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-   -   Current situation with bugs (https://www.graalians.com/forums/showthread.php?t=36039)

Dusty 06-15-2016 05:12 PM

Current situation with bugs
 
So if you haven't noticed already there has been another bug that has fell victim to... well, "The Bug." Mantises have begun to spawn out of control like bugs before it: ladybugs, roaches, bees. Because of this, their sell price has since been lowered drastically and there has been a lot of outrage.

It may seem like it's greedy on our part but you have to understand jobs like bug catching and looting, and anything that introduces gralats into the economy are designed, monitored and tweaked to our original designs. The goal of all jobs introduced into the game is to add variety and options, not to have one that offers more money than others. When things go wrong and gralats start pouring into the economy we have to address it as it introduces an imbalance into our content that we did not desire when it was planned.

Bugs have been spawning out of control lately, completely on its own accord, and it needed to be addressed. We were hoping the playerbase could just cope with a few bugs disappearing and lowered prices until we had time to address the issue but sadly the situation has been snowballing out of control. We have to postpone other more important content to sit down and address these problems--something we didn't want to do either.

If we let players just go on doing what they were doing with the bugs spawning the way they were then prices would start to inflate to compensate for the new influx of gralats into the economy and no one wants that. So in order to properly deal with this we are going to disable bugs until a new system is developed to spawn and maintain the bug population. As much as an inconvenience players will see this as it's for the best, for everyone, that it gets done.

Summer is the season of bug-catching, we know, so we are going to do our best to deal with the problem in a way that entertains players. We'll be hosting a special, first-time event while bugs are disabled to hopefully fill the void that is bug-catching.

We apologize for the inconvenience and hope you all understand.

Livid 06-15-2016 05:47 PM

Very understandable, and I'm glad you explained the situation thanks dust!

KristenGW 06-15-2016 05:53 PM

Thanks for explaining! I know a few people that haven't been able to catch bugs, or be online much in general, due to finals so it's nice to know what's going on with the bugs (and why)


Sent from my iPhone using Tapatalk

slyde 06-15-2016 06:13 PM

Thanks for that update. I again thought that the mantises were being spawned too fast, but had thought it was because of player-base number increasing. Was too greedy for my own good to realize it was another bug within the system.

Hope you guys are able to fix and good luck.

P.S: Probably needs to be on news too.

Narcosis 06-15-2016 06:59 PM

I guess part of me is upset because I saw this coming and I was going to sell my mantises last night because of it, but I decided against it. Obviously I made the wrong decision, but it's not a huge deal.

Mantises were spawning out of control, but players were fighting over them like crazy in all the areas, so no one really had a monopoly on them.

I don't think lowering the value is the right call. Because that screws over a lot of innocent players too (and technically everyone is innocent anyway. People were just catching bugs as they were spawning. Not the players' faults that the spawn rate was jacked). I even posted about this 2 days ago to try and grab someone's attention so this exact thing (price nerf) wouldn't happen. So yeah, I'm a little ticked off.

But other than that, I appreciate you making this thread and acknowledging and dealing with the situation. I know it's a difficult situation to deal with.

Areo 06-15-2016 07:00 PM

A bummer, hopefully the spawn system can be rebuilt so that this situation can be avoided in the future.

Dusty 06-15-2016 07:05 PM

Quote:

Posted by Narcosis (Post 714422)
Mantises were spawning out of control, but players were fighting over them like crazy in all the areas, so no one really had a monopoly on them.

Statistics beg to differ. And it doesn't matter if one player got all the money or not, it's a lot of unintentional money pouring into the economy. Distributed evenly or not it's money that shouldn't have been there.

Quote:

Posted by Narcosis (Post 714422)
I don't think lowering the value is the right call. Because that screws over a lot of innocent players too (and technically everyone is innocent anyway. People were just catching bugs as they were spawning. Not the players' faults that the spawn rate was jacked). I even posted about this 2 days ago to try and grab someone's attention so this exact thing (price nerf) wouldn't happen. So yeah, I'm a little ticked off.

It's not the players fault they were catching the bugs, but that doesn't mean they deserve the easy income. Logs show a dramatic increase in bug-catching income before you even reported it and that's only players who were selling bugs. That doesn't account for bugs already caught and waiting to be sold. Chances are the damage was already done and measures needed to be taken.

Quote:

Posted by Areo (Post 714423)
A bummer, hopefully the spawn system can be rebuilt so that this situation can be avoided in the future.

That's exactly what is being done.

Strum 06-15-2016 07:26 PM

1 Attachment(s)
And the protest starts+night is glitched when zoomed out on ios

4-Lom 06-15-2016 07:44 PM

http://www.myentertainmenttoday.com/...il-300x225.jpg

Narcosis 06-15-2016 07:44 PM

Quote:

Posted by Dusty (Post 714425)
Statistics beg to differ. And it doesn't matter if one player got all the money or not, it's a lot of unintentional money pouring into the economy. Distributed evenly or not it's money that shouldn't have been there.


It's not the players fault they were catching the bugs, but that doesn't mean they deserve the easy income. Logs show a dramatic increase in bug-catching income before you even reported it and that's only players who were selling bugs. That doesn't account for bugs already caught and waiting to be sold. Chances are the damage was already done and measures needed to be taken.

I know. I was just being petty. Truth be told I respect the hell out of you for always handling these situations professionally. There's always gonna be blow-back from the community when stuff like this happens.

I just wish you had some freaking help. I mean, this had been going on for a number of days. Classic's playerbase is consistently growing. It seriously needs more devs. I mean I've been saying that for a long time, but it's never been more true.

For god sake Toonslab, give Dusty a team.

Dusty 06-15-2016 09:21 PM

Quote:

Posted by Strum (Post 714430)
And the protest starts+night is glitched when zoomed out on ios

Is this fixed?

Strum 06-15-2016 09:38 PM

Quote:

Posted by Dusty (Post 714452)
Is this fixed?


Yep thanks.

Red 06-15-2016 10:42 PM

Luckily I Sold my mantises right before I was banned.

Pokki 06-15-2016 11:07 PM

Quote:

Posted by Dusty (Post 714403)
So if you haven't noticed already there has been another bug that has fell victim to... well, "The Bug." Mantises have begun to spawn out of control like bugs before it: ladybugs, roaches, bees. Because of this, their sell price has since been lowered drastically and there has been a lot of outrage.

It may seem like it's greedy on our part but you have to understand jobs like bug catching and looting, and anything that introduces gralats into the economy are designed, monitored and tweaked to our original designs. The goal of all jobs introduced into the game is to add variety and options, not to have one that offers more money than others. When things go wrong and gralats start pouring into the economy we have to address it as it introduces an imbalance into our content that we did not desire when it was planned.

Bugs have been spawning out of control lately, completely on its own accord, and it needed to be addressed. We were hoping the playerbase could just cope with a few bugs disappearing and lowered prices until we had time to address the issue but sadly the situation has been snowballing out of control. We have to postpone other more important content to sit down and address these problems--something we didn't want to do either.

If we let players just go on doing what they were doing with the bugs spawning the way they were then prices would start to inflate to compensate for the new influx of gralats into the economy and no one wants that. So in order to properly deal with this we are going to disable bugs until a new system is developed to spawn and maintain the bug population. As much as an inconvenience players will see this as it's for the best, for everyone, that it gets done.

Summer is the season of bug-catching, we know, so we are going to do our best to deal with the problem in a way that entertains players. We'll be hosting a special, first-time event while bugs are disabled to hopefully fill the void that is bug-catching.

We apologize for the inconvenience and hope you all understand.

Care to tell what that special, first-time event is?

Count 06-15-2016 11:13 PM

Quote:

Posted by Pinky (Post 714481)
Care to tell what that special, first-time event is?

yeah the rain makes it really hard to see whats new

Macbeth 06-15-2016 11:16 PM

Quote:

Posted by Narcosis (Post 714422)
Mantises were spawning out of control, but players were fighting over them like crazy in all the areas, so no one really had a monopoly on them.

I don't think lowering the value is the right call. Because that screws over a lot of innocent players too (and technically everyone is innocent anyway. People were just catching bugs as they were spawning. Not the players' faults that the spawn rate was jacked). I even posted about this 2 days ago to try and grab someone's attention so this exact thing (price nerf) wouldn't happen. So yeah, I'm a little ticked off.

Thing is though man, is that people were racking up sooooo many mantises. I do not know about everyone else, but I was seeing some guys and gals get between 500-1000 a day; (myself included, I was able to get a good 100 in an hour).

Alexmo 06-15-2016 11:24 PM

Well maybe the day and night thing and bugs disappearing is a sign that classic may actually get a big update p.s Dusty thx for listening

Thallen 06-16-2016 12:29 AM

Quote:

Posted by Dusty (Post 714403)
We have to postpone other more important content to sit down and address these problems--something we didn't want to do either.

Is this the polite way of saying that the guild stuff isn't going to happen any time soon?

Strum 06-16-2016 12:32 AM

Quote:

Posted by Thallen (Post 714499)
Is this the polite way of saying that the guild stuff isn't going to happen any time soon?

Hope not :'(

Pokki 06-16-2016 01:18 AM

Quote:

Posted by Count (Post 714482)
yeah the rain makes it really hard to see whats new

Yeah because rain is really an event.

Caferino 06-16-2016 01:20 AM

What exactly causes the problem? Was the code designed to increase bugs the more players are on? (Just like gralats with more people in the same level - according to admins themselves back in 2013).

Yog 06-16-2016 02:39 AM

Quote:

Posted by Thallen (Post 714499)
Is this the polite way of saying that the guild stuff isn't going to happen any time soon?

The rude way is "**** you and **** the guild system"

Yami 06-16-2016 03:29 AM

http://puu.sh/pum3l/9d172d9ce3.png

twilit 06-16-2016 04:06 AM

Too bad we dont have fishing poles yet ): The Arapaima comes out when it rains.

Marshmallow 06-16-2016 04:08 AM

Good, Now when people come yelling at me and asking what happened to there precious pixel that flies across there screen, I can let them know about this post.

Sir Travis 06-16-2016 05:05 AM

We can wait... Well I can wait anyways :D the rain is a perfect distraction for me *splash splash splash*

Strum 06-19-2016 11:14 PM

So is the new system live?Otherwise why is there grasshopers?

KristenGW 06-19-2016 11:39 PM

Quote:

Posted by Strum (Post 715897)
So is the new system live?Otherwise why is there grasshopers?



All the bugs are spawning now I think, mantis and ladybugs included

4-Lom 06-20-2016 10:13 AM

Quote:

Posted by Alexmo (Post 714488)
Well maybe the day and night thing and bugs disappearing is a sign that classic may actually get a big update p.s Dusty thx for listening

You know what's best early in the morning and just before night...?

Fishing. Different kinds for dawn and dusk.


You know what's good in the middle of the day and in the middle of the night?

Catching bugs. Different kinds for day or night.

:D

ZedFox 06-21-2016 12:03 PM

It's too bad that it was frogs.

WaFFL3Cake 06-23-2016 05:24 PM

when i first read the title of the thread, i didnt think it would be a bug about bugs.. i was hoping someone was addressing that bug that doesnt let a bunch of onto graal from our own IP

4-Lom 06-23-2016 08:19 PM

worms.

Dusty 06-25-2016 04:32 PM

Just to keep everyone in the loop on this, currently the goal is to not just fix spawning but the systems are being completely renovated from the ground up.

That means as a player you'll no longer see bugs spawned on water and on walls, bugs are much easier to catch now with lag-compensation and such with the detection, and bug populations scale with player count. Overall the goal is to provide a much more pleasant bug-catching experience, but that also means it takes time.

Thallen 06-25-2016 04:46 PM

Quote:

Posted by Dusty (Post 717609)
bug populations scale with player count

You guys should try factoring in how many players are currently in the idle/reconnect level with that. I know people love to AFK overnight US hours.

Aguzo 06-25-2016 04:47 PM

Quote:

Posted by Dusty (Post 717609)
bugs are much easier to catch now with lag-compensation and such with the detection

How did you manage to do this? or did you just make it easy, like "swing net and done"?

Dusty 06-25-2016 04:54 PM

Quote:

Posted by Thallen (Post 717613)
You guys should try factoring in how many players are currently in the idle/reconnect level with that. I know people love to AFK overnight US hours.

It does.

Quote:

Posted by Aguzo (Post 717614)
How did you manage to do this? or did you just make it easy, like "swing net and done"?

http://i.imgur.com/gBKH3cj.gif

Thallen 06-26-2016 05:28 AM

Quote:

Posted by Dusty (Post 717616)
It does.

Nice... Now we need a bug-catching leaderboard that follows the same scoring pattern as BKing!

Areo 06-26-2016 05:39 PM

Quote:

Posted by Dusty (Post 717609)
That means as a player you'll no longer see bugs spawned on water and on walls, bugs are much easier to catch now with lag-compensation and such with the detection, and bug populations scale with player count. Overall the goal is to provide a much more pleasant bug-catching experience, but that also means it takes time.

I hope pleasant doesn't necessarily mean easier, bugs being difficult to catch is a part of the fun. Should the lag compensation work well and make a bug catching experience that feels very accurate, maybe you could introduce some bugs that are very difficult to catch.

Of course, right now you guys are just focusing on the system and it's current bugs, not on introducing new bugs. But maybe someday in the future

4-Lom 06-27-2016 07:23 AM

Please make bugs accurately represented - ie the black beetle came for one season, then vanished forever. Same with spider... one season, then gone. Some bugs are super rare, and I like that, but when they are introduced, having them disappear shortly thereafter never to be seen again is kinda disappointing.

Thallen 06-27-2016 07:44 AM

Quote:

Posted by 4-Lom (Post 718121)
the black beetle came for one season, then vanished forever. Same with spider... one season, then gone.

I think that's kinda cool, though... Sort of like how hat collectors prize hats that aren't available anymore.

4-Lom 06-30-2016 09:23 AM

I see your point, thallen. Kind of like the pillbug's rarity in general. More cave-dwelling insects/bugs would be cool, though.

In other news... It's mantis day. The witch is asking for them specifically, and giving a whopping 3 gralats per mantis. That's criminal.

KristenGW 07-01-2016 07:24 PM

http://uploads.tapatalk-cdn.com/2016...bd334bd3a7.jpg
Now upon entering your house or guild house, any bugs that have been released there will be sent back into your inventory, and can't be released again. Reason??

Dusty 07-01-2016 07:47 PM

Quote:

Posted by KristenGW (Post 719690)
http://uploads.tapatalk-cdn.com/2016...bd334bd3a7.jpg
Now upon entering your house or guild house, any bugs that have been released there will be sent back into your inventory, and can't be released again. Reason??

Going to go out on a limb and say it has to do with what this thread topic is about...

Weeno 07-01-2016 07:49 PM

1 Attachment(s)
Quote:

Posted by Dusty (Post 717609)
Just to keep everyone in the loop on this, currently the goal is to not just fix spawning but the systems are being completely renovated from the ground up.

That means as a player you'll no longer see bugs spawned on water and on walls, bugs are much easier to catch now with lag-compensation and such with the detection, and bug populations scale with player count. Overall the goal is to provide a much more pleasant bug-catching experience, but that also means it takes time.

click the image

Zorma Knight 07-01-2016 09:55 PM

Ya know it'll be a good time to start selling bug display at mod shop x.x

Yog 07-01-2016 10:28 PM

Quote:

Posted by Dusty (Post 719696)
Going to go out on a limb and say it has to do with what this thread topic is about...

Prove it.

McCullough 07-01-2016 10:42 PM

Quote:

Posted by Thallen (Post 717781)
Nice... Now we need a bug-catching leaderboard that follows the same scoring pattern as BKing!

Good idea, I'm sure people would have fun with that one.

As for beetles, spiders, and pillbugs, I haven't seen any all year.

Cooldog45 07-01-2016 10:44 PM

i came back to graal just innactive and I checked my house no bugs and all my bugs in my inventory it was cool to see what i had caught.

4-Lom 07-02-2016 07:43 AM

Literally no use for the net just now... :3

Sir Travis 01-01-2017 04:16 PM

Managed to snag a spider in the bandit cave two days ago, in the area with the box maze, just wanted to get the word out


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