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-   -   Expanding the guild system (https://www.graalians.com/forums/showthread.php?t=24357)

ufoburan 05-03-2014 10:11 AM

Expanding the guild system
 
As of right now there are only 2 real basic features of guilds: Towering and Guild spar. So why not expand or create new things for guilds to do and incourage co-op play in the process? And maybe use it as away to alter the reward system.

1.Missions There are several bigger basically ignored seldom used buildings around the map in the different areas like the arena in snow,Mcormics in Belle island,ect. Why not convert them into places where you and your guild mates can battle boss baddies? My thinking is if you die rather than respawning you have to sit outside the area and observe like you would in spars,and if your guild defeats the baddie you still get the spoils or reward.

2.Guild team events These are just the common events we all ready have that are elimination style co-ops. Like freeze tag and team fort. They could put those in the seldom used buildings as well and made so guilds can vs each other and win spoils as well as points for the guild. Guild spar would fall under this catagory as well.

3.points system This has been discussed before. This is how i would work it.

You get rewarded points for:
  1. taking towers,
  2. for each hour you accumulate holding the tower.
  3. you would get x2 points for taking multiple towers.
  4. winning a G-S match
  5. defeating a boss baddie and completing a "mission".
  6. winning guild team events.
  7. they could reward guilds points for members winning individual events as well.

They would obviously need to add more stat colums for these things.

There would be a running talley of all points earned by guilds. With ranking lists of the highest point scoring guilds in total points and for each individual guild task or competition won or completed. Then after each month or season rewards would be handed out to the guilds with the most points in each category.

Droid 05-03-2014 05:18 PM

I agree this would be an awesome idea, but I feel that Towers and Guild Spar should be kept separate and not contribute to "points". However, one feature I love about Zone is the missions you are able to do to rank up yourself, so why can't they add that into a guild scenario?

GOAT 05-03-2014 08:03 PM

Great idea Buran. I agree with adding more guild oriented activities but without reward systems and prices. I think it would be better just to add things for the players to enjoy and not ruining it by making it a tryhard competition.

Distorted 05-05-2014 07:55 PM

Sorry for reviving this, but they should make guild capture the flag, and hat milestones, etc;.

Kendama 05-05-2014 09:07 PM

Most of these are what delteria is aiming for .

Kyle Del. M. H. 05-06-2014 04:28 AM

I had an idea where graal moved into a more hunger games theme where 20 teams set off to this huge map filled with dead buildings and the last team standing wins. The difference is that when you stsrt you have no sword. Their are bows bombs and swords. Their are a varaity of swords. Strong to weak. Weak is overly common. Strong ones are found throughout the map and is rare to find. 15 people per team. The teams are chosen based on what buran said points. Prizes are rare stuff that may be idea from what the gst item idea thread. Then it will get people wanting to do this! People will want point and cool prizes. It's all a cycle!!!

Thallen 05-07-2014 11:01 PM

would like to see them fixing the current guild stuff before they go on expanding

ufoburan 05-08-2014 10:55 AM

I was mostly trying to suggest since others have suggested moving into a points system direction for towering that there should or could be more categories so there are more opportunities for more guilds to get prizes. I'm still afraid if it was set up just based on who gets the most tower hours it is going to be the same 3 guilds winning every cycle. That's why I think there needs to be more to it then just tower hours.

I also had an idea where guilds would be based around using and getting rewarded with gralats. For instance guild members would be allowed to donate to the guilds fund and for doing so after so much you would get a reward. Then they could charge fee's to own and maintain guilds,to have allies,to rec or kick ppl as well. Going with that a reward's tier could be a list of items you can unlock for purchase when your guild hits so many hours.

I'm sure it will be difficult to change towering and keep it balanced because of guilds that have a crap ton of hours and that are still active like SON or one of the others that keep going. I'm not trying to make it pay to win or anything like that just trying to think outside of the box and suggest some new elements that might work.

Rufus 05-08-2014 11:00 AM

It was always the intention to add guild missions/challenges that you sign up for on the second floor of the guild center. You know, the one that has automatically sent you back down the stairs since MoD Town was released. But how do you do realistically create a system like this without it becoming very repetitive and tedious? I have asked quite a few people in the past and have never felt convinced.

Blueh 05-08-2014 11:41 AM

Quote:

Posted by Rufus (Post 472798)
It was always the intention to add guild missions/challenges that you sign up for on the second floor of the guild center. You know, the one that has automatically sent you back down the stairs since MoD Town was released. But how do you do realistically create a system like this without it becoming very repetitive and tedious? I have asked quite a few people in the past and have never felt convinced.

You pit guilds against one another for competition. Cooperative missions and competitive missions.

Rufus 05-08-2014 11:57 AM

Quote:

Posted by Blueh (Post 472801)
You pit guilds against one another for competition. Cooperative missions and competitive missions.

Far too vague.

Chelterrar 05-08-2014 04:39 PM

Well I know Delteria has a quite big guild/party focused part, which is suppose to be extended in future progress. Also some of the new ideas posted here have been suggested by staff members a while ago, and there are still talks about ways to implement new features. Some are already on their way.

GOAT 05-08-2014 04:48 PM

Quote:

Posted by Chelterrar (Post 472835)
Well I know Delteria has a quite big guild/party focused part, which is suppose to be extended in future progress. Also some of the new ideas posted here have been suggested by staff members a while ago, and there are still talks about ways to implement new features. Some are already on their way.

lol we been waiting 5 months for 2.0. Delteria has nothing for guilds ATM and the only thing that required a 5 member party were the holiday dungeons.

Rufus 05-08-2014 04:48 PM

Quote:

Posted by Chelterrar (Post 472835)
Well I know Delteria has a quite big guild/party focused part, which is suppose to be extended in future progress. Also some of the new ideas posted here have been suggested by staff members a while ago, and there are still talks about ways to implement new features. Some are already on their way.

Graalians.com - Graal Online Community Forums > Graal Online Forums > GraalOnline Classic > Classic Future Improvements

Fanta 05-08-2014 05:45 PM

Quote:

Posted by Rufus (Post 472840)
Graalians.com - Graal Online Community Forums > Graal Online Forums > GraalOnline Classic > Classic Future Improvements


lol^ :giggle:


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