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-   -   Awesome land changes (https://www.graalians.com/forums/showthread.php?t=26520)

LwMark 11-22-2014 10:53 AM

Awesome land changes
 
Is there anymore besides this one that have been change on the regular map??

http://tapatalk.imageshack.com/v2/14...f71acd2112.jpg

Zetectic 11-22-2014 01:37 PM

I like how they never make a news about small changes.
Except hat updates

Rufus 11-22-2014 01:44 PM

Quote:

Posted by Zetectic (Post 519016)
I like how they never make a news about small changes.
Except hat updates

I'm not sure "A bridge has been added on Delta Island for easy access to the water!" would really inspire people to get on their horses and rush ASAP in the same way that a hat release does.

Zetectic 11-22-2014 02:31 PM

Quote:

Posted by Rufus (Post 519022)
I'm not sure "A bridge has been added on Delta Island for easy access to the water!" would really inspire people to get on their horses and rush ASAP in the same way that a hat release does.

It's a news. Why can't you make a monthly update list, what has been added/removed this month.

David M. 11-22-2014 02:48 PM

Quote:

Posted by Rufus (Post 519022)
I'm not sure "A bridge has been added on Delta Island for easy access to the water!" would really inspire people to get on their horses and rush ASAP in the same way that a hat release does.

They didn't announce the new World of Myrth design before either.

Livid 11-22-2014 03:12 PM

Quote:

Posted by Rufus (Post 519022)
I'm not sure "A bridge has been added on Delta Island for easy access to the water!" would really inspire people to get on their horses and rush ASAP in the same way that a hat release does.

He has a point, half of that stuff isn't even noticed most of the time why would they be cared about now?

Rogers 11-22-2014 03:30 PM

Also go and check stables and hat shop in york town.

SammyPs 11-22-2014 03:39 PM

Appearance!
 
All graalians are focused on there appearance and attractiveness. thats why most people you see like pros with hats that are super duper rare are just wierd:blush: thats why :)

Zetectic 11-22-2014 03:47 PM

Quote:

Posted by Livid (Post 519034)
He has a point, half of that stuff isn't even noticed most of the time why would they be cared about now?

I care, it's graal history

Sardon 11-22-2014 03:51 PM

lmao
Post about new things that were ADDED
Secretly remove places and not put it on news even if they were good places

Dusty 11-22-2014 04:38 PM

It was added in anticipation of the bottlenecking that would occur at the lifts when Big City was released. Of course players weren't aware of it so it wasn't used... but it's something that's been needing to be added for quite a while. I actually meant to post about it in the Tweaks/Changes thread but forgot.

fp4 11-22-2014 04:44 PM

Seeing players post discovered changes on the forums is kind of a treat for us developers.

Livid 11-22-2014 04:55 PM

Are we gonna have a Discovered changes section now lol

GOAT 11-22-2014 05:16 PM

Quote:

Posted by fp4 (Post 519059)
Seeing players post discovered changes on the forums is kind of a treat for us developers.

I don't think you fall under the title developer as you don't develop any content(to my knowledge), you're more like a programmer as you program stuff so that it works in-game.

Livid 11-22-2014 05:24 PM

Quote:

Posted by GOAT (Post 519067)
I don't think you fall under the title developer as you don't develop any content(to my knowledge), you're more like a programmer as you program stuff so that it works in-game.

Why the hell out of anything would you comment on that?

GOAT 11-22-2014 05:30 PM

Ooooohhhh wow, they added a stairs to a cliff on part of the map that is ghost town. More awesome updates please. 15/10

Quote:

Posted by Livid (Post 519070)
Why the hell out of anything would you comment on that?

Couldn't I say the same thing about this post.

So here it is

Why the hell out of anything would you comment on that?
btw the answer to your question is very simple, because I felt like it

Livid 11-22-2014 05:32 PM

I really like the stairs regardless.
Quote:

Posted by GOAT (Post 519073)
Couldn't I say the same thing about this post.

So here it is

Why the hell out of anything would you comment on that?
btw the answer to your question is very simple, because I felt like it

It was so off the topic and unneeded, but I should've expected that, better yet even thats more unneeded but whatever floats your boat.

GOAT 11-22-2014 05:34 PM

Quote:

Posted by Livid (Post 519075)
It was so off the topic and unneeded, but I should've expected that, better yet even thats more unneeded but whatever floats your boat.

Read my edit, I got back on topic :p



Off-topic yes( but that's ok here), uneeded no. People need to know the difference.

Livid 11-22-2014 05:36 PM

Quote:

Posted by GOAT (Post 519076)
Read my edit, I got back on topic :p

Read mine, so did I.

GOAT 11-22-2014 05:40 PM

Quote:

Posted by Livid (Post 519070)
Why the hell out of anything would you comment on that?

If I hadn't posted my comment this thread would have died after fp4 post but now it's getting hot with activity and is back on topic now.

Now we need some stairs added in snowtown.

Neil 11-22-2014 06:02 PM

Quote:

Posted by GOAT (Post 519067)
I don't think you fall under the title developer as you don't develop any content(to my knowledge), you're more like a programmer as you program stuff so that it works in-game.

What if I told you, programming is developing.

LwMark 11-22-2014 06:03 PM

1 Attachment(s)
http://tapatalk.imageshack.com/v2/14...d75a258a92.jpg

Thanks Rogers for pointing these out

GOAT 11-22-2014 06:07 PM

Quote:

Posted by NM (Post 519084)
What if I told you, programming is developing.

Think about it, is it really?

Rufus 11-22-2014 06:10 PM

Quote:

Posted by GOAT (Post 519087)
Think about it, is it really?

yea

GOAT 11-22-2014 06:13 PM

Quote:

Posted by Rufus (Post 519089)
yea

What exactly do they develop?

Rufus 11-22-2014 06:13 PM

Quote:

Posted by GOAT (Post 519090)
What exactly do they develop?

content

GOAT 11-22-2014 06:21 PM

Quote:

Posted by Rufus (Post 519091)
content

Imprint makes levels, coco makes graphics, someone makes ganis, and fp4 makes them work in-game. I guess our definitions of developing the actual content are different.

Dusty 11-22-2014 06:22 PM

Quote:

Posted by GOAT (Post 519095)
Imprint makes levels, coco makes graphics, someone makes ganis, and fp4 makes them work in-game. I guess our definitions of developing the actual content are different.

Content can't be made without scripting. The effort and time that went into flippers/diving/looting was about 10% graphics/ganis and 90% scripting.

The difference is that scripting is the sort of thing players don't see the effect of first-hand. They see new levels, they see graphics, they see ganis... but they don't see scripts. They just see what the effects of scripting. Here, this guy says it best:

http://www.quickmeme.com/img/5a/5a13...2ef23fabc5.jpg

GOAT 11-22-2014 06:40 PM

Quote:

Posted by Dusty (Post 519096)
Content can't be made without scripting. The effort and time that went into flippers/diving/looting was about 10% graphics/ganis and 90% scripting.

I think a better statement is content can't be applied without the scripterrs doing their thing.

Quote:

Posted by Dusty (Post 519096)
The difference is that scripting is the sort of thing players don't see the effect of first-hand. They see new levels, they see graphics, they see ganis... but they don't see scripts. They just see what the effects of scripting. Here, this guy says it best:

http://www.quickmeme.com/img/5a/5a13...2ef23fabc5.jpg

When I made my initial post I wast trying to say scripting was less important. I've said many time that scripters have the hardest job in graal, but I don't see them as developers.



There was a thread a while back that made me look this up, so here's the link of the information I found useful.
http://www.gamasutra.com/view/news/1...loper_Mean.php

Colin 11-22-2014 07:20 PM

Quote:

Posted by GOAT (Post 519090)
What exactly do they develop?

Why are you able to message your friends on Graal? Because the programmers developed a system that would allow users to connect with one another through PM's and other means.

Why are you able to farm and get Gralats, or do that Pyrat Quest for 1,000 gralats daily? Because the programmers developed both of these systems for the game.

They developed the skeleton of how the game runs and the different functions you can do in that game, the graphics artists and such bring that skeleton to life, making it a complete thing.

Distorted 11-22-2014 08:00 PM

Quote:

Posted by Rufus (Post 519022)
I'm not sure "A bridge has been added on Delta Island for easy access to the water!" would really inspire people to get on their horses and rush ASAP in the same way that a hat release does.

Well said.

Dusty 11-22-2014 08:16 PM

Quote:

Posted by GOAT (Post 519103)
scripters have the hardest job in graal, but I don't see them as developers.

I think this is going to be a case of agreeing to disagree.

CM 11-22-2014 09:04 PM

Quote:

Posted by Dusty (Post 519123)
I think this is going to be a case of agreeing to disagree.

In my opinion theey don't really develop anything, they just script the stuff that was developed by other people. Doesn't necessarily mean they developed it themselves, they're just scripting it, which is equally (if not more) challenging as developing.

Colin 11-22-2014 09:08 PM

Quote:

Posted by CM CM (Post 519137)
In my opinion theey don't really develop anything, they just script the stuff that was developed by other people. Doesn't necessarily mean they developed it themselves, they're just scripting it, which is equally (if not more) challenging as developing.

Why are graphics admins able to develop and produce hats? Because the programmers developed a hat system.

Distorted 11-22-2014 09:29 PM

Quote:

Posted by Colin (Post 519138)
Why are graphics admins able to develop and produce hats? Because the programmers developed a hat system.

^^^^^^^^

rekd kids

Dusty 11-22-2014 09:41 PM

Quote:

Posted by CM CM (Post 519137)
developed by other people.

You can't try to define what is development and use the term development in the same sentence.

What do you consider "content developed by other people?" The graphics? Why do graphics count as content and not scripts? With almost all content that gets released there is a huge scripted infrastructure churning the gears and allowing that content to actually be played. In the case of Graal, where the development force is thin and stretched it is not uncommon for scripters to have to partake in actual design and concepts. Even if they didn't do much design or planning for the actual content, neither do most of the graphics staff.

Sardon 11-22-2014 11:29 PM

ive done a tiny bit of programing and its not so easy

twilit 11-22-2014 11:56 PM

Well this thread went downhill fast.

I for one appreciate the notice of the minor change, even though it isnt newsworthy in-game.

Dusty 11-23-2014 12:22 AM

Quote:

Posted by twilit (Post 519203)
Well this thread went downhill fast.

I for one appreciate the notice of the minor change, even though it isnt newsworthy in-game.

It's not like a new set of stairs leaves much room for discussion. The fact that a decent discussion started even if off-topic is a good thing.

CM 11-23-2014 12:48 AM

Quote:

Posted by Dusty (Post 519153)
You can't try to define what is development and use the term development in the same sentence.

What do you consider "content developed by other people?" The graphics? Why do graphics count as content and not scripts? With almost all content that gets released there is a huge scripted infrastructure churning the gears and allowing that content to actually be played. In the case of Graal, where the development force is thin and stretched it is not uncommon for scripters to have to partake in actual design and concepts. Even if they didn't do much design or planning for the actual content, neither do most of the graphics staff.

I wasn't trying to define development...?

I think you misunderstood me, by develop I mean develop the actual content, as in coming up with that specific idea. Yes, they script content which is technically "developing", but they don't actually make the content themselves.

Dusty 11-23-2014 01:00 AM

Quote:

Posted by CM CM (Post 519223)
I think you misunderstood me, by develop I mean develop the actual content, as in coming up with that specific idea. Yes, they script content which is technically "developing", but they don't actually make the content themselves.

They do develop actual content... you don't have to come up with ideas to be a developer. Rufus comes up with lots of ideas and plans, and leads teams to create him... but he doesn't actually develop the content(to an extent). Does that make him a developer while actually coding and bringing these ideas to life does not?

Thallen 11-23-2014 01:20 AM

they added that bridge so that they could harpoon your mom out of the ocean and serve that delicious whale meat at McCormack's in Delta

get fricken rekt noob

4-Lom 11-23-2014 02:45 AM

Quote:

Posted by Dusty (Post 519096)
Content can't be made without scripting. The effort and time that went into flippers/diving/looting was about 10% graphics/ganis and 90% scripting.

The difference is that scripting is the sort of thing players don't see the effect of first-hand. They see new levels, they see graphics, they see ganis... but they don't see scripts. They just see what the effects of scripting. Here, this guy says it best:

http://www.quickmeme.com/img/5a/5a13...2ef23fabc5.jpg

It's... it's so true... :'(

Rogers 11-23-2014 06:44 PM

1 Attachment(s)
York stables :)

GOAT 11-23-2014 07:29 PM

Quote:

Posted by Colin (Post 519110)
Why are you able to message your friends on Graal? Because the programmers developed a system that would allow users to connect with one another through PM's and other means.

Why are you able to farm and get Gralats, or do that Pyrat Quest for 1,000 gralats daily? Because the programmers developed both of these systems for the game.

They developed the skeleton of how the game runs and the different functions you can do in that game, the graphics artists and such bring that skeleton to life, making it a complete thing.

Quote:

Posted by Colin (Post 519138)
Why are graphics admins able to develop and produce hats? Because the programmers developed a hat system.

The language is already created, what they do is use that language to make things work in game. If you want a baddy to drop an item once it's killed wouldn't it be a similar script on all servers?

Quote:

Posted by Sardon (Post 519190)
ive done a tiny bit of programing and its not so easy

No one is saying that it's easy

Quote:

Posted by Dusty (Post 519123)
I think this is going to be a case of agreeing to disagree.

It's ok to think differently. The world would be a boring place if we all thought the same.

Quote:

Posted by Dusty (Post 519153)
You can't try to define what is development and use the term development in the same sentence.

I think this is the point the guy in my link was addressing. He believed that the term "game developer" was too broad and lead to confusion. He even suggested changing it to "game creator" and gives his thoughts on why programmers shouldn't be called developers.


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