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Event Keys, Auto-Enter the next event
So a few days ago, I got the chance to join a chance event.
It had been more than a year, since I got the opportunity to join any event. So, would there be a way for staff to add players to a "queued up" for the next event list? Basically, giving certain players a higher chance to join the next event they queue. This would only be rewarded to players who are following the code of conduct. Not getting banned, not evading the swear filter, not bothering other players. You would be notified by a staff member, that you have received an "event key" to join the next event that you tap on the queue. Could be used strategically for certain hats that you actually want to try to win. It's just a way to influence more friendliness around the community. Not sure if there should be a punishment towards those who are breaking the rules, maybe they get skipped on the next x amount of events? Then again, I am not sure how trustworthy certain staff members are, because they could just give a "next event key" for their friends. What do you guys think? I'm sure, most people think that the staff are out to get them, and don't like them, or "rig events for their friends". What if staff aren't corrupted? Handing event keys out for being a "model citizen", would be a good thing. Kind of like how they hand out cookies, except it's for events. What if 30/50 people used their event key for the event? Well, first people who tapped on join queue, get to enter, and your event key would not be used. |
Dont really like the event key idea, I would prefer instead that people who attempt to join events but fail to do so get an automatic higher priority but not a "key". For example lets say theres an event, you barely missed it, but you already missed a previous event, so you have priority and theres a 33% you replace someone without priority in getting into the event before it starts. Now lets say everyone who joined an event has 3 priority which means they had 99% chance of getting in, well now someone with 4 priority tried to join, they have a 32% of kicking someone off the list filled with 3 priority players and so on.
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How about instead of adding "event keys" or priority, we bring back the usage of warpers?
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how about this?
create something called Activity Points. the more you do something will increase your activity points. spar, pk, messaging friends, looting, being on for 30min etc. but there's a limit for each activity.
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Nah
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Allowing players to kick people off a list...? That doesn't sound fair. The point of this idea is to reward the players who are following the rules, creating a nicer community. Maybe even getting a key for not causing any issues for a month? So you get to join 1 event per month, for sure. Staff wouldn't have to give it to you, you would get it as a reward from the system. |
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Thanking them for following the rules, doesn't sound bad to me. |
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The point is, its still much better than the old system, even if it would take a while if too many people wanted to join, its better than never getting into an event. The issue I have with your idea is that admins have to give them out. I think thats a horrible way to do your idea, why not do it automatically? But then everyone would just have a pass and thats the same as no one having a pass. How would the admins know who followed the rules? The only people they hang out with is their friends so they would get the passes by default and normal players wouldnt get ****. I like your idea of players who have broken the rules to be whitelisted from events for a bit though. |
Crab chance has shown two things relevant to this -
Events can be automated and run somewhat smoothly without constant monitoring on behalf of staff. Though an initial surge in popularity is to be expected (and thus traffic to an area to participate), after time people get used to the event's presence and tend to lose interest to some degree, normalizing and reducing traffic. |
Sadly I think this would be too easily abuseable. I wouldn't mind seeing that they drop your chances to get into an event if you'd been in one recently, or raise your chance if you hadn't been in one in awhile, but that'd be a lot of numbers to keep track of.
like the idea, but sounds like too much work for something so(relatively) trivial. |
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BUT!!! Only if they have not logged off, so once they log off their increased chance goes back to normal. But the point of the thread wasn't just about getting into events, it was meant to give people a reward for not breaking the rules. |
No, bring back warpers, then everyone has the same chance.
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there |
Event keys aren't that bad an idea...they would be rewarded for good behavior sooo just like cookies? Cookies aren't given commonly either so it's not like people with event keys would clog the system.
Also to people who think event warpers add "skill" or an "even chance." Uhhh no lmao "even chance" is literally the queues where you're randomly chosen to get in. The skill is in the event itself, skill isn't being one the 50 people that happen to be closest to where the warper is spawned. Idk what you all go on about thinking ya'll have "skill" rampaging across the map on your mount with an army of 3k other noobs to get your *** to snowtown when 50 people who were farting around in the hat shops around the area got to the warper 2 minutes before you. |
Event Keys, Auto-Enter the next event
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Obviously, you never experienced warpers. The admins would give clues, not the location, hell, sometimes they had to give multiple hints because people never found them. The queue system gives no chance, since introduced, i've been in about 2 events because of how many people join. Good luck getting in when you want. Atleast with warpers you had a bigger chance. |
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I've always envisioned having a round of trivia to decide who gets to go in the event, fastest answers get in. Hard part is that's too much work for an administrator to go through to host an event.
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The events themselves should require skill/be fun, not getting in the event. Getting in should be pure chance. The fact that it's getting harder to get in the events is more the rising playercounts fault than the switch from warpers to queues. |
Awful idea
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increase chances for VIPs
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