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-   -   Sardon's Tower Update (https://www.graalians.com/forums/showthread.php?t=29841)

Mr.Samm* 07-07-2015 06:52 PM

Sardon's Tower Update
 
2 Attachment(s)
Hello Graalians
So they have updated Sardon's tower today!
What do you think ? Is it a nerf or a buff for defenders or attackers?
Discuss! :D
Attachment 18687
Attachment 18688
It's much more balanced now that the spawn has been moved to spike room. You can't lag block halls anymore and respawn boosting is impossible.

Kuz 07-07-2015 06:57 PM

Did the flag hp remain the same?!

Mr.Samm* 07-07-2015 07:00 PM

Quote:

Posted by Kuz (Post 589220)
Did the flag hp remain the same?!

yep.

Bryan* 07-07-2015 07:16 PM

If they can fix Sards, please fix Mod.

NoName* 07-07-2015 07:17 PM

I think its easier to take since they dont respawn at flag anymore^^

KuyaGabeGraal 07-07-2015 08:15 PM

It was at 250 then changed again to 100. Kinda good that lag blocking is taken away but now some players who particularly lag can freely walk through the defense in halls even if you have a blockade of 2 people on both sides

Aguzo 07-07-2015 08:27 PM

It's a nerf, you can now take sardon's easily.

All you have to do is blink through the halls and easily get to the flag.

No you don't lag, you use blink and get passed the hall "blockers".

If you stay still between the spikes they don't hit you, but once you move parallel to where they are going with them around you, you get hit.

The spawn is now at the top right of spike room. Sort of like MoD.

My thoughts? Now people can't defend sards so easily and keep it 24/7. Great update imo. They should at "longest hold time" to it, since they fixed a lot of things. Now huge guilds can fit through like nothing.

Comyt 07-07-2015 09:11 PM

very good update but maybe nerfed a little bit too much as attackers can freely run through everybody and enter the flag room only taking 1 hp damage. i'd say change it so you can only walk through people at the doorways if this is possible.

while you're at it, change the snowtown fort spawns. also a little thing i noticed at snowtown: if you spam your sword at the left side it can decrease the flags health significantly faster than spamming your sword at the right side. not sure if this was changed or if any other forts are like this.

Craftz 07-07-2015 09:12 PM

About ****ing time

Vic 07-07-2015 09:20 PM

No more of this now

http://imgur.com/ZoxaqKA

twilit 07-07-2015 09:40 PM

1 Attachment(s)
I really like it. A lot easier to get through the halls. However the trap room is a lot harder to get through without getting hit.

Just a few comments.

Attachment 18690

RED: This really needs to be fixed. Like Destiny, the doors are really easy to walk through. However, when people sword spam into the other side of the doorway, you get hit back into the previous room (because they hit you back onto the door's warper). They can do this repeatedly until you die (because blinking resets when you go through doors). If theyre standing in the right spot, you can't get past the doorway.

Green: just a minor thing with the spike design. Its easy to get stuck in the green spot and get hammered by the spike several times because youre surrounded on 3 sides. This can be fixed by removing the purple blocks.

Rufus 07-07-2015 10:17 PM

Quote:

Posted by twilit (Post 589259)
I really like it. A lot easier to get through the halls. However the trap room is a lot harder to get through without getting hit.

Just a few comments.

Attachment 18690

RED: This really needs to be fixed. Like Destiny, the doors are really easy to walk through. However, when people sword spam into the other side of the doorway, you get hit back into the previous room (because they hit you back onto the door's warper). They can do this repeatedly until you die (because blinking resets when you go through doors). If theyre standing in the right spot, you can't get past the doorway.

Green: just a minor thing with the spike design. Its easy to get stuck in the green spot and get hammered by the spike several times because youre surrounded on 3 sides. This can be fixed by removing the purple blocks.

Might be better now idk.

Thallen 07-07-2015 11:00 PM

nice, the entire tower is not a choke point now

I think this now makes Snowtown both the easiest tower to defend and the most infrequently attacked tower (due to general location and lantern requirement), making it the most boring tower overall

if something happened to that tower, and MoD defenders were given the fair advantage they deserve (wider staircase or dual staircase at top), I feel like just about every tower in the game would be quite nicely balanced

Darkk 07-07-2015 11:18 PM

The majority that pked at sardon did it because it was a challenge to get into the flag room and take the tower. Now the wider hall's and this relocated spawn have ruined this tower. So thank you for complaining about sardon being to overpowered for the defenders :)

Ivy 07-07-2015 11:31 PM

Can we remove the flag hp diminishing thing now


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