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2k squad hours for hat
hm, I guess you can guess who made this stupid change.
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I think it's a good idea.
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well heres why I think it was a bad idea. For one we only have 4 bases and theres too much competition and squads. Second zones basing system is biased now since every 3 to 4 squads always dominate the bases and hog them. This doesnt give any small squads a chance because these dominate squads have the same people in them like steezy who own all types of auction items and high classed guns and melees. If they would add more bases then the 2k hours would be more reasonable.
ya gotta think about these decisions when you're a manager because it can really effect the game and the players experience. Many players like I have given ideas and suggestions on how to help improve the game in its horrible state right now but they haven't been put to use because our staff and manager don't even have the ability to execute it but somehow still have their jobs *cough* avril *cough*. |
zones screwed lol
and this solifys me leaving zone |
I think it's a lousy "fix" that doesn't actually attempt to solve the real problem.
The basing system obviously needs major fixing, but instead of doing that, they just raise the reward requirement. This is why Zone is going no where. |
Yeah i agree with pig.
All these other plans that were suppose to come in jan have been tossed out the window and this is the update that happens lol. |
Lets face it, Blacky doesnt know what hes doing, he hasnt even given the poor kids on zone their 1k hats that they work for. I made a suggestion that there should be a system like the USA's political system where we can vote for our managers or impeach them, but it kinda is dumb, idk. Seriously though, Im surprised this game is still holding up, this the first game in history to ever be doing so horribly with delterian staff but somehow still has players, congrats.
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RIP iZone,
Why did Silver retire tho? |
Rather a 2k squad hours hat than none, just a headsup
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Blackfires lack of passion to zone, development knowledge and creativity is the reason why basing is still poop. Why do they even hire dull managers. smh he's cool as a person but all he does as a manager is approve or disapprove projects and maybe suggest some minor changes, he ain't the person to think big.
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but who even plays zone anymore?
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Blackfires is actually doing things, but it's half a** work.
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Blackfires is so bloody incompetent that it might even be considered surreal at this point.
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Oscar, you are really misinformed.
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As well, he literally has a whole team of people working under him that have their own ideas. |
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For the sake of clarity though, could you name one thing that Blackfires has done that has been beneficial for the server? |
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He isn't a long-term Zone player, yes, but when he works on something he always asks the team what their thoughts and opinions are, and discusses player suggestions with us as well. Quote:
Those two aren't mutually exclusive |
2k For a Hat............................................... ....... like era
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It's a good thing. It reduces hat chasing
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For my personal opinion I don't like the 2,000 hour reward Idea. 1,000 hours has been the tradition for eeveeerrrrrr and sure I know there is a mass production of 1k squadrons of being made but still. I know people are going to say "oh if you're loyal you'll stay no matter what the hour reward is." The thing is that that requires more time for people to use because not many people have the time to help support the 2k initiative. I may be spitting out random stuff but basically. Change it back lol. I don't play this game anymore but still
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2k squad hour requirement reduces the amount and/or speed of hat chasing squads, but it also reduces the amount of smaller guilds that try to base. By raising it to 2k, you're screwing over every single squad that has 8 loyal people and gets 5 hours a day on their way to 1k. You're only enforcing hat chasing squads by raising it to 2k. You're removing all their competition, and just bumping their requirement up so that it takes a month longer to get.
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