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-   -   Delteria PC Beta Open - 2 weeks (https://www.graalians.com/forums/showthread.php?t=39874)

MysticalDragon 11-06-2017 07:37 PM

Delteria PC Beta Open - 2 weeks
 
Delteria PC has been opened for 2 for testing purposes, you will experience bugs just report them here with snapshots, or just post snapshots in General.

Vladamir Blackthorne 11-06-2017 07:41 PM

https://imgur.com/a/PmRh7

MysticalDragon 11-06-2017 07:48 PM

PM me your account

Aguzo 11-06-2017 08:07 PM

Close the client, while the intro is playing
Can't log back on

Wolfie 11-06-2017 08:08 PM

wat? so is mobile completely gone? no iOS Delteria?

MysticalDragon 11-06-2017 08:45 PM

Quote:

Posted by Aguzo (Post 800403)
Close the client, while the intro is playing
Can't log back on

Fixed this bug

Quote:

Posted by Wolfie (Post 800404)
wat? so is mobile completely gone? no iOS Delteria?

Yes there WILL be a mobile version, we are testing bugs VIA PC before we roll out Mobile Beta testing.

Ximithie 11-06-2017 09:05 PM

Quote:

Posted by MysticalDragon (Post 800405)
Fixed this bug


Yes there WILL be a mobile version, we are testing bugs VIA PC before we roll out Mobile Beta testing.

Yo mystical dragon ill beta test it tomorrow

List 11-06-2017 11:17 PM

Ill try it

PumaD 11-07-2017 12:30 AM

Open Beta to anyone?? That is actually amazing.., it just makes your previous thread a bit useless lol.

MysticalDragon 11-07-2017 12:50 AM

Quote:

Posted by PumaD (Post 800419)
Open Beta to anyone?? That is actually amazing.., it just makes your previous thread a bit useless lol.

not its closed beta.

MisterFace 11-07-2017 03:53 AM

ye syes yes yes yessyes yes
finally

Ximithie 11-07-2017 03:55 AM

Quote:

Posted by MysticalDragon (Post 800420)
not its closed beta.

Wow a lot has improved I guess I had time to come on today tbh I haven’t experienced any bugs yet I’m doing some of the quests to see if there’s bugs there but so far everything is amazing! Good job mystical dragon keep up the good work along with the staff team :)

G Fatal 11-07-2017 11:03 AM

Have they balanced everything out? last time I remember everything was so unevenly sorted and some dude was just spamming spells to slow movement and y’all died without being able to break out of it or doing anything.lol the original set was more even than the updated one.

ChibiKing 11-07-2017 12:23 PM

Everything is amazing but the bugs I found are, enemies are able to walk through walls to get to you and the email Identification is not working (well for me at least)

MysticalDragon 11-07-2017 03:27 PM

You can’t Identify on pc. And baddy walking on walls shouldn’t happen on ios. There working on a built in pathfinding.

Quote:

Posted by G Fatal (Post 800451)
Have they balanced everything out? last time I remember everything was so unevenly sorted and some dude was just spamming spells to slow movement and y’all died without being able to break out of it or doing anything.lol the original set was more even than the updated one.

This was when i was first redoing all the spells. I was trolling with the staff saying I like it like this ;p. But it should be fixed.

Vladamir Blackthorne 11-07-2017 03:37 PM

Quote:

Posted by MysticalDragon (Post 800462)
You can’t Identify on pc. And baddy walking on walls shouldn’t happen on ios. There working on a built in pathfinding.



This was when i was first redoing all the spells. I was trolling with the staff saying I like it like this ;p. But it should be fixed.

the one exception being the fleeing state of their ai. They don't run off the map or anything but sometimes they still do duck into walls. From my understanding of how the ai decides if it's safe to return to combat, simply turning your back to them generally baits them back, but point is they still do walk through walls every now and again. Also, quick question. How do baddies decide what is hostile? I've seen different color mushroom monsters kill each other, but I'm unsure if that's supposed to happen. I mean, keep it like that for overworld spawns, it's cool to see, but in more controlled environments I believe baddies need broad "race" tags to reduce possible wanton chaos from everything trying to murder everything else.

Sorry, bit of a wall of text...

Ximithie 11-07-2017 04:05 PM

The map is huge. (think of it how trump says huge.)

The wall is also huge

MysticalDragon 11-07-2017 04:23 PM

Quote:

Posted by Vladamir Blackthorne (Post 800463)
the one exception being the fleeing state of their ai. They don't run off the map or anything but sometimes they still do duck into walls. From my understanding of how the ai decides if it's safe to return to combat, simply turning your back to them generally baits them back, but point is they still do walk through walls every now and again. Also, quick question. How do baddies decide what is hostile? I've seen different color mushroom monsters kill each other, but I'm unsure if that's supposed to happen. I mean, keep it like that for overworld spawns, it's cool to see, but in more controlled environments I believe baddies need broad "race" tags to reduce possible wanton chaos from everything trying to murder everything else.

Sorry, bit of a wall of text...

Yes baddies that are not of the same race fight each other off E.g (Flowers Vs Mushrooms), it maintains balance. it gives the players a fair advantage. Maybe Ill work on the baddies a bit and try to make it so they don't run on walls when there fleeing. However this is already resolved on mobile.

Clown 11-07-2017 05:11 PM

I completely forgot to take screenshots, but for me when looking for a trading card in a quest in kaljun and for when looking for emeras flute in the quest (which doesn't seem to work) the graphic had seemed to change to a dude with sunglasses and something along the lines of 'awesome Gfx coming soon'

MysticalDragon 11-07-2017 05:14 PM

yea thats a place holder graphics, quest is being worked on.

Vladamir Blackthorne 11-07-2017 08:21 PM

Man I really wish we had a bard perk tree. And then we could have a top tier flying V electric guitar in the events shop as a weapon, so I could blast stuff with magic notes strummed on it xD

Ximithie 11-07-2017 08:27 PM

Will our new accounts for beta testing can we save them, its connected to fb right?

MysticalDragon 11-07-2017 11:07 PM

Quote:

Posted by Ximithie (Post 800475)
Will our new accounts for beta testing can we save them, its connected to fb right?

Nope accounts will be reset again after beta testing, but beta testers will receive rewards if there actively testing and reporting issues.

Here is a finalized version of our inApp Shop.


Ximithie 11-07-2017 11:14 PM

Quote:

Posted by MysticalDragon (Post 800485)
Nope accounts will be reset again after beta testing, but beta testers will receive rewards if there actively testing and reporting issues.

Here is a finalized version of our inApp Shop.


Okay I’m gonna test again later

5hift 11-07-2017 11:16 PM

Is the server currently offline?

Can't seem to connect.

MysticalDragon 11-07-2017 11:18 PM

its online account?

ChibiKing 11-07-2017 11:37 PM

Can someone make a quest tutorial?

Ximithie 11-08-2017 12:31 AM

2 Attachment(s)
MD here is a strange bug i found, its the map it sometimes works when i press M but sometimes doesn't so i was pressing M on the keyboard to open up the map and it was just plain black it came from the bottom to the top really fast i could see nothing only the icons at the bottom right as you can see in this screenshot so the only way i can access the map is through the profile / menu Attachment 24819

Here is another bug (kind of) it's not really a bug but i think it would just look nicer if you guys fixed this text overlapping the other text in the market section Attachment 24820

MysticalDragon 11-08-2017 12:44 AM

Yea ill fix both those things, we redid the Market place i have to adjust the text will be updated soon.

Clown 11-08-2017 12:46 AM

Seems to be a bug in the water dungeon quest south of kaljun, (and I remember experiencing it a few years ago also) where for whatever reason you kill the boss but he doesn't quite die properly and you are completely stuck in the dungeon. When trying to unstick, you end up at the beginning of the dungeon again and results in having to call for an admin

Vladamir Blackthorne 11-08-2017 01:28 AM

Can you tell us how the microtransaction loyalty reward system works? C'mon. Pitch it to us why spending money for a quick bonus now can positively impact gameplay experience later on without catering to pay2winners.

Vulcan Blaze 11-08-2017 02:45 AM

Quote:

Posted by Clown (Post 800495)
Seems to be a bug in the water dungeon quest south of kaljun, (and I remember experiencing it a few years ago also) where for whatever reason you kill the boss but he doesn't quite die properly and you are completely stuck in the dungeon. When trying to unstick, you end up at the beginning of the dungeon again and results in having to call for an admin

You can type /leave dungeon , or something like that to get back to start. (Just so you know how to get out if it happens again). But ye, I had the same issue as this xD

Otherwise, everything else is looking great so far :)

Ximithie 11-08-2017 03:23 AM

Bug report
 
2 Attachment(s)
So I was doing collect the guards chest quests I think it’s called and I entered a door and went in the house to collect the chest I went out and tried going outside of the other door but it wouldn’t let me maybe there isn’t a level warp there? Attachment 24821

So I killed one of the mushrooms and it randomly spawned me hereAttachment 24822

Kometa 11-08-2017 04:24 AM

Some first day thoughts from your server so far since I don’t want to really bombard you guys with the feedback option in-game!

Maybe to show the concept of healing, consider pots with hearts in the quest of Pvt Torvald elite guards to get the rope maybe? also, npc’s should be able to hurt players by even the smallest possible hitpoint if pots were added. Some of the mushrooms would appear beyond the wall for me which kept them from spawning more often than rats i think, but idk if that’s isolated to me.

Consider rat npc to have a death sound, like a squeal. maybe even alert sound? or not.. they are rats of course xP

Option to turn off music/sounds in settings eventually, would even be great if you can lower certain values.

Would love the Map to close as well after pressing “M” again, instead of having the move the cursor to the bottom right to close it every time. Capitol city map not centered yet

Some quests in the quests logs are missing image icons, Pvt Gunthar’s in particular, maybe a simple Beer image for the bartender ones

Maybe an isolated issue with me, but i was attacked from an npc under the bridge while standing on top of bridge outside castle, after the 2 guards outside castle killed it, i later died and was spawned inside of a wall unable to unstick and without players being able to see me

Pig’s Feast quest could have an exclamation mark to any of the exits leading outside capitol, or exclamation to the mining area in the world map once outside, orr the Lt should state that you need to leave capitol to get there

My player gets stuck when I first go down inside the mine, with only a helmet bought and no pickaxe, doesn’t allow me to go back up the stairs

Some npc sellers like the Fish store in capitol won’t work to sell fish if I click on them, Bartender quest that gives citizenship endorsement won’t allow me to click on him to buy a drink

Consider allowing stores like the Fishery, Bombs, weapons, farm, bakery, to buy your related items for greater coin value than the junkshop/general store

Omg the mounts! in the Draco mount quest and objective is to test a mount, and i was dying to try to get on one of those adorable mounts but i couldn’t :o maybe a little area where you can see how your character looks on the mount eventually

I see empty merchant stands outside the castle, is the original idea for those stands a place such as grocery? Besides looting food items from a fridge, maybe have a horse & carriage that’s timed to come by once a week with those stands full of npc’s willing to sell/buy grocery items, etc. might entice players to stand outside and wait for them until they all sell out again, at least for people wanting to make grants from farming/cooking

Would like Lt Charles to differentiate more than his pvt Elite soldier counterparts than his helmet, the elite soldiers have a meaner helmet xP maybe with color?

Pig’s Feast, first room with bats, bats could be on the sides of the bridge so they detect the player right away, instead of in front of it where a player can walk right past, and bridge could be longer (idk if it’s required to kill all bats?)

Pig’s Feast II dungeon, I didn’t know the room to the right with the revolving spikes was a maze, even with trial error a few times. Maybe a notice somewhere or if char dies too many times “there seems to be a particular path to make my way around this”. simultaneous players showing way around would negate need for this, though

Pig’s Feast II dungeon, booty trapped room with arrow machine could be made “longer” with an “S” shaped walkway? Almost too easy to walk right through unscathed. Room with boss could be a little larger, I’m playing as a ranged character. and I was expecting tables with half eaten food or bacon in the boss room :p

Does each particular item in the game have it’s own weight? Maybe consider a weight system, diff weights. would like a notice saying my character is carrying too much weight at the time I start slowing down as I was confused at first until a player told me to say command “show weight” or something similar. could also be something in the faq room if not

Would like a general/junk store near the Capitol to sell items quickly like the one inside Berry farm. The first house you see outside capitol being a furniture store might be a little odd for new players to expect to go inside and find, with limited gralalts to spend at first

With multiple items in inventory, junk store makes it almost impossible to select the right items you want to sell, it misclicks. Would like a system added eventually to able to select how many items to sell to npc.

In the card game, it was hard for me to spot the stars in the top right corner of the card at first because they blended in, and maybe the reduce the time you need to wait before you can place down a card, sometimes cannot place down the card you want in time and the game will end, need to hold cards down for 2 secs. consider random, even rare or collectible cards to be obtained relative to certain late game quests, npc drops. fairy card, pig card, etc

A Road to the Big City/kaljun quest shows two exclamations from map all the way far left in the sea, although idk if that’s intended

Would eventually like descriptions for Stores, merchants on the map and a better detailed map of “Captiol” sorry ik it’s not capitol and the city is called something else, but I forgot the name >.<

Consider balancing out jobs, with multiple players timed doing diff jobs in 15 or 30 minutes intervals so the gralat reward is around the same or where it should be, a little higher for the normal jobs and a little lower for ones that may sell an expensive pickaxe or tool or have levels. berry formula has literally just been added and 10 berries per jar that sells at $150 is maybe a little too much, so balancing by lowering price of jars sold, making it harder to obtain a single berry, increased amount of berries needed per jar made, or harder to obtain recipes, 1 per fridge loot or obtained through added quests.


I have yet to really get into combat, and I am one to love to pk, will get more into it soon! Awesome job so far really impressed with this server (:

kenthefruit 11-08-2017 04:52 AM

was gonna hop on and check it out, but i cant even log into my graal account. changed my password 3 times and it still won't work. oh well :-)

Macbeth 11-08-2017 05:55 AM

Just a quick thought. Should someone using a bow still be able to equip the shield? I mean... from a practical point of view...

Basil 11-08-2017 10:35 AM

how do i turn on the quest gps ??

Az'roth Azay Z. 11-08-2017 12:22 PM

Quote:

Posted by MysticalDragon (Post 800488)
its online account?

How do I log on Delteria? (I can not connect, nor from the client, nor from the FB client)

Cordially A.Z.

mithos 11-08-2017 01:43 PM

Quote:

Posted by Az'roth Azay Z. (Post 800522)
How do I log on Delteria? (I can not connect, nor from the client, nor from the FB client)

Cordially A.Z.

Carlito worded the thread title wrong. It is Closed Beta that is open now.
You must contact Carlito with your Graal# you use on Graal CLIENT only and he should be able to check you off to get in.

Az'roth Azay Z. 11-08-2017 03:04 PM

Quote:

Posted by mithos (Post 800529)
Carlito worded the thread title wrong. It is Closed Beta that is open now.
You must contact Carlito with your Graal# you use on Graal CLIENT only and he should be able to check you off to get in.

Thx for the answer Mithos !
I've already sent my Client Id to Carlito (at this moment, I though maybe it will be necessary.)


Cordially A.Z.

MysticalDragon 11-08-2017 03:44 PM

Quote:

Posted by Basil (Post 800517)
how do i turn on the quest gps ??

click on a quest marker on your map, it enables GPS

Quote:

Posted by Kometa (Post 800506)
Some first day thoughts from your server so far since I don’t want to really bombard you guys with the feedback option in-game!

Maybe to show the concept of healing, consider pots with hearts in the quest of Pvt Torvald elite guards to get the rope maybe? also, npc’s should be able to hurt players by even the smallest possible hitpoint if pots were added. Some of the mushrooms would appear beyond the wall for me which kept them from spawning more often than rats i think, but idk if that’s isolated to me.

Consider rat npc to have a death sound, like a squeal. maybe even alert sound? or not.. they are rats of course xP

Option to turn off music/sounds in settings eventually, would even be great if you can lower certain values.

Would love the Map to close as well after pressing “M” again, instead of having the move the cursor to the bottom right to close it every time. Capitol city map not centered yet

Some quests in the quests logs are missing image icons, Pvt Gunthar’s in particular, maybe a simple Beer image for the bartender ones

Maybe an isolated issue with me, but i was attacked from an npc under the bridge while standing on top of bridge outside castle, after the 2 guards outside castle killed it, i later died and was spawned inside of a wall unable to unstick and without players being able to see me

Pig’s Feast quest could have an exclamation mark to any of the exits leading outside capitol, or exclamation to the mining area in the world map once outside, orr the Lt should state that you need to leave capitol to get there

My player gets stuck when I first go down inside the mine, with only a helmet bought and no pickaxe, doesn’t allow me to go back up the stairs

Some npc sellers like the Fish store in capitol won’t work to sell fish if I click on them, Bartender quest that gives citizenship endorsement won’t allow me to click on him to buy a drink

Consider allowing stores like the Fishery, Bombs, weapons, farm, bakery, to buy your related items for greater coin value than the junkshop/general store

Omg the mounts! in the Draco mount quest and objective is to test a mount, and i was dying to try to get on one of those adorable mounts but i couldn’t :o maybe a little area where you can see how your character looks on the mount eventually

I see empty merchant stands outside the castle, is the original idea for those stands a place such as grocery? Besides looting food items from a fridge, maybe have a horse & carriage that’s timed to come by once a week with those stands full of npc’s willing to sell/buy grocery items, etc. might entice players to stand outside and wait for them until they all sell out again, at least for people wanting to make grants from farming/cooking

Would like Lt Charles to differentiate more than his pvt Elite soldier counterparts than his helmet, the elite soldiers have a meaner helmet xP maybe with color?

Pig’s Feast, first room with bats, bats could be on the sides of the bridge so they detect the player right away, instead of in front of it where a player can walk right past, and bridge could be longer (idk if it’s required to kill all bats?)

Pig’s Feast II dungeon, I didn’t know the room to the right with the revolving spikes was a maze, even with trial error a few times. Maybe a notice somewhere or if char dies too many times “there seems to be a particular path to make my way around this”. simultaneous players showing way around would negate need for this, though

Pig’s Feast II dungeon, booty trapped room with arrow machine could be made “longer” with an “S” shaped walkway? Almost too easy to walk right through unscathed. Room with boss could be a little larger, I’m playing as a ranged character. and I was expecting tables with half eaten food or bacon in the boss room :p

Does each particular item in the game have it’s own weight? Maybe consider a weight system, diff weights. would like a notice saying my character is carrying too much weight at the time I start slowing down as I was confused at first until a player told me to say command “show weight” or something similar. could also be something in the faq room if not

Would like a general/junk store near the Capitol to sell items quickly like the one inside Berry farm. The first house you see outside capitol being a furniture store might be a little odd for new players to expect to go inside and find, with limited gralalts to spend at first

With multiple items in inventory, junk store makes it almost impossible to select the right items you want to sell, it misclicks. Would like a system added eventually to able to select how many items to sell to npc.

In the card game, it was hard for me to spot the stars in the top right corner of the card at first because they blended in, and maybe the reduce the time you need to wait before you can place down a card, sometimes cannot place down the card you want in time and the game will end, need to hold cards down for 2 secs. consider random, even rare or collectible cards to be obtained relative to certain late game quests, npc drops. fairy card, pig card, etc

A Road to the Big City/kaljun quest shows two exclamations from map all the way far left in the sea, although idk if that’s intended

Would eventually like descriptions for Stores, merchants on the map and a better detailed map of “Captiol” sorry ik it’s not capitol and the city is called something else, but I forgot the name >.<

Consider balancing out jobs, with multiple players timed doing diff jobs in 15 or 30 minutes intervals so the gralat reward is around the same or where it should be, a little higher for the normal jobs and a little lower for ones that may sell an expensive pickaxe or tool or have levels. berry formula has literally just been added and 10 berries per jar that sells at $150 is maybe a little too much, so balancing by lowering price of jars sold, making it harder to obtain a single berry, increased amount of berries needed per jar made, or harder to obtain recipes, 1 per fridge loot or obtained through added quests.


I have yet to really get into combat, and I am one to love to pk, will get more into it soon! Awesome job so far really impressed with this server (:

Option to turn off music/sounds in settings eventually, would even be great if you can lower certain values.

There is a option to turn off music, Player Menu -> Options
However I like the Idea of being able to turn music down, will add that to our pipeline of things to add.

Would love the Map to close as well after pressing “M” again, instead of having the move the cursor to the bottom right to close it every time. Capitol city map not centered yet

Don't forget Delteria is a IOS server and wont be accessible VIA PC, so the M was only made for the staff. But i suppose it wont hurt to make it close as well with M.

A Road to the Big City/kaljun quest shows two exclamations from map all the way far left in the sea, although idk if that’s intended

I guess we forgot to move the quest Marker from deltlite the old tutorial Island, if you give me the quest ID i can easily fix that.

Consider balancing out jobs, with multiple players timed doing diff jobs in 15 or 30 minutes intervals so the gralat reward is around the same or where it should be, a little higher for the normal jobs and a little lower for ones that may sell an expensive pickaxe or tool or have levels. berry formula has literally just been added and 10 berries per jar that sells at $150 is maybe a little too much, so balancing by lowering price of jars sold, making it harder to obtain a single berry, increased amount of berries needed per jar made, or harder to obtain recipes, 1 per fridge loot or obtained through added quests.

That Jar job was just added recently, The GM's haven't had a chance to balance it yet. How the balancing will work on delteria is that we make the things and the GameMasters Balance them.

So far a lot of your feed back is very helpful and this is the type of feedback we are looking for.

Vulcan Blaze 11-08-2017 05:15 PM

Some issues I have discovered so far:
Spoiler

1. When you leave game and enter back in, your gear says its equipped, but its not. Not sure if this is a issue or not.

2. Some things in-game, like opening a treasure chest and receiving an item, create the same sound effect as receiving a PM. At first I kept thinking I was getting a private message and was getting annoying for awhile. I am used to this now though.

3. Not sure if this was already discussed, but I cannot do the potion quest, to purchase potion from the NPC, as when you click him to buy a potion, the quest menu appears instead, explaining what the quest is.

4. For me the menu when you click "q" is buggy. I can select to equip more than 1 hat at a time (If you have 'close on equip' deselected). Also sometimes that menu does not close for me. I already mentioned this to a dev in-game though.

5. Minor issue with mount so far, is that you cannot enter the east entrance from the bridge while your on a mount. And also your mount cannot properly pass the bridge next to the east entrance.

6. For me, when I first talk to an NPC that has an image in its text, the image does not align correctly, and is in the way of the text/shop, however this corrects itself when you talk to the npc again.

7. I have no idea what a mining hat level 2 is for. When I equip it, I am not allowed down the mine shaft, as it says that I need to have mining hat equipped (which is the default hat), not sure if im doing something wrong, or if im supposed to be lv 2 or something. This is Fixed

8. When you add a player, it says 'This player wants to add you as a friends' etc twice and not just once, in the same PM.

9. When you grab Zazzis NPC next to the Event House and City Hall, the message is messed up. If you click it its fine though. Also if you grab the other NPC's it doesn't do the same type effect as when you click them, not sure if thats intentional.

10. This one I am honestly not certain about, as I have already completed the quest and never tried it myself (the door gets locked preventing your from going in again after you complete the quest). Im thinking about the quest PVT. Kevlar. If you do not complete the quest, you can continuously leave and enter the room to get instant loot spawns for panning, and earn money quicker than normal panning. (I apologize if im incorrect about this theory).

11. There is a quest to defeat goblins in the mines. Red, black white etc. When you kill reds, it counts as blue and so on. Basically the goblin colours are messed up for the quest.

12. Weight of a player doesn't change, if you deposit stuff, unless you remove hat/item and equip again.

Some ideas maybe to consider:
Spoiler

1. Perhaps add a more variety of things in the FAQ building.
- The rules of the card game
- Explanation of ways to earn gralats in Delteria. Perhaps a short explanation of each job in the place that they are located.
- Or a FAQ page in the players menu, which has a list of more in-depth FAQ, about each job, houses, lent items, perks, skills, shop and the advantages of purchasing in-game items, being a member of a party, bases, weight, list of helpful in-game commands, etc (would prevent players from spamming staff about common FAQ).

2. More secret quests, that involve finding an item like a key, to open a door etc, so not a obvious quest, if you understand that. (Pretty sure I have seen a lot of locked doors around the map saying you need a key to open, so maybe already planned).

3. Card tournaments in the future and holiday card booster packs in the future would be awesome!

Ignore anything that is useless, more to come..

Az'roth Azay Z. 11-08-2017 09:32 PM

2 Attachment(s)
In the quest :"Wooter bar"

For the beginners:

There should be some help tips indicacting the actions that the beginner must do. (More precisely) for example, an arrow that indicates that this one should take the West Entrance entree.
Afterward, another help screen that indicates him that he should look at the map to know where he should find the location quest.

This is an example what it could be: (see the attached thumbnails.)

— New players could be easily lost and frustated without any guidance.

And also:

When you log on into Delteria, you always respawn at the place where you saved your last checkpoint and not at the place where you disconnected last time.

List 11-09-2017 12:37 AM

really nice

Ethacon 11-09-2017 04:03 AM

Mobile app only? Assuming it's going on facebook, M would be a good map keyboard shortcut like the other servers. (Pressing M for the map is also a default, built-in function to the graal client itself.)

Ximithie 11-09-2017 04:12 AM

A few more issues I came across are once I go to the east entrance and leave the village, the mushrooms and zombies are under the bridges but they can still attack me even though I’m on the bridge I’m assuming this is some type of layers issue or something because the mushrooms can also go over cliffs looks like there wall hacking tbh lol that’s all I got for now I’ll try to find more.

Vladamir Blackthorne 11-09-2017 02:47 PM

Quote:

Posted by Ximithie (Post 800598)
A few more issues I came across are once I go to the east entrance and leave the village, the mushrooms and zombies are under the bridges but they can still attack me even though I’m on the bridge I’m assuming this is some type of layers issue or something because the mushrooms can also go over cliffs looks like there wall hacking tbh lol that’s all I got for now I’ll try to find more.

Yeah, I've noticed the bridge issue a few times now.

Also, quick thought about balancing. Mage perks give lots of controlling abilities like snares and creation of hazards that affect positioning, I think rangers need some kind of edge like a perk that gives some bonus magic damage resistance.

Ximithie 11-09-2017 03:22 PM

Quote:

Posted by Vladamir Blackthorne (Post 800630)
Yeah, I've noticed the bridge issue a few times now.

Also, quick thought about balancing. Mage perks give lots of controlling abilities like snares and creation of hazards that affect positioning, I think rangers need some kind of edge like a perk that gives some bonus magic damage resistance.

Yea i agree.

MysticalDragon 11-09-2017 03:45 PM

Quote:

Posted by Vladamir Blackthorne (Post 800630)
Yeah, I've noticed the bridge issue a few times now.

Also, quick thought about balancing. Mage perks give lots of controlling abilities like snares and creation of hazards that affect positioning, I think rangers need some kind of edge like a perk that gives some bonus magic damage resistance.

there is no way to fix this, since you can't attach NPCs to objects.

Ximithie 11-09-2017 04:03 PM

Also there was another bug i found it was in a building where all those box's are to go up the ladders and collect the chest then when i was going down i could not find the ladder to go down it vanished for some reason and i had to re-log to get out.


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