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-   -   Completly re do the whole pvp planet system (https://www.graalians.com/forums/showthread.php?t=24021)

Ghettoicedtea 04-08-2014 02:04 AM

Completly re do the whole pvp planet system
 
As the title suggest, the pvp planets with bases on them need to be completly redone mechanics wise. As of now, choros and icera are abandoned wastelands while spring is the only place where people have these massive battles constantly. Choros and Iceria give nothing as of now, i want to change that so choros and icera actually get competitive armys basing. My proposals are

Springs teams mechanics&advertisement for when some squad attacks a planet

base holding times to 40 seconds of time per base actually making it appealing to other squads to attack. In a whole you would recive around 2-4 base time PER MINUTE of basing

Every 30 minutes you hold one of these planets then you recive 5000 big daddy war bucks.

How the game would work.

Very simple, just add in springs team mechanics. For the actual game itself though, you're score is the base time that squad got from bases. You get a total of 15 minutes and the squad with the most base time wins. To capture a base ditch the flags, instead of flags make it timed base by people there. Everyperson = 1 second and if you have multiple people in the zone then it stacks. The opponets can also slow down the capture time. They are 1 second too. If 1 guy is in the zone and 2 opponets are in the zone, then you subtract the two (1-2) and they would then begin to cap the base every second. It takes 45 seconds to cap a base.

Its quite sad to see the original massive planets to host massive battles being abandoned and something has to be done about it.

Keeluah 04-08-2014 02:19 AM

The change was during the times Zone had very little players and it was to try to influence more players to base with a more free-for-all basing, that is similar to Era and Classic. It was also due to the small player count that usually one squad owns all the planets, which we had to change for smaller squads.

However with the release of squad planets and an increase of players, I also would like Iricia, Choros and Conquest to change back to how they originally were, but have Iricia as classical Zone PC Style and Choros as how Ghetto suggested, to create variety.

Mike18 04-08-2014 02:22 AM

Quote:

Posted by Killua* (Post 465836)
The change was during the times Zone had very little players and it was to try to influence more players to base with a more free-for-all basing, that is similar to Era and Classic. It was also due to the small player count that usually one squad owns all the planets, which we had to change for smaller squads.

However with the release of squad planets and an increase of players, I also would like Iricia, Choros and Conquest to change back to how they originally were, but have Iricia as classical Zone PC Style and Choros as how Ghetto suggested, to create variety.

Haha, I remember those days. I loved the way the old basing style worked. I feel like it would work better with the larger player count, so a squad has to focus on one planet instead of controlling everything.

Ghettoicedtea 04-08-2014 03:05 AM

Quote:

Posted by Killua* (Post 465836)
However with the release of squad planets and an increase of players, I also would like Iricia, Choros and Conquest to change back to how they originally were, but have Iricia as classical Zone PC Style and Choros as how Ghetto suggested, to create variety.

Nooooooooo way are anyone changing conquest, that planet is a king of the hill planet and the ffa basing makes sense there, plus it would kill the variaty.

Rotaruc 04-08-2014 06:37 PM

Me too. I miss the massive 15v15 wars we had at iricia and choros that would go on for 30 minutes haha. The only problem is noobs. It is really easy to get PvP tokens and some people just like to play ding dong ditch, which is really annoying and a waste of time. So unless an hour requirment is put into place for using PvPs... I would hate to have it changed back.

loading 04-09-2014 12:04 AM

I wish u could still execute ppl when the lost:)

Bleck3v3 04-09-2014 03:09 AM

^^^^^ I loved that you won a planet and then were summoned to another room where the losers are trapped and you can kill them.

Ghettoicedtea 04-09-2014 08:08 PM

I would really like it if they added in a points system too, that would be cool.
100 for a kill
25 for a kill while defending the objective
25 for killing a defender
10 for killing a defender while you cap a objective
500 for capping a objective
15 points for every 5HP a medic bot heals a teammate
50 points every defense bot kill
75 points every robot killed
15 points/second while you cap an objective
total pay from that round is 35% of your in game score

Stratus 04-10-2014 02:40 AM

Quote:

Posted by Rotaruc (Post 465962)
Me too. I miss the massive 15v15 wars we had at iricia and choros that would go on for 30 minutes haha. The only problem is noobs. It is really easy to get PvP tokens and some people just like to play ding dong ditch, which is really annoying and a waste of time. So unless an hour requirment is put into place for using PvPs... I would hate to have it changed back.

Those battles were huge, I remember Rage spent exleast a hour against Obsidian on Iricia. I also liked having the loser spawn in a cage and you were able to spray them down with bullets.

Ghettoicedtea 04-10-2014 04:19 AM

Quote:

Posted by Stratus (Post 466234)
Those battles were huge, I remember Rage spent exleast a hour against Obsidian on Iricia. I also liked having the loser spawn in a cage and you were able to spray them down with bullets.

Still not even close to the ebi vs ifreeze gz wars in era. Now those were intense AF and only a revamped planets could even stand a chance to beating the epicness of them. I wouldnt really be a fan of the whole losers spawn in a cage and you spray em down and theres nothing they can do, whats the fun of that? Theres no challange. I would be more of a fan if the losers would spawn in all at once at the spawn, then they have to retreat to the evac LZ and make a final stand there. They have to hold out for 2 minutes before they can evacuate the planet, to make it a challange though once a defender die, they dead perminatly. And of course, the defenders get a 20 second head start to run to the LZ and make a defense there. Just a little bonus thing.

Rotaruc 04-10-2014 06:37 PM

no offense or anything but how can you say "I wouldnt really be a fan" to it if you havent even experienced it. Also this is zone not era x.x ebi and ifreeze dont exist here. The point of the losers cage was not suppose to be a challenge but for fun/entertainment and humiliation of the defeated team. Which is exactly what it did and everyone loved it...not to mention the free pks haha. Also you cant compare era basing to zones becasue zones bases are way larger and it would take at least 60 people at iricia or choros to equal the amount of intensity in an iera base.

Ghettoicedtea 04-10-2014 08:10 PM

Quote:

Posted by Rotaruc (Post 466439)
no offense or anything but how can you say "I wouldnt really be a fan" to it if you havent even experienced it. Also this is zone not era x.x ebi and ifreeze dont exist here. The point of the losers cage was not suppose to be a challenge but for fun/entertainment and humiliation of the defeated team. Which is exactly what it did and everyone loved it...not to mention the free pks haha. Also you cant compare era basing to zones becasue zones bases are way larger and it would take at least 60 people at iricia or choros to equal the amount of intensity in an iera base.

I can say I wouldn't be a fan of it because I have experienced things like it, such as tf2 the losers have to run around un armed. I never really liked those and I would much rather be running away and make an escape instead of slaughtering helpless people who can't fight back. The point of the losers cage is too humiliate, but whats more humiliating than being sprayed down in a box? Making a final stand and being slaughtered within seconds, that's when you know you suck and the enemy can torment you saying lol you guys suck and there was something you could do about it.

also on the iera bases, for the record, the best ebi ifreeze wars were the ones that were 13 people max, the one that we just obliterated ebi when there was a total of 41 people (37ebi-7ifreeze) was just a massive cluster ****. Imagine Op Locker 64 player but worse, it was miserable and created massive lag. Zones massive planets though, you could have way more people since theres way more space, **** 24 people would be a blast.

Bleck3v3 04-10-2014 11:12 PM

As a competitive baser of iZone and long lasting player seeing all the changes that have been happening to it's PVP I can say I loved the first variant of basing that was released.
It provided excitement good basing time and it was kind of a rush with iZone's combat system. I myself have a few ideas for planets so I shall state them here.

Spring - The only side scroll-er to be released on iZone with a very exciting concept on release it was pretty interesting to kind of shoot only horizontally and something on graal that I have never seen. I was thinking that spring can have more maneuverability such as double jumps my reference is the game TitanFall. That game includes park-our and it would seem pretty awesome if players can move around abit more freely in this planet considering no transportation and such maneuverability can be good against situations such as poison.

Choros/Iricia - Considering the are the same layout with different themed tilesets i was thinking that the map in general could be changed for one of these two so that we won't have the same content reused. iZone doesn't even have to make new levels they all ready have levels made of each tileset theme done. For the replacement of Choros gmap it could be the Lvl4 mission (Destroy Enemy Base) gmap, I find this map very interesting considering how tall the gmap is and the in-map obstacles such as baddies, and mines. The replacement for Iricia could be the map of lvl6 (Steal 3 Gold Bots) this map is tall as well with alot of in-map obstacles as well and can be very competitive in my opinion.

Conquest- I think this base is pretty balanced if it were turned back into it's old state where the team with the most players on the base captures it, because back when this system was used it really wasn't about the amount of players there are 5 minutes in a round and you basically kill the team on the base then defend it was pretty intense and would love to see it come back.

Rotaruc 04-10-2014 11:36 PM

I like Blecks ideas. I just miss the old basing :/. And even though they dont give much base time I do like skyworld bases. Although they were done lazily, I like the action and variety that it gives zone. Skybases were what the players originally wanted (If i remember correctly) but instead they did a lazy fix (Removed PvP tokens from 3/4 of the planets and called it an update)and later skybases were added along with the new map). I feel that if zones staff used blecks ideas that he posted here and improved skybases by expanding them each with multiple levels, that zone basing would be awesome. As for ghettoicedteas idea of a final defensive for losers, I think itd be cool either way but I prefer the old losers cage. The final defensive idea is just too much imo and it would feel like squad spar.

NeoZX 04-11-2014 10:33 PM

Back in 2012, I remember the fun old times of PvP pick-a-team Choros and Iricia. It was basically all we could do. Put that back in.
Conquest refined and put on the Sky World map where Sky Base 1 is located.
Spring can basically take over the whole planet's mini mall.


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