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Orange 01-25-2017 10:49 PM

Base Rotation
 
Hey everyone!

I'm here to tell you something new we're introducing to our basing system. As some of you may know over the weekend we did a test run of closing two of our bases to see if it would increase the amount of competition. Which it in fact did and we got some pretty good feedback.

So we will be putting in a base rotation system. Where two of our bases will close for four hours. Then at the end of the four hours. They will open back up and two other bases will then take their place. We're hoping to see this increase the amount of competition much like it did over the weekend.

Aftermath 01-25-2017 11:41 PM

ILYSM

Advent 01-26-2017 12:12 AM

see this is what happens when you don't announce system changes

like look at classic and see where they are with the guild system

Messiah 01-26-2017 01:55 AM

Quote:

Posted by Orange (Post 759910)
Hey everyone!

I'm here to tell you something new we're introducing to our basing system. As some of you may know over the weekend we did a test run of closing two of our bases to see if it would increase the amount of competition. Which it in fact did and we got some pretty good feedback.

So we will be putting in a base rotation system. Where two of our bases will close for four hours. Then at the end of the four hours. They will open back up and two other bases will then take their place. We're hoping to see this increase the amount of competition much like it did over the weekend.

*reloads Freddies* War time

Clown 01-26-2017 10:04 AM

YAAAAAS

TomatoPanda 01-26-2017 12:10 PM

Quote:

Posted by Orange (Post 759910)
Hey everyone!

I'm here to tell you something new we're introducing to our basing system. As some of you may know over the weekend we did a test run of closing two of our bases to see if it would increase the amount of competition. Which it in fact did and we got some pretty good feedback.

So we will be putting in a base rotation system. Where two of our bases will close for four hours. Then at the end of the four hours. They will open back up and two other bases will then take their place. We're hoping to see this increase the amount of competition much like it did over the weekend.

Can you please post updates like this on the news not everyones up at 2 am in the mourning to realize this is what you were doing smfh

Clown 01-26-2017 12:15 PM

Quote:

Posted by TomatoPanda (Post 760031)
Can you please post updates like this on the news not everyones up at 2 am in the mourning to realize this is what you were doing smfh

Well you can wait until the morning?

TomatoPanda 01-26-2017 12:23 PM

Quote:

Posted by Clown (Post 760032)
Well you can wait until the morning?

I meant when i got on and saw two bases removed i was about to go have another period of me being pissed off till i came on here and saw it was the base rotation yw for the idea orange btw even tho u never thanked me.

Lafez 01-26-2017 03:32 PM

Quote:

Posted by TomatoPanda (Post 760036)
I meant when i got on and saw two bases removed i was about to go have another period of me being pissed off till i came on here and saw it was the base rotation yw for the idea orange btw even tho u never thanked me.

It is kinda funny to me, a couple of days ago you bashed on all of us for removing 2 bases. But basically same thing happened now, but apparently you're not upset because it was "Your idea".

Lol

-Lafez

TomatoPanda 01-26-2017 04:54 PM

Quote:

Posted by Lafez (Post 760075)
It is kinda funny to me, a couple of days ago you bashed on all of us for removing 2 bases. But basically same thing happened now, but apparently you're not upset because it was "Your idea".

Lol

-Lafez

Theres a difference between removing two bases forever and the basing rotation so stop trying to be a smart ass.

Joshua 01-26-2017 05:02 PM

Hey Orange, is there a schedule that shows which base will be locked at certain time?

Lafez 01-26-2017 05:59 PM

Quote:

Posted by TomatoPanda (Post 760086)
Theres a difference between removing two bases forever and the basing rotation so stop trying to be a smart ass.

Lmao, what you wrote in you're other thread makes no sense to what you just said.

Orange 01-26-2017 06:20 PM

Quote:

Posted by Joshua (Post 760089)
Hey Orange, is there a schedule that shows which base will be locked at certain time?

There is not a schedule, but there is an announcement ten minutes prior to the two bases closing. Which will notify you which bases will be closing.

Aftermath 01-26-2017 07:34 PM

Tomato - gone from a pretty cool person in ol west to someone who just complains about every time the staff try to improve the game, sad

G Fatal 01-26-2017 08:54 PM

Quote:

Posted by Orange (Post 760097)
There is not a schedule, but there is an announcement ten minutes prior to the two bases closing. Which will notify you which bases will be closing.

Logs on 5mins prior *takes base* wow that was easy noone there...meanwhile all that base guild have gone to base that won't be closed. Doesn't really increase competition rotation of bases just that them guild will have to move after the 4hrs or whatever. (if anything makes harder for smaller guilds this) i do agree on less bases but base rotation don't think will improve basing guilds competing-well new guilds anyway.

Messiah 01-26-2017 10:30 PM

Quote:

Posted by TomatoPanda (Post 760036)
I meant when i got on and saw two bases removed i was about to go have another period of me being pissed off till i came on here and saw it was the base rotation yw for the idea orange btw even tho u never thanked me.

Pretty sure it was Lynx idea but whatever *sips tea*

ihermes 01-26-2017 11:21 PM

Quote:

Posted by Messiah (Post 760145)
Pretty sure it was Lynx idea but whatever *sips tea*

was orange's idea *sip american beverage*

TomatoPanda 01-26-2017 11:56 PM

Quote:

Posted by G Fatal (Post 760122)
Logs on 5mins prior *takes base* wow that was easy noone there...meanwhile all that base guild have gone to base that won't be closed. Doesn't really increase competition rotation of bases just that them guild will have to move after the 4hrs or whatever. (if anything makes harder for smaller guilds this) i do agree on less bases but base rotation don't think will improve basing guilds competing-well new guilds anyway.

Base rotation could work if they show the players on the map a countdown of when the 2 bases that were closed open and a 10 min countdown could show on the map for the next two bases that close. Also new gangs were struggling just as much when they closed 2 bases.

Messiah 01-27-2017 12:28 AM

Quote:

Posted by ihermes (Post 760162)
was orange's idea *sip american beverage*

It was everyone's idea *sips Spirytus Delikatesowy*

Connortehpotato 01-27-2017 12:29 AM

Quote:

Posted by Messiah (Post 760186)
It was everyone's idea *sips Spirytus Delikatesowy*

That's some pretty nice rp.

Messiah 01-27-2017 12:29 AM

Quote:

Posted by TomatoPanda (Post 760173)
Base rotation could work if they show the players on the map a countdown of when the 2 bases that were closed open and a 10 min countdown could show on the map for the next two bases that close. Also new gangs were struggling just as much when they closed 2 bases.

Quote:

Posted by Orange (Post 760097)
There is not a schedule, but there is an announcement ten minutes prior to the two bases closing. Which will notify you which bases will be closing.

Read Tomato

TomatoPanda 01-27-2017 12:47 AM

Quote:

Posted by Orange (Post 759910)
Hey everyone!

I'm here to tell you something new we're introducing to our basing system. As some of you may know over the weekend we did a test run of closing two of our bases to see if it would increase the amount of competition. Which it in fact did and we got some pretty good feedback.

So we will be putting in a base rotation system. Where two of our bases will close for four hours. Then at the end of the four hours. They will open back up and two other bases will then take their place. We're hoping to see this increase the amount of competition much like it did over the weekend.

I was talking about messiah it would be nice if there was a timer to show when two random bases close and the other two open messiah. In game so we dont gotta keep track of exactly when the bases closed this would help nub gangs to so they dont take a base thats possibly about to close.

Messiah 01-27-2017 01:40 AM

Quote:

Posted by TomatoPanda (Post 760190)
I was talking about messiah it would be nice if there was a timer to show when two random bases close and the other two open messiah. In game so we dont gotta keep track of exactly when the bases closed this would help nub gangs to so they dont take a base thats possibly about to close.

That would take the fun out of the game, who doesn't like surprises?

Quote:

Posted by Connortehpotato (Post 760188)
That's some pretty nice rp.

Thanks

Eugeen 01-27-2017 03:31 AM

Quote:

Posted by Aftermath :3 (Post 760103)
Tomato - gone from a pretty cool person in ol west to someone who just complains about every time the staff try to improve the game, sad

I'm surprised it took you a year to realize that lol

TomatoPanda 01-27-2017 02:44 PM

Quote:

Posted by Eugeen (Post 760234)
I'm surprised it took you a year to realize that lol

A whole year without a good update amd so many promises that didnt happen made me cranky.

Joshua 01-27-2017 03:51 PM

Quote:

Posted by Orange (Post 760097)
There is not a schedule, but there is an announcement ten minutes prior to the two bases closing. Which will notify you which bases will be closing.

Thanks for that piece of info. Are you guys be locking down random bases at certain times and is it possible for a base to be locked down for more than 4 hours?

Quickdraw 01-28-2017 03:25 AM

I feel like this new base rotation has brought a little bit of spice to Ol west. This system has eliminated peacing/allies which is a big win to a lot of people. But I feel like it is not going to really change the competition aspect. There are three main gangs in Ol west right now: Silence, Thicc, and Reward. There are only 3 bases open at a time. See where im getting to. Most of the time its only those three basing, and if you look at the weekly leaderboard, excluding Atlantic becuase they have completed their 1.5k, its those three gangs getting all of the hours. I feel in order for this "base rotation" to be more effective, we should have 4 open so that other gangs that do not have a foundation in basing can also base.

Drakey 01-28-2017 03:27 AM

With this basing update silence still dominate rip

TomatoPanda 01-28-2017 10:00 PM

Quote:

Posted by Quickdraw (Post 760464)
I feel like this new base rotation has brought a little bit of spice to Ol west. This system has eliminated peacing/allies which is a big win to a lot of people. But I feel like it is not going to really change the competition aspect. There are three main gangs in Ol west right now: Silence, Thicc, and Reward. There are only 3 bases open at a time. See where im getting to. Most of the time its only those three basing, and if you look at the weekly leaderboard, excluding Atlantic becuase they have completed their 1.5k, its those three gangs getting all of the hours. I feel in order for this "base rotation" to be more effective, we should have 4 open so that other gangs that do not have a foundation in basing can also base.

The one problem with the basing rotation ive noticed is all the little gangs are dead now for example suicide squad used to get 20 hrs a week now they get 20 min a week 4 may help it or itll just create another gang to hog up the hours or silence would just dbl on it all day which i aint complaining if thats the case.

Quote:

Posted by Quickdraw (Post 760464)
I feel like this new base rotation has brought a little bit of spice to Ol west. This system has eliminated peacing/allies which is a big win to a lot of people. But I feel like it is not going to really change the competition aspect. There are three main gangs in Ol west right now: Silence, Thicc, and Reward. There are only 3 bases open at a time. See where im getting to. Most of the time its only those three basing, and if you look at the weekly leaderboard, excluding Atlantic becuase they have completed their 1.5k, its those three gangs getting all of the hours. I feel in order for this "base rotation" to be more effective, we should have 4 open so that other gangs that do not have a foundation in basing can also base.

The one problem with the basimg rotation ive noticed is all the little gangs are dead now for example suicide squad used to get 20 hrs a week now they get 20 min a week 4 may help it or itll just create amother gang to hog up the hours or silence would just dbl on it all day which i aint complaining if thats the case.

What they could do going back to your idea to make it 4 open is add a new base on indian side cause having 2 close does create caos when it comes to the two gangs trying to get a different base

Drakey 01-29-2017 01:36 PM

Quote:

Posted by TomatoPanda (Post 760625)
The one problem with the basing rotation ive noticed is all the little gangs are dead now for example suicide squad used to get 20 hrs a week now they get 20 min a week 4 may help it or itll just create another gang to hog up the hours or silence would just dbl on it all day which i aint complaining if thats the case.



The one problem with the basimg rotation ive noticed is all the little gangs are dead now for example suicide squad used to get 20 hrs a week now they get 20 min a week 4 may help it or itll just create amother gang to hog up the hours or silence would just dbl on it all day which i aint complaining if thats the case.

What they could do going back to your idea to make it 4 open is add a new base on indian side cause having 2 close does create caos when it comes to the two gangs trying to get a different base



No, sry.

IspringOlWest 01-29-2017 05:26 PM

Quote:

Posted by Drakey (Post 760786)
No, sry.

Lol ^ agreed

Rubize 01-29-2017 11:26 PM

I think I might join a basing gang because of the increased competition

BearBreeze 01-31-2017 03:44 PM

Im in a gang and I think this helps a lot, because then there is a lot more competition.

Drakey 01-31-2017 09:32 PM

BlunderBuss and Spd Gun are completely overpowered and annoying in spar but it's not disabled?

Drakey 02-02-2017 02:13 AM

Quote:

Posted by Orange (Post 759910)
Hey everyone!

I'm here to tell you something new we're introducing to our basing system. As some of you may know over the weekend we did a test run of closing two of our bases to see if it would increase the amount of competition. Which it in fact did and we got some pretty good feedback.

So we will be putting in a base rotation system. Where two of our bases will close for four hours. Then at the end of the four hours. They will open back up and two other bases will then take their place. We're hoping to see this increase the amount of competition much like it did over the weekend.

Kinda failed, the 3 gangs that usually have the bases are all peaced with eachother now.

Aftermath 02-02-2017 02:32 AM

Quote:

Posted by Drakey (Post 761586)
BlunderBuss and Spd Gun are completely overpowered and annoying in spar but it's not disabled?

Wrong thread buddy

Jesse 03-01-2017 07:40 PM

This base rotation thing is stupid I hate it

Clown 03-01-2017 08:02 PM

Quote:

Posted by Jesse (Post 768553)
This base rotation thing is stupid I hate it

Welcome to Graalians

TomatoPanda 03-01-2017 08:56 PM

Quote:

Posted by Jesse (Post 768553)
This base rotation thing is stupid I hate it

After a couple months with it I think our player count is dropping cause of this no one bases anymore except the same people over and over again. And now since everyones peaced new gangs struggle to get any time during the day for usa.

NightmareK 03-04-2017 10:25 PM

Have to agree with tomato, thought this new system would increase competition and is a cool idea but the player count is just too small right now in my opinion and since gangs are still peacing constantly, it's hard for any new gangs to get hours, thus actually reducing competition.

G Fatal 03-05-2017 11:07 AM

They should make a noobbase that only guilds with lessthan 100hrs base time can take(If guild reaches 100hr+ at that base it automatically kicks) This would atleast get guilds started up and in that time more likely to get players helping the noobguilds and might make them stay, it's usually the community why players actually stay around not just the game itself. Base Rotation was never a good idea as I said somewhere big guilds will still peace and just move onto next base

Drakey 03-05-2017 05:51 PM

Quote:

Posted by G Fatal (Post 769690)
They should make a noobbase that only guilds with lessthan 100hrs base time can take(If guild reaches 100hr+ at that base it automatically kicks) This would atleast get guilds started up and in that time more likely to get players helping the noobguilds and might make them stay, it's usually the community why players actually stay around not just the game itself. Base Rotation was never a good idea as I said somewhere big guilds will still peace and just move onto next base

Good idea.

NightmareK 03-05-2017 05:54 PM

Quote:

Posted by G Fatal (Post 769690)
They should make a noobbase that only guilds with lessthan 100hrs base time can take(If guild reaches 100hr+ at that base it automatically kicks) This would atleast get guilds started up and in that time more likely to get players helping the noobguilds and might make them stay, it's usually the community why players actually stay around not just the game itself. Base Rotation was never a good idea as I said somewhere big guilds will still peace and just move onto next base

Decent idea but I believe that will just halt gangs at 100 hours, it'll still be the same once they reach 100 since there will still be big gangs peacing.

G Fatal 03-05-2017 08:01 PM

Quote:

Posted by NightmareK (Post 769746)
Decent idea but I believe that will just halt gangs at 100 hours, it'll still be the same once they reach 100 since there will still be big gangs peacing.

It obviously wouldn't stop 'peacing' but nothing really will unless they graded all bases in way I said(But that wouldn't make competitive for higher guilds and more players would leave)

My idea basically would help guilds start-up and they'll gain the players within getting to goal like 100hrs(They don't get a prize at 100hrs-but is a landmark and good amount of hours to draw players into helping abit more)

Clown 03-05-2017 08:44 PM

I think we should use this system to attempt eliminating peace entirely.

Close down all the bases to 1 if we have to if it means gangs will avoid peace

Aftermath 03-05-2017 09:47 PM

Quote:

Posted by Clown (Post 769776)
I think we should use this system to attempt eliminating peace entirely.

Close down all the bases to 1 if we have to if it means gangs will avoid peace

what the heck clown.


no but seriously thats a dumb idea

NightmareK 03-05-2017 10:23 PM

Quote:

Posted by G Fatal (Post 769766)
It obviously wouldn't stop 'peacing' but nothing really will unless they graded all bases in way I said(But that wouldn't make competitive for higher guilds and more players would leave)

My idea basically would help guilds start-up and they'll gain the players within getting to goal like 100hrs(They don't get a prize at 100hrs-but is a landmark and good amount of hours to draw players into helping abit more)

Nobody wants to stop at 100 hours, maybe when west first came out but now 100 hours is just a joke no point. Maybe if there was an award but 100 hours and an award also sounds crazy. Of course you can't avoid peacing, only good options are adding more base options like just going back to 5 or if you wanted to stop peacing just temporarily put one base and see how that goes...

G Fatal 03-05-2017 11:26 PM

Quote:

Posted by NightmareK (Post 769790)
Nobody wants to stop at 100 hours, maybe when west first came out but now 100 hours is just a joke no point. Maybe if there was an award but 100 hours and an award also sounds crazy. Of course you can't avoid peacing, only good options are adding more base options like just going back to 5 or if you wanted to stop peacing just temporarily put one base and see how that goes...

They wouldn't just stop at 100hrs the point of the noobbase would be to get them started off(getting players in the same boat as them-As big guilds can't take base) They don't need a reward for 100hrs. It more promote helping small guilds and within that timeframe they get loyal players even if only a few it's definitely something to work with.. I remember on Classic being in guildspar place helping squads, I joined (fataalll)-or something like that at the time and actually suggested they did forts simply because they had few players there and they seemed loyal.. They ended up getting forts then eventually changed name to zZ FATAL Zz which became big, the point is if they even achieve a few loyal players -they'll most likely keep on game and be slightly easier for them.

Fewer bases encourages Big guilds simply to noobrecruit recycle-That is incredibly affective and would still defeat purpose they trying to solve.


More bases does give slightly better chance of new guilds getting base; although big guilds would just spread out and set homebases while peacing still.


#AllHailGFatal
kthanksbye

NightmareK 03-06-2017 12:40 AM

Quote:

Posted by G Fatal (Post 769797)
They wouldn't just stop at 100hrs the point of the noobbase would be to get them started off(getting players in the same boat as them-As big guilds can't take base) They don't need a reward for 100hrs. It more promote helping small guilds and within that timeframe they get loyal players even if only a few it's definitely something to work with.. I remember on Classic being in guildspar place helping squads, I joined (fataalll)-or something like that at the time and actually suggested they did forts simply because they had few players there and they seemed loyal.. They ended up getting forts then eventually changed name to zZ FATAL Zz which became big, the point is if they even achieve a few loyal players -they'll most likely keep on game and be slightly easier for them.

Fewer bases encourages Big guilds simply to noobrecruit recycle-That is incredibly affective and would still defeat purpose they trying to solve.


More bases does give slightly better chance of new guilds getting base; although big guilds would just spread out and set homebases while peacing still.


#AllHailGFatal
kthanksbye

In reality multiple gangs would just stop at 100, everyone talks about how they had memories of small gangs turning into big gangs but in reality its very rare and he only thing to fix that is actual dedicated people.

G Fatal 03-06-2017 04:08 PM

still better system than already in place. in reality now they'd get like 10hrs and leave probably not even that


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