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-   -   Bombs Have Not Been Fixed... (https://www.graalians.com/forums/showthread.php?t=7656)

GotenGraal 06-19-2012 07:48 PM

Bombs Have Not Been Fixed...
 
When I saw the news about bombs me and some friends were like hell yeah finally! So we go down to swamp tower, test them out and were all like wtf you call this fixed? Let me explain now. The bombs are hard to pick up, the explosions lag, you can keep spamming and picking it up if someone is right in front of you, you can throw them through walls and they did 1 damage before not 0.5. They weren't fixed at all. I suggest just giving us the old bombs back the new ones suck in so many ways. If you disagree and like these lag bombs better nicely tell me why. Thank you :)

Rufus 06-19-2012 07:50 PM

Not one of those things were advertised as "fixed" so I don't know where you got that from.

GotenGraal 06-19-2012 07:53 PM

Quote:

Posted by Rufus (Post 144168)
Not one of those things were advertised as "fixed" so I don't know where you got that from.

I didn't I just assumed they'd be back to normal. That's what it seemed like. And you can't really say bombs have been fixed just because you gets pks now.

Rufus 06-19-2012 07:55 PM

Quote:

Posted by GotenGraal (Post 144172)
I didn't I just assumed they'd be back to normal. That's what it seemed like. And you can't really say bombs have been fixed just because you gets pks now.

Bombs themselves were not advertised as fixed, gaining kills from bombs was advertised as fixed. Do you have selective reading or something?

callimuc 06-19-2012 07:57 PM

They made new bombs because the old ones were hackable. There is no way the "old" bombs will be back. Actually with the current ones you could do a lot more scripting wise, like adding new features (simple example: pushing). Could get handy later on if they are planning to make quests. And lots of more awesome stuff.

GotenGraal 06-19-2012 08:00 PM

Quote:

Posted by Rufus (Post 144174)
Bombs themselves were not advertised as fixed, gaining kills from bombs was advertised as fixed. Do you have selective reading or something?

Once again I clearly said it was assumed. Not by just me. It's just what was assumed, seemed to be reasonable. Stop focusing on finding a flaw in my post and stick with the main point...

Quote:

Posted by callimuc (Post 144177)
They made new bombs because the old ones were hackable. There is no way the "old" bombs will be back. Actually with the current ones you could do a lot more scripting wise, like adding new features (simple example: pushing). Could get handy later on if they are planning to make quests. And lots of more awesome stuff.

Ok this makes sense, didn't know this. But I wish they could fix some things about the new bombs than instead of just bringing the old ones back because like you said there hackable, won't happen.

callimuc 06-19-2012 08:02 PM

Quote:

Posted by GotenGraal (Post 144178)
Once again I clearly said it was assumed. Not by just me. It's just what was assumed, seemed to be reasonable. Stop focusing on finding a flaw in my post and stick with the main point...

Just because there is an update fixing hacks you can't assume other things. They never said it will be fixed in any way. It's you and your "friends" saying it. Stop complaining about Rufus his post as he has been answering your question.

Quote:

Posted by GotenGraal (Post 144178)
Ok this makes sense, didn't know this. But I wish they could fix some things about the news bombs than instead of just bringing the old ones back because like you said there hackable, won't happen.

The new bombs are "lagging" because they are serverside. Before the explosion was probably made clientside so you didn't have to worry when your internet was lagging a little bit. But now as soon as you lag a little bit the bombs will lag a little bit aswell.

GotenGraal 06-19-2012 08:05 PM

They lag always no matter if im lagging or not. And no Rufus didn't answer anything he just said the news didn't say that. My question wasn't what does the news say exactly? Lol it was whether you disagree with my opinion.

Higbey 06-19-2012 08:28 PM

i wish theres a way to make it clientside and stop it from being hackable, there must be a better way.

GotenGraal 06-19-2012 08:30 PM

Quote:

Posted by Higbey (Post 144201)
i wish theres a way to make it clientside and stop it from being hackable, there must be a better way.

^^^

twilit 06-19-2012 09:12 PM

ya laggy bombs are annoying. and they dont give kills for throwing bomb only the explosion?... and if throwing these "new bombs" only hurt .5 instead of 1, can we plz get "new arrows" that dont hurt at all?

Joseph 06-19-2012 09:46 PM

I think bombs are just fine the way they are. ;)

Talon 06-19-2012 10:30 PM

Agreed.

PhysicHorse 06-19-2012 10:32 PM

Nevermind. :-P

callimuc 06-19-2012 10:42 PM

Quote:

Posted by Higbey (Post 144201)
i wish theres a way to make it clientside and stop it from being hackable, there must be a better way.

Doubt it. Serverside is the most secure one.

Quote:

Posted by PhysicHorse (Post 144278)
New bombs? Since when? Any proof?

Its what your thread is about...

Dusty 06-19-2012 10:50 PM

Quote:

Posted by Higbey (Post 144201)
i wish theres a way to make it clientside and stop it from being hackable, there must be a better way.

If it's clientside it can be hacked. There is no security in clientside, especially with memory editors and stuff floating around.

David K? 06-19-2012 10:55 PM

I suggest going back to the first Santa bombs. Those were amazing.

callimuc 06-19-2012 11:04 PM

Quote:

Posted by David K? (Post 144305)
I suggest going back to the first Santa bombs. Those were amazing.

Not worth it. Lack of features

Higbey 06-19-2012 11:06 PM

why dont arrows and other items like bushes have this problem then?

Dusty 06-19-2012 11:21 PM

Quote:

Posted by Higbey (Post 144318)
why dont arrows and other items like bushes have this problem then?

Because they are projectiles, and projectiles function on both clientside and serverside. Clientside handles the visible route of a projectile(what you see) and the serverside handles their movement and interactions(so secure). Can't do this with things like bombs because bombs have timers that need to be synced between all players(so you can't let players see their own thing) whereas projectiles are simply spawned and fly straight, which is extremely easy for the client to predict/sync.

Pazx 06-20-2012 12:07 AM

Quote:

Posted by Dusty (Post 144325)
Because they are projectiles, and projectiles function on both clientside and serverside. Clientside handles the visible route of a projectile(what you see) and the serverside handles their movement and interactions(so secure). Can't do this with things like bombs because bombs have timers that need to be synced between all players(so you can't let players see their own thing) whereas projectiles are simply spawned and fly straight, which is extremely easy for the client to predict/sync.

But bombs have never been in sync for all players... Ever.

Dusty 06-20-2012 12:31 AM

Quote:

Posted by Pazx (Post 144359)
But bombs have never been in sync for all players... Ever.

What? They're serverside so they are in sync.

David K? 06-20-2012 02:32 AM

Quote:

Posted by callimuc (Post 144316)
Not worth it. Lack of features

Lack of features?!?!

I'll try to name the ones I remember:

1. They could turn your client off.
2. They could be a jolt bomb.
3. They could be a super bomb.
4. They could have a long delay or not even explode.
5. They could explode as soon as you threw them, like right in your face.
6. Sometimes they would blow up and leave Christmas shapes like a Santa hat or stocking type thing that was pickup-able and throw-able.
7. Sometimes it would leave many explosions.
8. They weren't blocking (could be moved).
9. They could be thrown.
10. Horses could eat them.
11. They were great for farming.
12. Amazing for PKing.
13. All out fun and interesting, not to mention unique...

They were so unexpected it was mind-blowing... They were amazingly fascinating.. I was showing a friend how weird they were, and honestly, it blue up 2 cms from my face as I threw it lol... My reaction was something like: "HOLY CRAP! SEE! LOL!!!!"

Probably the best weapon on the server, even if they were only to fix the client crashing.
THE. BEST. BOMBS. EVER.

But no, they 'Fixed' them which is now said to never have happened. They weren't pick-up-able, they weren't throw-able, and they weren't eat-able, and they blocked people from going anywhere. I think the fixes were lacking in features...

http://sphotos.xx.fbcdn.net/hphotos-..._4670237_n.jpg

http://sphotos.xx.fbcdn.net/hphotos-..._5710960_n.jpg

http://sphotos.xx.fbcdn.net/hphotos-...5_703776_n.jpg
http://sphotos.xx.fbcdn.net/hphotos-..._5814745_n.jpg

I thought I had more... I swear there was a stocking..


Anyway, then they 'fixed' it, another word for making it worse, and didn't refund anyone.
They went from the best 8k Gralats one could spend to the worst..

Pazx 06-20-2012 03:35 AM

Everyone wants the old bombs, we get it. Not gonna happen.

Downsider 06-20-2012 03:49 AM

I can write a new system for you that's identical to the old one and unhackable. Just because you want something that's unhackable doesn't mean the entire bomb system has to be serverside and piss laggy. Oh, and the new one is not unhackable.

Why do the iPhone servers have the worst scripters?

Higbey 06-20-2012 04:00 AM

Quote:

Posted by Downsider (Post 144488)
I can write a new system for you that's identical to the old one and unhackable. Just because you want something that's unhackable doesn't mean the entire bomb system has to be serverside and piss laggy. Oh, and the new one is not unhackable.

Why do the iPhone servers have the worst scripters?

do it for us, be our hero 0.0

also, nothing is unhackable. nothing...

David K? 06-20-2012 04:02 AM

Quote:

Posted by Pazx (Post 144482)
Everyone wants the old bombs, we get it. Not gonna happen.

They were amazinggggg!!!!!
I can't say I still play iClassic... but I still cherish the days. :]
It is too ruined for PKers... But those bombs were <3...
Pure <3.

Quote:

Posted by Downsider (Post 144488)
I can write a new system for you that's identical to the old one and unhackable. Just because you want something that's unhackable doesn't mean the entire bomb system has to be serverside and piss laggy. Oh, and the new one is not unhackable.

Why do the iPhone servers have the worst scripters?

Because they do not feel like testing before releasing, therefore acquiring the stereotype.

Downsider 06-20-2012 04:04 AM

Quote:

Posted by Higbey (Post 144490)
do it for us, be our hero 0.0

also, nothing is unhackable. nothing...

I'm mostly referring to the technique that was used previously, which still works on the new system, just with a different set of packets. It's kind of sad how people thought that was a solution.

Talon 06-20-2012 04:07 AM

Quote:

Posted by Pazx (Post 144482)
Everyone wants the old bombs, we get it. Not gonna happen.

'Nuff said.

David K? 06-20-2012 04:29 AM

Pure <3.

GotenGraal 06-21-2012 06:15 AM

Why was king of the hill removed? Constant complaining because nobody liked it. Bombs could easily be fixed if enough people were up for speaking up, it's not hard.

David K? 06-21-2012 06:59 AM

Quote:

Posted by GotenGraal (Post 145351)
Why was king of the hill removed? Constant complaining because nobody liked it. Bombs could easily be fixed if enough people were up for speaking up, it's not hard.

Thing is, it doesn't matter what the people think. Stefan replied on a facebook comment when I declared quitting after a contest I was hosting. It stated he would fix bombs. I replied it doesn't matter if you fix bombs, what matters is you caring about the Graal community.

(Trying to find it)
Facebook timeline is horrible. :C
I give up. I'd have to ... well on timeout I'm not even sure how to go through all my old posts.

To sum it up, I thought I put a picture, he liked it.
I wondered why he liked it, I mentioned after I was quitting because the bombs were destroyed,
and super baddies were added. He replied sometime after the bombs can be fixed. I said I'm still
not coming back, and that it would be best to consider the rest of the community. Blah blah blah...
(I could have taken it out of context since it was so long ago. But it isn't deleted.)

Craftz Cheese 06-23-2012 09:49 PM

Getting kills with bombs isnt fixed. Throwing them still does .5, and you dont get kills for throwing them. 70% of the time horse breaths and fire arrows dont give kills.

David K? 06-24-2012 04:15 AM

Quote:

Posted by Craftz Cheese (Post 146979)
Getting kills with bombs isnt fixed. Throwing them still does .5, and you dont get kills for throwing them. 70% of the time horse breaths and fire arrows dont give kills.

As only considered a PKer on iClassic, I feel I quit for good reason.


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