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-   -   Tips on leading a tower guild (https://www.graalians.com/forums/showthread.php?t=11995)

Lanky 11-16-2012 02:21 PM

Tips on leading a tower guild
 
Okay so often people would ask me "what's the trick to leading a guild?", which btw is very flattering because there are far more better tower leaders than me. However, I'm going to put down the order of steps which I take to prepare a tower guild.
  1. You should start out by helping a few already-successful tower guilds for awhile until you are pretty confident in your own tower taking skills as well as the amount of people you know in the "tower" community. (This step is optional, but i did it)

  2. When you have decided you are ready to try leading your own guild, start spreading the news to your friends and companions that you are going to start a tower guild soon. This will get people excited to join which is very important. The bigger the hype over your guild the better.

  3. Choose a tower name that appeals to the crowd. Could be humurous, could be cool, or could just be a simple name.

  4. Once you've made the guild you must take time to pick your leaders. This is probably the MOST important step! You should keep your amount of perms at 10, no more no less. The perms should be made up of 3 american time zone players, 3 european time zone players, 3 asian/australian time zone players, and yourself. But time zone isnt just enough to qualify for perm, competence does. The best way to find good, useful perms is through trial and error. You definitely will NOT find the best perms the first time around so give people temp powers and decide for yourself whether or not they are a good choice for perm

  5. Now while your guild is new and starting up recruit ANYONE that asks to join no matter what their stats are, and then kick off the people who don't help or afk or just don't come to tower.

  6. Make sub guilds, and if possible organize them by timezones. Typically 2 for american time zone members, 2 for european members, and 1 for asian/australian members. Only recruit people to subs after they have helped consecutively for 4-5 days, and take it away if they stop helping (unless they have gone on vacation and can't get online or any other legitimate reason)

  7. As leader it is your job to keep your guild in-tact. you really can't be inactive and therefore you must "no-life" it. You should be regularily checking your guild roster and the map for people out of tower. Also you should keep it around atleast 6 people defending a tower, so once you have 12 members on you can send a few to take a second tower.

  8. When deciding on what tower to take always go to the forts to scout them AFTER you've done a showguild for the guilds currently holding each tower. If you don't know what towers are a good choice to attack here is my opinion on the towers from best to worst: sardons - 1, castle - 2, mod - 3, deadwood - 4, snow - 5, swamp - 6, york - 7.

  9. When attacking towers group in a gh as close to the flagroom as you can get. When everyone is in the gh and has full health close the gh and rush the flag all at once. If the initial rush does not work then simply continue attacking. While attacking, and I can't stress this enough, DO NOT JUST SLASH THE FLAG! A proper attack is a combination of hitting flag while keeping the defending guild off the flag. You can do so by slashing the corners of flags to hit flag healers off, or simply attack the flag until a defender approaches you then move and hit the defenders. In other words try to get hit as little as possible and land as many hits on the defenders and flag as possible.

  10. The final step I have to give you is simple but hard to do. There will be times when your guild seems to be doing poorly, however you must NEVER give up because once you do you have failed. You can try to recruit new people to take towers, switch up perms, or just get the members you already have a reality check (take their subs away).
I can't really think of too much more that will be useful, but this is just a guideline i made through experience. This may not work for everyone and a lot of the stuff is just a given but I wrote them anyway because they are still critical. Hope this helped! Feel free to ask questions (:

AngelGraal 11-16-2012 02:58 PM

Lanky ftw. can i be viezer pls

G Fatal 11-16-2012 03:00 PM

In shorter terms make friends ingame who have an interest on getting towers then get towers :3

But yh +Rep for writing aload...

iDylan 11-16-2012 03:08 PM

Powers and »°| pls. Anyway, nice guide bro.

Eleven 11-16-2012 05:49 PM

I'm still on step 1.

K!LLA KEV 11-16-2012 05:54 PM

Leading a gang on era or a guild on classic comes down to one thing.....time.

Dusty 11-16-2012 06:08 PM

> Recruit a ****load of people who know how to hit the sword button at all hours of the day.

Maxy 11-16-2012 08:04 PM

Rename to "how to hat chase on classic"

Blueh 11-16-2012 08:16 PM

NOOBCRUIT NOOBCRUIT NOOBCRUIT.

That is all.

MrSimons 11-16-2012 11:25 PM

Unfortunately this guide is true.

Ryan 11-16-2012 11:56 PM

This is the secret on how to hat chase

Blueh 11-17-2012 12:03 AM

Don't forget to chat block the door and buy 10k of burgers whenever your health gets low.

MrSimons 11-17-2012 12:22 AM

Don't forget to wallhack either.

Pazx 11-17-2012 12:44 AM

You guys are all dicks, this is an extremely accurate and informative guide, I only disagree with #4 and #6.

Santa Claus 11-17-2012 12:58 AM

I am not going to lie but this is true.

but again didn't you make your guild 40k kills+ only and I told you that was a stupid idea.

But yeah it is a bitch to run a tower guild have to pick everything right and keep your head up and going.
With step one you really have to get out of your shell and talk to your members in the guild you are in. The more they like you the more they will help you when you need it.
I started in Cruxis and I still have Ex members of Cruxis help me when I need it with CxE.

But lanky great guide, I always got asked the same question but I tried to give some pointers for it. I will have this guide in my status on graal.


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