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Base Rotation
Hey everyone!
I'm here to tell you something new we're introducing to our basing system. As some of you may know over the weekend we did a test run of closing two of our bases to see if it would increase the amount of competition. Which it in fact did and we got some pretty good feedback. So we will be putting in a base rotation system. Where two of our bases will close for four hours. Then at the end of the four hours. They will open back up and two other bases will then take their place. We're hoping to see this increase the amount of competition much like it did over the weekend. |
ILYSM
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see this is what happens when you don't announce system changes
like look at classic and see where they are with the guild system |
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YAAAAAS
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Lol -Lafez |
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Hey Orange, is there a schedule that shows which base will be locked at certain time?
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Tomato - gone from a pretty cool person in ol west to someone who just complains about every time the staff try to improve the game, sad
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I feel like this new base rotation has brought a little bit of spice to Ol west. This system has eliminated peacing/allies which is a big win to a lot of people. But I feel like it is not going to really change the competition aspect. There are three main gangs in Ol west right now: Silence, Thicc, and Reward. There are only 3 bases open at a time. See where im getting to. Most of the time its only those three basing, and if you look at the weekly leaderboard, excluding Atlantic becuase they have completed their 1.5k, its those three gangs getting all of the hours. I feel in order for this "base rotation" to be more effective, we should have 4 open so that other gangs that do not have a foundation in basing can also base.
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With this basing update silence still dominate rip
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What they could do going back to your idea to make it 4 open is add a new base on indian side cause having 2 close does create caos when it comes to the two gangs trying to get a different base |
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No, sry. |
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I think I might join a basing gang because of the increased competition
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Im in a gang and I think this helps a lot, because then there is a lot more competition.
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BlunderBuss and Spd Gun are completely overpowered and annoying in spar but it's not disabled?
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This base rotation thing is stupid I hate it
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Have to agree with tomato, thought this new system would increase competition and is a cool idea but the player count is just too small right now in my opinion and since gangs are still peacing constantly, it's hard for any new gangs to get hours, thus actually reducing competition.
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They should make a noobbase that only guilds with lessthan 100hrs base time can take(If guild reaches 100hr+ at that base it automatically kicks) This would atleast get guilds started up and in that time more likely to get players helping the noobguilds and might make them stay, it's usually the community why players actually stay around not just the game itself. Base Rotation was never a good idea as I said somewhere big guilds will still peace and just move onto next base
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My idea basically would help guilds start-up and they'll gain the players within getting to goal like 100hrs(They don't get a prize at 100hrs-but is a landmark and good amount of hours to draw players into helping abit more) |
I think we should use this system to attempt eliminating peace entirely.
Close down all the bases to 1 if we have to if it means gangs will avoid peace |
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no but seriously thats a dumb idea |
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Fewer bases encourages Big guilds simply to noobrecruit recycle-That is incredibly affective and would still defeat purpose they trying to solve. More bases does give slightly better chance of new guilds getting base; although big guilds would just spread out and set homebases while peacing still. #AllHailGFatal kthanksbye |
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still better system than already in place. in reality now they'd get like 10hrs and leave probably not even that
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