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Towering and 1k hats
Having been towering since almost the start of towering I have seen almost all the changes to towers and guilds.
I just want to start a thread where people can talk about what they think should be changed. I for one think that 1k hats are now basically dead. They are being achieved so fast by so many guilds that they are basically worthless. Guilds are also gladly accepting stolen or just slightly edited gfx for their 1k hat or just some rushed piece of trash. Why? Because they want to get their hat and then to rush to another guild to get 1k AGAIN. Its basically the same 5-10 groups of people jumping from guild to guild getting 1k again and again. And those who don't do that only can hold a tower for a few hour till they get flooded and the towers taken. That leads me to my next point, ALLIANCES! Almost every guild on the map at any point have an unofficial alliance, with the exception of pking. They barely attack each other to take the tower. This is because they all just want to reach 1k fast and move on (as I said before) to another guild to get another 1k hat. Is there any way anyone can think of that would change this? I remember long ago admins would broadcast that certain guilds at towers were looking for a challenge and asked players to attack the tower. I think this kinda stuff would help bring towering back to life. Also what kind of changes to towers would you guys like? I think I would like the spawns to be changed because 90% of the towers spawns mean I spend more time running to the flag than I do actually defending it if the tower does get attacked. |
the spawn of castle is too far when you're just pking/or you're part of an enemy guild
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Lower the number of hours. Make it a weekly or monthly trophy for the 'best times' (whether that's a hat or whatever) like with the bk/pk stuff that got leaderboards recently...
Maybe make it so that after a set amount of time holding one tower (1 hour?) the guild has to actively pursue a different tower in order to continue gaining time instead of just camping out? Maybe have 1 hour accessable from each tower each day? Basically I feel make it a little less of a 'long haul' activity... and more engaging to a larger player base rather than just a few no-lifers... |
Just get rid of 1k hats altogether, you will see how many guilds remain because they "like towering and want to be the best towering guild."
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Adding a reward to something can incentivize people to do it more Removing a reward will make players hate the activity and not do it anymore. Personally, I think players should be limited on how many 1k hats they can get per year. 1 or 2, so that they'll either not tower or go farther into a guild. So the players who like to tower can still tower without feeling like they are wasting their time. That still removes the reward though, in a way. |
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It used to be like 3 or something. But now people just hand their guild of to their noob account. I think maybe 1k hats being a thing but the handing out being at something like 2.5k. That way people are like "meh, half way to 5k so why not" |
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btw who r UU? |
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Towering is the only reason I have stuck with iclassic for..6 years? I enjoyed being bombarded with people attacking constantly. It was really fun, but now it feels like towering is ONLY happening because of 1k hats. There is literally 4-5 guilds getting 1k a month as opposed to the 10 or so a year I was used to. Its not only annoying those who I towered with back then but to those who want to go for 5k but know the chances of anyone helping are next to none because the people can just guild jump to 1k 5 times for that and it means 5 times the hats. Not to mention that the way they changed the leaderboards killed going for 5k or 10k. Absolutely RUINED it. Quote:
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Perfect idea so the people who did 5 guilds back to back get 5 1k hats and its ruined for the new people who work harder for their own guild or guild they are in and put more hours then they have? Those guilds who actully put in work should get a 1k hat You can still LOVE to tower and want a 1k hat Thats like saying I wanna see who actully stays around all week to work and not get payed :sarcastic: I mean common its 1,000 hours and depends if you wanna go more Its hard to change and a touchy topic but maybe make it a challenge/contest after a guild reach/hold a tower for a certain amount of time make it where the guild who can take it and hold for awhile gets somthing or that vip for the month Tbh idk and it just to touchy to talk about but little changes can help too |
What REALLY killed towering
A lot of people attribute the addition of 1k hour hats to the... degeneration of the towering community. Me? I believe the cause started long before that was a thing. Stefan himself had hoped that guilds would take advantage of the towering system to stake their claim and get an image of themselves out there. The big problem is that beyond having your name and guild logo literally on the map... there isn't much to be had in the way of glory and fame. When I think of some way to improve this situation I'll post it in future improvements. For now I'd just like to bring this topic up for discussion.
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wat
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I like Pharaoh's idea. No 1k hat. Just go for 5k hat & 10k mount.
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How I see it is that it's pointless if you're going to 5K and not 10K because it lacks reward if they added hat at 2.5k hours and 7.5k hours or something might help teams to stay consistent
Maybe change the mount to 7.5K and add some like badge for your guild you can hold for 10K hours |
1k hour is not a small number, let me just throw that out there.
someone come up with a brilliant towering suggestion and convince me. |
I have 7 1K hats and its not because I wanted customized hats but it's less time consuming than trying to go to 5K or 10K. I have attempted going for 5K with TaKaii but you need patience, loyalty, and energy to even accomplish such a high feat which is something majority lack due to (school, work, personal issues). Plus 1K isn't exactly easy, it's 3-6 months estimate of your time to sacrifice.
Keep the system how it is, remove Swamp or Deadwood fort since there's a minimum of player activity, and tweak the allies/subs. The way I see it is: The hat is a bonus, the people you encounter matters |
again with the "1k hats are ruining towers" thing? tell me who's going to be towering if 1k hats got removed
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trying to fix towering when the problem lies within the guild system
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I wonder which guilds finished in top 15 once they destroyed the alltime ldrbd..
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... Same goes @bk/pk/and possibly spar of how it ended before seasonal ldrbd. |
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http://zetectics.blogspot.com/2016/0...arrers-by.html |
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Trust me towering is fine as it is, its the guild system that needs a revamp
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https://3.bp.blogspot.com/-4qSeqRAap...0/0223%2B4.png http://www.graalians.com/cards/image...tdewhnga74mejv |
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https://4.bp.blogspot.com/-lkFPzk3m-...rboard%2B2.png |
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back to the topic!! CONVINCE ME WITH BETTER GUILD SYSTEM OR TOWER SYSTEM. |
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ALSO BETTER GUILD SYSTEM |
Holding a tower should be more than just having your guild name displayed for all to see and get a few custom hats... holding a tower needs to give a guild a significant amount of influence over an area in some fashion.
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This means its about 100h per lead. Divide this by the two months it takes, so roughly 60 days. That means a lead has to make sure they hold for less than 2h, swap out and repeat. 1000h to one person is a lot, but towering isn't a 1 man effort Quote:
I have told their leader that its stolen gfx and the person did a trash job of it. Quote:
I wasn't in snow assassins for long, maybe 100h. I was in VG from around 2k till 10k But back then it was one of the most influential things to do as a guild in graal. Now towering is nothing but a free hat that is almost ALWAYS either really horribly done or stolen bits from older hats. Quote:
I am not a fan of how little graal is tower focused now. Back earlier on in graals iclassic life there was almost always constant attacks or admins promoting attacking towers. I guess that after VG, CoM, CxE hit 10k the hype for anything other than hats died. Quote:
I am the prime example of someone who doesn't tower for the hats. 1k isn't 3-6 months unless you don't have many friends willing to help work for the 1k goal. Like I said earlier in my posts replies, 1k really is like 2h a day per lead if you have 10 leads and at that rate itll only take 2 months. Quote:
Of course you're not going to tower if 1k hats aren't a thing. You scrubs jump from guild to guild for 1k hats. Your opinions on such a topic are invalid and stupid. Quote:
Make daily automated broadcasts asking players to attack X tower, maybe 2 towers a day. One mid morning(server time) and one mid afternoon(server time) That always seemed to work. Possibly make waiting till 5k to get your hat(s) more rewarding. Something like a (?)hall of fame(?), a special house item maybe? Guilds could also be reworked to include something like levels or even coloured tiers. (e.g. A guild that hits 100h has a white text effect on your name, 250h X colour, 500h, 1k,2.5k,5k etc all with different colours, 10k being gold.) Or even areas with special stores that require your guild tag to have X amount of hours to enter. Although I can see the store one being abused. |
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Related idea: a stone wall that the guild name gets put on, and can display guild members that were there for the longest. (idk about the members thing though) The name might appear after maybe 5k hrs idk |
Nowadays it really is just a group of 10 people or so, kicking and recruiting anyone they can to fill the rest of the spots and help them gain hours. I miss guilds being family orientated and everyone feels at home.
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on a more series note, ya I won't tower if I had no incentive to do so, sorry for being rational I guess |
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-wont do something for fun -only if rewarded. Greed isn't being rational. Quote:
I remember being kicked from vg subs once every few weeks because I would go offline for 24 or more every so often. Now the subs are barely filling and half of them aren't on for days on end. Quote:
I think there needs to be a way to reward people who actually help. Maybe a reward system for time spent defending a tower. That way not only the members who lead get almost guaranteed rewards(1k hats) but those who help often can get points towards stuff. |
Only thing that I would really like to see added to towering is a system that tracks individual member contributions.
It can't be THAT difficult to implement, right? Some other Graal games already have it. Are they in the tower wearing the tag of the guild that is currently holding the tower? Then they gain personal hours. It could help increase the activity in the towering community. Lots of people hesitate to join guilds and tower because they are afraid their efforts won't be rewarded, and a lot of times that is the case. It's even worse when it comes to 5k and 10k guilds. Who wants to put in that many hours only to lose out on the hat/mount spot to one of the guild leader's friends? |
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why do you care so much about how and why people play this game? If it bothers you that much then you really need to take a break from Graal. I don't think it's worth all the stress that you are clearly burdening yourself with. It's a game for fun and prizes, not some irl stimulation where you have to follow this imaginary code of honor that you seem to have.
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The whole issue of recycling guilds has already been discussed and a solution come up with, it's a matter of it being implemented (which won't happen until the entire guild system is redone because it's part of that).
The problem with the towering reward system right now is that it's made up of reward points that don't line up with most players' interests. No one wants to spend another 4k hours towering in the same guild just so they can get another hat, even if it's animated, when they can just get 4 other hats in 4 other 1k guilds. The whole thing needs to be balanced by a points system that allows each guild to decide what to spend their points on. You shouldn't be unlocking flat rewards at hour milestones, you should be getting a lump sum of points. Then, with those points, you can save them or spend them on what you want. At that point, there's no reason to rinse-and-repeat in a new guild. You can just continue in the same guild and get the same reward over and over (probably with a cap) if that's what you want to do. On top of that, staying in the same guild or a guild simply existing for a period of time needs to be incentivized by points. I typed a damn 7-page PDF on how the whole thing should work, and it doesn't pertain to just towering. |
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-Just said only towers for hat Your logic is so flawed. Calling someone a noob that has done temp lead for VG from 2k-10k when you're a 3bad scrub that has guild jumped for ****ty hats....ok Quote:
Similar to how...erm what were they called again... the point you could give 1 person and there was a hat store for it... Anyways, a general point store that changes every 6-12 months would be great. That way those who actually help could get special hats and the harder they work the rarer/better the hat. Quote:
I'd give it a read. I really would like to see towering revived as I'm over spar, have been for 2 years or so and towering was the main reason I became addicted to graal |
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I hope to see some good changes in the future then. :) |
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