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Competitive Towering
"Competitive towering?", Jimmy asked.
"Well, let's see. We have daily hours, weekly hours, and total hours. How can it possibly get better than that?", asked Jimmy. "How about if "Longest Hold" were added?", Implied Aguzo (staff can call it whatever) Don't have time for 1k? Get your tryhard friends together and hold a tower for the longest you can. Make this a single tower where you can get the "Longest Hold". Preferably Castle, Destiny, or MoD. Castle has the space for a ton of guilds to take out the holder, so that would be my #1 choice. Make it reset either weekly or monthly to keep the competition flowing, and the guild with highest score wins some sort of prize(hopefully) There used to be a dungeon in this area, and if it's not going to be used anymore, then this would be a great place for a Huge tower that can hold at least 5+ guilds (125+ ppl) http://i.imgur.com/SdbMfHV.png EDIT! If staff could make a new tower for this in the center of graal... maybe bulldoze master li's sparring dojo, and implement a Huge tower for a ton of guilds to fit in, that would be great. Otherwise Castle :D for me EDIT #2 Possibly, not sure if this one would be great Maybe have it like GST, where you sign up your guild. (Would require at least 15 people, before being allowed to participate) That way members will be loyal to the guild they signed up with, and not run off to other guilds and help them. |
IMO, the way you make towering competitive is by making it seasonal and giving prizes to only the top 3 guilds after every season
I'd probably full-time tower and drop singles sparring altogether if it was this way That's too cutthroat for 99% of this community though and everyone would cry The current "everyone wins if you just spend enough time" format gets boring to me pretty quickly |
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This idea is to give tryhard sparring guilds something to do while gst isn't near, and also to give the rest of the towering community a little more competition. This would bring friends together to have fun/be really competitive for a short moment, and win something in return. |
I wouldn't mind if they did what you described in the OP either, it'd be more competitive and interesting than the current format either way
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OP sounds like one of the many, many towering formats that would be better than the current one.
My idea of another better towering format would be something like the leader assigning 3-5 players to be the guild's towering squad and holding a tower for a consecutive amount of time depending on how easy the tower is to defend (e.g. MoD fort = 10 minutes, Sardon's tower 30-60 minutes) in exchange for a token. Then tokens can be later used to purchase prizes. Or whichever top guild(s) accumulates the most tokens during a seasonal time frame receives a reward. Sorry if my idea was mentioned before, but honestly it is really fun, challenging and doesn't require a large input of people's time. It also encourages activity. Quote:
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http://i.imgur.com/JpL8mHd.png http://i.imgur.com/cHi2IC0.png http://i.imgur.com/SfA9y2o.png Could just be a hat ticket for seasonal (3 months) or gralats (weekly/monthly), decision is not mine though. http://i.imgur.com/SMSGdtY.png http://i.imgur.com/JgClpeL.png |
Honestly no opinion on this I don't tower much, but if it happened it would be cool just extra content for when I get bored.
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Castle is my favorite tower and is a real challenge so theres that, but Sardon probably has the best place to hold for long hours because allied guilds are better use over there to help defend. The only downside are the intentional lag blockers.
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Competitive towering is an oxymoron.
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There's not a "no" option. I don't see how this will improve how towering works.
I agree towering could be different, but it's not the scoring system that needs to change. Also, I don't like the idea of drawing a lot of attention to a single tower. Why dedicate a scoreboard and a monthly prize to one tower? |
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Aguzo told me to check this out without knowing I hate iclassic towering.
UN tower/castle was more fun. I like their original levels, but their npc abilities of their second setup. Towering on iclassic feels pretty mindless. I don't think there's any skill to it unless idling is a skill. |
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Wish I put a new open tower option on poll. Sards is so compact when 2 huge guilds fight it out. The hallways are so narrow. Castle can have hundreds of people in fountain, and once the stairways are not blocked off, I could imagine 5+ guilds entering and just demolishing the flag.
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And as the OP stated, this would only be fair at balanced towers like castle -- towers that already have more competition than the more unbalanced towers. |
What I felt they should of done on newer servers(to prevent hat chasing and promote more competiveness) is that guilds only have 10members in so guilds have to rely on there active players.. than the 25 with 10+they noob cycle frequently(that litrally most guilds i've seen do even if they say they don't) and allow 1allie max -Although as said doubt this would ever happen now as too many people and they will cry it takes million years to earn hours but maybe if it ever was turned into a seasonal thing then they could do something like that as then it also most likely wouldn't be same outcome each time(as if was with as is now all would just be in selected 1kchaser guild atthetime of change and keep with that guild)p.s If done-rise the flag health back up to original was
p.s I feel this question/poll isn't the best as it depends on when player played (diff flag health etc) and also some newer than others so hardly likely they have held as much. |
The reason for this thread is to create a system that doesn't involve countless hours of towering to have fun doing so.
If done correctly and as stated, hopefully in a big open tower, then you can just grab your friends, and take the tower against everyone else trying to take/defend it. Hold it for as long as you can. In the end the guild with longest time holding it will end up winning a prize. I would go with top 10 guilds get 2500 gralats each monthly, and top 3 guilds for season get a hat ticket, or maybe just top 1. Also, I think I know an area where a new "longest hold" Tower can be set up at. There used to be a dungeon in this area, and if it's not going to be used anymore, then this would be a great place for a Huge tower that can hold at least 5+ guilds (125+ ppl) http://i.imgur.com/SdbMfHV.png |
Wouldn't that cause great lag??? X.X (Think its a cool idea and tbh it would make towering much more fun than it is now)
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Could do seasonal [ team fort events ] and which ever guild with the most wins, gets a prize. Prizes can range from trophies (gold, silver, bronze) and gralats.
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It's already good how it is
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Lol @ the people that voted for Sardon. Competitive and easiest tower to defend doesn't go together.
Not to be the party pooper, but I don't see how this wouldn't end up like the current system with people hoarding it. IMO guild pride is the only thing that would make towering "competitive" |
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I kinda agree with GOAT. Sards is the easiest tower to defend and there are already guilds who idle there.
It should be a tower that is difficult to both take and defend. Castle is probably the best because it's the most balanced imo. |
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or force it on them... :D |
Your idea seems just like the current tower system. "Take a tower with your buddies" "Hold for as long as you can" "Guild with highest score wins prize!" It's basically the current tower system but you don't get a hat at 1k. Well, that's what I got from your OP.
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Example: Longest Hold (Castle) Season ends in 1 month 1 day 23 hours. Guild 1: 18 hours Guild 2: 13 hours Guild 3: 7 hours Guild 4: 6 5:30 5:01 4:49 4:43 etc |
If they ever do such a thing they better make a big long list of the fort times of how it is now and what position on ldrbd they was.. and have house dedicated for old guilds and new players to see.
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If this gets added just make sure you get 24 hours straight at the beginning of the month and then retake it every 12 hours for a min and this will guarantee you the prize at the end of the month.
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