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-   -   Event Keys, Auto-Enter the next event (https://www.graalians.com/forums/showthread.php?t=34108)

Aguzo 02-10-2016 12:27 AM

Event Keys, Auto-Enter the next event
 
So a few days ago, I got the chance to join a chance event.
It had been more than a year, since I got the opportunity to join any event.

So, would there be a way for staff to add players to a "queued up" for the next event list?

Basically, giving certain players a higher chance to join the next event they queue.

This would only be rewarded to players who are following the code of conduct.

Not getting banned, not evading the swear filter, not bothering other players.

You would be notified by a staff member, that you have received an "event key" to join the next event that you tap on the queue.


Could be used strategically for certain hats that you actually want to try to win.

It's just a way to influence more friendliness around the community.

Not sure if there should be a punishment towards those who are breaking the rules, maybe they get skipped on the next x amount of events?

Then again, I am not sure how trustworthy certain staff members are, because they could just give a "next event key" for their friends.

What do you guys think? I'm sure, most people think that the staff are out to get them, and don't like them, or "rig events for their friends".

What if staff aren't corrupted? Handing event keys out for being a "model citizen", would be a good thing. Kind of like how they hand out cookies, except it's for events.

What if 30/50 people used their event key for the event? Well, first people who tapped on join queue, get to enter, and your event key would not be used.

metal 02-10-2016 02:08 AM

Dont really like the event key idea, I would prefer instead that people who attempt to join events but fail to do so get an automatic higher priority but not a "key". For example lets say theres an event, you barely missed it, but you already missed a previous event, so you have priority and theres a 33% you replace someone without priority in getting into the event before it starts. Now lets say everyone who joined an event has 3 priority which means they had 99% chance of getting in, well now someone with 4 priority tried to join, they have a 32% of kicking someone off the list filled with 3 priority players and so on.

Saber Alumba 02-10-2016 02:15 AM

Quote:

Posted by metal (Post 670161)
Dont really like the event key idea, I would prefer instead that people who attempt to join events but fail to do so get an automatic higher priority but not a "key". For example lets say theres an event, you barely missed it, but you already missed a previous event, so you have priority and theres a 33% you replace someone without priority in getting into the event before it starts. Now lets say everyone who joined an event has 3 priority which means they had 99% chance of getting in, well now someone with 4 priority tried to join, they have a 32% of kicking someone off the list filled with 3 priority players and so on.

This sounds good , I mean I would probably have 838493 priority by now since the queue system hasn't picked me since like Easter ...

Wolfie 02-10-2016 02:33 AM

How about instead of adding "event keys" or priority, we bring back the usage of warpers?

metal 02-10-2016 02:38 AM

Quote:

Posted by Wolfie (Post 670176)
How about instead of adding "event keys" or priority, we bring back the usage of warpers?

Thats a good idea too, I always liked it when an admin said "warp in snowtown" or something and it was a race to get to it first. Only problem I can see with it is newer players not knowing where to go to get to the warp.

Zetectic 02-10-2016 02:50 AM

how about this?

create something called Activity Points. the more you do something will increase your activity points. spar, pk, messaging friends, looting, being on for 30min etc. but there's a limit for each activity.
  • messaging friends (20 different person = 1 point each if they replied back)
  • being on for 30mins (1 point every 30 min, 4 points max).
  • spar (1 point per win, 20 points max)
  • pk (1 point per 10 kills, 20 points max)
  • looting (1 point per 10 loots, 20 points max)
  • crab game (1 point per 1 game, 5 point max)
  • etc
this activity points will give you a better chance of getting into the event (if you are chosen it will deduct 50 points) and the points will automatically reset at every 12:00 AM EST.

metal 02-10-2016 03:05 AM

Quote:

Posted by Zetectic (Post 670183)
how about this?

create something called Activity Points. the more you do something will increase your activity points. spar, pk, messaging friends, looting, being on for 30min etc. but there's a limit for each activity.
  • messaging friends (20 different person = 1 point each if they replied back)
  • being on for 30mins (1 point every 30 min, 4 points max).
  • spar (1 point per win, 20 points max)
  • pk (1 point per 10 kills, 20 points max)
  • looting (1 point per 10 loots, 20 points max)
  • crab game (1 point per 1 game, 5 point max)
  • etc
this activity points will give you a better chance of getting into the event (if you are chosen it will deduct 50 points) and the points will automatically reset at every 12:00 AM EST.

I think were making this more complicated than it needs to be.

Wolfie 02-10-2016 03:08 AM

Quote:

Posted by metal (Post 670179)
Thats a good idea too, I always liked it when an admin said "warp in snowtown" or something and it was a race to get to it first. Only problem I can see with it is newer players not knowing where to go to get to the warp.

Hmmm. Then instead of hosting only queue events, host both warper and queue events equally. I mean, the staff hosting just sit there and watch and input commands lol. If it's like iZone's events (Graal Man or British Bulldog as an example) where events actually require staffs' participation, then it's understandable... but Classic's events don't require that so it doesn't really take much work so hosting both types of events don't harm.

Brick 02-10-2016 03:15 AM

Quote:

Posted by Wolfie (Post 670176)
How about instead of adding "event keys" or priority, we bring back the usage of warpers?

A big reason they removed warpers is because a ton of people in one area trying to get inside a tiny portal takes a toll on the server. With the queue system people can join from any part of the map so it's not congested into one area.

Mount 02-10-2016 03:16 AM

Nah

Aguzo 02-10-2016 03:44 AM

Quote:

Posted by metal (Post 670161)
Dont really like the event key idea, I would prefer instead that people who attempt to join events but fail to do so get an automatic higher priority but not a "key". For example lets say theres an event, you barely missed it, but you already missed a previous event, so you have priority and theres a 33% you replace someone without priority in getting into the event before it starts. Now lets say everyone who joined an event has 3 priority which means they had 99% chance of getting in, well now someone with 4 priority tried to join, they have a 32% of kicking someone off the list filled with 3 priority players and so on.

I already thought about this priority idea before, but the thing is it would just mean the other thousands of players who didn't get to enter, will have the same odds as you... so it really doesn't change anything. Until, you somehow join after 30 tries.

Allowing players to kick people off a list...? That doesn't sound fair.

The point of this idea is to reward the players who are following the rules, creating a nicer community.

Maybe even getting a key for not causing any issues for a month?
So you get to join 1 event per month, for sure. Staff wouldn't have to give it to you, you would get it as a reward from the system.

Mount 02-10-2016 03:48 AM

Quote:

Posted by Aguzo (Post 670207)
I already thought about this priority idea before, but the thing is it would just mean the other thousands of players who didn't get to enter, will have the same odds as you... so it really doesn't change anything. Until, you somehow join after 30 tries.

Allowing players to kick people off a list...? That doesn't sound fair.

The point of this idea is to reward the players who are following the rules, creating a nicer community.

Maybe even getting a key for not causing any issues for a month?

if anything it'd segregate the community

Aguzo 02-10-2016 03:55 AM

Quote:

Posted by Mount (Post 670209)
if anything it'd segregate the community

Rewarding players for not hacking, glitching, or harassing other players.
Thanking them for following the rules, doesn't sound bad to me.

metal 02-10-2016 04:01 AM

Quote:

Posted by Aguzo (Post 670207)
I already thought about this priority idea before, but the thing is it would just mean the other thousands of players who didn't get to enter, will have the same odds as you... so it really doesn't change anything. Until, you somehow join after 30 tries.

Allowing players to kick people off a list...? That doesn't sound fair.

The point of this idea is to reward the players who are following the rules, creating a nicer community.

Maybe even getting a key for not causing any issues for a month?

For not causing any issues in a month? So like 95% of players get a pass each month? Anyway, your pass idea is the same thing, the queue goes by who clicked first, so your pass would also kick people off the list since if you were too late, and the "higher chance to join" would just mean you kicked someone who clicked first, off the list.

The point is, its still much better than the old system, even if it would take a while if too many people wanted to join, its better than never getting into an event.

The issue I have with your idea is that admins have to give them out. I think thats a horrible way to do your idea, why not do it automatically? But then everyone would just have a pass and thats the same as no one having a pass. How would the admins know who followed the rules? The only people they hang out with is their friends so they would get the passes by default and normal players wouldnt get ****.

I like your idea of players who have broken the rules to be whitelisted from events for a bit though.

4-Lom 02-10-2016 04:26 AM

Crab chance has shown two things relevant to this -

Events can be automated and run somewhat smoothly without constant monitoring on behalf of staff.

Though an initial surge in popularity is to be expected (and thus traffic to an area to participate), after time people get used to the event's presence and tend to lose interest to some degree, normalizing and reducing traffic.

Areo 02-10-2016 06:26 AM

Sadly I think this would be too easily abuseable. I wouldn't mind seeing that they drop your chances to get into an event if you'd been in one recently, or raise your chance if you hadn't been in one in awhile, but that'd be a lot of numbers to keep track of.

like the idea, but sounds like too much work for something so(relatively) trivial.

Aguzo 02-10-2016 07:43 AM

Quote:

Posted by metal (Post 670212)
For not causing any issues in a month? So like 95% of players get a pass each month? Anyway, your pass idea is the same thing, the queue goes by who clicked first, so your pass would also kick people off the list since if you were too late, and the "higher chance to join" would just mean you kicked someone who clicked first, off the list.

The point is, its still much better than the old system, even if it would take a while if too many people wanted to join, its better than never getting into an event.

The issue I have with your idea is that admins have to give them out. I think thats a horrible way to do your idea, why not do it automatically? But then everyone would just have a pass and thats the same as no one having a pass. How would the admins know who followed the rules? The only people they hang out with is their friends so they would get the passes by default and normal players wouldnt get ****.

I like your idea of players who have broken the rules to be whitelisted from events for a bit though.

I would say, if people were to get a higher chance every time they don't get into the event, their chance increases.

BUT!!! Only if they have not logged off, so once they log off their increased chance goes back to normal.

But the point of the thread wasn't just about getting into events, it was meant to give people a reward for not breaking the rules.

SomeGuy 02-10-2016 07:55 AM

No, bring back warpers, then everyone has the same chance.

Wolfie 02-10-2016 07:58 AM

Quote:

Posted by SomeGuy (Post 670244)
No, bring back warpers, then everyone has the same chance.

Quote:

Posted by Brick (Post 670192)
A big reason they removed warpers is because a ton of people in one area trying to get inside a tiny portal takes a toll on the server. With the queue system people can join from any part of the map so it's not congested into one area.

Quote:

Posted by metal (Post 670179)
Thats a good idea too, I always liked it when an admin said "warp in snowtown" or something and it was a race to get to it first. Only problem I can see with it is newer players not knowing where to go to get to the warp.



there

fizzy 02-10-2016 05:37 PM

Event keys aren't that bad an idea...they would be rewarded for good behavior sooo just like cookies? Cookies aren't given commonly either so it's not like people with event keys would clog the system.

Also to people who think event warpers add "skill" or an "even chance." Uhhh no lmao "even chance" is literally the queues where you're randomly chosen to get in. The skill is in the event itself, skill isn't being one the 50 people that happen to be closest to where the warper is spawned. Idk what you all go on about thinking ya'll have "skill" rampaging across the map on your mount with an army of 3k other noobs to get your *** to snowtown when 50 people who were farting around in the hat shops around the area got to the warper 2 minutes before you.

SomeGuy 02-10-2016 05:46 PM

Event Keys, Auto-Enter the next event
 
Quote:

Posted by fizzy (Post 670358)
Event keys aren't that bad an idea...they would be rewarded for good behavior sooo just like cookies? Cookies aren't given commonly either so it's not like people with event keys would clog the system.



Also to people who think event warpers add "skill" or an "even chance." Uhhh no lmao "even chance" is literally the queues where you're randomly chosen to get in. The skill is in the event itself, skill isn't being one the 50 people that happen to be closest to where the warper is spawned. Idk what you all go on about thinking ya'll have "skill" rampaging across the map on your mount with an army of 3k other noobs to get your *** to snowtown when 50 people who were farting around in the hat shops around the area got to the warper 2 minutes before you.


Obviously, you never experienced warpers. The admins would give clues, not the location, hell, sometimes they had to give multiple hints because people never found them.

The queue system gives no chance, since introduced, i've been in about 2 events because of how many people join. Good luck getting in when you want. Atleast with warpers you had a bigger chance.

Dusty 02-10-2016 05:51 PM

Quote:

Posted by SomeGuy (Post 670364)
because people never found them.

Ya, that's why there was a guild that managed to monopolize the entire system to themselves...

Areo 02-10-2016 07:35 PM

I've always envisioned having a round of trivia to decide who gets to go in the event, fastest answers get in. Hard part is that's too much work for an administrator to go through to host an event.

fizzy 02-10-2016 07:47 PM

Quote:

Posted by SomeGuy (Post 670364)
Obviously, you never experienced warpers. The admins would give clues, not the location, hell, sometimes they had to give multiple hints because people never found them.

The queue system gives no chance, since introduced, i've been in about 2 events because of how many people join. Good luck getting in when you want. Atleast with warpers you had a bigger chance.

Ehhh, it was never really that difficult, most of the time the hint was easy enough to figure it out right away. If it wasn't obvious, by the time you figured out the general area of where to look, hundreds of people would already be dashing in the same direction ahead of you. Even when it's a challenging hint, chances are the people that happen to be standing nearby are going to get to the warper first by dumb luck of wandering around their surrounding buildings.

The events themselves should require skill/be fun, not getting in the event. Getting in should be pure chance. The fact that it's getting harder to get in the events is more the rising playercounts fault than the switch from warpers to queues.

GotenGraal 02-10-2016 08:03 PM

Awful idea

Nanner 02-10-2016 08:12 PM

Quote:

Posted by fizzy (Post 670410)
The events themselves should require skill/be fun, not getting in the event. Getting in should be pure chance. The fact that it's getting harder to get in the events is more the rising playercounts fault than the switch from warpers to queues.

I would say finding the warpers was some times more fun than the event. But idk. Regardless it will never be the same. Rip events

Incognito 02-10-2016 10:50 PM

increase chances for VIPs

metal 02-10-2016 11:13 PM

Quote:

Posted by Incognito (Post 670477)
increase chances for VIPs

Dont like it, alienates new players.

Aguzo 02-11-2016 04:14 AM

Quote:

Posted by Incognito (Post 670477)
increase chances for VIPs

That would make the game p2p, and that's not what graal is about.

metal 02-11-2016 05:22 AM

Quote:

Posted by Aguzo (Post 670623)
That would make the game p2p, and that's not what graal is about.

Or at least not what classic is about.

Aguzo 02-11-2016 07:06 AM

Quote:

Posted by metal (Post 670632)
Or at least not what classic is about.

I mean, we are in the Classic section.


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