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-   -   Ideal Guild towers discussion (https://www.graalians.com/forums/showthread.php?t=5176)

Skill 03-30-2012 07:44 PM

Ideal Guild towers discussion
 
Wasn't sure if I should put this in future improvements or not because it is a discussion about towers and it isn't a finished idea yet.

This thread is for discussing guild towers and how they can be made the most fair and exciting. Under the original system, players slash a flag to lower the health, and the owners slash to heal it. The owners respawn at the top near the flag, and the attackers respawn outside. As a result of this, the defenders often block the way up, resulting in the offensive guilds' inability to reach the flag. All it requires is for at least 2 people to block constantly with good timing. This encourages many players to exploit errors in the games' tiles or bugs. It's completely a mess. Another issue is players on older devices that encounter low frame rates cant slash the flag very fast.

A few months ago, shortly after the release of Graal on Facebook, I sent a suggestion to Stefan on how to fix these issues. This was the King of the Hill system. It seemed great, however after the creation and implementation of it, everyone soon realized a new issue. Players could run around the area to avoid being hit. This caused many players to dislike the system and protest enough for it to be removed on iPhone.

Post your ideas on how the perfect tower system would be or how to fix the current issues.

Here's some of my ideas:
----simple fixes-------
always make defenders spawn outside or somewhere else far away like the new mod on iPhone does.

in KOTH, make it so if a player is lagging they don't damage the flag or heal it.
in KOTH, make the area that you damage the flag smaller

make doors and stairs wider in forts and towers

------------more complicated stuff-------------

make more towers on the iPhone server to encourage new guilds
make towers of different levels: 1, 2 and 3. Convert the guild time to points, and maybe allow for guild upgrade with these points as well as a permanent score for rankings. higher level forts give more points.

New guilds would go for level 1 forts that ideally would only have 3-5 people defending at most(basically what fb has) Big guilds like CoM would go for level 3 forts that are packed(large scale attacks of course and larger flags)


any thoughts?

Talon 03-30-2012 09:12 PM

No offense, and I have nothing against this particular thread but,

Why does everyone want to change towers and tower guilds? The formula for towers has been working perfectly fine for two years, and nothing has to change. The only thing that SHOULD change is strategies (temps, sub guilds, etc.) and they do. Towers are fine, it isn't like towers are imbalanced to the point where a tower can be held by a 1:3 defender:attacker ratio. What should change is burgers - some people with thousands and thousands of Gralats and a tower to defend resort to burgers. They can be endless, and people can sit at the bottleneck entrance, eating burgers.

Rexx 03-30-2012 09:25 PM

Make it so the guild that owns the tower loses the ability to 'Recruit'
This would get rid of temps, noob recruiting, and sub guilds
It would encourage more planning, preparation, and strategy

This is ideal and would never happen unfortunately..

Talon 03-30-2012 09:27 PM

I could see that.

MrSimons 03-30-2012 11:22 PM

Quote:

Posted by Rexx (Post 87181)
Make it so the guild that owns the tower loses the ability to 'Recruit'
This would get rid of temps, noob recruiting, and sub guilds
It would encourage more planning, preparation, and strategy

This is ideal and would never happen unfortunately..

^That is the only thing towers need to improve.

Skill 03-30-2012 11:37 PM

Quote:

Posted by Agony (Post 87176)
No offense, and I have nothing against this particular thread but,

Why does everyone want to change towers and tower guilds? The formula for towers has been working perfectly fine for two years, and nothing has to change. The only thing that SHOULD change is strategies (temps, sub guilds, etc.) and they do. Towers are fine, it isn't like towers are imbalanced to the point where a tower can be held by a 1:3 defender:attacker ratio. What should change is burgers - some people with thousands and thousands of Gralats and a tower to defend resort to burgers. They can be endless, and people can sit at the bottleneck entrance, eating burgers.

I agree with the burger part. Burgers should be disabled in forts. However, guild towers are starting to get boring, and making a new guild for forts is very difficult. Thats why I think the system with fort levels and more forts would help

Quote:

Posted by Rexx (Post 87181)
Make it so the guild that owns the tower loses the ability to 'Recruit'
This would get rid of temps, noob recruiting, and sub guilds
It would encourage more planning, preparation, and strategy

This is ideal and would never happen unfortunately..

I disagree with this, recruiting when we had towers was the way my guild SHRUB and ally RAINs army as well as many other guilds found new people that stayed and made friends. If this didn't exist I probably wouldn't have met half the friends I found on Graal. Maybe add a limit as to how many people you can kick an hour though.

Also this would greatly decrease the amount of new tower guilds

iHot 03-31-2012 12:50 AM

Who cares towers are decent the way they are i would only do Rexx's idea.

spades of feare 03-31-2012 12:55 AM

Towers are fine as is, when used without lag/glitches/modding/hacking... Etc. they are perfectly advantage. Of course the advantage is supposed to be the guy in giant 3 story fortress, its just logical.

Quote:

Posted by Rexx
Make it so the guild that owns the tower loses the ability to 'Recruit'
This would get rid of temps, noob recruiting, and sub guilds
It would encourage more planning, preparation, and strategy

This is ideal and would never happen unfortunately..

Lets see you get 12+ people on 24hrs a day :D subs are completely legitimate.

Skill 03-31-2012 01:38 AM

towers are impossible to take without glitching when there are 4 people constantly block the stairs preventing you from getting up.

Pazx 03-31-2012 08:30 AM

Agony you are a god damn massive hypocrite.

iChronic 03-31-2012 11:08 AM

nah nah nah nahhh....WHY NOT JUST TURN MOD BACK AS IT WAS BEFORE BUT WITH ARROW PROOF WALLS?

qes 03-31-2012 06:52 PM

reset...tower...times

spades of feare 03-31-2012 11:20 PM

Quote:

Posted by Skill
towers are impossible to take without glitching when there are 4 people constantly block the stairs preventing you from getting up.

Standing on the stAirs is not glitching.

Ryan 04-01-2012 12:24 AM

There are way too many threads about this

Skill 04-01-2012 08:22 AM

Quote:

Posted by spades of feare (Post 87685)
Standing on the stAirs is not glitching.

no but it is exploiting an error in the level's design

Admiral 04-01-2012 08:48 AM

Personally... I would love this guild levels idea.

You guys ever played WoW recently? Seen their guild levelling system? Graal should implement something like that to here.

Examples could be when your guild hits level 5, the leader has the ability to summon his guild to him.
Or even, your mounts become slightly faster, or they don't need as many bushes as they used too.

Of course, taking towers is not the only way you could level, you could level through spar rating as well!

Just an idea though. :3

Skill 04-01-2012 08:53 AM

Quote:

Posted by Reece (Post 87892)
Personally... I would love this guild levels idea.

You guys ever played WoW recently? Seen their guild levelling system? Graal should implement something like that to here.

Examples could be when your guild hits level 5, the leader has the ability to summon his guild to him.
Or even, your mounts become slightly faster, or they don't need as many bushes as they used too.

Of course, taking towers is not the only way you could level, you could level through spar rating as well!

Just an idea though. :3

was thinking more along the line of vanity items for the guild overall that you buy with guild points.

iROOSTER ® 04-26-2012 02:11 PM

skill, you ruined my hopes and dreams, i was thinking in the shower of how i would design forts if i started a server, and thats basically exactly what i thought. only thing different between mine and yours idea, was that the point value represents the number of floors. so 5point tower= 5 floors, except the other 4 floors and filled with baddies and bosses you have to fight to get to top. i would just have to come up with a legitamate spawn spots and stuff. and buying stuff with guild points is legit, just have it where you have to cap for and be on tag inside fort to acquire points. and active.

Skill 04-28-2012 02:38 AM

Quote:

Posted by iROOSTER ® (Post 102734)
skill, you ruined my hopes and dreams, i was thinking in the shower of how i would design forts if i started a server, and thats basically exactly what i thought. only thing different between mine and yours idea, was that the point value represents the number of floors. so 5point tower= 5 floors, except the other 4 floors and filled with baddies and bosses you have to fight to get to top. i would just have to come up with a legitamate spawn spots and stuff. and buying stuff with guild points is legit, just have it where you have to cap for and be on tag inside fort to acquire points. and active.

Yeah I was kind of feeling this way before, the only problem is with a lot of floors forts would be incredibly difficult to take. Anyways feel free to take and implement this idea into a server, I'd actually be happy to see it. I won't rage that you stole my idea :P

S. Serenity 04-29-2012 07:36 AM

Quote:

Posted by Reece (Post 87892)
Personally... I would love this guild levels idea.

You guys ever played WoW recently? Seen their guild levelling system? Graal should implement something like that to here.

Examples could be when your guild hits level 5, the leader has the ability to summon his guild to him.
Or even, your mounts become slightly faster, or they don't need as many bushes as they used too.

Of course, taking towers is not the only way you could level, you could level through spar rating as well!

Just an idea though. :3

Yeah but I don't want to devote my life to towers or sparring to keep up with this game

iROOSTER ® 05-02-2012 06:02 PM

i just gotta get a computer andpurchase a gold developer subscription and learn scripting then try and get a staff and hopefully make a successful server.


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