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Advanced House Settings for Classic?
As I was farming, I thought about what if we had more settings for houses? For instance I will list a few examples.
1. Black list: Anyone in the black list will not be able to enter your house, this makes it possible to still have your house open to public without the trouble of blocking those you don't want in your house. 2. Auto lock gralats as they appear option: Will automatically lock all gralats from EVERYONE as they appear, this makes starting a farm easier. 3. Hour requirements: Only people with a certain amount of hours can enter your house. 4.Select specific people who can move furniture. Cannot sell it. These are only a few ideas, there is probably more that can be added |
I do not feel like restricting access to your house is necessary.
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Considering anyone can just jump on a noob account and enter your house would automatically negate any house block list. Allmost all of these ideas have been suggested before and probably haven’t been put into action due to low deman or just not being good ideas
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2.) A blanket option (lock or unlock all) would be nice. The current individual gralat-locking does get a bit tedious! 3.) What would be the use of this? 4.) This would be cool, but we might not see it for a long time because it would be difficult to implement. it has been brought up before - specifically in relation to 'guild houses' where you could have your guild members be able to build/move furniture stuff. |
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And aside from such, Hour requirements would allow you to make your own house with a theme of a hour requirement location, (Like the 50 hour, 100 hour, 1k hour,ect) areas. This also lets players get only veteran players to visit their house, for instance if you hosted a personal event this would let players allow in the most experienced people in graal to make the personal competition more competitive, (Since no offense to newer players but they usually don't fend well in competitive areas usually ) |
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Agreed though, people who force you to farm don't deserve likes. |
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I get that it would make issues for siblings who also play Graal, but I still think it would be better to IP block |
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An that ain't even the worst, occasionally I enter someone's house because their advertising their food or hat collection and find that after farming to get inside their house there's literally nothing inside -_- |
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The fact that they can force people to farm based on lies is the biggest issue. It spawns secondary 'afk' accounts because the behavior is encouraged by the current state of money-making in the game. It's more profitable to make a bot/spare account and let it afk on the main drag. 90% of the leaderboard houses are these.
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please can we have this tho
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Kinda sad that all these new house templates were made but hardly anyone even uses them.
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I like that you can close off your house, but still invite individuals inside, it’s the perfect filter
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An example would be is if you have a riddle in your house to figure out, but a guild member of yours keeps entering your house to tell everyone the answer, how would you filter them out? You can't block them, they are a guild member you still have to communicate with them. If you make your house friends only you make it where not everyone can enter your house. |
I do believe people on your blocked list are unable to enter your house, but correct me if I'm mistaken. The auto-lock on gralats is something I'd like.
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But the auto-lock tho
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I think someone you know for a long time would respect your wishes and stay out of your house if you didn't want them leaking the answers to your riddles. |
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Here is the problem with that statement. Every house is 20k. A Guild house is 12.5k A guild house has more grass to farm in, one even has a spar room, are more admired and have more features and are generally the more desired item. So a player with 20k, which are they more likely going to buy? The guild house that offers for more farm area, even a spar area for the most common one, or a House themed off of nexus that doesn't offer anywhere near as much area, doesn't offer as much past farming like a spar room, or so on? Obviously if you weigh the differences. Houses kinda are overpriced, especially when houses in general only a few people go into like 4 Lom because how extremely expensive it can be and players typically would rather get something that generally benefits them more, like a gh or head upload.Especially now, when you could get 2 uploads for a head at 20k. So rationally thinking, A GH, for 12.5k, or 20k for a plain nexus themed house? I bought a nexus house myself, Personally I regret wasting that 20k. |
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FOR👏THE👏ADMINS👏 IN👏THE👏BACK👏 |
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Houses can be open to the public, and the majority of players have their houses set as an idle money maker Everyone has their preferences, there are those who are satisfied with the spar room guild house, since they can host their singles or doubles in another To say that one is better than the other is false The prices seem fair, since it's more about exclusivity Quote:
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And to buy something exclusively is somewhat dumb, especially if your not into house design, which is about 3/4 people, and it doesn't offer your style. And all the houses for 20k are bad for their general usefulness. Quote:
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Again, having the option is what matters Quote:
Honestly, not sure where you two are going with this. If you don't like the houses, then you don't have to buy them. I've seen a lot of people with the new houses. If they weren't selling, then I doubt that they would have added in a new one a few months ago |
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Plus as I said earlier. According to dusty in anothe post about bugs there is usually 850 on usually in a house.. That's less than 1/4 of the whole game, the general creative center is only geared towards people who have the liking of such. So of course players would rather pick something that benefits them in farming rather than having the massive expense of buying furniture. Usual good houses can easily cost around 30-40k. Especially for a extremely well made house can cost even more, so of course players wouldn't want to spent that massive amount on houses, look at the forum posted by 4-Lom showing houses people made, you think that was cheap at all? It would be a extremely overwhelming task for free to play players. If we took this into real money terms. Some players even spent easily over 100k for items in their house. Typically from what I'm told Atleast players spent about 80k for a fantastic house. That's about 30 dollars, or 8 days of pure, nonstop, morning to night, days of farming. So yes obviously players would lean more for the thing that favors them rather than the thing that is hard to achieve Quote:
So obviously yes, if we round it up. That'd be 1/4 of players that are into houses. Simple mathematics. As I said with botting as well I known multiple guilds that still farmbot. Full of 25 people. All with allies that farm bot, and have taught other people as well. I'm explaining this as the "Oppurtunity cost" as it is called in financial terms. Why pay for something that cost more and doesn't offer you as much as while there is a cheaper option that offers more? Pricing in general doesn't make sense, they don't offer you as much, you have to take into account as well as I said. If they like that style. 1/4 of people are into housing, then we got to cut out the ones that don't even like the houses because they like the older houses and more factors. Even myself bought one, regret it |
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It's not the same 850 players that change their houses daily. I might change my house once every few months. When new furniture is released, I'm pretty sure that average of 850 spikes up I still fail to see how you ended up with 3/4? I think someone said that graal has 8000 - 15000 unique players every day, so it's also not the same 4000 people playing daily |
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And if that statement you said is correct. About graal being with 15K unique players. Then according to stats by dusty in the bug post it's about 850 at any given time . Which includes people who do houses and visit houses. Which we round up to 1K. (for that spike ). So given that 850 on average is in a house 24/7, and active player base is 4K online usually. At most we would see is around maybe 3700 out of 15000. Which simplified is 1/4. And yes I know those 850 aren't the only ones who enjoy housing. But in general term those 850 are the most active doing it on average. Just because you buy some items for housing during a event doesn't mean you are a house designer. Usually just means you like the item or may have a idea with it. A prime example being the conveyor belt. Players didn't really buy it because they are into decorating their house for the MOST part. But it was sold more for its "Auto-farm" that helped people farm. But beds are a example for what gives players ideas for their house if they are into that |
we should have auto unlock all gralets as well
and being creative with the nexus house is just to plain expensive for most players to buy the house and a bunch of furniture to fill it... |
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Some people haven't gotten to the end game yet :)
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explain?
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lol but we need this
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all of these things would be sweet
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bumped
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