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Get clickbaited.
Jk. I went to delta island and saw this where babord is appeared to be released. Attachment 25459 So i think it's coming like real soooooonnnnn... Not exactly at delta but scroll down and you'll see btw I'm not joking fr if any of you think so |
Oh wow. Yeah that is the Babord Insane Asylum. It was removed off the map a while back. Surprised to see it pop up now. I think you might be right.
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Why was it removed?
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this is satire
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Edit: that is a 10/10 fence i'm definitely using that design next time i play with the editor |
Guess it’s back, doubt it’s for anything new when it still looks the same as before though
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Hype
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Or maybe, just maybe, they're teasing you with ideas about stuff that COULD be there. But it's not like they do that regularly to make the game world feel diverse when it's not or anything.
Zorbi Cave, Golden Gate, Hammer Hints, Red Dragon Inn, Mausoleum, Bannon's Crypt, Gravity Tower, Eastern Pyramid, etc... |
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What if it’s just another Hat shop...
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happy acres POGGERS
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they might be working on something big here but again it could just be added as another feature to taunt us as 4-Lom said. |
There is nothing inside at the current time.
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Cool another disappointment to look forward to
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I EAT CHEESE FLAVORED CHEEEEEEESE!!!!!
OK also is it only me or does everyone see the flags missing on the CTF house? |
Babord seems neat. They are revealing it the same as the Destiny update.
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I wonder if Babord will finally give us a hammer
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that leveling is no where near the professionalism on the actual GMAP anymore. you can tell it hasn't been updated.
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I wonder what that 'opening soon' building up in northern wilderness is about...
The one up from onnet woods? |
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I don’t see classic releasing another area without putting some proper work into the level. If they end up improving the way it looks then I’d say it’s more reasonable to have any expectations surrounding it |
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Also why it just reappeared... |
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More to Babord
I have been looking into it, and I have found more besides this building....A cave entrance like the goblins home, stairs, and I can only get half of it but another building. But I have also come to a conclusion that the Cave door in swamp, south west of the Swamp fort..May lead to Babord one day.
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oi.
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Admins removed the hill on babord and I think they're working on it I think the reason why babord will possibly released coz to expand the quest about gnomes
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Attachment 25466
Would be neat if they will release NGS with Babord.. Rn I saw they focus on graalians appearance. 1.New heads and bodies 2.The new update from Taylor Richaard |
Seems like we're gonna have babord in. I'd say in a month or so
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Devs have been quiet for a while, seems like a lot is getting done. I wouldn't speculate on any release dates, though. Don't be disappointed if it doesn't actually come out next month.
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if you wanna make levels like me it will take time, especially when you're busy. the notion that it wouldnt take a lot of time is completely wrong
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Below are a simple Bazaar and mini town I made. Nothing too fancy or something that would make you go crazy over. i mainly just made it because i was bored and wanted to use this public tileset ( ill leave a link to it if anyone wants it. amazing tileset). I created levels for every house you enter as well as multiple rooms for each, Created cave systems. Animated the water and also animated the flags and some grass parts so they move with the wind. Animated the waterfall, and even set up an animation that allows the lily pads to move around if a character goes in the water. and gets close to them. And most importantly set up collision on every item so your character doesn't walk on the buildings. And I even did other small things like creating a simple system for when you buy potions, Mana potions. even made in a simple health system and mana system. to go with it and created bandit AI for the player to fight and level up against. Although I didn't create a character. And how long did it take to create all this? literally made everything in 1 study hall in school which is about 40 minutes for me. And this would take even less time for Classic's staff. As I'd imagine there tileset is already set up for certain things to have collision or not, Any animated objects would already be ready and animated the moment u place it in. Any AI is already created unless they create new ones, And most importantly there is more than 1 person working on the level. And even as dusty said in another thread. They created the entire north wilderness area in apparently a day. I doubt even that long. So if they seriously wanted to, Creating Babord would not take a lot of time at all. |
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Factor in that Graal uses it's own scripting language as well so a lot of premade tools you see in various editors just don't exist for the Graal editor, and they are harder to make because the language is obsolete and limiting (I personally don't really script using the language, but most fancy tools you see often make use of several languages - and ones that get updated to be more functional). Also factor in they are being published for a live MMO, so naturally a lot more work goes into fine tuning details and making sure everything will work properly. Your 40 minute town is extremely bland and rushed and it's very easy to tell. Crono has been making Graal levels for well over 6 years so he is probably the most experienced expert in this thread on the matter, I also know he enjoys doing it and while I can't say if the other devs do or not, I know that enjoying it makes you want to put more work into it and making it the best you possibly can. Maybe you can do a 40 minute rough rough rough draft, but you're looking at a lot more time if you want it to be polished and presentable. It's not like staff are just slow and bad at creating levels, they just have to follow a specific schedule for content release and what they spend their time working on. |
I have no idea about anything with creating stuffels but besides designing the town don't forget about the possible quest they might have:3
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I struggle to grasp exactly why it would take them long. While no I don't know what editor the staff use. But I couldn't see why even if it was badly outdated. It's just simply placing tiles and setting certain things with collision. And animate things if needed like flags or water. Not saying they are bad at level designing, but just saying level designing in itself shouldn't take long. Unless the game design engine the staff use is so bad that it doesn't even have the ability to place multiple tiles at once. I've used engines from Unreal,Unity, Gamebryo. And even custom engines for this Solarus community which is just a bunch of Zelda like games. It's game engine you had to script everything, even collision. And even with that game engine it took at most and hour and a half to create something probably close to the size as the the image I posted above. |
Leveling isn’t why it takes long, it’s finding a use for a new area that makes people want to go and spend time there
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@Rusix I invite you to fire up level editor + one of million classic map backups and mimic swamptown, both the swamp shapes themselves and all the detailing. If you wanna sink even more time, try experimenting with the cliffs. You'll see it's not as fast as you think it is.
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After reading this statement, I can only assume you aren't familiar with how much of a jumbled mess Classic pics1.png is, even after I have used pics1.png in the editor for awhile you can't rememer where any tile you need is, so it requires you to hunt for the one you want. And then you have to make everything actually look nice. Using 57 million different dirt path edge tiles, and 37 different exterior house walls that are the same??? And then, cliffs. They are truly a *****. Anything higher than one tier of cliffs, for me = mathematic equations, sleepless nights and and alcohol addictions. Spoiler
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Don't all iServers use a (custom) online level editor which is accessible through a command in-game?
I know Ol'West had an online one and it was very easy to use, adding custom tilesets was incredibly easy and you could select npc objects with preset code from a list so they were ready for use as soon as you placed them. If they have one then I'd assume the current number one mobile server(classic) does too |
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I just done some digging around in Google for the tileset.which I'll post below, It was in another thread. One is named pics1.png but another isn't but looks more Classic like with trees and whatnot. And from what I see from the get-go is just how unorganized this thing is. 0 spacing, ect. I'll remake the tileset this weekend for you guys if that helps in terms of finding things, Ect. Might be one of the most unorganized tileset i seen, I'll get playerworlds tonight, and as well as remake the tileset this weekend so it could help you guys. |
It’s always exciting to see some changes to the map, always gets the imagination boiling with new ideas :)
As always we players appreciate all the volunteer help that makes this game possible and exciting. What kinda exciting quests or activities could await us? Will I ever be fat enough to cross the Dusty desert? Does Onnet(NPC) hold some mysterious secret? See what I mean? Boiling imagination sauce! Thanks for all the hard work as always :D |
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https://imgur.com/a/V2GPG
I highlighted a few of the main issues in your "level" but there's multiple other ones I didn't bother to highlight and not only will there probably be more problems if I looked further, but there's a lot of things that make the level sort of ugly. It's clear you used a random ios app you have no experience in on your free time to design a village. That level, while you may feel proud of it, isn't good enough to be released in an MMORPG with thousands of players, let alone any decent game. On top of all the problems i mentioned earlier, it's an extremely boring level. There's nothing interesting about it that would make you want to explore, and it's an extremely bland generic village. As far as I remember, you lied about having a 10k-100 spar record or something so no offense I can't take your word for it on "45 minutes." I've done levels with tons of various softwares, and never have I designed anything even close to that timeframe. Even a basic RPGMAKER level takes an hour or two (provided I'm actually making it look nice.) With this in mind, factor in how outdated the levels editor is. Pics1 is a jumbled mess. Unlike most other levelling tools for other games, there's been no update to the one the devs use. It's clear you don't have any info on this topic, so I don't know why you're talking like you do. If the dev team put out the level you made as a "new town", they'd get raided for a "lack of effort." Not only that, you have to remember that there needs to be stuff done in the levels. Once the staff have actually built the cliffs, trees etc; using the terribly formatted tools, they still have to add in all the NPCs, shops, quests, baddies etc; that make the level unique from the others. Like crono said, you should open up the editor, and try to design something as good as MoD town in "2 hours." If you watch any tutorials on youtube, that factors into the time because according to you, you can legit just get a level put out in 2 hours, starting from when you open your laptop. I guarantee you, you'll fail to put out a decent level in 2 hours. And as for what you said about changing the tileset, that's also not as easy as it sounds. You can't just wish for a new tileset and get one. And if I'm not mistaken, I'm pretty sure if you suddenly switched the tileset, the rest of the world would get messed up. |
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And secondly, It was a 10k-600 or something, Which was more so meant to be a joke to piss off Sarah. Which i thought that was already well known? Worked before to make her spar me so I used it again. And although she didn't spar it was still worth it. Not sure why you're bringing up an obvious joke from like what 6 months ago? Thirdly I'm gonna be using the playerworlds level editor tonight, I don't know why id be watching YouTube tutorials when I already know how to make levels and have been for like years now, I already know how to set collison, Set up GUI, Animations, plus I've made levels from tilesets that was pretty messy ( Not as messy as classic's but regardless still messy). Like when I made a level for the Solarus team, Which only took slightly over an hour. But as Crono said I'll try to create a level like swamptown tonight in about 2 hours or so. And you are correct, If classic switched the tileset right now to a new one it would mess up. Mainly on appearance i assume Collison would likely remain the same as its a different thing in itself. But what I was suggesting was not so much a new tileset to switch out the old one but a new one that the devs could use in the future. Example being they keep the old one which keeps all the progress in classic but a new tileset for say Interior, overworld, Ect. So if they need to create something instead of making it with the old tileset they could make it with the new organized tileset. |
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