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-   -   Guild Spar/Tower/System Suggestion Thread (https://www.graalians.com/forums/showthread.php?t=29838)

MBK 07-07-2015 04:14 PM

Guild Spar/Tower/System Suggestion Thread
 
1 Attachment(s)
Looks like Xor listened to us!Time to spam the feedback!

If you ask me it would change the face of the game if this was added to Classic:

http://www.graalians.com/forums/showthread.php?t=29393

Colin 07-07-2015 04:31 PM

In case anyone wants to post suggestions on here because it would be easier for you to write it out or format, let's keep it all in one thread so there aren't a ton of spam posts.

If you've already made suggestions in the past, feel free to link it here or just post it as its own reply.

Brick 07-07-2015 10:51 PM

I posted an idea for this a while ago, but I'll post it again here:
Make the GTT (Guild Tower Tournament) where there are 3 separate towers in one large, enclosed area. Then allow the top 5 or so guilds of the season to participate. The team that holds a tower for the longest amount of time in a 24-hour period gets a prize.
Something along those lines anyway. Number of guilds, towers, or time-holding may vary. I think it would be interesting to watch or participate in. I'm not sure how easily this would be implemented though, or if it would even work very well. Feel free to critique it or add anything.

Dread 07-07-2015 11:02 PM

Ah yes, guild CTF would be a cool idea

Bryan* 07-07-2015 11:54 PM

Teleportation System (Able to fast travel from town to town)

- Teleporters in each town of Graal Classic (must be identified to use it) and for places like Snow you must need a lantern.

Bryan* 07-08-2015 01:12 AM

Quote:

Posted by SouthernZombie* (Post 589318)
How does this contribute to the guild systems?


Towering: Instant warp to the desire location you wish to attack

Sparring: Instant warp to the arena

Other: Fast travel to locations

Brick 07-08-2015 01:33 AM

Quote:

Posted by Bryan* (Post 589304)
Teleportation System (Able to fast travel from town to town)

- Teleporters in each town of Graal Classic (must be identified to use it) and for places like Snow you must need a lantern.

I like it. That'd be a neat way to reintroduce the warp ring.

Areo 07-08-2015 01:37 AM

Move the snow respawn. It's the only tower now with a respawn in the flagroom.
Also, what about a streak gs room? You win, you continue. Would be a good way for gs teams to get their rating up without having to waste time waiting for their turn

New Fallen 07-08-2015 01:41 AM

I know this has nothing to do with guilds but it would be pretty cool if we had an individual spar tournament.

Craftz 07-08-2015 03:27 AM

Quote:

Posted by Areo (Post 589337)
Move the snow respawn. It's the only tower now with a respawn in the flagroom.
Also, what about a streak gs room? You win, you continue. Would be a good way for gs teams to get their rating up without having to waste time waiting for their turn

I think snowtown is the only tower that should have the respawn there tbh. It's not easy to defend at all as a group attack unexpected will win almost every time.

Chun 07-08-2015 04:19 AM

make the enemies have a red indicator during guild spar.

Ash Ketchum 07-08-2015 10:07 AM

Guild
* Remap Guild system
* Guild quests
* Guild powers: Temporary leader, Mute player from talking in Guild chat, Temporary ban of player/Ban forever—a system like blocking, but for guilds
* Drop down menu for guild ranks. Leaders can change the ranks on the drop down menu, if not, a defult should be there.

Droid 07-08-2015 12:40 PM

Quote:

Posted by Ash Ketchum (Post 589465)
Guild
* Remap Guild system
* Guild quests
* Guild powers: Temporary leader, Mute player from talking in Guild chat, Temporary ban of player/Ban forever—a system like blocking, but for guilds
* Drop down menu for guild ranks. Leaders can change the ranks on the drop down menu, if not, a defult should be there.

All this please, especially guild quests like Zone.

Comyt 07-08-2015 04:39 PM

move the snowtown defender respawn point. 15 active players would never lose that fort. all you have to do is walk downwards 3 steps and the flag is right there.

fix players being able to boost kills off of players who die and warp, these are not legitimate kills and slow down the defending process in towers such as snowtown (where the spawn should be moved anyways though).

move the castle attacker respawn point to just ahead of the guards, it takes way too long to get back to the castle's flag room after you die.

fix players losing their invincibility once they enter water. players defending swamptown can repeatedly hit you into the water and people who don't understand that you can hug the wall to avoid this can go from 3.0 to death.

bring back ctf in some way.

that's all i got for now.

Ash Ketchum 07-08-2015 04:41 PM

*remove York
*remove snow
*remove deadwood


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