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-   -   Huge Ap Exploit (https://www.graalians.com/forums/showthread.php?t=16225)

Skill 03-21-2013 03:27 AM

Huge Ap Exploit
 
So Guilds are exploiting the ap system to "ambush" towers. They first acquire 100 ap, then all head to the top of a tower, making sure to attack no one to avoid losing ap. They then Rally at the top, with easy no way of the defenders being able to kick them out. They may camp up there a while, forcing people who may previously be guarding downstairs to come upstairs in case of a sudden attack, leaving the defenders vulnerable.

When they decide to attack, they may immediately lose their 100 ap, but it doesn't matter. They get a suprise attack with no warning time(it can happen at any given moment, for as long as they decide to wait), and they can quickly nuke down the hp of a tower very fast before people can react to the attack. If executed properly, a tower can fall in seconds to this tactic.

A simple fix to this would be to change the ap of people who enter a tower zone to 99 , so that they can't enter invincible and are immediately vulnerable. It's a zone intended for fighting, a player with no intent of fighting has no reason to be at a tower if they want to avoid pking.

BboyEatsbacon 03-21-2013 03:28 AM

You can still be hit by projectiles and such, yeah?

Fireenn 03-21-2013 03:37 AM

Question: Since when did classic get turrets?

Skill 03-21-2013 03:39 AM

Quote:

Posted by Fireenn (Post 315322)
Question: Since when did classic get turrets?

Lol sorry, I've been playing too much LoL lately where turret/tower is used interchangably, fixed. Thanks for pointing that out.

Andy 03-21-2013 03:45 AM

I'd call this a strategy.

hosler 03-21-2013 03:54 AM

exploit or tactics?

Furryamigo 03-21-2013 03:59 AM

Do you know how long it takes to get from 20 ap (what most active PKers hover at) to 100? A guild would only be able to do this once every two weeks or so

Blueh 03-21-2013 04:01 AM

Just stand in front of the door blocking their path to the flag. They can't do anything about it. If they harm you in any way, they're vulnerable. This isn't a big deal unless you aren't that great of a defender. Also, why would you send your entire battalion against 2-3 saints in the flag room? They can't even do anything until they regrouped. Just shoot a few arrows up the ass and they'll leave.

Jackrack 03-21-2013 04:04 AM

Quote:

Posted by Furryamigo (Post 315351)
Do you know how long it takes to get from 20 ap (what most active PKers hover at) to 100? A guild would only be able to do this once every two weeks or so

That exactly, also, I've never seen this done by a group of people. If they need to do that to take a tower they obviously suck and will lose the tower quickly after. And ya a few arrows lined up right would take them out.

Blueh 03-21-2013 04:09 AM

Quote:

Posted by MrSimons (Post 315354)
I'm assuming he is saying this because it is a problem, if it was one guild I can get it, but if more guilds start doing this then it really messes things up.



Arrows can harm them?

Omnes vulnerant, ultima necat. All injure, the last one kills.

Dusty 03-21-2013 04:23 AM

Sounds like a strategy that is very time-consuming, takes planning and organization, and they have one chance to do it... Ya, probably sucks to have it all come down on you, but with all these factors I don't consider it much of an exploit.

Admittedly though, I don't tower much, and I don't see the need for Saint's to be allowed in towers anyways.

Thallen 03-21-2013 04:31 AM

100 AP should probably be prevented at towers, especially ones that are insanely easy to defend and block-dependent like Sardon's and DW. If you have a saint block the flag room door at Sardon's, it's ridiculous. Hardly "strategy," a monkey could come up with that idea.

You shouldn't be able to reconnect inside of a tower either, you should be warped back to the spawn point.

A member of my guild was given a warning for blocking the entrance to the tunnel at York's fort yesterday. Not lagblocking, not exploiting anything, just standing in the doorway. It's not even the only path that leads to the flag, either. I'd consider using saints to block doorways worse of an offense. Stuff like this either needs to be fixed or needs to be considered legal, there are too many gray areas and too many trivial things that can end up getting you banned.

twilit 03-21-2013 04:40 AM

A.) if a dozen saints are chillin' in your flag room on the same guild tag, I would definately be suspicious. Kill 'em with bombs/arrows.

B.) If these people are willing to wait a full day... two days... to get to 100AP and are clever enough to come up with that tactic, then they deserve the fort!

Thallen 03-21-2013 04:41 AM

Yeah, because idling a secondary account for a few days using an iDevice and then running up at a tower is so clever. It truly adds a thrilling new element to Graal. The meta has been changed, rejoice.

You have an infinite number of sword swings but you're very limited by bombs and arrows. It's honestly just boring and should be prevented. I haven't really seen anyone do this to any major extent, but if they did I wouldn't be impressed.

Dusty 03-21-2013 04:42 AM

Quote:

Posted by Thallen (Post 315380)
100 AP should probably be prevented at towers, especially ones that are insanely easy to defend and block-dependent like Sardon's and DW. If you have a saint block the flag room door at Sardon's, it's ridiculous. Hardly "strategy," a monkey could come up with that idea.

Saint's shouldn't be blocking anyways. I can possibly look into warping logins to the respawn spots of towers.


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