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Double EXP & Gang Updates
Hello :)
I've got this fabulous idea! How about on special weekends, like this weekend (Valentines Day), we do Double EXP Weekend where you get double exp in all skills (We don't have this yet, its just an idea)? Or perhaps a potion you buy to get double exp? Please let me know what you all think! Also.. I need some ideas for gang activities! Things for gangs to do, maybe small events or something, to gang gang points to sell in the shop. Tell me any and all ideas please!! ALSO.. Would it be nice to have a list of who does what in the guild? For example, if someone kicks somebody, it would add it to a history list so the owner or everyone in the gang knows who did what. Same would go for news updates, recruits, etc. Ideas ideas ideas!! :) |
Right now, we want Oasis!!
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Not sure if you read this or not but I'll post my ideas here as well and adding on to them in the future. :P
Spoiler
Anyone else can add one as well. |
Having a list of who does what in the guild is a great idea. For the gang points we could have something like fortkillers in era but the prizes would be gang points
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I'm not sure if it is just me , but does anyone else sometimes have bugs they can't catch for some reason?
Anyway OT: Yes, this is a way to attract more players to get on. What if a holiday is on a weekday though ? |
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I'm still trying to figure out the best way to choose days. |
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A couple ideas are:
Tomb Raid style dungeons that can drop recipes, hard items to produce great results. More Bases: Personally, I wish there were more types of bases, right now its just a base, and it is only a tool for gaining hours, but what if there were three types, Outposts, Towns, and Cities, Outposts being like bases are today, meant for smaller gangs, still fun. Towns would be the next tier up, they could be attacked once a day, and would yield resources for the holder. Cities would be siege-able once a week, buildings possibly placed on plots within these allowing the guild to have a home, something that they truly want to defend. |
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Split gang points into two different currencies. Gang points are earned by doing things together such as defending bases. Solo points are earned for killing enemy gang members outside bases, and perhaps doing certain jobs. Gang points can be spent for gang armory items which anyone can use while on tag, while Solo points can be spent for items in the player's personal inventory, and are permanent.
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Yassss Double EXP
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Try to keep in mind... More people gaining EXP Quickly means that more people will be MAX LEVEL! It's probably best to not have Double EXP so often so that people don't level up to fast, thus making there be virtually nothing to do when you max out. (It's probably best not to do double exp every weekend and only special ones or random) |
Maybe double exp every OTHER weekend?
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You know Era's EC Snapshot FB share? We could have a EXP Snapshop share. Basically, you have to upload a screenshot of your player near the EXP icon (when the admin announces for it) and it'll give you double EXP for like an hour or two. |
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2. Weekly top gang pks get an x amount of gang points. 3. Weekly top single spar wins gang gets an x amount of gang points. Gang point's shop could contain the following: 1. Extra gang hat (obviously a huge price for it) 2. Gang bodies for chosen by leader members (yes you could have a custom but this would be an alternative way of getting it and you don't have to make every member pay 10k) The gangs with top points could also be shown in the statistics Quote:
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Don't make gang points available by only like gang wars or basing, make it so gangs can also get gang points without having to get 25 people to win a war. Like mini missions and quests that reset daily to earn a certain amount of gang points.
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Obviously the potion that grants you double EXP shouldn't be implemented at all since its a huge giveaway to those who has got lots of gralats/iTunes and can constantly keep purchasing it to gain EXP extremely fast.
But I still disagree with making it doubled on weekends or special occasions. Can't it be 1.5 or something of that matter? |
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I feel bad for people that worked hours to level up and then when Double EXP comes in, it's double as fast for everyone else to level up. It would have to be not often at all and only at special times and scheduled so that everyone has the same chance to get the EXP. |
Well, if you insist on implementing double EXP, then the rocks should be harder to mine when the double EXP 'fair' comes in.
Or just make more levels. That's basically the same as those MMORPG games. More EXP gain=harder to actually gain them. The work is needed, but the outcome is reliable. People should work twice as hard if they want to gain that ability to mine/cut more higher level rocks/trees for its profit. |
Or, you could make the double exp thing available after a certain amount of activity (mining lvl restriction etc.)
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Ok firstly,
Make double experience weekends only on random weekends here and there, this way people will still have the drive to gain levels even if it isn't a double Exp weekend and when it is it will be a bonus in which they can take experience of, also take into mind the skills arent extremely developed as of yet so it isn't hard to get to maximum level for the currently released skills (frequent double exp weekends would just make it even easier) Quote:
This is a good idea, as if it were only selected days this would create other issues such as; no one wanting to strain skills when it is normal experience. Day differences mean that weekends would be weekdays for some people. |
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