![]() |
How Gralat spawning works?
Note that none of these theories are true. I'm just looking for someone to confirm them.
I have always been wondering how Gralat spawning works. Thinking of many different theories, yet having no way to find a definite answer, unless someone who knows how this stuff works is able to confirm it for me. These theories are hard to explain. I will try my best, but I apologize if it's hard to understand. Theory One, A Gralats chance of spawning is exclusive to the specific patch of grass/bush. Here is a small strip of grass. Every square of grass has it's own determined spawn. X means one will spawn in the next hit. [X| | |X| | |X] So, if I hit any of those X's, I would get a Gralat. where as if I hit the blanks, I wouldn't get anything. Theory Two, For the entire area of grass, a chance of a Gralat spawning is true or false for the entire area. If I hit any of the patches while the chance of a spawn is true, I would get a Gralat there. Thus meaning if you want to get a Gralat value higher in a farm, you should probably keep using your sword on the same patch of grass. Theory Three, Gralat spawn chances are client, meaning if I were to hit a patch of grass, and a Gralat spawned there, if someone else were to do the same before I did, doesn't mean they would get a Gralat. Theory Four, Quote:
Also, is it true the more people in a level, the higher chance of a Gralat spawn? Does lag contribute to Gralat spawning too? If so, is this intentional? I'm not sure if anyone can confirm it unless they have seen the scripts for Gralat spawning. |
unless there is a custom system, it's all probability that the server owner can set in a config file.
|
Actually Stefan is in stealth mode in your guild house watching you slave away cutting grass and once he feels you've done enough work he places your payment on the grass thus leading us to believe that Stefan is the Tooth Fair of graal of some sorts.
|
Added as Theory Four.
|
When a chunk of tile is destroyed(swamp grass, bush), there is a chance for gralats to spawn with a set rate. Rate is increased based on the amount of players in the vicinity.
I won't deny kush's theory though. |
Ahh. Thanks so much!
But does lag actually work? I keep getting told to use my lantern while farming. |
I can't see any reason why lag would contribute at all.
|
Gralat have spawn rates, it could be after every amount of hits, which I think is unlikely. It could also be % based. Percent based is like flipping a coin, if something has a 50% spawn rate, it doesn't mean every 1/2 times it will spawn. It means that it has 1 half of a chance to be spawned. You could never ever get gralats, which is unlikely. Or every time you hit grass you get gralats, also unlikely. The perfect number would be 1/2 but it's all chance.
|
i like thery 4
|
I thought it was always down to rng.
|
Theory 4 seems the most logical.
|
Is it true that the chance of a Gralat spawn is increased in a Guild House compared to a house?
|
Also one thing to take into consideration about gralat spawning is the amount, obviously the standard is green/blue, but in areas with huge amount of people there have been claims when someone blew up an untreachable patch of grass it spawned a red gralat etc.
|
Quote:
|
Quote:
|
| All times are GMT. The time now is 04:43 PM. |
Powered by vBulletin/Copyright ©2000 - 2025, vBulletin Solutions Inc.