![]() |
Imagine How Good This Game Would Be If Stefan Hired Full Time Devs
As in, he actually paid a few people to work full time on developing playable content.
Right now we get new content maybe every 1-2 years(besides cosmetics). Just think how amazing the game would be if Stefan actually paid someone to make content. As of now all there is a bunch of volunteers working for free, throwing something out when they feel like they have the time. They're probably making a ****load of money off of gralat packs, I don't see why he can't hire a couple full time devs, or even hire freelancers to do a bit of coding on the side. |
it would be super awkward since Stefan doesn't work for Graal anymore :0
|
Quote:
i get you tho |
Quote:
|
Unixmad
|
Quote:
|
Quote:
I'm neo. |
It would also be great if you brought SHRUB back considering it was the first guild I ever joined
|
Quote:
|
Quote:
|
From a profit prospective, if what they're doing now is making money then there's no reason to change anything.
I wouldn't be surprised if the quality of content isn't change drastically if payed staff are hired since there's not a whole line of developers better than what Graal has now waiting to be hired to work here. It's not a career that leads anywhere. |
That's what I thought would happen with Minecraft...
|
Quote:
|
well he hired remi and marion agessss ago but them quests apparently arn't worthy to go on game/would need to redo.. (that being said the lizardbaddy things etc in new town maybe it will eventually be done :o)
p.s. stefan has been gone from graal for agessss now suprised people are only just realising.. he got another game/cant say pm if want to know. |
With unixmad in charge, it'd probably be more or less the same. They might be making money off Graal, but professional coders/artists are very expensive. To give an idea, a small set of custom pixeled armor can cost $80+. This might be due to the fact that Graal is also purchasing the commercial rights while buying the art(this might go for coding too, but I wouldn't know). So, if they hired professionals, itd be probably be for things that make the game the same, but a little bit better; updated UI, new tiles, new large sellable item, etc. Stuff that are a safe investment for the game. Probably wouldn't be as innovative as you'd expect. I doubt they'd use paid artists for original, creative projects when they can get people to do it for free. tl;dr: expensive things cause safe choices instead of creative ones
|
Quote:
|
stefuhn pls
hier real peeps |
Skill do you remember green guy / iROOSTER
And anytime you want I'm down to help bring SHRUB back |
Quote:
@Latte they don't need to hire pixel artists, there are kids/teenagers willing to make stuff for free, it isn't a rare skill. Plus there's custom uploads. But hiring a couple programmers isn't that expensive. It would only cost maybe $50,000 a year each, and the amount of work they could get done is insane. It would cost less too if they outsourced it. |
Quote:
|
Quote:
|
Quote:
Also, I wouldn't underestimate the power of professional art. While Classic's recent work has actually been very professional-looking, Classic as a whole lacks good marketing. There is a lot more art that Classic needs than just stuff that volunteers can do. The problem isn't as simple as just getting a team that can fix the game and save the day. It's getting investors and growing the business model of Graal itself, neither of which seem to be happening any time soon. |
Quote:
|
Quote:
|
Quote:
would be a shame if something happened to it |
I actually feel pretty strongly about the volunteer-based system Graal uses. Honestly, I think it's wrong and exploitative. The higher ups (Unixmad, Toonslab) RELY on the blood, sweat and tears of unapaid volunteers, and then profit on this unpaid work. It's sad. They do the absolute minimum for the game, yet reap all the rewards. Without these volunteers, the game would go nowhere.
|
Quote:
Quote:
|
I agree with not wanting to being paid. It sets standards (sometimes unrealistic) and creates a strange work environment (im referring to Graal, as normal jobs are much different).
That being said though, the "higher ups" should acknowledge the volunteer work that is being done and take steps to improve the game. For example, lag has always been an issue for Graal, yet Unixmad hasn't done much of anything to fix that issue. It would help for him to be communicative in the community, but I don't see that happening either. So in ways I agree that the volunteer work is exploitative, only because the higher ups aren't even relevant in the game, just the team of volunteers are. And even then, they have little to no contact to the higher ups too. |
Quote:
Latte...if u ever want to do anything with his rep...throw a little at me too <3 |
Quote:
In comparison, Tera's concurrent userbase on Steam ranges from 10-20K(which is likely inflated due to people keeping the launcher open when they aren't playing). Now, Steam doesn't account for all the players, but from my experiences in Tera it seems like the population doubled after the Steam launch(maybe even tripled, servers that were "dead" even have login queues now. I'd assume Steam accounts for over half of the playerbase currently. There's also Tera in Korean and Japan which are much smaller, so in total we're looking at maybe 50-100K concurrent users at most. Tera generated over $200 million in revenue in 2013, and this was BEFORE the Steam launch, or the expansion. it's probably much higher now because the population went up immensely. With 10x the population, it generated over 1000 times what you estimated Unixmad makes off of Graal. Also look at other games like Rise of Immortals, that had a team of dedicated developers to support an online playerbase of 50-100 players at a time before it eventually shut down. You'd be surprised how much money f2p games generate. Also, if Unixmad hired developers, the population would likely grow and generate more revenue as a result. If they added cool items actually worth buying that actually did things besides look pretty, maybe people would buy gralat packs. Need more reliable evidence? Team Fortress 2 is a Steam exclusive. In 2013, it generated $139 Million in revenue. Team Fortress 2 currently has 60,000 Online, Graal has ~5000 online between all servers. Also keep in mind tons of people in TF2 are probably idling/botting on multiple accounts for drops. So at 1/10th the size, Graal would theoretically generate ~$13 million in revenue annually. Obviously it'll vary(maybe people are more likely to spend money on TF2 than Graal), but populationwise Graal is bigger than you think. |
people still buy gralat packs regardless
|
Quote:
Wait, this sounds pretty familiar... |
Quote:
|
Quote:
iEra isn't even one of the top grossing apps anymore (okcupid and dropbox generate more revenue than iera, or any other graal game for that matter). I highly doubt that Stefan is earning millions off of Graal right now. Just because Graal has 1/10 of the players that TF2 has does not mean it earns 1/10 the revenue. The bulk of graal's players come from iClassic, where you can do very well without buying a single pack (look at Blueh for example). You are looking at full, highly developed games with a much different playerbase than Graal. Graal's target playerbase right now is kids, kids who are going to ask mommy for her credit card if they want to make an in game purchase. The same can't be said for the games you listed. Also, does it occur to you that Graal has much more than 10k players? Graal probably has closer to 100,000 - 200,000 active players, when you look at the current online playercount, that is not every player on the server, that is the number that are currently online, a number that is changing as different people log on and off. Be honest though... do you really think ol' unixmad is making 8 digits off of graal? I mean really, when have you ever seen someone take a dozen or so volunteers, have them do a bit of work, and then end up a multimillionaire. His business model should be a good hint that he is not making upwards of 10mil off of Graal, someone like that would be smart enough to hire devs, or do some actual advertisement. |
Quote:
|
we can't determine their yearly revenue unless we work at their headquarter and knows whats going on.
|
Quote:
Swrve tracked the habits of 10 million new players on 30 games in its network over the course of 90 days, finding that only 2.2 percent of those players ever spent money. Estimated that the average paying Candy Crush user spends $40 a year and that the game monetises around 8 percent of its total player base. |
Quote:
https://static-ssl.businessinsider.c...-micro-pay.png http://southparkstudios.mtvnimages.c...this_16x9.jpg? |
Quote:
|
Yes and then they get banned for no reason and now will probably spend no more money on this game
Quote:
|
Quote:
|
I've easily spent over 1000 dollars on graal
|
Quote:
|
Quote:
|
Guys better stop complaining, otherwise unixmad will start putting ads onto the game :D
You're gonna be sparring, close to getting high streak, you are both at .5... intense match annnnnnddddd..... ad for Game of War 30 second video confirmation to earn 20 gralats pops up, and you lose the match :D "How's that for new content. That'll show em. They wanted something new, didn't they? They complained about hat prices didn't they?...hmmmm" -Unixmad |
| All times are GMT. The time now is 06:27 AM. |
Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.