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-   -   Spicing Up Resource Collecting and Ideas (https://www.graalians.com/forums/showthread.php?t=27597)

Lynx V. 02-14-2015 10:55 PM

Spicing Up Resource Collecting and Ideas
 
With the release of Oasis, tree cutting is now available!
While this is an amazing release, and the new map is breathtaking, I feel that resources right now are solely geared towards the solo player, and i'm not gonna lie, it is extremely boring to sit there for hours whacking the resource at hand.

As such, I have come up with a solution that will allow gangs, to collect resources for their guilds, while enjoying them self at the same time."Resource Points" in essence, these are bases outside that collect resources for whichever guild has control, one for each type of resource. This will promote Crafting guilds to PvP, as well as allow players to have fun while collecting resources at the same time. Obviously the method right now would stay, but resource points would also be available.

Also, I was thinking with the release of Oasis that players are even more inclined to stay north instead of venturing into Indian territory. So I was thinking, why not add a Mountainous region to the south side, that way each region has a unique point of the map!

Dawn 02-22-2015 07:02 PM

Yes.

Alpho 02-22-2015 07:26 PM

I love this idea. Though, wouldn't that replace gang points? I thought everybody liked the idea of Gang Points.

Shiz 02-22-2015 07:59 PM

Quote:

Posted by Alpho (Post 543124)
I love this idea. Though, wouldn't that replace gang points? I thought everybody liked the idea of Gang Points.

Perhaps a gang "bank?" Where gangs can store resources and use them when needed?

Alpho 02-22-2015 08:05 PM

Quote:

Posted by ShizGodsu (Post 543139)
Perhaps a gang "bank?" Where gangs can store resources and use them when needed?

Or perhaps you can use Gang Points to buy resources? I don't want to steer off-topic from the OP though.

How can we implement Resource Points & Gang Points at the same time for bases? Maybe just one or the other? Not sure.

Shiz 02-22-2015 08:28 PM

Quote:

Posted by Alpho (Post 543141)
Or perhaps you can use Gang Points to buy resources? I don't want to steer off-topic from the OP though.

How can we implement Resource Points & Gang Points at the same time for bases? Maybe just one or the other? Not sure.

Hmm. Awhile back I had the idea of a gang inventory which would work along with Gang Points. Meaning whatever is bought with gang points will be stored in the gang inventory for the gang members to access when they feel like.

Lynx V. 02-22-2015 08:35 PM

Quote:

Posted by Alpho (Post 543124)
I love this idea. Though, wouldn't that replace gang points? I thought everybody liked the idea of Gang Points.

This wouldn't replace gang points at all, it would simply give guilds another way to collect resources. With the revamping of the crafting system, basing guilds will most likely want to get the new items/consumables for their guilds, but they wouldn't necessarily have the time to constantly be collecting wood, ores, and the other resources, due to the sheer amount of time it takes to base.


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