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Aguzo 07-01-2015 05:25 AM

Competitive Towering
 
"Competitive towering?", Jimmy asked.

"Well, let's see. We have daily hours, weekly hours, and total hours.

How can it possibly get better than that?"
, asked Jimmy.

"How about if "Longest Hold" were added?", Implied Aguzo (staff can call it whatever)

Don't have time for 1k? Get your tryhard friends together and hold a tower for the longest you can.

Make this a single tower where you can get the "Longest Hold". Preferably Castle, Destiny, or MoD.

Castle has the space for a ton of guilds to take out the holder, so that would be my #1 choice.

Make it reset either weekly or monthly to keep the competition flowing, and the guild with highest score wins some sort of prize(hopefully)

There used to be a dungeon in this area, and if it's not going to be used anymore, then this would be a great place for a Huge tower that can hold at least 5+ guilds (125+ ppl)
http://i.imgur.com/SdbMfHV.png

EDIT!

If staff could make a new tower for this in the center of graal... maybe bulldoze master li's sparring dojo, and implement a Huge tower for a ton of guilds to fit in, that would be great. Otherwise Castle :D for me

EDIT #2 Possibly, not sure if this one would be great

Maybe have it like GST, where you sign up your guild. (Would require at least 15 people, before being allowed to participate)
That way members will be loyal to the guild they signed up with, and not run off to other guilds and help them.

Thallen 07-01-2015 05:29 AM

IMO, the way you make towering competitive is by making it seasonal and giving prizes to only the top 3 guilds after every season
I'd probably full-time tower and drop singles sparring altogether if it was this way

That's too cutthroat for 99% of this community though and everyone would cry
The current "everyone wins if you just spend enough time" format gets boring to me pretty quickly

Aguzo 07-01-2015 05:49 AM

Quote:

Posted by Thallen (Post 586950)
IMO, the way you make towering competitive is by making it seasonal and giving prizes to only the top 3 guilds after every season
I'd probably full-time tower and drop singles sparring altogether if it were this way

That's too cutthroat for 99% of this community though and everyone would cry
The current "everyone wins if you just spend enough time" format gets boring to me pretty quickly

Every season would be good, depends on what staff decides for a prize and how many get it.

This idea is to give tryhard sparring guilds something to do while gst isn't near, and also to give the rest of the towering community a little more competition.

This would bring friends together to have fun/be really competitive for a short moment, and win something in return.

Thallen 07-01-2015 05:54 AM

I wouldn't mind if they did what you described in the OP either, it'd be more competitive and interesting than the current format either way

Kosiris 07-01-2015 06:11 AM

OP sounds like one of the many, many towering formats that would be better than the current one.

My idea of another better towering format would be something like the leader assigning 3-5 players to be the guild's towering squad and holding a tower for a consecutive amount of time depending on how easy the tower is to defend (e.g. MoD fort = 10 minutes, Sardon's tower 30-60 minutes) in exchange for a token. Then tokens can be later used to purchase prizes. Or whichever top guild(s) accumulates the most tokens during a seasonal time frame receives a reward.

Sorry if my idea was mentioned before, but honestly it is really fun, challenging and doesn't require a large input of people's time. It also encourages activity.
Quote:

Posted by Thallen (Post 586950)
IMO, the way you make towering competitive is by making it seasonal and giving prizes to only the top 3 guilds after every season
I'd probably full-time tower and drop singles sparring altogether if it was this way

That's too cutthroat for 99% of this community though and everyone would cry
The current "everyone wins if you just spend enough time" format gets boring to me pretty quickly

The problem with the current format is that it stresses people to be active (usually for 1-2 months), so making it seasonal wouldn't really help.

Aguzo 07-01-2015 06:20 AM

Quote:

Posted by Thallen (Post 586950)
That's too cutthroat for 99% of this community

Decided to not show this person's face, but really sad how some people might think by being traumatized by the sparring community. If you have these thoughts, you need more self-confidence in yourself, and in your guild.

http://i.imgur.com/JpL8mHd.png

http://i.imgur.com/cHi2IC0.png

http://i.imgur.com/SfA9y2o.png

Could just be a hat ticket for seasonal (3 months) or gralats (weekly/monthly), decision is not mine though.
http://i.imgur.com/SMSGdtY.png

http://i.imgur.com/JgClpeL.png

Papi 07-01-2015 06:37 AM

Honestly no opinion on this I don't tower much, but if it happened it would be cool just extra content for when I get bored.

KuyaGabeGraal 07-01-2015 06:41 AM

Castle is my favorite tower and is a real challenge so theres that, but Sardon probably has the best place to hold for long hours because allied guilds are better use over there to help defend. The only downside are the intentional lag blockers.

Crono 07-01-2015 11:55 AM

Competitive towering is an oxymoron.

twilit 07-01-2015 03:45 PM

There's not a "no" option. I don't see how this will improve how towering works.
I agree towering could be different, but it's not the scoring system that needs to change.

Also, I don't like the idea of drawing a lot of attention to a single tower. Why dedicate a scoreboard and a monthly prize to one tower?

Colin 07-01-2015 04:16 PM

Quote:

Posted by twilit (Post 587097)

Also, I don't like the idea of drawing a lot of attention to a single tower. Why dedicate a scoreboard and a monthly prize to one tower?

Competition.

rickclops 07-01-2015 06:03 PM

Aguzo told me to check this out without knowing I hate iclassic towering.

UN tower/castle was more fun. I like their original levels, but their npc abilities of their second setup.

Towering on iclassic feels pretty mindless. I don't think there's any skill to it unless idling is a skill.

Shadow M. 07-01-2015 06:52 PM

Quote:

Posted by rickclops (Post 587131)
Aguzo told me to check this out without knowing I hate iclassic towering.

UN tower/castle was more fun. I like their original levels, but their npc abilities of their second setup.

Towering on iclassic feels pretty mindless. I don't think there's any skill to it unless idling is a skill.

Oh it is. Idling takes years to master.

Aguzo 07-01-2015 07:19 PM

Wish I put a new open tower option on poll. Sards is so compact when 2 huge guilds fight it out. The hallways are so narrow. Castle can have hundreds of people in fountain, and once the stairways are not blocked off, I could imagine 5+ guilds entering and just demolishing the flag.

Quote:

Posted by Colin (Post 587101)
Competition.

Eggsaclee

Quote:

Posted by Crono (Post 587049)
Competitive towering is an oxymoron.

As long as people man up for some competition.

twilit 07-01-2015 08:52 PM

Quote:

Posted by Colin (Post 587101)
Competition.

Okay, there would be competition-- at one tower.

And as the OP stated, this would only be fair at balanced towers like castle -- towers that already have more competition than the more unbalanced towers.

G Fatal 07-01-2015 11:01 PM

What I felt they should of done on newer servers(to prevent hat chasing and promote more competiveness) is that guilds only have 10members in so guilds have to rely on there active players.. than the 25 with 10+they noob cycle frequently(that litrally most guilds i've seen do even if they say they don't) and allow 1allie max -Although as said doubt this would ever happen now as too many people and they will cry it takes million years to earn hours but maybe if it ever was turned into a seasonal thing then they could do something like that as then it also most likely wouldn't be same outcome each time(as if was with as is now all would just be in selected 1kchaser guild atthetime of change and keep with that guild)p.s If done-rise the flag health back up to original was

p.s I feel this question/poll isn't the best as it depends on when player played (diff flag health etc) and also some newer than others so hardly likely they have held as much.

Aguzo 07-02-2015 12:13 AM

The reason for this thread is to create a system that doesn't involve countless hours of towering to have fun doing so.

If done correctly and as stated, hopefully in a big open tower, then you can just grab your friends, and take the tower against everyone else trying to take/defend it. Hold it for as long as you can. In the end the guild with longest time holding it will end up winning a prize.
I would go with top 10 guilds get 2500 gralats each monthly, and top 3 guilds for season get a hat ticket, or maybe just top 1.

Also, I think I know an area where a new "longest hold" Tower can be set up at.

There used to be a dungeon in this area, and if it's not going to be used anymore, then this would be a great place for a Huge tower that can hold at least 5+ guilds (125+ ppl)
http://i.imgur.com/SdbMfHV.png

SouthernZombie* 07-02-2015 01:53 AM

Wouldn't that cause great lag??? X.X (Think its a cool idea and tbh it would make towering much more fun than it is now)

Bryan* 07-02-2015 02:00 AM

Could do seasonal [ team fort events ] and which ever guild with the most wins, gets a prize. Prizes can range from trophies (gold, silver, bronze) and gralats.

Graal Man 07-02-2015 02:32 AM

Quote:

Posted by Hikaru (Post 587258)
The reason for this thread is to create a system that doesn't involve countless hours of towering to have fun doing so.

If done correctly and as stated, hopefully in a big open tower, then you can just grab your friends, and take the tower against everyone else trying to take/defend it. Hold it for as long as you can. In the end the guild with longest time holding it will end up winning a prize.
I would go with top 10 guilds get 2500 gralats each monthly, and top 3 guilds for season get a hat ticket, or maybe just top 1.

Also, I think I know an area where a new "longest hold" Tower can be set up at.

There used to be a dungeon in this area, and if it's not going to be used anymore, then this would be a great place for a Huge tower that can hold at least 5+ guilds (125+ ppl)
http://i.imgur.com/SdbMfHV.png

I'm liking this man +rep

Kouji 07-02-2015 04:51 AM

It's already good how it is

GOAT 07-02-2015 07:38 AM

Lol @ the people that voted for Sardon. Competitive and easiest tower to defend doesn't go together.


Not to be the party pooper, but I don't see how this wouldn't end up like the current system with people hoarding it. IMO guild pride is the only thing that would make towering "competitive"

Aguzo 07-02-2015 06:52 PM

Quote:

Posted by Kouji (Post 587332)
It's already good how it is

it's boring.

Quote:

Posted by GOAT (Post 587404)
Lol @ the people that voted for Sardon. Competitive and easiest tower to defend doesn't go together.


Not to be the party pooper, but I don't see how this wouldn't end up like the current system with people hoarding it. IMO guild pride is the only thing that would make towering "competitive"

what do you mean? People hoarding the tower? And yeah, sards is too ez to defend.

CM 07-02-2015 06:54 PM

I kinda agree with GOAT. Sards is the easiest tower to defend and there are already guilds who idle there.

It should be a tower that is difficult to both take and defend. Castle is probably the best because it's the most balanced imo.

Aguzo 07-02-2015 11:37 PM

Quote:

Posted by CM CM (Post 587585)
I kinda agree with GOAT. Sards is the easiest tower to defend and there are already guilds who idle there.

It should be a tower that is difficult to both take and defend. Castle is probably the best because it's the most balanced imo.

Usually people don't know what they want, until you show them.

or force it on them... :D

super kurosaki 07-03-2015 12:19 AM

Your idea seems just like the current tower system. "Take a tower with your buddies" "Hold for as long as you can" "Guild with highest score wins prize!" It's basically the current tower system but you don't get a hat at 1k. Well, that's what I got from your OP.

Aguzo 07-03-2015 02:20 AM

Quote:

Posted by super kurosaki (Post 587690)
Your idea seems just like the current tower system. "Take a tower with your buddies" "Hold for as long as you can" "Guild with highest score wins prize!" It's basically the current tower system but you don't get a hat at 1k. Well, that's what I got from your OP.

The system right now will still be there, my idea is just to add a system where you can get a "longest hold" on a tower, preferably castle, and nly 1 tower. By longest hold means how long you can hold the tower without losing it. And it's something you can do one a month/week. Instead of towering every day, and nub recruiting.

Example:

Longest Hold (Castle)

Season ends in 1 month 1 day 23 hours.

Guild 1: 18 hours
Guild 2: 13 hours
Guild 3: 7 hours
Guild 4: 6
5:30
5:01
4:49
4:43
etc

G Fatal 07-03-2015 12:09 PM

If they ever do such a thing they better make a big long list of the fort times of how it is now and what position on ldrbd they was.. and have house dedicated for old guilds and new players to see.

Aguzo 07-03-2015 07:18 PM

Quote:

Posted by G Fatal (Post 587857)
If they ever do such a thing they better make a big long list of the fort times of how it is now and what position on ldrbd they was.. and have house dedicated for old guilds and new players to see.

That's up to staff. Would be great if they added a total time for holding a tower the longest.

GOAT 07-03-2015 10:43 PM

If this gets added just make sure you get 24 hours straight at the beginning of the month and then retake it every 12 hours for a min and this will guarantee you the prize at the end of the month.

Aguzo 07-03-2015 10:49 PM

Quote:

Posted by GOAT (Post 588002)
If this gets added just make sure you get 24 hours straight at the beginning of the month and then retake it every 12 hours for a min and this will guarantee you the prize at the end of the month.

You can try, others will try to stop you though :D


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