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-   -   Tile Errors (https://www.graalians.com/forums/showthread.php?t=25772)

Imprint 08-30-2014 07:15 PM

Tile Errors
 
I've been trying to fix the tile errors on the server that resulted from the tileset switch a while back. If you see any errors while playing, post them in this thread and I will get to fixing them.

Quote:

Posted by Imprint (Post 502559)
Tile errors are visual mistakes in a level.
Examples:



Talon 08-30-2014 07:17 PM

乁( ◔ ౪◔)ㄏ STUCK 乁( ◔ ౪◔)ㄏ

Droid 08-30-2014 07:25 PM

Please, what exactly do you mean by tile "errors"?

Imprint 08-30-2014 07:41 PM

Quote:

Posted by Droid (Post 502555)
Please, what exactly do you mean by tile "errors"?

Tile errors are visual mistakes in a level.
Examples:


Fire Surge 08-30-2014 11:10 PM

There are some tiles that just don't fit well together, and would look better using an npc instead of a tile. Do you want us to post that here?

Imprint 08-31-2014 12:22 AM

Yes

CM 08-31-2014 12:35 AM





Basically the error is at the door of this level. I zoomed in on it for you.

iNesteaGraal 09-04-2014 02:14 AM

I found some tile errors on vip island...

http://up.picr.de/19410927xq.jpg

Can't use this chair... (totaly 8 chairs in this room)
http://up.picr.de/19410928pn.jpg

...or this chair... (totaly 3 chairs in this room)
http://up.picr.de/19410929el.jpg

... or this chair :0
http://up.picr.de/19410947cl.jpg




Found this in Air Asia Town, not sure if this should look like that ;)

http://up.picr.de/19392478se.jpg


greetings iNestea

Narcosis 09-05-2014 05:29 AM

There's a chair graphic showing in front of the witch's treehouse in swamptown. It's clearly meant to be an invisible part of the the treehouse's structure. I don't need to post a screenshot, it's very clear to see.

4-Lom 09-09-2014 07:22 AM

2 Attachment(s)
do we get a cookie if we hunt some down?
:D

First one I saw off the top of my head was just outside of the witch's forest.
Second is this ancient sign in the cow shrine... are these old signs replaced now? It seems kind of ancient and pixelated...

Narcosis 09-09-2014 09:19 AM

Quote:

Posted by 4-Lom (Post 504442)
do we get a cookie if we hunt some down?
:D

First one I saw off the top of my head was just outside of the witch's forest.
Second is this ancient sign in the cow shrine... are these old signs replaced now? It seems kind of ancient and pixelated...

NONE SHALL MESS WITH THE SHRINE OF THE ALMIGHTY GIANT COW.

iNesteaGraal 09-13-2014 11:04 AM

there is another fail, that sould be fixed before they open Club Crypt agin for Graaloween! :D

http://up.picr.de/19504006gu.jpg

4-Lom 09-15-2014 08:33 AM

where's mai cookies

Narcosis 09-15-2014 07:59 PM

Quote:

Posted by 4-Lom (Post 506106)
where's mai cookies

You so totally phoned those in!

Those tiles near Onnett Forest are just little pieces of uncuttable grass. They're all over the place and are not tile errors.

And I already told you not to mess with the cow shrine. Different rules apply there. If they dare changed the sign, I would boycott Graal. And I'm sure thousands would do the same. There's just some places in Graal you don't mess with.

4-Lom 09-16-2014 08:27 AM

The uncuttable grass is not the issue here, man.
It's the missing little ducky-looking edge pieces where I am pointing my arrow.

Narcosis 09-17-2014 04:57 AM

Quote:

Posted by 4-Lom (Post 506394)
The uncuttable grass is not the issue here, man.
It's the missing little ducky-looking edge pieces where I am pointing my arrow.

Oh, sorry. I didn't scroll down. :/

Yog 09-20-2014 08:42 PM

http://i.gyazo.com/10bcc694efd7d9bf207f0ba4003c0b20.png

This is right below where the Phoenix Morph is sold.

4-Lom 10-03-2014 10:20 AM

1 Attachment(s)
Got another one, left over from the old lantern hallway, I believe.
There's a couple ghostly lights floating over the stone wall.

Not exactly tiles, but... there you go.
I'll take a chocolate chip cookie and a pizza as payment for services...

4-Lom 12-02-2014 01:15 PM

6 Attachment(s)
Found these green trees since the winter tileset got applied. Maybe more, but these are what I'm posting for now. Hopefully you can get the idea.

Will keep an eye out for more, if they are around!

Sardon 12-02-2014 01:36 PM

its wierd stepping in grass during winter time

4-Lom 12-02-2014 02:48 PM

Quote:

Posted by Sardon (Post 522555)
its wierd stepping in grass during winter time

You mean house/guild house grass, yeah?
And the bushes too... they get blue leaves flying around..

Narcosis 12-02-2014 06:06 PM

Yeah, it would be nice if those issues in houses/guild houses could be fixed (the bushes changing colour, and some of the snow showing through the grass areas).

Personally, I would love an option to allow our houses/guild houses to be winter-ized during these 3 months of snow. Personally, I would love for my GH to have snow tiles just like everything else. (But again, an option. As not everyone would want this).

Dusty 12-02-2014 07:09 PM

The treetop thing is actually an issue with android/flash users getting cached images instead of the actual updated images.

I've gone through and changed it so scripts properly handle the season change instead of relying on the image updating for users. Let me know if there are any other trees that are still green because I actually can't see the green ones myself.

I also fixed the grass issue.

4-Lom 12-09-2014 04:51 PM

Quote:

Posted by Dusty (Post 522643)
I've gone through and changed it so scripts properly handle the season change instead of relying on the image updating for users. Let me know if there are any other trees that are still green because I actually can't see the green ones myself.

Tons. I'll try to hit them all tomorrow.

Powder 12-09-2014 04:54 PM

Quote:

Posted by iNesteaGraal (Post 503454)
I found some tile errors on vip island...

http://up.picr.de/19410927xq.jpg

Can't use this chair... (totaly 8 chairs in this room)
http://up.picr.de/19410928pn.jpg

...or this chair... (totaly 3 chairs in this room)
http://up.picr.de/19410929el.jpg

... or this chair :0
http://up.picr.de/19410947cl.jpg




Found this in Air Asia Town, not sure if this should look like that ;)

http://up.picr.de/19392478se.jpg


greetings iNestea

Nice finds right there!

4-Lom 12-12-2014 10:29 AM

Quote:

Posted by 4-Lom (Post 524823)
Tons. I'll try to hit them all tomorrow.

Not a green tree in sight..!

Dusty 12-12-2014 03:37 PM

Quote:

Posted by 4-Lom (Post 526013)
Not a green tree in sight..!

Ya I did a sweep of the overworld and fixed any that I could see.

Sardon 12-12-2014 07:13 PM

Not Really related to this but here I go

Their should be an option to switch the graphics to the older iclassic graphics
It would be cool

Sardon 12-14-2014 09:22 PM

We need to fix the lava houses

4-Lom 12-17-2014 05:37 AM

1 Attachment(s)
Right behind Azrael's Nightclub in graal city...

Mio 12-17-2014 06:15 AM

Not really a tile error

4-Lom 12-18-2014 03:51 AM

1 Attachment(s)
Quote:

Posted by Mio (Post 527509)
Not really a tile error

Well it has to do with the visual appearance of the winter tileset. Maybe its NPC, technically, but I am not familiar with the system in place. Here's another one that showed up... and was not previously there...

4-Lom 12-18-2014 05:51 PM

1 Attachment(s)
Here's another one... in bottom right hand corner of the 'fountain' level (down one screen from MOD tower).

This is on facebook, by the way, and I had looked at all these areas previously. There was no green spot ANYWHERE at that point (went to all accessible areas in game) and now they have started appearing again.

Sardon 12-18-2014 07:48 PM

i found out graal was 2D :0

MrSimons 12-25-2014 04:49 PM

near the onnet forest.

http://gyazo.com/bbe509c3d36ca933b6bbd10822cb3336.png

Tricxta 12-27-2014 02:45 AM

http://i.imgur.com/g4uKeXz.png
York town cave(Horse race track).

Imprint 12-27-2014 09:34 AM

Quote:

Posted by Tricxta (Post 530175)
York town cave(Horse race track).

Yeah, that one is a lost cause. It's a mess. No point in fixing it unless it's totally redone with the newer cave tiles

Livid 12-27-2014 02:37 PM

Quote:

Posted by Imprint (Post 530264)
Yeah, that one is a lost cause. It's a mess. No point in fixing it unless it's totally redone with the newer cave tiles

Dont.

Imprint 12-28-2014 12:15 AM

Quote:

Posted by Livid (Post 530339)
Dont.

New cave tiles so qt.

Livid 12-28-2014 09:50 AM

Quote:

Posted by Imprint (Post 530508)
New cave tiles so qt.

York is like the town trapped in time, let it be :(

Pummie 01-03-2015 12:22 PM

1 Attachment(s)
Attachment 17010
The top part of the lights are gone
And you can't sit on the chairs that are behind the table

deadowl 01-03-2015 06:28 PM

Quote:

Posted by Dusty (Post 522643)
The treetop thing is actually an issue with android/flash users getting cached images instead of the actual updated images.

I've gone through and changed it so scripts properly handle the season change instead of relying on the image updating for users. Let me know if there are any other trees that are still green because I actually can't see the green ones myself.

I also fixed the grass issue.

Dusty, I hope you're using classes for reused NPCs. For any tree-top NPCs you could probably have a single class to specify image clipping parameters (as well as tree color parameters) if that's not already the case. Definitely a solid move not to rely on filenames being updated for winter tiles and images.

Edit: Also, you could have repetition parameters. There's no reason to be sourcing more than just a single image for treetops or more than a single script for a single rectangular grid of treetop tiles.

Also, I don't get what the issue with the grass was. Only thing that I have a pet peeve with is when 4x4 square swamp grass tiles can't be cut. Some swamp grass tiles are diaganols though and so a 4x4 of those type probably shouldn't be cuttable. You could write up a debugging script that draws squares around cuttable grass and different smaller different-colored squares around would-be cuttable grass to help make that more consistent.

Some cliff tiling, in the meantime, is really annoying. It's like people forget proportions or something. I spent a ton of time normalizing cliff tiling in my time. Fortunately my work covered almost all of the overworld (at least the parts that haven't been retiled since). Of course proper cliff tiling can be restrictive with ledges. Air Asia was a really good example of bad cliff tiling where that wasn't the case.

Quote:

Posted by 4-Lom (Post 527800)
Well it has to do with the visual appearance of the winter tileset. Maybe its NPC, technically, but I am not familiar with the system in place. Here's another one that showed up... and was not previously there...

I would consider it a tile error as well, since the problem is NPCs used as substitutes for tiles.

Dusty 01-03-2015 07:21 PM

Quote:

Posted by deadowl (Post 532512)
Dusty, I hope you're using classes for reused NPCs. For any tree-top NPCs you could probably have a single class to specify image clipping parameters (as well as tree color parameters) if that's not already the case. Definitely a solid move not to rely on filenames being updated for winter tiles and images.

I am well aware of classes, but you have to realize Classic was around for years before I got on the project. Years of non-scripters adding content.

Quote:

Posted by deadowl (Post 532512)
Edit: Also, you could have repetition parameters. There's no reason to be sourcing more than just a single image for treetops or more than a single script for a single rectangular grid of treetop tiles.

There is only one tree image.

Quote:

Posted by deadowl (Post 532512)
Also, I don't get what the issue with the grass was. Only thing that I have a pet peeve with is when 4x4 square swamp grass tiles can't be cut. Some swamp grass tiles are diaganols though and so a 4x4 of those type probably shouldn't be cuttable. You could write up a debugging script that draws squares around cuttable grass and different smaller different-colored squares around would-be cuttable grass to help make that more consistent.

None of that had anything to do with the "grass issue." It was simply that the sprite images weren't properly reflecting the tileset in houses(so people were picking up blue bushes from the winter sprites when their houses were using the grass tileset). This was all fixed last year, but they seemed to creep back into existance because non-scripters.

Quote:

Posted by deadowl (Post 532512)
Some cliff tiling, in the meantime, is really annoying. It's like people forget proportions or something. I spent a ton of time normalizing cliff tiling in my time. Fortunately my work covered almost all of the overworld (at least the parts that haven't been retiled since). Of course proper cliff tiling can be restrictive with ledges. Air Asia was a really good example of bad cliff tiling where that wasn't the case.

Air Asia is an example of a lot of bad things.

deadowl 01-03-2015 07:33 PM

Quote:

Posted by Dusty (Post 532520)
This was all fixed last year, but they seemed to creep back into existance because non-scripters.

I'm going to skip over everything else because I understand and have to face such problems on a regular basis (don't need to mention it's annoying). However, the creeping problems suggest a systemic QA problem. Not sure if you're the server manager but the manager should be taking care in QA. How would you go about to implement a process for making sure that such problems are minimized?

deadowl 02-16-2015 09:05 PM

Okay, so left part of the "gate" of the fountain south of MoD Fort has never actually worked shown up for me.

Imprint 02-18-2015 11:10 AM

Looks fine on my phone. Are you using the facebook client?

deadowl 02-18-2015 12:38 PM

Yes, I don't have a fancy phone.

4-Lom 03-02-2015 03:20 AM

There's lots of trees that are blue still. And some buttons, too.

4-Lom 03-03-2015 03:31 AM

1 Attachment(s)
Is this an error? The door in swamp seems to be open?
Or did rufus just forget to close his tea room?

Seņor Albonio 03-03-2015 01:31 PM

Quote:

Posted by 4-Lom (Post 545176)
Is this an error? The door in swamp seems to be open?
Or did rufus just forget to close his tea room?

I assume you couldn't go in?


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