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-   -   Guild System update 3.0 (https://www.graalians.com/forums/showthread.php?t=14542)

qes 01-22-2013 04:06 AM

You may not agree with some of my ideas but if this is how guilds worked i think graal would be better and more competitive.

1. Loyalty
2. New guild events
3. Restrictions on making guilds
4. Seasonal tournies and seasonal reseting
5. player limit.

Loyalty
I am in 10 guilds. One, i am actually loyal to, ruthless. I think everybody should have to choose one guild to be in, and once you join a guild you can not join another guild untill you leave your orginal guild. So now tower guilds and spar guilds would actually have compition.
I cannot name every person in (Obsidian) or any tower guilf because there are too many temps, with this update it would be harder to find temps and guilds would actually need skilled loyal active players for towers.
New guild events
-Guild spar
-Towers
-CTF
-king of the hill
-tag team spar
-pk total
-spar total
CTF would be a 4vs4 guild vs guild ctf match winner gets a better rating.
King of the hill would be a new areana where guilds meet to play a 6vs6 king of the hill, whoever owns the hill for the most time after 2 minutes wins and their king of the hill rating will go up.
tag team spar- read my tag team spar forum
pk total- total number of pks each guild member has gotten while on the guild tag
spar total- same thing with 1vs1 spars
seasonal reseting and rating
The guild members with the best ratings in the leaderboards will gain 10,000 gralats per month if they are #1. 5,000 if #2 and 2,000 for #3
and the ratings per catagory will be reset seasonally, even the tower times.
Making guilds
in order to make a guild you need 10 people to agree to be in it.
So when you click make guild it will pop up as, add 10 friends and 10 friends will get a message would you like to pay 500 gralats to help make (Ruthless) you have been chosen by Qes to be a founder of Ruthless. the guild wont be added untill 10 people accept to being loyal.
Player limit
if this stops noob recruiting and sub guilds than the max of players should become 30

also i forgot to add that GST will excist, CTFT capture the flag tourny will excist seasonally and so would Tag team spar 2vs2 monthly







added-

well if you were only allowed to be in one guild that would mean you lead a guild or join a guild. and if it is harder to make a guild (10 people required who pay 500 to show their loyalty) than there would be more people joining guilds than making one. So tower guilds would be run by popular pkers who would recruit the most active pkers. than some guilds can be created by people who dont spar or do towers and they would recruit people who dont spar or do towers. than a well known or a good leader that spars can make a guild and recruit his good friends that also spar.
So compition for spar guids would be more legit
Loyalty would be real for tower guilds too.
And for all of you gfx, admins or social people you can make a guild full of your friends and they cant leave tag unlesd they leave your guild so you'd actually bond and get to know your members. Temp guild spar tags wouldnt excist so guilds cant 2vs5 unless they are fine with ruining score. boosting in guild spar would decrease. Noob recruiting tower guilds would decrease.
Allies would be allies.
Tower guilds can use the ally option so that the most active pkers get a main tag, and than after that the less active guild members would join an allied guild, like Obsidian II.
But they would stay loyal to obsidian because it would no longer be a race to 1k hours to get a hat it would be a race to #1 on the seasonal leaderboards so you can get a hat or custom gfx of anything every season if you get 1st 2nd or 3rd in seasonal leaderboards.


OR MY 2ND IDEA
You can not multi guild you are allowed one guild.
But if you are in a guild with allies you can be in both the guild you were orginally in and all of the allied guilds.
This would allow towered to recruit temporary helpers but only if they are in an allied branch, this was used by Zanza when they had helsing as a tower guild.

I came up with this idea for Ventrue and Any tower guild.
It would still prevent multiguilding but allow allies to wear eachothers tags.
So Racil can be in Cotorie Ventrue and VV and have powers in all 3.
So azreal can still have powers in all Zanza branches
So Obsidian and other tower guilds can still recruit members from 'sub guilds' but you cant join any other guilds except for your guild and the allied guilds.

Unally
when you Unally a guild it would say "Would you like to leave Obsidian or Obsidian II to all the members who were orginally in both guilds

Ryan 01-22-2013 04:30 AM

I love the events idea they need some more things for people who cant make it to a gst team

riaden9 01-22-2013 04:30 AM

I agree with most of this but i don't like the making guilds rule otherwise it seems pretty cool

Ash Ketchum 01-22-2013 04:34 AM

yes plz

twilit 01-22-2013 05:20 AM

I like everything mostly, but I still dont think guild memberships should he restricted to ONE... limiting guild membership just for better tower/spar competition is punishing people who dont tower/guildspar.
Also no total pk and total spar. these are personal stats for a reason.

Blueh 01-22-2013 11:37 AM

I'd be pretty mad if I had to pay 500 gralats for a guild that isn't mine. The ten people thing doesn't sound that bad but tower guilds would still exist. "Maeking guld 4 towar. Ned 10 ppl 2 join pm me *pm bubble emote*"

qes 01-22-2013 03:38 PM

i added more to the orginal

Xenthic 01-22-2013 03:41 PM

Not sure if I like it

qes 01-22-2013 03:53 PM

Quote:

Posted by Xenthic (Post 284169)
Not sure if I like it

why not :o

Xenthic 01-22-2013 03:55 PM

The PK part.

qes 01-22-2013 04:27 PM

xenthic look at my 2nd idea... instead of a PULSE allies where members have to stay in one guild. members can multiguild as long as the guilf they are recruited to is allied to the guild your loyal to

Quote:

Posted by Blueh (Post 284063)
I'd be pretty mad if I had to pay 500 gralats for a guild that isn't mine. The ten people thing doesn't sound that bad but tower guilds would still exist. "Maeking guld 4 towar. Ned 10 ppl 2 join pm me *pm bubble emote*"

well it would be yours.. youd only be in one guild forever unles you decide to leave.
So if Krat pmed you "lets make a guild with me you timeshift..."
youd pay because your apart of that guild. its either you own a guild you join a guild or you dont join any guilds

Rufus 01-22-2013 04:36 PM

I don't believe that this kind of 'forced loyalty' would be well received. However, there are many ways to encourage guild loyalty. One example of something I intend to do is change guild hats, where they are added to the guild rather than the player. They would only appear in your inventory when you wear the tag. I think this is the kind of thing you should be aiming for in your suggestions.

GOAT 01-22-2013 07:08 PM

I like this idea. But I wouldnt get my hopes up if i was you.

Blueh 01-22-2013 09:05 PM

Quote:

Posted by qes (Post 284192)
xenthic look at my 2nd idea... instead of a PULSE allies where members have to stay in one guild. members can multiguild as long as the guilf they are recruited to is allied to the guild your loyal to



well it would be yours.. youd only be in one guild forever unles you decide to leave.
So if Krat pmed you "lets make a guild with me you timeshift..."
youd pay because your apart of that guild. its either you own a guild you join a guild or you dont join any guilds

But the thing is you have to pay to be a part of a guild. What if a new player wanted to join/start a guild but he/she couldn't because of money issues? Bottom line is it isn't fair because you're paying for a guild you're not even leading.

Also, the whole ally thing for your second idea confuses me. If you're limited to one guild with allies, how does someone have power over all of them unless they are recruited to each and every branch? I can understand where you're coming from, wanting to have everyone under one guild because it's convenient and it's easy to manage everyone, etc, etc. but people will be people and continue to meet more people. What if two people from two completely different guilds (not allied) wanted to be in a guild together but they couldn't because neither wanted to leave the one they were in?

Quote:

Posted by Rufus (Post 284203)
I don't believe that this kind of 'forced loyalty' would be well received. However, there are many ways to encourage guild loyalty. One example of something I intend to do is change guild hats, where they are added to the guild rather than the player. They would only appear in your inventory when you wear the tag. I think this is the kind of thing you should be aiming for in your suggestions.

I think you sir just found a possible solution to passively end hat chasing. But might've opened the door for power abusive leaders to kick all the newbies that helped in favor of their friends so that they may join just so they could wear the hat whenever they feel like it.

PennyShine 01-22-2013 10:44 PM

Like most of it, but I don't think you should need 10 people to pay for a guild they're not even leading. Also I don't get your idea about wearing ally guild tags. This wouldn't do anything to stop subguilds.


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