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-   -   All Time Favorite Call of Duty Game (https://www.graalians.com/forums/showthread.php?t=3417)

Tyler 01-14-2012 02:43 PM

All Time Favorite Call of Duty Game
 
Call of Duty

http://2.bp.blogspot.com/_XppANYIpyE...ty%2Bmovie.jpg

They have made so many Call of Duty games. I'm just wondering which one is your guys favorite. I personally prefer Black Ops since it has nazi zombies and I enjoy the multiplayer gameplay on it. NOTE: Sorry for the typo in the poll I was being to hasty.

XENA* 01-14-2012 02:53 PM

Moder warfare 2 (even if i don't have it) loved it when i played at my friend house :)

TAKACHI 01-14-2012 03:01 PM

i like black ops mw2 and mw3 personally :)

HappyCat123 01-14-2012 04:52 PM

MW2 for da win

°Seeker99 01-14-2012 04:55 PM

Where is the 'none of the above' option?

Dusty 01-14-2012 05:35 PM

I actually enjoyed Black Ops. I don't know why it gets all the hate it does... my only problem with it was the campers and the horrible connection issues. Campers were everywhere, but they're also in MW3. You can't blame the devs for how people decide to play. Ghost is exactly the same as cold-blooded in MW2 and it didn't get as much gripe. As someone who used cold-blooded in MW2(ya, before it was cool) and ghost in Black Ops, it sucks seeing it nerfed so bad in MW3 to compensate for campers. I used ghost because I liked to rush without worrying about radar/killstreaks slowing me down, campers ruined that for me. It always seemed like Black Ops had worse connection problems then MW2. Lots of delayed hitmarkers, killed around the corner, always 3 bars... and the excuse was always "get better internet!" but that doesn't change the fact that my online experience with MW2 was much better.

I also miss hacker from black ops... that perk was a ton of fun :(

Quote:

Posted by °Seeker99 (Post 56794)
Where is the 'none of the above' option?

In another thread?

°Seeker99 01-14-2012 05:40 PM

I'll pick Black-Ops then.

Floyd Heart* 01-17-2012 06:57 PM

Black-Ops its way better then all of there other call of duty games

Rexx 01-18-2012 01:17 AM

Any cod not made by IW is automatically **** so you can rule out black ops,waw,cod3 they all suck half ass jobs bad graphics and ugly menus, hate treyarchs style...the only thing they have to show for is zombies mode.

Best is mw2

Dusty 01-18-2012 02:29 AM

Man, I'm pretty upset bots didn't make it to MW3. They're fun as hell in Black Ops, and in fact that's what I've been playing most of the time lately on the PS3: Combat training. Sometimes it's just way more fun to go and bulldozer bots in a carefree environment, especially if you're playing with friends who aren't all that good at the game. For example before Black Ops if we wanted to play offline together we'd have to play private against each other. It's kind of boring just playing 2-3 players because it's so slow-paced, and then you have the fact that players will screen-peek to get an advantage(CoD is ALL about knowing where your enemy is, screen-peeking is a huge advantage). However in Black Ops I can just hop on with a few friends and we all play against bots for the hell of it.

I wish more FPS games let you play with bots instead of thinking all anyone ever wants to do is play against elitist, asshole kids online. Even if bots are stupid they're ****ing fun.

Talon 01-18-2012 04:26 AM

MW2 - Reasons: Imbalanced games are fun. Trickshotting is great. Feels 20x smoother than MW3. Weapon animations are nice (reloads, weapon swaps, etc.) Spec Ops is actually quite fun if you give it a chance.

Although I think Cod4 had the best weapons. M40A3, 74u (Black Ops' 74u is OP as hell), MP5, M4 Carbine - all nice weapons.

Dusty 01-18-2012 04:40 AM

Quote:

Posted by Agony (Post 58236)
MW2 - Reasons: Imbalanced games are fun.

Not really, the only people who say that are people who enjoy abusing the crappy mechanics, which is funny coming from someone claiming a gun is OP below. I ****ing hate going through MW2 and hearing nothing but the "thwoomp" sound of grenade launchers constantly.

Quote:

Posted by Agony (Post 58236)
Trickshotting is great.

Sure, if people kept that **** in FFA. But no... they gotta go in TDM and even worse, SnD. Nothing like watching some asshole be the last man standing and trying to do 360 noscopes and losing the game for their team. Aside from that I hate quickscoping because it's abusing the game mechanic. All they had to do was remove the autoaim as soon as you start aiming down the sights but no... Black Ops had to overcomplicate ****.

Quote:

Posted by Agony (Post 58236)
(Black Ops' 74u is OP as hell)

FAMAS(another OPed gun in Black Ops) was patched to be more reasonable, and I think so was the 74, albeit later on. I won't bet on it, but I thought I heard that they had.

Talon 01-18-2012 05:59 AM

Quote:

Posted by Dusty (Post 58240)
Not really, the only people who say that are people who enjoy abusing the crappy mechanics, which is funny coming from someone claiming a gun is OP below. I ****ing hate going through MW2 and hearing nothing but the "thwoomp" sound of grenade launchers constantly.

I meant to say something else, I have no idea why I put imbalanced games are fun. I had something else to say, I'll update this post when I find out.

Quote:

Posted by Dusty (Post 58240)
Sure, if people kept that **** in FFA. But no... they gotta go in TDM and even worse, SnD. Nothing like watching some asshole be the last man standing and trying to do 360 noscopes and losing the game for their team. Aside from that I hate quickscoping because it's abusing the game mechanic. All they had to do was remove the autoaim as soon as you start aiming down the sights but no... Black Ops had to overcomplicate ****.

I keep my trickshotting with my friends in sniper lobbies/private matches. I agree, FaZe singlehandedly destroyed the S&D community, and that was one of the best things to do for fun. I don't see much of it in TDM though, unless you run a 6-man team, you won't really run into trickshotters at all.

I don't really see quickscoping as a game mechanic, I see it as the equivalent of an SMG's hipfire. I mainly snipe mid-range when I "try-hard" snipe, but I see quickscoping as a tool for snipers to use when getting engaged by a CQB gun, such as the Ump45. Quickscopers usually only win the event when they're either...

A. Host
B. Know how to use prone and jump to dodge bullets effectively.

I don't see quickscoping as a gameplay style, but as a skill for snipers to have under their belt. Because, no matter what you saw in an OpTic video, if you do nothing but rush spawn while quickscoping, you'll get killed by ACRs and FAMAS left and right. Whereas if you snipe intelligently, such as playing semi-aggressively and having knowledge of the map and spawns, you can get some shots off while mid-map, which is where quickscoping is most effective against other players.

Quote:

Posted by Dusty (Post 58240)
FAMAS(another OPed gun in Black Ops) was patched to be more reasonable, and I think so was the 74, albeit later on. I won't bet on it, but I thought I heard that they had.

The 74u was probably the most widely used gun in Black Ops after release. After it was nerfed, people went to the Famas because they adapted to the gun's easily-controllable recoil. Treyarch patched it so recoil became harder to manage with a slight increase in it, but it didn't work all that well. Better than nothing. Not sure about the 74u being patched again, I dropped Black Ops after I got back in to MW2.

Dusty 01-18-2012 06:38 AM

Quote:

Posted by Agony (Post 58278)
I don't really see quickscoping as a game mechanic, I see it as the equivalent of an SMG's hipfire. I mainly snipe mid-range when I "try-hard" snipe, but I see quickscoping as a tool for snipers to use when getting engaged by a CQB gun, such as the Ump45. Quickscopers usually only win the event when they're either...

I don't like quickscoping because it's abusing a game mechanic flaw. Sniper rifles are not meant for anything other than long-range combat. That is why they have huge hip-fire crosshairs. And no it shouldn't be comparable to SMG's hipfire... SMG's are MEANT to be hipfire guns. Quickscopers abuse autoaim and the way accuracy works. Accuracy gradually increases as you go down scope, and autoaim persists even during that transition. Autoaim is placing the shot for you and quickly going down scope increases your hipfire accuracy. That's not how sniper rifles should work, balance-wise. They're meant to take accuracy to use, and to be used at range. Quickscoping defies both of those things.

If. If, autoaim stopped functioning on rifles as it was going down scope, and quickscopers had to actually maintain their aim while it scoped down... I don't think I'd have a problem with it. Treyarch didn't do this and did all the wrong things to "fix" quickscoping, except fix the one thing it needed. Instead they broke sniping itself.
Quote:

Posted by Agony (Post 58278)
A. Host
B. Know how to use prone and jump to dodge bullets effectively.

Regardless of how well they're doing, I hate when I die to one because of the above. I had no chance to even aim because they're abusing the large damage output snipers have(that I should mention are so high to compensate for their supposed need for high-accuracy).

Quote:

Posted by Agony (Post 58278)
I don't see quickscoping as a gameplay style, but as a skill for snipers to have under their belt. Because, no matter what you saw in an OpTic video, if you do nothing but rush spawn while quickscoping, you'll get killed by ACRs and FAMAS left and right. Whereas if you snipe intelligently, such as playing semi-aggressively and having knowledge of the map and spawns, you can get some shots off while mid-map, which is where quickscoping is most effective against other players.

See, my problem is that the whole point of gun classes is give and take. Assault rifles have the advantage in mid-range combat, but lose to an actual sniper, and to SMG's and shotguns. SMGs and shotguns lose at any range outside of close. However, suddenly sniper users think it's "fair" that they should have some way to compensate for them dominating long range but lacking at other ranges... no, that's not balanced. If you want security while moving around, that's what side-arms are for. Quickscoping breaks all those balances because it's giving snipers a benefit over a class range they shouldn't have in the first place.


Like I said, most of my gripe is from a development standpoint this is considered an abuse of game mechanics. If I were to make a game and saw it being used like this I'd patch the hell out of it(I'm talking way back in CoD4) before it ever got as popular as it did. It's an oversight on the devs part. Any gun can "quickscope" because of the way aiming down sights works... but only sniper rifles truly benefit because of their high damage output and the fact their shots never lose damage over range(unlike shotguns).

Talon 01-18-2012 07:10 AM

Quote:

Posted by Dusty (Post 58293)
If. If, autoaim stopped functioning on rifles as it was going down scope, and quickscopers had to actually maintain their aim while it scoped down... I don't think I'd have a problem with it. Treyarch didn't do this and did all the wrong things to "fix" quickscoping, except fix the one thing it needed. Instead they broke sniping itself.

I agree with this point, I stated that Treyarch broke sniping this way in a different post in the iClassic threads. The same goes for dropshotting; they fixed it in all the wrong ways. I do agree that quickscoping abuses the auto-aim function, but given it's mostly only useful in CQB, if a long range weapon can out-shoot an SMG, I think it's somewhat fair that the sniper should earn the kill. 9 times out of 10, when a skilled sniper encounters a skilled SMG user, the SMG user will win the event, given the sniper is not host. Yes, quickscoping on host is unbalanced, given the host advantage is about 0.5 seconds ahead of the other players, basically eliminating scope time.

Quote:

Posted by Dusty (Post 58293)
See, my problem is that the whole point of gun classes is give and take. Assault rifles have the advantage in mid-range combat, but lose to an actual sniper, and to SMG's and shotguns. SMGs and shotguns lose at any range outside of close. However, suddenly sniper users think it's "fair" that they should have some way to compensate for them dominating long range but lacking at other ranges... no, that's not balanced. If you want security while moving around, that's what side-arms are for. Quickscoping breaks all those balances because it's giving snipers a benefit over a class range they shouldn't have in the first place.

Fair enough, that's a valid point, but let's view this from an SMG standpoint, namely the UMP45. Quickscoping can be somewhat comparable to this, as the UMP45 can easily outshoot assault rifles at mid-range, and even long range with Stopping Power, utilizing burst fire. I think the reason quickscoping is detested by some is that a good 4 out of 5 players that use a sniper quickscope, due to the lack of sniper-friendly maps. In MW2, there's Wasteland and Derail. Even when proned, watching choke points, it's still hard to "truly" snipe as it was intended. On most maps on MW2, there isn't much of a clearing area, and the maps seem very bottlenecked, which SMGs and ARs dominate.

Within a few days of a game's release, everyone's gonna know the popular sniper spots on the map. Highrise's crane, "Red Roof" or "Gas Tank" on Terminal, etc. And in all of these sniper locations, from almost anywhere on the map, you can pull out an ACR or FAMAS, and shoot them and they're dead. I don't know of any spot on any map (save Derail and Wasteland) where I can't pull out an M16 and outshoot a sniper if we see each other at the same time. It's like, "Yep, you have fun zooming in and targetting me, cause you're dead by the time I'm aimed down sights." This always happens to me when I choose to snipe passively. Once I pick up a few kills from my location, they usually catch on to where I'm at and off spawn, rush that location and kill me. Relocating doesn't help much since there are few spots on each map where passive sniping is effective, which are bottlenecks, and spots overlooking choke points.

Oh, and I'd also like to put out there that it's nice having a civilized debate about quickscoping. Most people against it usually have a blind, non-educated hatred for it, just because they've been outgunned a couple times.

Dusty 01-18-2012 07:04 PM

Quote:

Posted by Agony (Post 58321)
Yes, quickscoping on host is unbalanced, given the host advantage is about 0.5 seconds ahead of the other players, basically eliminating scope time.

Host is unbalanced. It's a pity they won't use those billions of dollars they gained from the CoD series to invest in dedicated servers.

Quote:

Posted by Agony (Post 58321)
but let's view this from an SMG standpoint, namely the UMP45. Quickscoping can be somewhat comparable to this, as the UMP45 can easily outshoot assault rifles at mid-range, and even long range with Stopping Power, utilizing burst fire.

Pretty sure the UMP was universally hated for being insanely overpowered(if you're talking about the MW2 version). Again, these are errors on the devs part, but that doesn't make them ok. And you're right that quickscoping is comparible to the ump in that it's unbalanced :P

Quote:

Posted by Agony (Post 58321)
I think the reason quickscoping is detested by some is that a good 4 out of 5 players that use a sniper quickscope, due to the lack of sniper-friendly maps. In MW2, there's Wasteland and Derail. Even when proned, watching choke points, it's still hard to "truly" snipe as it was intended. On most maps on MW2, there isn't much of a clearing area, and the maps seem very bottlenecked, which SMGs and ARs dominate.

If the game is not balanced for snipers then I think the obvious choice would be not to choose sniper. That's like me using an assault rifle on a small map and then complaining that snipers and SMGs have an advantage. It kind of sucks that snipers get the crap treatment, but CoD is a fast-paced game and tailoring the game around them isn't really easy since snipers are by all means very slow-paced.

Quote:

Posted by Agony (Post 58321)
Within a few days of a game's release, everyone's gonna know the popular sniper spots on the map. Highrise's crane, "Red Roof" or "Gas Tank" on Terminal, etc. And in all of these sniper locations, from almost anywhere on the map, you can pull out an ACR or FAMAS, and shoot them and they're dead. I don't know of any spot on any map (save Derail and Wasteland) where I can't pull out an M16 and outshoot a sniper if we see each other at the same time.

I see you really enjoy MW2 as you seem to reference it a lot... but most of these problems stem from the decisions the devs made in MW2(it's pretty hard to outsnipe a sniper with an assault rifle in the other CoD, but sadly maps aren't really made for snipers). This is kind of why MW2 got a lot of gripe. Assault rifles got huge buffs and now boast very little recoil. Everyone suddenly had close-range advantage because of shotgun secondaries, which watered down classes a lot. Balance was kind of thrown out the window, so on and so forth. Their idea of making CoD more fun was to make it chaotic and way too fast. This is why I kind of like Black Ops better, they proactively tried to address all of these issues... but they just sucked at implementation.

However I will say I've been getting dropped by snipers without even realizing where they were in MW3, but that might have to do with me still being unfamiliar with the maps. However, I think one of the perks should remove snipers killcam. That kind or ruins it for snipers and the fact that they still haven't addressed that since CoD4 is a shame.

Quote:

Posted by Agony (Post 58321)
Oh, and I'd also like to put out there that it's nice having a civilized debate about quickscoping. Most people against it usually have a blind, non-educated hatred for it, just because they've been outgunned a couple times.

:) ditto.

apex 01-18-2012 09:43 PM

Well, MW2 is probably my fave, trickshottting i love it, im in a trickshotting clan so i love it. MW3 is also good but my preferred choice is MW2

Dusty 01-19-2012 05:32 AM

MW3 theater mode sucks balls. I actually got quite a bit of time in Black Ops theater mode... but MW3 is pretty much unusable. I can't believe they ****ed that up. I can't even go back and watch my games to see what happened(for instance how did my enemy know I was around the corner as he started aiming down the sights waiting for me?)

Dusty 01-19-2012 08:51 PM

Pretty sure they fluff up the bars in MW3 to show that you have a better connection then you actually have, for a sense of placebo effect. I've had 4 bars in nearly all of my games, but it still feels as though I'm a full second or even more behind other players. I nearly never have 4 bars in Black Ops, and suddenly I'm getting 4 bars constantly in MW3? Ya I'm calling bull****. Don't ****ing lie to me so I'd stop complaining about your greedy actions and not providing dedicated servers!

It just feels like in MW3, lag is an even bigger issue than I ever remember. Almost every kill gives me the feeling that they had a huge upper hand as far as time goes, and it's so frustrating.

Katleidoscope 01-22-2012 07:57 PM

Black ops for the maps, mw3 for the graphics.

BlaZe 01-22-2012 08:07 PM

I prefer MW3. Only for gameplay reasons/survival. I thought the campaign kind of stunk, I preferred MW2's campaign. But nice post Tyler ;3

Kondie 01-22-2012 08:56 PM

I'd have to say Black Ops because I don't really like any of the other Call of Duty games. I mostly enjoyed playing Zombies on my projector. :D

Thunderstorm 01-22-2012 10:25 PM

Black Ops

Chaotic 01-22-2012 10:25 PM

My favorite WWII era CoD is CoD 1.
Favorite Modern Era CoD is CoD 4.

Thunderstorm 01-22-2012 10:29 PM

A reason why you may be getting connection problem is because you have the new map packs?


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