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-   -   Revamped Tower Rewards(Guild Points) (https://www.graalians.com/forums/showthread.php?t=17753)

Skill 05-07-2013 03:13 AM

Revamped Tower Rewards(Guild Points)
 
Right now there are several issues with the current tower rewards system:

1.People are "bandwagoning" into guilds near a specific milestone like 1k or 10k, joining for the sake of obtaining an item and leaving immediately afterwards, not showing any commitment. There's no difference in the reward between loyal members from the start and bandwagoners who joined at like 900 hours.

2.Guilds often disband after a specific goal is met, such as 1k or 10k-look at the leaderboard, notice how many guilds are within a 100 hour range of 1k. Sometimes they even get reformed as an alt just for the sake of farming another hat.

3.Rewards are only for the guilds that make it extremely far-there is little incentive to join a guild that's so far from 1000 hours besides for fun.



I have a solution that will hopefully convince people to join guilds and commit to them, and stay with their guilds for a long time if they enjoy it. It should also encourage the formation of new guilds.

Guild points:(Note: all numbers are placeholders and can be easily changed)

Guild points are awarded to players within the guild for assisting with towers, and maybe sparring(not sure yet)

If you are actively contributing to the effort of defending a tower your guild owns(you were inside the tower within the past 5 minutes and not afk), you earn 10 guild points a minute for defending it. This is so that players cannot afk to leech points.

If you stick with your guild for at least a week, you earn a 50% bonus to points earned in that guild. This is so that people don't "guild hop" in order to get maximum points

Rewards:
I'm thinking all kinds of items should be purchaseable with guild points, such as:
furniture
hats
custom upload tickets(substitute for the gralat price.)
other cool stuff.


What does this system do?

By providing players with consistent rewards, they will no longer feel inclined to join at specific points within a guilds lifespan, and guilds should now continue going rather than stopping upon a certain amount.(resolves 1 and 2) it also solves #3, people can join a new guild and still get decent rewards for trying to start something up.

I'm thinking guilds as a whole should still get rewards for certain milestones, but it should benefit the guild as a whole rather than the players, such as making the reward hat only wearable while on tag so that they stick with the guild rather than ditching them after getting their item.

haruka 05-07-2013 03:17 AM

Excellent explanation. I hope staff have the incentive to implement something similar to what you've suggested.

Blueh 05-07-2013 03:35 AM

The problem lies within the greed of the guild leaders of our time. I guarantee you any one of you can lead a successful tower guild if all you did was put a hat on the logo and recruited every neutral PKer at the fort you were attacking. It's the leader's responsibility to recruit members who wouldn't "bandwagon" for the hat and to keep their guild active even after a milestone in some way. Which starting fresh over and over for a hat is utter arrogance and a waste of time and 2.5k (4.5k counting allies).

I don't see how your point system would solve anything related to hat chasing. In fact I see that it would encourage it. Now you're not getting a hat you're getting paid for it. The no AFK feature wouldn't seem very effective either since you could be one of those jerks who run around in the flag room to talk to their friends while everyone else works. As long as they're not immobile they're still getting paid. I only agree with the idea that a guild hat can only be worn so long as you have a tag to that guild. Even though that was Rufus's idea in the first place.

Skill 05-07-2013 03:39 AM

Quote:

Posted by Blueh (Post 345485)
The problem lies within the greed of the guild leaders of our time. I guarantee you any one of you can lead a successful tower guild if all you did was put a hat on the logo and recruited every neutral PKer at the fort you were attacking. It's the leader's responsibility to recruit members who wouldn't "bandwagon" for the hat and to keep their guild active even after a milestone in some way. Which starting fresh over and over for a hat is utter arrogance and a waste of time and 2.5k (4.5k counting allies).

I don't see how your point system would solve anything related to hat chasing. In fact I see that it would encourage it. Now you're not getting a hat you're getting paid for it. The no AFK feature wouldn't seem very effective either since you could be one of those jerks who run around in the flag room to talk to their friends while everyone else works. As long as they're not immobile they're still getting paid. I only agree with the idea that a guild hat can only be worn so long as you have a tag to that guild. Even though that was Rufus's idea in the first place.

If a player isn't helping the guild and just sitting in a corner sending pms leeching points, the guild leader has the right to kick them. You don't have to invite everyone to the guild either, you can just do a guild with friends if you're afraid of leechers

Rewards are intended as an incentive. Sure, you may be joining the guild for the sake of earning a hat or reward. But instead of stopping at a specific point, you'll want to keep going to continue earning points, rather than hopping from 1k guild to 1k guild every week. Maybe since you're dedicated to a specific guild rather than switching every week you will make friends within it and have fun with them overall.

MrSimons 05-07-2013 03:39 AM

Remove the 1k hat prize, I don't know why it hasn't been done it's a real simple problem.

Blueh 05-07-2013 03:42 AM

Quote:

Posted by Skill (Post 345488)
If a player isn't helping the guild and just sitting in a corner sending pms leeching points, the guild leader has the right to kick them. You don't have to invite everyone to the guild either, you can just do a guild with friends if you're afraid of leechers

Problem is most leaders nowadays wouldn't care. They're getting points and hours off of chasers so as long as that happens they don't really care.

Skill 05-07-2013 03:46 AM

Quote:

Posted by Blueh (Post 345490)
Problem is most leaders nowadays wouldn't care. They're getting points and hours off of chasers so as long as that happens they don't really care.

As a guild leader of shrub( used to be a top guild way back) i think working towards earning points for a large selection of prizes would be more fun as a single player than working towards a specific guild hat, especially considering how many hours go into it.

Tons of people want to lead a tower guild for the glory, not many want to join them. I think this system would cause towers to become a lot more popular due to the incentive.

iHot 05-07-2013 03:49 AM

Quote:

Posted by MrSimons (Post 345489)
Remove the 1k hat prize, I don't know why it hasn't been done it's a real simple problem.


twilit 05-07-2013 04:07 AM

Quote:

Posted by MrSimons (Post 345489)
Remove the 1k hat prize, I don't know why it hasn't been done it's a real simple problem.

The thing is, this WAS indeed done once, but due to overblown fits of rage it was changed back so fast you may not have even noticed it. and now hat chasing is 10x worse of a problem than before this happened

kush420swagYOLO 05-07-2013 05:16 AM

Quote:

Posted by MrSimons (Post 345489)
Remove the 1k hat prize, I don't know why it hasn't been done it's a real simple problem.

This is the BEST option but as twilit said so many people will rage and protest. Idk why there are rower rewards at all, being on top in the leaderboards should be the incentive. That's the only incentive pkers& sparrers use so why not do the same. And to keep competition leaderboards should be rest seasonally like the spar streak records.

iChronic 05-07-2013 06:09 AM

you're all sad sad people... why so jealous over a hat? Thats like saying that investors should stop buying out company shares because they already have other shares. its money.. who wouldnt want more money??

real life = money
Graal = hats

i used to be like you guys.. i really hated nubz but then i realized that i only hated them because they were more popular than me.


edit:

its not like theyre doing anything that violates the rules.. y'all just jealous of the bichez replacing you in leaderboard or by guild rank.

Vladdy 05-07-2013 01:26 PM

It's a game, lol.
I don't know why you're complaining how people play the game. Let people play it their way, and you play it your way. There's a reason your guild (SHRUB) is dead, well based in Tower Coummunity, is because your members are so inactive, but covers the loyalty and commit field. I'm not complaining or anything, but just because you have a one hit wonder tower guild, shouldn't give you the ego to know what makes the people happy towards the Prize system in Towers. Yet alone, all your complaints on this forum was useless and will never be taken into consideration because the fact is, no one cares.


It's a game, let it go.

Ryan 05-07-2013 01:37 PM

Graal Logic: Anyone who 24/7 towers at sards is a hat chaser

Kendama 05-07-2013 04:30 PM

People just like a reward to work towards, is it really that suprising? Its like, people go to school so they can get a diploma and graduate. Do you think nearly as many people would care if you went to school and got good grades just for the heck of it? I bet a few would for the sake of knowledge but most would drop out because there is not incentive.

It makes alot of sense , many of you are just blatently ignorant because "you think hat chasing is stupid". If you dont like hat chasing, why not make a guild to combat hat chasers in game or PK them? The FACT of the matter is it is alot easier to recruit people if you have a way to pay/reward them . Nobody likes working for nothing, that is true for practically every elements of life and i can give a million examples if i wanted to.
I commend and congradulate guilds that want to continue after 1k and go for the other milestones, but i dont not force or lecture anyone for not doing it. IT is generally hard stressful to lead a guild up to 5k and 10k ad requires alot of energy. The majority of players dont no-life graal (graalians has a very higher "no life" percentage of players than the regular playerbase since many of us have been playing for a long time. This is a biased thread. Just because you guys dont like how 1k hat rewards work, it is not your job to get the reward revoked. Why not instead just combat it more in game.. That would be impressive.

Rexx 05-07-2013 07:05 PM

Sure Kendama that would be impressive but this system is flawed so it's basically impossible for anyone do such. It's impossible to get new recruits unless you dangle a reward in front of them, how sad is that?
All the tower guilds buddy up and agree to not attack each other so that they can stay steady on their way to getting some crappy hat.

Believe it or not back in the early tower days guilds took towers for bragging rights and to be at the top of the leaderboard. There is no spirit of competition anymore for taking towers. No more rivalries. The tower system sucks and I only wish people could have experienced it during the earlier days on iClassic. Back then nobody was in it for the hat, it was to prove dominance and gain recognition as a guild.
Now who gives a rats behind about fort time? It's nothing special anymore.

The system was flawed since the day (whoever was in charge of the decision) let guilds make their own 1k hats. It should have stopped after the 10th or so guild because it was becoming more common for guilds to hit 1k.


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