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Bombs, Arrows, and Lanterns in Towers
Bombs, arrows and lanterns should all be disabled in towers. Everyone knows that these weapons don't belong in spar, and I think towers should be the same way. Most people already don't use them in towers, but think of the times you DO see people using them:
- noobs who literally have no idea what they're doing so just start bomb or arrow spamming - people just trying it out to see if it's a viable strategy, most abandon it pretty quickly - people being toxic (suiciding, intentional spamming, or killing guild members) - people who genuinely try to use them sparingly in strategic ways (THIS GROUP IS THE MINORITY) Do we really NEED them in towers? Do they really add anything? Or do they just mess with the flow of combat and attacking/defending? They would of course still have uses in overworld pk, bk, and farming (lets face it, bombs are more of a farming tool than a weapon). I'll also leave you with the memory of mounts being usable in towers. That was weird, and I think these other items are too. |
I feel this is a troll thread, But in case it isnt. Why are you comapring Spar, To towering? And why wouldn't you be able to use them? I mean I don't really see where else we would use these in
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Noobs should all be disabled in towers. Everyone knows that they don't belong in spar, and I think towers should be the same way. Most people already don't use them in towers, but think of the times you DO see people using them: - Guilds who literally have no idea what they're doing so just start inv spamming - people just trying it out to see if it's a viable strategy, most abandon it pretty quickly - people being toxic (suiciding, intentional spamming, or killing guild members) - people who genuinely try to use them sparingly in strategic ways (THIS GROUP IS THE MINORITY) Do we really NEED them in towers? Do they really add anything? Or do they just mess with the flow of combat and attacking/defending? They would of course still have uses in overworld pk, bk, and farming (lets face it, noobs are more of a farming tool than a weapon). I'll also leave you with the memory of mounts being usable in towers. That was weird, and I think these other items are too. |
Restricting a main gameplay point like this would only further kill the game.
No arrows or bombs in a tower kills the lighthearted moments we've all had. |
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Edit: You talk about killing the game. I think one of the biggest things which ruins pk for a lot of people is the bad attitude of some other players in the tower. Things like emote taunting, trash talking, and especially suiciding. How many online games are designed in a such a way that killing yourself in the middle of a fight is considered a respectable strategy by a decent number of players? Players who do this gain nothing from it. They just aren't very good at the game, so the only way they 'can get one over' on the other players is by depriving them of a kill. The lost kill isn't really a big deal, it's the player's intention and bad attitude that really bring bad vibes to towers. And of course, bombs are the most popular way to do this, and people like to use arrows to kill their guild members. Again, in what online game is it acceptable to kill your teammates? |
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I use arrows and bombs all the time on towers. Either to shoot people in the ass with arrows or block some losers with bombs. Eradicating their uses will only make taking a tower one sided. Arrows are commonly used, as well as bombs, to help unclog corridors. Without these you'd need sacrificial members to unclog corridors, which is boring. Versatility makes this fun, and I'm sure the devs may introduce a friendly-fire punishment or perhaps make it so there is no team killing via bombs or arrows. Although, I do see the strategy of killing members for the sake of resetting HP. Guilds always want to be the strongest they can be, so that's the controversy. Towers are cluttered and players cannot always utilize sparring abilities in tight spaces, so without this friendly fire aspect towers would be traded back and forth more frequently and harder to hold. |
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Most players using swords for pk are out of arrows or bombs. Often because of dying while pking. If you're using anything other than the arrows/bombs/lanterns in your slots while you're pking, or towering for that matter, you're wasting your effort.
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Can I mention how many times people use bombs to block doorways and halls in towers. Its crazy disruptive and it's definitely abusing the mechanics of bombs. I wouldn't mind seeing this implemented at all.
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Just because I enjoy and find amusement in pking rather than creating house designs , afking and doing nothing but spam enter house. does that automatically make me a less creative person? i did not play graal to build houses though lol |
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( Chill, fam...I was being sarcastic because that other guy was trying to act like my pks somehow mattered in relation to my opinion on whether or not lanterns should do 1 hp damage or be allowed in towers) Quote:
Then the area was suddenly a non pk zone and looting went back to being more lucrative. |
Can't wait until hammers and boomerangs are available outside of FFA events. People will whine up a storm cause they don't want to go do quests for weapons lol
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Game Disruption
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Forced Lag can be pinned as hacking or game disruption. Its based on the acting staff members judgement. using a glitch to gain pks like the one in mod tower is also game disruption. Anyways you're welcome. using cheat engine or vpning to lag block the mod stairs or paths in towers is also Game Disruption. Need I explain more "Real" ways of "Game Disruption" to you meteor that literally have no connection with actual mechanics? |
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anyways. it's not a mistake. it truly is game disruptio. Also I did say if you're using it to block stairs with forced lag. If over 20 people report intense laggers staff take action. Anyways don't bother arguing thanks. |
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"Interfering with the various events going on in-game. This takes many forms. It can include impersonating staff, intentionally abusing lag, spamming reports, or abusing glitches". An example which doesn't involve lag would be if a player manged to wedge themself in the entrance to swamp tower and spam their sword outward. Another example would maybe be someone who repeatedly queues up in spar and just runs away until the spar times out, at least in my opinion. |
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It's part of the game play. |
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Let's be honest, Anyone like meteor who compares Spar to towering and considers bombs and arrows game disruption shouldn't be taken seriously, Since I don't see how you legitimately can compare two completely different activities and say one is causing game disruption because they use the games own mechanics made for that activity, That's like saying it's wrong for Astronauts to have space ships because people who play tennis don't use them. |
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kek |
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