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-   -   get rid of the healing pots at the swamptown tower (https://www.graalians.com/forums/showthread.php?t=4424)

LiamGRKelly 02-26-2012 06:21 PM

get rid of the healing pots at the swamptown tower
 
lately iv noticed while having the swamptown tower that theres a LOT of troll pkers there who get a few kills then run and heal before they are killed, I, and lots of other people find this annoying because most of them troll afterwards=.=
just think, the swamptown tower with no healing pots, the only thing it would hurt are these annoying pkers. besides, i see no real reason for them anyway.
What do you think?

spades of feare 02-26-2012 06:40 PM

Agreed. Or move them farther back but still reduce # of pots

Ace 02-26-2012 06:58 PM

i don't mind them

BboyEatsbacon 02-26-2012 07:00 PM

I personally don't mind them. Some people PK here for the advantage of the Pots, if you dislike the pots, take a different tower. These players are only using the pots to their advantage, in which I think is just fine.

MattKan 02-26-2012 07:17 PM

The towers have worked fine for nearly two years. No reason to change a formula that already works perfectly.

PerfectDark 02-26-2012 07:26 PM

Quote:

Posted by Umbridge
progress for the sake of progress must be discouraged. Let us preserve what must be preserved…


spades of feare 02-26-2012 07:41 PM

Quote:

Posted by BboyEatsbacon
I personally don't mind them. Some people PK here for the advantage of the Pots, if you dislike the pots, take a different tower. These players are only using the pots to their advantage, in which I think is just fine.

If i kill you and heal 50 times... Wouldnt it make you a bit mad... Your lyong if you say no.

Quote:

Posted by MattKan
The towers have worked fine for nearly two years. No reason to change a formula that already works perfectly.

And they also changed mod...

Tyler 02-26-2012 07:52 PM

I've never really seen it as a problem. Maybe remove a few, but keep some others.

BboyEatsbacon 02-26-2012 07:58 PM

Quote:

Posted by spades of feare (Post 73351)
If i kill you and heal 50 times... Wouldnt it make you a bit mad... Your lyong if you say no.

If you can get over to heal that many times, the person that you're going against isn't very good at PKing. x_x

MrSimons 02-26-2012 08:01 PM

You kinda sound like one of those "noobs" reporting people for player killing them in a tower...

God 02-27-2012 03:39 AM

I thought pot was okay is swamptown as long as we got a medical license?

Ryan 02-27-2012 07:02 AM

I like this idea coz then when u have ppl down to 0.5 they cant escape to heal.

Plus they should make it that once u enter a tower (except for Sards, Castle and maybe deadwood) that u cant exit until u get killed

LiamGRKelly 02-27-2012 09:16 PM

Quote:

Posted by MattKan (Post 73337)
The towers have worked fine for nearly two years. No reason to change a formula that already works perfectly.

then why did u change the mod

Quote:

Posted by Mr.$imons (Post 73361)
You kinda sound like one of those "noobs" reporting people for player killing them in a tower...

thats for noobs>:U

Quote:

Posted by TylerMysTe (Post 73356)
I've never really seen it as a problem. Maybe remove a few, but keep some others.

it would be cool if the 4 near the top of the tower would dissapear

Quote:

Posted by RYAN 12312 (Post 73585)
I like this idea coz then when u have ppl down to 0.5 they cant escape to heal.

Plus they should make it that once u enter a tower (except for Sards, Castle and maybe deadwood) that u cant exit until u get killed

EXACTALLY

MrSimons 02-27-2012 10:16 PM

Quote:

Posted by LiamGRKelly (Post 73702)
thats for noobs>:U

LiamGRKelly
noob



Join Date: Sep 2011
Location: the seafloor
Posts: 55


Exactly...

LiamGRKelly 02-27-2012 10:20 PM

Quote:

Posted by Mr.$imons (Post 73736)
LiamGRKelly
noob



Join Date: Sep 2011
Location: the seafloor
Posts: 55


Exactly...

i see your point.-. but if u havent noticed my signature says pro noob

MrSimons 02-27-2012 10:23 PM

Quote:

Posted by LiamGRKelly (Post 73745)
i see your point.-. but if u havent noticed my signature says pro noob:0


LiamGRKelly 02-27-2012 10:27 PM

you forgot the pro

MrSimons 02-27-2012 10:28 PM

Quote:

Posted by LiamGRKelly (Post 73752)
you forgot the pro

Still says NOOB

Now why dont we get on topic?

LiamGRKelly 02-27-2012 10:30 PM

Quote:

Posted by Mr.$imons (Post 73753)
Still says NOOB

Now why dont we get on topic?

Lol yes

Godzilla 02-27-2012 11:09 PM

The swamp tower is very hard to take. The healing pots make it easier. Taking them away would make an already hard tower even harder.

*Kevin 02-28-2012 02:46 AM

I like it the way it is. I love seeing their reaction when they couldnt kill you. Or when you catch up to them when they are running to the pots and kill them. They go crazy lolz

123tepig 02-28-2012 02:48 AM

Quote:

Posted by Godzilla (Post 73775)
The swamp tower is very hard to take. The healing pots make it easier. Taking them away would make an already hard tower even harder.

Ever tried taking it with more than one person?

Craftz Cheese 02-28-2012 03:23 AM

Liam is a noob. Trust me I know.

God 02-28-2012 03:28 AM

And your a twit?

Quote:

Posted by Craftz Cheese (Post 73873)
Liam is a noob. Trust me I know.


Crono 02-28-2012 03:33 AM

Quote:

Posted by LiamGRKelly (Post 73316)
theres a LOT of troll pkers there who get a few kills then run and heal before they are killed
...
What do you think?

It's been happening for atleast 12 years, you learn to deal with it.

Talon 02-28-2012 07:17 AM

Oh God, the horrible text vernacular and grammar on forums. Why?

Anyway, I don't see a problem with any of the towers. I do agree, MoD needed some MoD-ifications (See what I did there? I see it.) but the changes made to it were too extreme. In my humble opinion, I thought the pyramid thing where the stairs are on should have 4 entrances, but keep the spawning inside flag room, but at the top, rather the bottom.

LiamGRKelly 02-28-2012 05:29 PM

Quote:

Posted by Agony (Post 73913)
Anyway, I don't see a problem with any of the towers. I do agree, MoD needed some MoD-ifications

WORSTpun i have heard all day.-.

God 02-28-2012 06:32 PM

Quote:

Posted by Agony (Post 73913)
MoD needed some MoD-ifications.

I
Love
You

RoboGuy 03-03-2012 04:32 PM

Maybe they should only put one healing pot to make it a challenge

Talon 03-03-2012 10:13 PM

Quote:

Posted by Theolderian:) (Post 75316)
Maybe they should only put one healing pot to make it a challenge

http://i0.kym-cdn.com/entries/icons/...4/facepalm.jpg

God 03-03-2012 10:27 PM

1 Attachment(s)
Quote:

Posted by Theolderian:) (Post 75316)
Maybe they should only put one healing pot to make it a challenge


Pazx 03-03-2012 11:48 PM

Quote:

Posted by MattKan (Post 73337)
The towers have worked fine for nearly two years. No reason to change a formula that already works perfectly.

Mod, Castle, Deadwood, Snow, Sardons.

Deltacus 03-04-2012 03:10 PM

Quote:

Posted by TylerMysTe (Post 73356)
I've never really seen it as a problem. Maybe remove a few, but keep some others.

As they made in MOD.


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