Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   GraalOnline Classic (https://www.graalians.com/forums/forumdisplay.php?f=12)
-   -   Lag (https://www.graalians.com/forums/showthread.php?t=22344)

Fire Surge 12-01-2013 02:29 AM

Lag
 
It's that time of year again! The lag has rendered me nearly unable to do anything. I want to PK? I disconnect. I want to spar? I can't hit anybody. I want to farm? The gralats don't appear. I want to talk? I disconnect again.

Enough money was clearly made through Black Friday and such, there should be two servers so the lag isn't this bad.

GOAT 12-01-2013 02:33 AM

I had those issues with my 2nd gen dude I feel your pain.

Thallen 12-01-2013 02:46 AM

GOAT still thinks latency has anything to do with the generation of the device you're using instead of you and/or the server's connection
everyone point and laugh

kush420swagYOLO 12-01-2013 05:05 AM

But they had 3200 people on the server at once who cares if the game is barely playable

Dusty 12-01-2013 05:20 AM

Quote:

Posted by kush420swagYOLO (Post 431814)
But they had 3200 people on the server at once who cares if the game is barely playable

Ya, staff don't care if the server is laggy at all!

Skill 12-01-2013 05:38 AM

Staff can't really do anything about the lag, Stefan needs to upgrade the servers again.

Dusty 12-01-2013 06:06 AM

Quote:

Posted by Skill (Post 431821)
Staff can't really do anything about the lag, Stefan needs to upgrade the servers again.

There is a particular instance where a lot of players in the same level dramatically increases the load on the server. This is why the lag gets much worse when an event or such is held.

We do what we can to decrease the stress(making players single-player, avoiding events at peak hours. Railroads were postponed to be released in the middle of the week instead of the weekend), but there's only so much that can be done. We can't single-player individual levels on a gmap, and when you unstick massive groups of players they just go back. Stefan said he's going to try out some other method of communicating player data so it doesn't get so bad when players are in the same level, but I don't know how long that could be. On days like today with the GST and 3000+ playercount, we pretty much have absolutely no power over it.

I'm not even entirely sure if better servers will fix this specific problem.

Skill 12-01-2013 06:53 AM

Quote:

Posted by Dusty (Post 431832)
There is a particular instance where a lot of players in the same level dramatically increases the load on the server. This is why the lag gets much worse when an event or such is held.

We do what we can to decrease the stress(making players single-player, avoiding events at peak hours. Railroads were postponed to be released in the middle of the week instead of the weekend), but there's only so much that can be done. We can't single-player individual levels on a gmap, and when you unstick massive groups of players they just go back. Stefan said he's going to try out some other method of communicating player data so it doesn't get so bad when players are in the same level, but I don't know how long that could be. On days like today with the GST and 3000+ playercount, we pretty much have absolutely no power over it.

I'm not even entirely sure if better servers will fix this specific problem.

Ah I forgot about this, it's a problem with most mmos with no real solution other than avoiding having a massive amount of players together. On Tera the whole server would lag immensely every night when "nexus invasion" occurs, where hundreds of players work together in the same spot to defend against an invasion. In Guild Wars 2 whole maps would lag up to the point where you can't even cast spells whenever there's a large battle in WvW, even if you aren't near it.

The only real solution is to avoid syncing player data in massive crowds, or avoid creating massive crowds in the first place. The reason lag increases exponentially when players are in one area is because information about all of the players has to be sent to each and every player. Their position, their customization stuff like hats/shield, their name, everything. 10 sets of 10 players(total 100 players across 10 zones) receiving information about 10 players isn't bad, but 100 players having to receive 100 pieces of information each all in 1 zone is a lot worse in bandwidth.

kush420swagYOLO 12-01-2013 03:22 PM

Quote:

Posted by Skill (Post 431834)
Ah I forgot about this, it's a problem with most mmos with no real solution other than avoiding having a massive amount of players together. On Tera the whole server would lag immensely every night when "nexus invasion" occurs, where hundreds of players work together in the same spot to defend against an invasion. In Guild Wars 2 whole maps would lag up to the point where you can't even cast spells whenever there's a large battle in WvW, even if you aren't near it.

The only real solution is to avoid syncing player data in massive crowds, or avoid creating massive crowds in the first place. The reason lag increases exponentially when players are in one area is because information about all of the players has to be sent to each and every player. Their position, their customization stuff like hats/shield, their name, everything. 10 sets of 10 players(total 100 players across 10 zones) receiving information about 10 players isn't bad, but 100 players having to receive 100 pieces of information each all in 1 zone is a lot worse in bandwidth.

Or we could nuke graal

PumaD 12-01-2013 03:45 PM

Quote:

Posted by Thallen (Post 431770)
GOAT still thinks latency has anything to do with the generation of the device you're using instead of you and/or the server's connection
everyone point and laugh

Right.. his device can have (water)damage or something like that.. my old Nexus and an old iDevice of mine had always connection problems and disconnected me off apps. Devices may influence your lag/connection, he never talked about his latency.

Thallen 12-01-2013 05:11 PM

Quote:

Posted by PumaD (Post 431890)
Devices may influence your lag/connection, he never talked about his latency.

candidate for shrine of hilarious posts

Fire Surge 12-01-2013 05:30 PM

The device wouldn't be directly influencing connection. If it is an older device with slower parts, it may have trouble running the game, but that has nothing to do with connection. Similar to a computer, nearly every computer as the wifi connection to play Crysis 2 online. Still, only a small percentage of those computers have the actual computing parts to run the game properly.

So, if an iPod 2 appears laggy, that may just be because it doesn't have as good parts as an iPod 4 would, very unlikely that internet connection has a hand in it.

Livid 12-01-2013 05:40 PM

Let me see... I have the answers guys: Stop running into places like people who haven't eaten in years and going nuts with pk's by blocking the path to the actual door causing people to cluster in one god damn level.

GOAT 12-01-2013 05:56 PM

Quote:

Posted by Thallen (Post 431770)
GOAT still thinks latency has anything to do with the generation of the device you're using instead of you and/or the server's connection
everyone point and laugh

hey you 24 year old loser, is your life really that pathetic that you have to bait GOAT into an argument just to vent your GST frustrations? :0
Quote:

Posted by Thallen (Post 431770)
GOAT still thinks latency has anything to do with the generation of the device you're using instead of you and/or the server's connection
everyone point and laugh

what does my 2nd gen playing experiences have to do with what I think about latency?
Quote:

Posted by Thallen (Post 431770)
GOAT still thinks latency has anything to do with the generation of the device you're using instead of you and/or the server's connection
everyone point and laugh

Are you that afraid of GOAT that you need a bunch of yes men to give you confidence?
Quote:

Posted by Thallen (Post 431906)
candidate for shrine of hilarious posts

Me me me me me I also want a post in the shrine of hilarious posts.

Im not a “internet engineer” like most graalian members but here is my common sense take on lag issues.

I’m not a super pro developer like the guys in delteria and I don’t know how things work so I’m a post how my common senses tell me they work.

1. Ok so latency depends on the distance between the client and the server exchanging information. (how long it takes information to go back and forth)

Questions?
Since a PC is directly connected to the line does it make it faster than a wireless device since it sends the signal directly unlike the wireless device that has to send the signal to the router then to the server?

2. once the server sends back a signal to the client doesn’t the client have to process the information being sent?(does a 2ndgen process information as fast as the iphone5?)

Questions?

If you’re playing a online game doesn’t the server send you the information containing the others players actions? If this is the case wouldn’t this affect the lag you’re experiencing? If a server is sending you information for the actions of 300 players couldn’t this overload certain types of clients to the point where they slow down.

If Im wrong, anyone feel free to spit some knowledge my way:love:

Fire Surge 12-01-2013 06:08 PM

Everything you said is true @GOAT.

This is what happens.

*Player A is in a spar against Player B*

*Player A moves to the left*

-Information is sent to Player A's router.

-Player A's router forwards the information to Graal's server.

-Graal's server forwards the information to Player B's device.

-Player B's device forwards the information back to Graal's server, to confirm that the information was received.

Movement occurs.


All times are GMT. The time now is 01:59 PM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.