quote:

Posted by Tashkin (Post 496658)
As for the squads they are a money generator for the server. Meaning higher ups wont want that removed. Obvious reasons as to why it wont be removed. lol

Could it be possible to incorporate some sort of way for people to spend money on Factions?

Theres already the idea of paying to leave, which by itself could generate a lot of money spent. There could also be a smaller fee to join a different faction, as well as maybe a fee to be able join factions at all. Maybe some faction specific things could be made purchasable (upon leaving the faction the item is removed and you get a 25% refund or something).

I think by brainstorming a few ideas for ways that players could spend money on factions there could actually be more money being spent on factions then there would be for squads.

kenthefruit 08-07-2014 01:36 AM

Quote:

Posted by MrSimons (Post 496695)
Could it be possible to incorporate some sort of way for people to spend money on Factions?

Theres already the idea of paying to leave, which by itself could generate a lot of money spent. There could also be a smaller fee to join a different faction, as well as maybe a fee to be able join factions at all. Maybe some faction specific things could be made purchasable (upon leaving the faction the item is removed and you get a 25% refund or something).

I think by brainstorming a few ideas for ways that players could spend money on factions there could actually be more money being spent on factions then there would be for squads.

There could be free gear/weapons you get by leveling up and on the Faction's planet a store for that specific faction where you can also buy weapons/gear that can only be used when you're in that faction. (this would not be the same items from leveling up).

Tashkin 08-07-2014 01:39 AM

Quote:

Posted by MrSimons (Post 496695)
Could it be possible to incorporate some sort of way for people to spend money on Factions?

Theres already the idea of paying to leave, which by itself could generate a lot of money spent. There could also be a smaller fee to join a different faction, as well as maybe a fee to be able join factions at all. Maybe some faction specific things could be made purchasable (upon leaving the faction the item is removed and you get a 25% refund or something).

I think by brainstorming a few ideas for ways that players could spend money on factions there could actually be more money being spent on factions then there would be for squads.

That fee wasn't to leave the faction it was to join another one. Maybe the fee should be to leave it instead. Squads generate a lot of gralats spent. So would have to match it or do better. I highly doubt that would happen. Refunds as always is a no go. Not even worth mentioning...

Keeluah 08-07-2014 01:43 AM

What is being spent for squads? The squad themselves is like 2000 gralats and another 2000 for allies and that's pretty much it. I guess you can count squad stations putting in five dollars each, but you can make them just like regular ships and people would still buy them. If you are saying people are buying guns for their squads, that's pretty much PKing itself that their spending guns on, not the squad.

Now this is just a suggestion.
If you really want to produce income, my idea would be to remove Iricia and CTF from squads and have it used for factions. Reverse Iricia back to how it was in release and make it so each faction versus each other in the two planets like so:
http://i.gyazo.com/cc921d1ca75b78e192bb2558353226cd.png

What we will do for the factions themselves is have them reset every week. Anytime of the week a player pays to join a random faction for the week. The goals of the factions is to win the most games in Iricia and CTF by the end of the week and/or accumulate the most kills as a faction, planets and skyworld kills counts towards it. The two faction with either most wins and/or most kills will let every player in the faction will earn a reward, and top few players with the most kills during the week in the faction will earn a larger reward, but the problem with this idea is that you can't really involve leveling up a faction and people cannot really accumulate items for a specific faction and cannot choose a faction on their own. This idea is just to throw out there in case if it does sound interesting and allows the higher ups to earn money since players have to join and pay a small fee every week.

Tashkin 08-07-2014 01:48 AM

Quote:

Posted by Killua* (Post 496704)
What is being spent for squads? The squad themselves is like 2000 gralats and another 2000 for allies and that's pretty much it. I guess you can count squad stations putting in five dollars each, but you can make them just like regular ships and people would still buy them. If you are saying people are buying guns for their squads, that's pretty much PKing itself that their spending guns on, not the squad.

It's 2k to create and 2k for the alliance. It also cost 1k to rename which is where the spending is actually coming from. We have tons of squad name changes each day. I can give the exact amount being made because I am not allowed to but a good amount of gralats are removed from squads alone.

Quote:

Posted by Killua* (Post 496704)
Now this is just a suggestion.
If you really want to produce income, my idea would be to remove Iricia and CTF from squads and have it used for factions. Reverse Iricia back to how it was in release and make it so each faction versus each other in the two planets like so:
http://i.gyazo.com/cc921d1ca75b78e192bb2558353226cd.png

Iricia is already back to how it was on release. As for setting it up for just factions we would have to change a lot of systems to do so. Would have to discuss that with them first.

Quote:

Posted by Killua* (Post 496704)
What we will do for the factions themselves is have them reset every week. Anytime of the week a player pays to join a random faction for the week. The goals of the factions is to win the most games in Iricia and CTF by the end of the week and/or accumulate the most kills as a faction, planets and skyworld kills counts towards it. The two faction with either most wins and/or most kills will let every player in the faction will earn a reward, and top few players with the most kills during the week in the faction will earn a larger reward, but the problem with this idea is that you can't really involve leveling up a faction and people cannot really accumulate items for a specific faction and cannot choose a faction on their own. This idea is just to throw out there in case if it does sound interesting and allows the higher ups to earn money since players have to join and pay a small fee every week.

I think these guys that started this had a different idea in place for factions. So lets wait for their response. I don't think resetting factions weekly or in any time frame is a good idea. These guys want something with progression. Something they work towards and can keep doing so. Not having to start fresh all the time.

Keeluah 08-07-2014 01:50 AM

Players, y u rename so much!

kenthefruit 08-07-2014 02:17 AM

I prefer the original faction idea(s). To be honest, they sound more fun and more original. Just doing CTF and Iricia the entire time sounds quite boring and seems repetitive. But this is just my opinion. I had Factions in the mindset of Raiding each other's Faction Planet for a reward if you successfully raid, or successfully defend.

Red Faction raids Blue Faction. Blue Faction warded off Red Faction for set time (whatever each raid lasts for). Blue Faction earns set gralats and exp!

and vice versa

5hift 08-07-2014 03:14 AM

On the topic of gear obtained from factions, they shouldn't really be given out for free or be crazy expensive.

I think when a player joins a faction they get a low-tier set of clothes or a weapon for free to start and they can buy new more high-end clothes and weapons with some currency used specifically for factions. Call it a Faction Coin if you want.

Nyte* 08-07-2014 04:29 AM

Quote:

Posted by Tashkin (Post 496708)
I think these guys that started this had a different idea in place for factions. So lets wait for their response. I don't think resetting factions weekly or in any time frame is a good idea. These guys want something with progression. Something they work towards and can keep doing so. Not having to start fresh all the time.

Exactly this. It should be something with depth and longevity in which players are striving to get the next piece of gear, players should want to stay in their current faction and resent joining a new faction to start all over to hopefully keep the factions even and balanced.

Keeluah 08-07-2014 04:40 AM

Quote:

Posted by Tashkin (Post 496708)
Iricia is already back to how it was on release. As for setting it up for just factions we would have to change a lot of systems to do so. Would have to discuss that with them first.

Didn't know about this :0 I might be coming back in the next few weeks, so I'm going to look forward to that.
Yeah my idea isn't the best, sorry, just something I just thought up of at the spot and wrote it all down.

CM 08-07-2014 04:45 AM

Quote:

Posted by Tashkin (Post 496600)
I am not sure that we have enough players to support 6 factions right now. We could possibly start out with 4 factions. This would keep the teams fairly even.

My questions our should we make players choose a faction and they have to stay on that faction permanently. This could be bad in my opinion in-case friends change or they were forced to join this faction due to another one already having to many players.

Should we make it so they have to pay to leave their faction on join another one. (I support this obviously) We would want to make it a decent amount because we don't want players switching factions constantly.

I think if we go the second route that items from the previous faction should obviously be removed from the player. Don't need non-faction members using another factions weapons.

We need to get a list of possible ideas for doing this system. What exactly should each faction do? Where should they do their task? Should the factions level up? Should the player in the faction game levels within the faction? Etc.

How can we get players to actually participate in this? A lot of players go out an do their own thing. If we were to have factions we would need to make sure that this is actually being used. So this is a very important thing to discuss. Answers like oh don't worry they will do it are not enough.

If you want me to take this seriously then you all will need to as well. Otherwise I will not waste my time nor my staffs time even thinking about this system. So start discussing and keep this thread on topic and clean of arguments and vulgar language. It will not be tolerated and will be seen as not taking any of this seriously. Think about it and discuss. I will watch this thread.

tl;dr: Read it anyway you need to.

Faction before blood.

Maybe make some kind of event where once a year or something you can change your faction after meeting a certain amount of requirements in your current faction. For example, you have to reach a certain level in a faction in irder to be able to switch. And, of course, once you switch your faction you lose all of your faction boosts, faction experience and other stuff you received in a faction.

Tashkin 08-07-2014 04:57 AM

Quote:

Posted by CM CM (Post 496736)
Faction before blood.

Maybe make some kind of event where once a year or something you can change your faction after meeting a certain amount of requirements in your current faction. For example, you have to reach a certain level in a faction in irder to be able to switch. And, of course, once you switch your faction you lose all of your faction boosts, faction experience and other stuff you received in a faction.

I will just charge them to leave the faction. It will be fine. Now lets get the answers to my first large post answered.

Cookie Xanadu 08-07-2014 05:47 AM

Quote:

Posted by Tashkin (Post 496737)
I will just charge them to leave the faction. It will be fine. Now lets get the answers to my first large post answered.

Ya'll gots ta get on this. I can't persuade him alone... my bluff is only level 15 :(

Platinum 08-07-2014 08:15 AM

Faction themes should support play styles/ideas. Similar to Divergent's factions, but instead of personality traits they're sorted out into PKers, role-players, etc.

Also, when they are created I believe that players should be sorted randomly into groups, based on their stats. We should split up cliques as much as possible so we do not have the same hat chasers in the same faction, as well as having balanced factions.

PerfectDark 08-07-2014 05:38 PM

Hey, I was browsing the graalians forums and I came across this thread. It looks like an idea is starting to come together but it looks like more people need to collaborate to create a solid idea for a new system on zone.

Quote:

Posted by Sir (Post 496765)
Can each faction get their own hideout/ hang out where only they can enter?

This isn't the most crucial part of this idea. I would answer Tashkin's questions :p but that is just me.

Quote:

Posted by Tashkin (Post 496622)
Squads will not be removed.

Hm, I agree and disagree with this. I agree that since we have squads, it takes an amount of gralats out of the "economy" which in a way sells gralat packs and encourages people to do jobs. I disagree with the idea of squads staying the way they are if a faction system is put in place. (OMG PD is disagreeing with Tashkin) From looking at the thread, I would have to say that the faction system would either integrate the squads in some neat way (Tashkin might be thinking this), or completely replace squads where we would have to make up the shortage in some way in addition to charging a fee for someone to leave their faction.

Oh, by the way, we both forgot one other paid feature to the squad system, the alliances.

Below is an updated list of prices related to the squad system:
  • Squad Creation: 2,000 Gralats
  • Renaming a Squad: 1,000 Gralats
  • Create/Enable Alliances: 2,000 Gralats


Anyways, that is just some of my quick thoughts on this thread.

Sir 08-07-2014 07:37 PM

As for leveling and factions: I think that there should be a bunch of ranks/ levels within the factions, and you can move up within them. That's just me though the only tricky part about factions is that they need to be equally interesting (not sure if that's the word I'm looking for) to players, while they each need to be unique enough to stand apart as well...

And maybe there could be a test, or 'sorting hat' (ha) that would recommend which faction you join based on your accounts statistics (like player kills, baddie kills, spar w-l, or whatever) I thought it would be cool if when you killed a faction member, you lost point/ whatever in your faction. And the faction hideouts could serve many actual, practical purposes. Like a spar where you can practice with other members, where you go to recieve/ turn-in missions, where you get your gear, shooting ranges, mess halls :O? we're you could get health, and a lot of other stuff. Plus a shop where you can buy faction unique items like bikes :o

Ghettoicedtea 08-07-2014 10:42 PM

why not instead you have squads that choose a faction they are in. Keep the current squad system, but if you join a iceria or CTF map as a random and in the same faction as that squad in game, if you stay through the whole game, then you win personal faction points. These points you can use at your factions hide out to get more items unique to that faction, graalets, or ZC. You can increase your amount of faction points that you get throughout the game based on your preformance.
Bonus for joining and staying through whole game- 1 point
Win- 5 points
Kills- every 10 kills is 1 point
Bases captured- 2 points
Attacking bases (if you are near the base and killing defenders) 1 point
Defending Bases (if you are near the base and defending off attackers) 1 point

MonicaLewinsky 08-07-2014 11:14 PM

Quote:

Posted by optimuswhat (Post 496108)
There's going to be this one faction everyone joins, and that faction will be superior in every way, while all the other factions suck.

False, I would have all my buddies go to a weaker faction and become our own superiority.

Ares 08-08-2014 07:13 AM

Maybe each faction should have their own planet, and each faction can attack the other factions planet, and take it over, and have shops there and if they own it, they might get a discount on the items or just some reward for owning the planet

Cookie Xanadu 08-08-2014 04:50 PM

Quote:

Posted by Ares (Post 496934)
Maybe each faction should have their own planet, and each faction can attack the other factions planet, and take it over, and have shops there and if they own it, they might get a discount on the items or just some reward for owning the planet

No. We want to stray away from the traditional "raid dis gangs base."


All times are GMT. The time now is 04:31 AM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.