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-   -   Double EXP & Gang Updates (https://www.graalians.com/forums/showthread.php?t=27569)

Alpho 02-12-2015 08:47 PM

Double EXP & Gang Updates
 
Hello :)

I've got this fabulous idea! How about on special weekends, like this weekend (Valentines Day), we do Double EXP Weekend where you get double exp in all skills (We don't have this yet, its just an idea)? Or perhaps a potion you buy to get double exp? Please let me know what you all think!

Also.. I need some ideas for gang activities! Things for gangs to do, maybe small events or something, to gang gang points to sell in the shop. Tell me any and all ideas please!!

ALSO.. Would it be nice to have a list of who does what in the guild? For example, if someone kicks somebody, it would add it to a history list so the owner or everyone in the gang knows who did what. Same would go for news updates, recruits, etc.

Ideas ideas ideas!! :)

Wolfie 02-12-2015 08:56 PM

Right now, we want Oasis!!

Shiz 02-12-2015 09:00 PM

Not sure if you read this or not but I'll post my ideas here as well and adding on to them in the future. :P

Spoiler
I was wondering if we could add a "Gang Inventory?"
It could be located where the Hours/Members/and News are. I was thinking it could be just like the player inventory (click the button, and it shows all your items) but for the gang.

So let's say your gang has 500 gang points from basing. When you click the gang inventory, it will show all your items including the 500 gang points you guys have in stock. Now, the leader will be the ONLY one who can purchase items. Once he/she purchases an item from the gang shop, it will then show up in the gang inventory for all members of that gang to temporarily use until the leave the gang. Once you leave the gang then you will not be able to use that item anymore.

Also, to prevent abusing leaders and them spending gang currency, there should be a voting system. Not sure how this would work but it could be something along the line of the leader tapping on the item and clicking a tab that says "Voting!" Once the leader sees what the members want to that item then they can either buy it or move on to the next item.

Another thing we could add is spending gang points for an extra gang hat. Could be like a couple thousand points for one of the PREVIOUS gang hats.

Could also add an extra member slot to your gang. However, this deserves a cap since you don't want a gang with 50 slots for people, they would dominate. I was thinking of a 26 or 27 cap. One member can make a difference for your gang. We don't want this out of control.

Also, an idea for the current gang system. We need gang logs. This should be for any gang to see who has been kicked, who edited the news, changed ranks, or just joined the gang.

Possibly buying gang houses with gang points would be a neat idea too.

Now I don't think Ol' West has had any "gang wars" yet, but in the future I'm pretty sure there will be some. So in order to officially make a gang war with another gang you could spend a few points to do so? War is a pricey thing. ;) War could operate by the amount of time one gang gets compared to the other in a weeks time. So the gang that has the most gang hours in that weeks time (just that week, Sunday - Saturday, 7 days) would win the gang points total. So if a gang payed 500 GP for a war, then the other one would have to do it as well. The victor of the war would receive 1,000 GP.


Anyone else can add one as well.

Kieran2820 02-12-2015 09:23 PM

Having a list of who does what in the guild is a great idea. For the gang points we could have something like fortkillers in era but the prizes would be gang points

mithos 02-12-2015 09:31 PM

I'm not sure if it is just me , but does anyone else sometimes have bugs they can't catch for some reason?

Anyway OT:
Yes, this is a way to attract more players to get on.
What if a holiday is on a weekday though ?

Shiz 02-12-2015 09:38 PM

Quote:

Posted by Mithos (Post 540976)
I'm not sure if it is just me , but does anyone else sometimes have bugs they can't catch for some reason?

Anyway OT:
Yes, this is a way to attract more players to get on.
What if a holiday is on a weekday though ?

Just weekends. (Saturday/Sunday).

Alpho 02-12-2015 10:21 PM

Quote:

Posted by Mithos (Post 540976)
I'm not sure if it is just me , but does anyone else sometimes have bugs they can't catch for some reason?

Anyway OT:
Yes, this is a way to attract more players to get on.
What if a holiday is on a weekday though ?

Then it would probably be double exp on that day :o
I'm still trying to figure out the best way to choose days.

John. 02-13-2015 12:19 AM

Quote:

Posted by Alpho (Post 540984)
Then it would probably be double exp on that day :o
I'm still trying to figure out the best way to choose days.

Wait a month. Check the logs. Find the average amount of players on for that day. Pick the two days that commonly has the most amount of players.

Lynx V. 02-13-2015 01:35 AM

A couple ideas are:
Tomb Raid style dungeons that can drop recipes, hard items to produce great results.
More Bases: Personally, I wish there were more types of bases, right now its just a base, and it is only a tool for gaining hours, but what if there were three types, Outposts, Towns, and Cities, Outposts being like bases are today, meant for smaller gangs, still fun. Towns would be the next tier up, they could be attacked once a day, and would yield resources for the holder. Cities would be siege-able once a week, buildings possibly placed on plots within these allowing the guild to have a home, something that they truly want to defend.

Itkitt321 02-13-2015 03:55 AM

Quote:

Posted by Mithos (Post 540976)
I'm not sure if it is just me , but does anyone else sometimes have bugs they can't catch for some reason?

Anyway OT:
Yes, this is a way to attract more players to get on.
What if a holiday is on a weekday though ?

Please don't....... :( :'(

Vladamir Blackthorne 02-13-2015 04:18 AM

Split gang points into two different currencies. Gang points are earned by doing things together such as defending bases. Solo points are earned for killing enemy gang members outside bases, and perhaps doing certain jobs. Gang points can be spent for gang armory items which anyone can use while on tag, while Solo points can be spent for items in the player's personal inventory, and are permanent.

Itkitt321 02-13-2015 05:24 AM

Quote:

Posted by Lazerlatte (Post 541025)
Split gang points into two different currencies. Gang points are earned by doing things together such as defending bases. Solo points are earned for killing enemy gang members outside bases, and perhaps doing certain jobs. Gang points can be spent for gang armory items which anyone can use while on tag, while Solo points can be spent for items in the player's personal inventory, and are permanent.

I am a solo player. I never base with a gang before.

Ryan 02-13-2015 11:45 PM

Yassss Double EXP

Alpho 02-14-2015 03:02 AM

Quote:

Posted by Lazerlatte (Post 541025)
Split gang points into two different currencies. Gang points are earned by doing things together such as defending bases. Solo points are earned for killing enemy gang members outside bases, and perhaps doing certain jobs. Gang points can be spent for gang armory items which anyone can use while on tag, while Solo points can be spent for items in the player's personal inventory, and are permanent.

That's actually a really interesting topic. How about we just have one type of gang points, but they're just for solo? Like, anyone who kills somebody in a base while on tag gets a point. Anyone who is in their base, on tag, and holds it straight for an hour gets a point. Etc. (There won't be any leader distributing points or assigning rights for that or anything, it would all be rewarded automatically. This would probably be the most efficient way.)

Quote:

Posted by Ryan (Post 541182)
Yassss Double EXP

Double EXP for special holidays? OR Double EXP EVERY weekend?

Try to keep in mind... More people gaining EXP Quickly means that more people will be MAX LEVEL! It's probably best to not have Double EXP so often so that people don't level up to fast, thus making there be virtually nothing to do when you max out.

(It's probably best not to do double exp every weekend and only special ones or random)

Vladamir Blackthorne 02-14-2015 03:43 AM

Maybe double exp every OTHER weekend?

Shiz 02-14-2015 04:20 AM

Quote:

Posted by Alpho (Post 541218)
That's actually a really interesting topic. How about we just have one type of gang points, but they're just for solo? Like, anyone who kills somebody in a base while on tag gets a point. Anyone who is in their base, on tag, and holds it straight for an hour gets a point. Etc. (There won't be any leader distributing points or assigning rights for that or anything, it would all be rewarded automatically. This would probably be the most efficient way.)



Double EXP for special holidays? OR Double EXP EVERY weekend?

Try to keep in mind... More people gaining EXP Quickly means that more people will be MAX LEVEL! It's probably best to not have Double EXP so often so that people don't level up to fast, thus making there be virtually nothing to do when you max out.

(It's probably best not to do double exp every weekend and only special ones or random)

Hmm, I have an idea.

You know Era's EC Snapshot FB share? We could have a EXP Snapshop share.

Basically, you have to upload a screenshot of your player near the EXP icon (when the admin announces for it) and it'll give you double EXP for like an hour or two.

Nelo 02-14-2015 07:14 AM

Quote:

Posted by Alpho (Post 540960)
Hello :)
Also.. I need some ideas for gang activities! Things for gangs to do, maybe small events or something, to gang gang points to sell in the shop. Tell me any and all ideas please!!

1. A GST.
2. Weekly top gang pks get an x amount of gang points.
3. Weekly top single spar wins gang gets an x amount of gang points.

Gang point's shop could contain the following:

1. Extra gang hat (obviously a huge price for it)
2. Gang bodies for chosen by leader members (yes you could have a custom but this would be an alternative way of getting it and you don't have to make every member pay 10k)
The gangs with top points could also be shown in the statistics

Quote:

Posted by Alpho (Post 540960)
ALSO.. Would it be nice to have a list of who does what in the guild? For example, if someone kicks somebody, it would add it to a history list so the owner or everyone in the gang knows who did what. Same would go for news updates, recruits, etc.

On era its very annoying when a leader gets kicked by accident and then gangs do roster resets. Please make an option to place a player in a certain spot in the roster so for example when you open the member list you would click and drag the member to wherever you want him/her to be.

Ryjofa Rage* 02-14-2015 06:33 PM

Don't make gang points available by only like gang wars or basing, make it so gangs can also get gang points without having to get 25 people to win a war. Like mini missions and quests that reset daily to earn a certain amount of gang points.

Jazzy 02-15-2015 03:34 AM

Quote:

Posted by Alpho (Post 540960)
Hello :)

I've got this fabulous idea! How about on special weekends, like this weekend (Valentines Day), we do Double EXP Weekend where you get double exp in all skills (We don't have this yet, its just an idea)? Or perhaps a potion you buy to get double exp? Please let me know what you all think!

Also.. I need some ideas for gang activities! Things for gangs to do, maybe small events or something, to gang gang points to sell in the shop. Tell me any and all ideas please!!

ALSO.. Would it be nice to have a list of who does what in the guild? For example, if someone kicks somebody, it would add it to a history list so the owner or everyone in the gang knows who did what. Same would go for news updates, recruits, etc.

Ideas ideas ideas!! :)

What you could do is have it so that you could implement era's fort killers in old west. What you could do is who ever gets the most kills in the base, regardless of what gang, gets double exp. (Top three players?)

XSTARX 02-15-2015 10:56 PM

Obviously the potion that grants you double EXP shouldn't be implemented at all since its a huge giveaway to those who has got lots of gralats/iTunes and can constantly keep purchasing it to gain EXP extremely fast.

But I still disagree with making it doubled on weekends or special occasions.
Can't it be 1.5 or something of that matter?

Alpho 02-15-2015 11:06 PM

Quote:

Posted by XSTARX (Post 541643)
Obviously the potion that grants you double EXP shouldn't be implemented at all since its a huge giveaway to those who has got lots of gralats/iTunes and can constantly keep purchasing it to gain EXP extremely fast.

But I still disagree with making it doubled on weekends or special occasions.
Can't it be 1.5 or something of that matter?

I'm contemplating Double EXP a lot..

I feel bad for people that worked hours to level up and then when Double EXP comes in, it's double as fast for everyone else to level up. It would have to be not often at all and only at special times and scheduled so that everyone has the same chance to get the EXP.

XSTARX 02-16-2015 07:21 AM

Well, if you insist on implementing double EXP, then the rocks should be harder to mine when the double EXP 'fair' comes in.

Or just make more levels. That's basically the same as those MMORPG games.
More EXP gain=harder to actually gain them. The work is needed, but the outcome is reliable.

People should work twice as hard if they want to gain that ability to mine/cut more higher level rocks/trees for its profit.

Jazzy 02-17-2015 02:04 AM

Or, you could make the double exp thing available after a certain amount of activity (mining lvl restriction etc.)

Toxic 04-07-2015 09:35 PM

Ok firstly,
Make double experience weekends only on random weekends here and there, this way people will still have the drive to gain levels even if it isn't a double Exp weekend and when it is it will be a bonus in which they can take experience of, also take into mind the skills arent extremely developed as of yet so it isn't hard to get to maximum level for the currently released skills (frequent double exp weekends would just make it even easier)

Quote:

Posted by John. (Post 540997)
Wait a month. Check the logs. Find the average amount of players on for that day. Pick the two days that commonly has the most amount of players.


This is a good idea, as if it were only selected days this would create other issues such as; no one wanting to strain skills when it is normal experience.

Day differences mean that weekends would be weekdays for some people.

Belak 04-07-2015 09:40 PM

Quote:

Posted by Toxic (Post 552441)
Ok firstly,
Make double experience weekends only on random weekends here and there, this way people will still have the drive to gain levels even if it isn't a double Exp weekend and when it is it will be a bonus in which they can take experience of, also take into mind the skills arent extremely developed as of yet so it isn't hard to get to maximum level for the currently released skills (frequent double exp weekends would just make it even easier)




This is a good idea, as if it were only selected days this would create other issues such as; no one wanting to strain skills when it is normal experience.

Day differences mean that weekends would be weekdays for some people.

Hmm a calculated estimate says that it takes 600 hours of mining to get to lvl 100 so easy is an understatement and mining is the easyest skill so.... considering the highest lvl player is only half way there no one is getting above lvl 100 for a while more...


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