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Tower suggestions
I'm not sure if this is already a thread, if it is, sorry. I was just thinking and I thought maybe brining all the towers back, and make revamps, and add effects. Examples, Snow has blizzards everyone in a while, where you need a lantern to keep warm until the end of blizzard. Destiny has earthquakes, and those rocks kill you, and you can't move for 1 min, or until earthquakes are over, York will have baddies swarm the island. Castle will have some sort of king that takes people out until they kill him, Deadwood has bats swarm it and take the people out, they are only one hit but they can kill you. Swamp has a vine come down and take the people and keep them until you can break free. Idk, just suggestions, and if any of you have ideas!
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All these ideas would be great just need more to them.
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These ideas are perfect
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Nah we need about 3 or 5 forts to up the competitive aspect for the "truce/homing" towering community. Decrease flags health to 50 in all forts. Fix Castle spawn. That's bout it
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They never needed to remove any towers in the first place. Reducing all flag health to 50-75 would have been pretty effective.
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I just want towers with better tileset like destiny
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I think it'd be fun if the guild owner and maybe some members with powers could tap on the flag and a menu would pop up. From the menu you are able to buy different defenses, such as defending guards or the moving spikes in Destiny/Sardon tower, at the cost of having permanent reduced flag health for the duration of the time you hold the tower. Different towers could have different purchasable defenses. Different defenses could have different costs, like moving spikes could cost -25 flag health and guards could cost -50 flag health.
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