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-   -   Competitive Towering (https://www.graalians.com/forums/showthread.php?t=29718)

Aguzo 07-01-2015 05:25 AM

Competitive Towering
 
"Competitive towering?", Jimmy asked.

"Well, let's see. We have daily hours, weekly hours, and total hours.

How can it possibly get better than that?"
, asked Jimmy.

"How about if "Longest Hold" were added?", Implied Aguzo (staff can call it whatever)

Don't have time for 1k? Get your tryhard friends together and hold a tower for the longest you can.

Make this a single tower where you can get the "Longest Hold". Preferably Castle, Destiny, or MoD.

Castle has the space for a ton of guilds to take out the holder, so that would be my #1 choice.

Make it reset either weekly or monthly to keep the competition flowing, and the guild with highest score wins some sort of prize(hopefully)

There used to be a dungeon in this area, and if it's not going to be used anymore, then this would be a great place for a Huge tower that can hold at least 5+ guilds (125+ ppl)
http://i.imgur.com/SdbMfHV.png

EDIT!

If staff could make a new tower for this in the center of graal... maybe bulldoze master li's sparring dojo, and implement a Huge tower for a ton of guilds to fit in, that would be great. Otherwise Castle :D for me

EDIT #2 Possibly, not sure if this one would be great

Maybe have it like GST, where you sign up your guild. (Would require at least 15 people, before being allowed to participate)
That way members will be loyal to the guild they signed up with, and not run off to other guilds and help them.

Thallen 07-01-2015 05:29 AM

IMO, the way you make towering competitive is by making it seasonal and giving prizes to only the top 3 guilds after every season
I'd probably full-time tower and drop singles sparring altogether if it was this way

That's too cutthroat for 99% of this community though and everyone would cry
The current "everyone wins if you just spend enough time" format gets boring to me pretty quickly

Aguzo 07-01-2015 05:49 AM

Quote:

Posted by Thallen (Post 586950)
IMO, the way you make towering competitive is by making it seasonal and giving prizes to only the top 3 guilds after every season
I'd probably full-time tower and drop singles sparring altogether if it were this way

That's too cutthroat for 99% of this community though and everyone would cry
The current "everyone wins if you just spend enough time" format gets boring to me pretty quickly

Every season would be good, depends on what staff decides for a prize and how many get it.

This idea is to give tryhard sparring guilds something to do while gst isn't near, and also to give the rest of the towering community a little more competition.

This would bring friends together to have fun/be really competitive for a short moment, and win something in return.

Thallen 07-01-2015 05:54 AM

I wouldn't mind if they did what you described in the OP either, it'd be more competitive and interesting than the current format either way

Kosiris 07-01-2015 06:11 AM

OP sounds like one of the many, many towering formats that would be better than the current one.

My idea of another better towering format would be something like the leader assigning 3-5 players to be the guild's towering squad and holding a tower for a consecutive amount of time depending on how easy the tower is to defend (e.g. MoD fort = 10 minutes, Sardon's tower 30-60 minutes) in exchange for a token. Then tokens can be later used to purchase prizes. Or whichever top guild(s) accumulates the most tokens during a seasonal time frame receives a reward.

Sorry if my idea was mentioned before, but honestly it is really fun, challenging and doesn't require a large input of people's time. It also encourages activity.
Quote:

Posted by Thallen (Post 586950)
IMO, the way you make towering competitive is by making it seasonal and giving prizes to only the top 3 guilds after every season
I'd probably full-time tower and drop singles sparring altogether if it was this way

That's too cutthroat for 99% of this community though and everyone would cry
The current "everyone wins if you just spend enough time" format gets boring to me pretty quickly

The problem with the current format is that it stresses people to be active (usually for 1-2 months), so making it seasonal wouldn't really help.

Aguzo 07-01-2015 06:20 AM

Quote:

Posted by Thallen (Post 586950)
That's too cutthroat for 99% of this community

Decided to not show this person's face, but really sad how some people might think by being traumatized by the sparring community. If you have these thoughts, you need more self-confidence in yourself, and in your guild.

http://i.imgur.com/JpL8mHd.png

http://i.imgur.com/cHi2IC0.png

http://i.imgur.com/SfA9y2o.png

Could just be a hat ticket for seasonal (3 months) or gralats (weekly/monthly), decision is not mine though.
http://i.imgur.com/SMSGdtY.png

http://i.imgur.com/JgClpeL.png

Papi 07-01-2015 06:37 AM

Honestly no opinion on this I don't tower much, but if it happened it would be cool just extra content for when I get bored.

KuyaGabeGraal 07-01-2015 06:41 AM

Castle is my favorite tower and is a real challenge so theres that, but Sardon probably has the best place to hold for long hours because allied guilds are better use over there to help defend. The only downside are the intentional lag blockers.

Crono 07-01-2015 11:55 AM

Competitive towering is an oxymoron.

twilit 07-01-2015 03:45 PM

There's not a "no" option. I don't see how this will improve how towering works.
I agree towering could be different, but it's not the scoring system that needs to change.

Also, I don't like the idea of drawing a lot of attention to a single tower. Why dedicate a scoreboard and a monthly prize to one tower?

Colin 07-01-2015 04:16 PM

Quote:

Posted by twilit (Post 587097)

Also, I don't like the idea of drawing a lot of attention to a single tower. Why dedicate a scoreboard and a monthly prize to one tower?

Competition.

rickclops 07-01-2015 06:03 PM

Aguzo told me to check this out without knowing I hate iclassic towering.

UN tower/castle was more fun. I like their original levels, but their npc abilities of their second setup.

Towering on iclassic feels pretty mindless. I don't think there's any skill to it unless idling is a skill.

Shadow M. 07-01-2015 06:52 PM

Quote:

Posted by rickclops (Post 587131)
Aguzo told me to check this out without knowing I hate iclassic towering.

UN tower/castle was more fun. I like their original levels, but their npc abilities of their second setup.

Towering on iclassic feels pretty mindless. I don't think there's any skill to it unless idling is a skill.

Oh it is. Idling takes years to master.

Aguzo 07-01-2015 07:19 PM

Wish I put a new open tower option on poll. Sards is so compact when 2 huge guilds fight it out. The hallways are so narrow. Castle can have hundreds of people in fountain, and once the stairways are not blocked off, I could imagine 5+ guilds entering and just demolishing the flag.

Quote:

Posted by Colin (Post 587101)
Competition.

Eggsaclee

Quote:

Posted by Crono (Post 587049)
Competitive towering is an oxymoron.

As long as people man up for some competition.

twilit 07-01-2015 08:52 PM

Quote:

Posted by Colin (Post 587101)
Competition.

Okay, there would be competition-- at one tower.

And as the OP stated, this would only be fair at balanced towers like castle -- towers that already have more competition than the more unbalanced towers.


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