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GS × Towering Idea
I was towering for fun with Alumni last night, and I was thinking about how very linear and boring the act of brainlessly sitting at the tower was.
What if there was a tower that required you to beat the holding guild in a guild spar to take it? It'd basically be a "king of the hill" system for GS, using the towering system to make it work properly. The War Room at the Battle Arena is completely unused. You could go into the War Room and queue up to guild spar. The guild that wins is placed at the top of the arena, claiming the "flag," while every other guild waiting to queue into the arena is at the bottom. If the queue is empty, the controlling guild just chills at the flag area and continues to gain tower hours. If a guild comes in to queue, you have to spar them to defend. If you are beaten, the winning team takes the tower and they will then have to defend it vs. guilds in the queue. Maybe it doesn't have to necessarily be the War Room. Maybe we can add another area to the GS lobby for it to lead to this new room. I'm just throwing out ideas for you to get the picture. I think it'd be a cool way to make GS more active, interesting, and competitive. It'd also allow spar guilds to have a purpose. Spar guilds won't just be gossiping manchildren who sit around the arena all day. They'll actually be able to do something, function as a guild, and maybe even eventually earn their own 1k hat, 5k hat, or 10k mount? It'd create a bridge between towering and sparring, whereas right now there is only a bridge between towering and PKing. I'd honestly participate in this a lot, and I know many other spar guilds would as well. I don't know how people would feel about this bleeding into traditional tower scores. Maybe an entirely new system just for this could be made, and instead of counting it by hours (as towers functions), you count it as total guild spar wins. When your guild reaches 10k wins, you get a hat? This format would be much preferred by sparrers, but obviously would require more development vs. a towering system that already exists. Any type of "winner stays on" system would work, regardless of how we measure which guild is the best. It'd especially be competitive at the start, with every spar guild vying for the first 1k hours or the first 10k wins, whatever the measure is. |
I think you are referring to a guild spar room for streaking, would be nice to get items/hats for having a certain amount of wins. They should add a Wins/losses stats to Guild info below/above Fort hours.
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That's oversimplifying it a bit, but basically I want a winner-stays-on GS room where guilds who achieve win milestones are rewarded in the same ways that PKers are rewarded for holding towers for hours. In this instance, I'd say 10k wins is the equivalent of traditional towering's 1k hours. Maybe 5k. That isn't up for me to decide.
In terminology that utilizes the current towering system and possibly makes it easier for developers to work with: a tower that is only able to be taken through beating the holding guild in a guild spar. |
No offense but I think this idea is stupid. Obviously your guild is going to have more of a advantage over every guild, being better at spar. Plus it loses the idea of a towering community and a sparring community. A gs streak room would be a nice addition. Btw I think you said something about it being similar to king of the hill? They added koth before and it was removed because it sucked.
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This idea sounds like it would destroy towering and promote sparring.
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I honestly don't agree with this idea. Guilds like Alumni would clearly have an advantage over every other guild and it kind of ruins the purpose of most towering tactics, such as rushing flag, surrounding flag, defending stairs, defending halls, setting a sub tag to defend in halls, etc. I don't see how this idea at all helps towering. The way I see it, it's basically just promoting guild spar, which isn't a bad idea, but I think you're taking it too far with the whole "having the beat the holding guild to take it." I agree with Craftz: it would pretty much destroy towering because you're taking away so much from towering by adding a guild spar. Towering mainly focuses on attacking the flag or defending the flag, and both of these would be taken away.
Not a lot of people like to guild spar. Some people prefer towering over guild spar. What happens if you completely turn the towering system into a guild spar system? Many people who enjoy towering would probably leave. There would probably also be those seven-eight dominating guilds that will always be hogging a tower (*cough* alumni *cough*) and they probably won't want to recruit anyone who doesn't have a positive spar score. Almost everyone has experienced some form of towering. It's the second stage in your Graal life, you could say. When you're still a noob, you see towering and your want to get involved and try it out. If towering is forcing you to guild spar, then noobs who are curious about towering probably won't even get to tryout since nobody will recruit them, and if they do happen to get recruited to some kind of noob guild, they're probably be defeated by the current holding guild. This system is basically just a massive upgrade for sparrers and a very big downfall for current towerers and the current towering system. Hopefully you see why this isn't that great of idea. Guild spar should get more attention, I agree, but not like this. |
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Some people can't accept they aren't the best at what they do
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"Alumni has a clear advantage over other guilds." Are you joking? Look, everyone wants to beat Alumni right? Yes of course. That won't happen by saying "Alumni has an advantage because they're good at spar." The way to topple Alumni is by, oh I don't know, improving at spar and beating them? Something along those lines. And this is being said from someone who has barely been in Alumni, and from someone who has won the GST whilst defeating both Alumni and Mother (the old Mother, with Dante, Mk, Clops, etc.). On towards the idea itself, I would certainly be in favor. As has been mentioned, aside from the GST, and as long as there aren't singles tournaments, spar has very little activity. I think this is a fun fix.
Edit after reading some of the comments fully, which I didn't do before (which wasn't fair to all who may have been offended by my rebuttle): The goal of this isn't to help bolster the tower community, it's to help bolster the spar community and the activity it has outside of once per season. As far as "This promotes spar while destroying towers" I don't know what to tell you if you honestly see this as a threat to towering on this game. This idea isn't stating that all towers be converted to king of the hill guild spar, I don't know who thought of it that way (or if they can read) but this idea was to add a single room in the battle arena for this system tro be implemented. |
Pretty sure no one will join in that much.
Guild spar is dead for the reason you need your friends to be on. I dont think this will improve more people to spar. Only ones who will try are the sparrers which can be good but it would be Abused in a way. I don't see this idea ever coming along. |
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and if more than one guild attacks at a time?
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