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-   -   Tower suggestions (https://www.graalians.com/forums/showthread.php?t=31608)

Tenchu 10-06-2015 08:46 PM

Tower suggestions
 
I'm not sure if this is already a thread, if it is, sorry. I was just thinking and I thought maybe brining all the towers back, and make revamps, and add effects. Examples, Snow has blizzards everyone in a while, where you need a lantern to keep warm until the end of blizzard. Destiny has earthquakes, and those rocks kill you, and you can't move for 1 min, or until earthquakes are over, York will have baddies swarm the island. Castle will have some sort of king that takes people out until they kill him, Deadwood has bats swarm it and take the people out, they are only one hit but they can kill you. Swamp has a vine come down and take the people and keep them until you can break free. Idk, just suggestions, and if any of you have ideas!

SouthernZombie* 10-06-2015 09:12 PM

All these ideas would be great just need more to them.

Alexmo 10-06-2015 09:19 PM

These ideas are perfect

Bryan* 10-06-2015 11:47 PM

Nah we need about 3 or 5 forts to up the competitive aspect for the "truce/homing" towering community. Decrease flags health to 50 in all forts. Fix Castle spawn. That's bout it

Aguzo 10-07-2015 02:59 AM

Quote:

Posted by Tenchu (Post 619668)
I'm not sure if this is already a thread, if it is, sorry. I was just thinking and I thought maybe brining all the towers back, and make revamps, and add effects. Examples, Snow has blizzards everyone in a while, where you need a lantern to keep warm until the end of blizzard. Destiny has earthquakes, and those rocks kill you, and you can't move for 1 min, or until earthquakes are over, York will have baddies swarm the island. Castle will have some sort of king that takes people out until they kill him, Deadwood has bats swarm it and take the people out, they are only one hit but they can kill you. Swamp has a vine come down and take the people and keep them until you can break free. Idk, just suggestions, and if any of you have ideas!

I've tried this already. People will be scared of lag.

Areo 10-07-2015 03:04 AM

Quote:

Posted by Tenchu (Post 619668)
I'm not sure if this is already a thread, if it is, sorry. I was just thinking and I thought maybe brining all the towers back, and make revamps, and add effects. Examples, Snow has blizzards everyone in a while, where you need a lantern to keep warm until the end of blizzard. Destiny has earthquakes, and those rocks kill you, and you can't move for 1 min, or until earthquakes are over, York will have baddies swarm the island. Castle will have some sort of king that takes people out until they kill him, Deadwood has bats swarm it and take the people out, they are only one hit but they can kill you. Swamp has a vine come down and take the people and keep them until you can break free. Idk, just suggestions, and if any of you have ideas!

No offense, but you're missing the point on why they were removed

Mars. 10-07-2015 11:30 AM

They never needed to remove any towers in the first place. Reducing all flag health to 50-75 would have been pretty effective.

Kosiris 10-07-2015 12:07 PM

Quote:

Posted by Mars. (Post 619816)
They never needed to remove any towers in the first place. Reducing all flag health to 50-75 would have been pretty effective.

not really, server drops to less than 1500 on weekdays so any guild would be able to triple easily with enough members

Sun* 10-07-2015 05:07 PM

I just want towers with better tileset like destiny

SouthernZombie* 10-07-2015 05:08 PM

Quote:

Posted by Sun* (Post 619875)
I just want towers with better tileset like destiny

^^^

Brick 10-08-2015 01:03 AM

I think it'd be fun if the guild owner and maybe some members with powers could tap on the flag and a menu would pop up. From the menu you are able to buy different defenses, such as defending guards or the moving spikes in Destiny/Sardon tower, at the cost of having permanent reduced flag health for the duration of the time you hold the tower. Different towers could have different purchasable defenses. Different defenses could have different costs, like moving spikes could cost -25 flag health and guards could cost -50 flag health.


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