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-   -   Storyline for graal (https://www.graalians.com/forums/showthread.php?t=3123)

iHot 01-03-2012 01:16 AM

Storyline for graal
 
I think graal should have a cool storyline where you can choose 3 things
Ninja
Elite knight
Baddie

Now lets see i think the kung fu master should be trained by master li like on classic PC. The elite knight should be taught by his father. The baddy taught by his brother. There are several boss fights to go through and new items to be obtained! The quests all have something to do with graal like a zorbi quest where you and others go to defeat them!

Godzilla 01-03-2012 02:06 AM

oh god, the last thing they should do is steal more from poor thor. i think they should have a series of small story lines. like the zorbi one, and a master li training course. stuff like that.

iHot 01-03-2012 03:48 AM

Yeah i agree not all in one day release new quests for each class every other time or so.

Imprint 01-03-2012 06:18 AM

You're a foreign hat maker that comes to the world of Graal in search of a better life. However, the hat shop you open is soon run out of business by the major corporations such as Nafet's River Shop. With little funds you take your kitchen knife and begin to slash at grass to make money but you barely get by because of your addiction to overpriced hats. Then, in a hunger driven fury you kill other failures like yourself to eat their own flesh and gain honor know as PKs.

Dusty 01-03-2012 06:29 AM

Quote:

Posted by Godzilla (Post 51717)
oh god, the last thing they should do is steal more from poor thor. i think they should have a series of small story lines. like the zorbi one, and a master li training course. stuff like that.

Yes, because Thor is the one who came up with the concept of stories.

However, bad idea. Story concepts that work on singleplayer games don't work in an multiplayer environment... Thor's is a good example of why that doesn't work.

Godzilla 01-04-2012 12:27 AM

Quote:

Posted by Dusty (Post 51865)
Yes, because Thor is the one who came up with the concept of stories.

However, bad idea. Story concepts that work on singleplayer games don't work in an multiplayer environment... Thor's is a good example of why that doesn't work.

didnt say that. he suggested a story line based on master li, which classic pc has. basically he trains you to be a ninja to stop baddies from tking over graal. he said be trained like a kung-fu master like PC.

and how? thors quests are awesome lol.

Dusty 01-04-2012 12:54 AM

Quote:

Posted by Godzilla (Post 52167)
didnt say that. he suggested a story line based on master li, which classic pc has. basically he trains you to be a ninja to stop baddies from tking over graal. he said be trained like a kung-fu master like PC.

and how? thors quests are awesome lol.

Master Li has been a staple of Graal from the beginning. Of course there would be a storyline with him involved. Thor did not create these characters. You can't say "OMG CLASSIC HAS MASTER LI TOTALLY RIPPING THOR!" because Thor did not create Classic, and Master Li has always been important.

Also, quests != story.

Godzilla 01-04-2012 01:00 AM

Quote:

Posted by Dusty (Post 52180)
Master Li has been a staple of Graal from the beginning. Of course there would be a storyline with him involved. Thor did not create these characters. You can't say "OMG CLASSIC HAS MASTER LI TOTALLY RIPPING THOR!" because Thor did not create Classic, and Master Li has always been important.

Also, quests != story.

Quote:

Posted by iHot (Post 51669)
Now lets see i think the kung fu master should be trained by master li like on classic PC.


Dusty 01-04-2012 02:38 AM

Ya that's really helping you.

Godzilla 01-04-2012 03:13 AM

Quote:

Posted by Dusty (Post 52231)
Ya that's really helping you.

whatever. you can think what you want but what i was saying is i dont want them to have a story line like classic pc. you complain about thor complaining about iclassic on his server, how do you think he would react if they took his main story idea?

but anyway back on point! so yeah, i think small fun quests are the way to go to earn cool balanced items and weapons! hat quests are fine, but i'd rather have something that will actually entertain me, like the shovel.

Dusty 01-04-2012 03:22 AM

Quote:

Posted by Godzilla (Post 52245)
whatever. you can think what you want but what i was saying is i dont want them to have a story line like classic pc. you complain about thor complaining about iclassic on his server, how do you think he would react if they took his main story idea?

Except having Master Li play a part in the story is not his idea... even I drew up rough drafts for Classic stories before Thor did that included Master Li. Master Li is an important character, any server based on Classic is going to include him.

I don't know what more to say other than that.

Godzilla 01-04-2012 03:25 AM

Quote:

Posted by Dusty (Post 52247)
Except having Master Li play a part in the story is not his idea... even I drew up rough drafts for Classic stories before Thor did that included Master Li. Master Li is an important character, any server based on Classic is going to include him.

I don't know what more to say other than that.

im not saying dont involve him in anything. i even suggested a ninja training mini quest to unlock a spin move, or roll or something. but he said like classic pc. it shouldnt be like classic pc it should be its whole new thing.

Rexx 01-04-2012 06:57 AM

I can't see this happening anytime soon.

they just don't have the staff for it..or staff that is willing to put in so much free time for such a project

Pauli 01-04-2012 10:49 AM

iclassic is not anymore classic pc
and i don't see a reason when iclassic would get a storyline why master li should be in it?
and i think it's to late for a storyline...

Eski Adoot 01-04-2012 12:45 PM

I agree with Dusty. iClassic just really isn't the place for story lines. But there should defiantly be more quests.

Azrael 01-05-2012 12:21 AM

I use to have this big text file that had quests upon quests laid out for iClassic. It was broken down and modularized for release. The only bad part is that each of them can be occupied by one player at a time unless we come up with some sort of level duplication system. Which is a possibility and would be awesome. If we could find someone with time to do that.

But either way I have some (I think) neat quests that are sitting at their beginning stages. They just won't work with the sheer amount of players we have.

Higbey 01-05-2012 12:31 AM

Quote:

Posted by Azrael
I use to have this big text file that had quests upon quests laid out for iClassic. It was broken down and modularized for release. The only bad part is that each of them can be occupied by one player at a time unless we come up with some sort of level duplication system. Which is a possibility and would be awesome. If we could find someone with time to do that.

But either way I have some (I think) neat quests that are sitting at their beginning stages. They just won't work with the sheer amount of players we have.

Instancing? Guild quests? Duplicating the level several time and having a sort of que system?

Katniss 01-05-2012 12:32 AM

Theres a simple solution:
Make quests like this...
Let's say you talk to the Innkeeper at the local hotel (simply done by grabbing him/walking up to him). He says "My daughter lost her engagement ring! I think a baddy stole it! Do you mind helping me find it for her?"
Upon there you can either press a yes or no button, story short let's say you chose yes.
All you have to do then... is kill baddies. And at a random amount of killing them a message pops up and says "You found a shiny ring! Perhaps you should take it back to the innkeeper and see if it's his daughter's!"
You go back, talk to him, blablablabla... he says thanks... gives you x amount of gralats or a hat or a fancy shield or whatever the heck, then POSSIBLY asks another favor?

I'm not a scripter but wouldn't this be fairly easy to do...

Koolaid 01-05-2012 12:33 AM

or a grand theft auto storyline

Azrael 01-05-2012 12:37 AM

Quote:

Posted by KatGoesRawr (Post 52631)
Theres a simple solution:
Make quests like this...
Let's say you talk to the Innkeeper at the local hotel (simply done by grabbing him/walking up to him). He says "My daughter lost her engagement ring! I think a baddy stole it! Do you mind helping me find it for her?"
Upon there you can either press a yes or no button, story short let's say you chose yes.
All you have to do then... is kill baddies. And at a random amount of killing them a message pops up and says "You found a shiny ring! Perhaps you should take it back to the innkeeper and see if it's his daughter's!"
You go back, talk to him, blablablabla... he says thanks... gives you x amount of gralats or a hat or a fancy shield or whatever the heck, then POSSIBLY asks another favor?

I'm not a scripter but wouldn't this be fairly easy to do...

I think something like that is in the works but shhh.


Quote:

Posted by Higbey (Post 52630)
Instancing? Guild quests? Duplicating the level several time and having a sort of que system?

The latter. We'd have to somehow duplicate the levels server-side to accommodate the player-load.

Froggy Krueger 01-05-2012 12:44 AM

Make a maximum of say, 10 sets of each dungeon/quest/whatever. Allow people to queue for a warp to it, and for the first 7-14 days of release they can only go once through it. Afterwards, take off this run through cap because the excitement should have died down by this point. Or, if the queue hits 0, anyone can join. Somethin like that

Dusty 01-05-2012 12:45 AM

Fetch and looting quests? Oh my...

My concept for questing was to have quests(and I mean quests, like dungeons) work for single player. Dungeons and quests were completely clientside, for a better experience. However, you could party with up to 3 other players(for a total of 4) to play an alternate version of the dungeon that was modified for 4 players. This would include cooperation for puzzles, and simplified baddies(because serverside baddies have to be simplified compared to what you can accomplish with clientside) and alternate layouts(for example being able to throw a team member across a gap to open an alternate passage).

A lot of work, but I don't like the way quests are done on Graal in its current status, where it's some sort of mangled mix of clientside and serverside, or worse yet, serverside so much that simply entering a dungeon allows you to walk through it because someone else has completed it all.

°Seeker99 01-05-2012 12:53 AM

Problem is with adding classes to the beginning all the established players are like 'WTF?'Why didn't I do this?'. Best way of making classes is judging by their actions. For instance a player who kills and has lots of PKs (with swords) should be drafted into a warrior class, as someone who kills with arrows a lot becomes an archer, someone who farms all the time and has loads of gralats would become a farmer. Making classes based on actions is way better than telling the player to pick one and that they better like it because they can't change their mind.


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