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-   -   NPC quests (unlimited) (https://www.graalians.com/forums/showthread.php?t=32285)

Aguzo 11-13-2015 11:05 PM

NPC quests (unlimited)
 
Would it be possible to create a few npcs that will randomly walk to you out of nowhere, and ask you to do certain tasks for them? Just an idea of a system for quests, that aren't repetitive, and can have more quests added later on, without creating a new system.

They ask you, and you can reply, yes/no.

They are randomly timed events, only you can see the npc.

Example quests/tasks that npcs may ask:

Example Quest 1
"Hello traveler, my (insert relative) is sick, I need medicine. Could you please collect (insert insect) and talk to the witch. I heard she can make potions to heal."

(Yes)

Thank you, please hurry!

(No)

Well f.. im jk.Oh, what a shame, I guess misjudged you. Look's like there is no hope for my (insert relative).



Example quest 2
"Help, someone stole all my bait, could you please collect (insert worm amount)."

(Yes)

Thank you, I can finally eat :D.

(No)

I guess my family won't have their meal again. This will have been a week without food :'(



Ex 3
"Could you by any chance collect some slime spoils, I heard it does wonders for your skin"

(Yes)

Thank you, now I can finally ask (insert person) to have a drink with me at the pub. (Probably not drink for the majority...)

(No)

I guess, I'll stay ugly forever...



4
"The baddies are planning an attack, here is a map of their location. Please put a stop to them"

(Yes)

You receive the map, and have x amount of time to take out the baddies.

(No)

I really thought you were the one...



Questions, Comments, Concerns? If not, vote plox.

Dread 11-13-2015 11:09 PM

That's a neat idea. Are you basically thinking of these to be daily randomized quests?

Alexmo 11-13-2015 11:10 PM

Cool

Vicipower 11-13-2015 11:11 PM

Sounds nice & simple but I have the feeling that it isnt that easy to script plus, lets not forget about the lag.

Aguzo 11-13-2015 11:12 PM

Quote:

Posted by Dread (Post 632861)
That's a neat idea. Are you basically thinking of these to be daily randomized quests?

Yes the npcs can even have a series of quests for you to do (Like a story to follow). You may even get a cool hat of sorts for completing all of their quests.

Mount 11-13-2015 11:13 PM

There's a difference between dynamic gameplay/replayability and stuff that isn't replayable but comes in large quantity and variation. Infinite> finite.
Your idea seems like the ladder of the two--- not saying it's a bad idea but it doesn't have as much replay value as you assume.

The idea in itself has some potential qualities but you need to work on your presentation and flesh out something that you've obviously taken time on.

I'd love the idea of replayable quests but doesn't mean it will get boring?

Dread 11-13-2015 11:15 PM

I feel like there is a lot that could be done with this idea. Perhaps some things may have to be changed a bit to deal with all of the players and such but quite interesting indeed!

One of the few viable ideas being put out on the forums these days lol

Aguzo 11-13-2015 11:16 PM

Quote:

Posted by Mount (Post 632866)
There's a difference between dynamic gameplay/replayability and stuff that isn't replayable but comes in large quantity and variation. Infinite> finite.
Your idea seems like the ladder of the two--- not saying it's a bad idea but it doesn't have as much replay value as you assume.

You can replay the quests if you want. They are randomized throughout the day, so you aren't getting the same task every day. You can gain gralats or something for completing them, even if you finished all of the npcs quest.

That way, it gives time for new players to do them, and has replay value for the one's who finished. I'd say 1 quest from 3 different npcs would be okay.

You randomly get them while you are in the game. You don't walk up to them. Not sure if doost and fp3po can make npcs randomly generate and do that though.

Quote:

Posted by Dread (Post 632868)
I feel like there is a lot that could be done with this idea. Perhaps some things may have to be changed a bit to deal with all of the players and such but quite interesting indeed!

One of the few viable ideas being put out on the forums these days lol

By all means, please post your input. I'd like to know what you have in mind on what can be improved.

Thallen 11-13-2015 11:17 PM

repeatable stuff like this is a lot better than the old Classic-style quests that offer really short gameplay for really long development time

I appreciate quality content and good quests, but in a game with 3000+ people I just think this model is a lot better
maybe it's not executed perfectly in this suggestion, but this sort of thing would obviously be good

I'm sure staff have thought of it before, it's a pretty obvious suggestion but it's good
you could incentivize a lot of stuff like this, could have little quests where people are required to win 100 spars or get 500 kills in a day, etc.

Mount 11-13-2015 11:32 PM

Quote:

Posted by Aguzo (Post 632869)
You can replay the quests if you want. They are randomized throughout the day, so you aren't getting the same task every day. You can gain gralats or something for completing them, even if you finished all of the npcs quest.

That way, it gives time for new players to do them, and has replay value for the one's who finished. I'd say 1 quest from 3 different npcs would be okay.

You randomly get them while you are in the game. You don't walk up to them. Not sure if doost and fp3po can make npcs randomly generate and do that though.



By all means, please post your input. I'd like to know what you have in mind on what can be improved.

You don't understand. Gonna have to give an example

Startours is a motion simulator ride at Disneyland. You have 2 different generated outcomes each time you go on it; Part A (5 different scenes) + Part B (another 5 different scenes)
Sure it feels like it's a different the first 3 times but after a while you realize it's the same thing with a different coating. Just because there's different variations doesn't make it replayable. It works for Disneyland because nobody really visits everyday so it creates an illusion that it's different.Graal Is different, you have free access to it 24/7. It'd get old fast.

Only thing there was to gain after it gets old --are the rewards.

That's why I hate delivering presents in Animal Crossing. Just because I'm delivering a present from a different villager TO a different villager everytime doesn't mean its a new experience entirely. Only thing to gain from it is the reward.

Thallen 11-13-2015 11:42 PM

Quote:

Posted by Mount (Post 632873)
You don't understand. Gonna have to give an example

Startours is a motion similator ride at Disneyland. You have 2 different generated outcomes each time you go on it; Part A (5 different scenes) + Part B (another 5 different scenes)
Sure it feels like it's a different the first 3 times but after a while you realize it's the same thing with a different coating. Just because there's different variations doesn't make it replayable. It works for Disneyland because nobody really visits everyday so it creates an illusion that it's different.

That's why I hate delivering presents in Animal Crossing. Just because I'm delivering a present from a different villager TO a different villager everytime doesn't mean its a new experience entirely.

This is completely, but taking into consideration what Graal is and always has been: it's practically entirely content like this. People go up in arms with excitement over content as dull as a new hat. I think the entire nature of Graal is extremely casual and almost welcoming to boring content (sadly). People love to PK, but consider how boring brainlessly mashing your sword button is when you compare it to the gameplay of a game like Animal Crossing.

I think very few people actually regularly play Graal for some rich and exciting gameplay experience, but more to talk with friends, kill time, grind for stuff like items and hats, and do casual activities like PKing and sparring, so I see a quest model like this as probably being well-received and enjoyed by the community.

Another thing is, if I correctly understand how the server software works, lag or server stress is basically exponential to how many players are in one particular level. Stuff like this actually gets people acting and moving around the map, which might alleviate lag more than help create it.

Mount 11-13-2015 11:44 PM

Quote:

Posted by Thallen (Post 632878)
This is completely, but taking into consideration what Graal is and always has been: it's practically entirely content like this. People go up in arms with excitement over content as dull as a new hat. I think the entire nature of Graal is extremely casual and almost welcoming to boring content (sadly). People love to PK, but consider how boring brainlessly mashing your sword button is when you compare it to the gameplay of a game like Animal Crossing.

I think very few people actually regularly play Graal for some rich and exciting gameplay experience, but more to talk with friends, kill time, grind for stuff like items and hats, and do casual activities like PKing and sparring, so I see a quest model like this as probably being well-received and enjoyed by the community.

Ya I understand now from the casual point of view. I personally just feel like it's missing some personality and charm; but that's a broad way of thinking. Really narrows down to feeling like there's something missing.

Aguzo 11-14-2015 07:30 PM

Quote:

Posted by Mount (Post 632880)
Ya I understand now from the casual point of view. I personally just feel like it's missing some personality and charm; but that's a broad way of thinking. Really narrows down to feeling like there's something missing.

What's missing? Do tell.

The locations for the baddy hideouts can be all around the map.

Admiral 11-14-2015 07:35 PM

Neat idea! People want more than just the pyrat quest for a daily and this could be good for that.

Add an incentive to it as well to keep players coming back to do the quest and it could have potential imo.

Mount 11-14-2015 09:39 PM

Quote:

Posted by Aguzo (Post 633126)
What's missing? Do tell.

The locations for the baddy hideouts can be all around the map.

Just some Charm and Personality....
It's not something that you could add, it's basically 'style'..

This kind of idea would be nicer if we had Memorable and Unique Characters at the start of Classic; i.e: each character had their own distinct/unique personality and charm. But Classic isn't like that... it's just a bunch of filler NPCS and nobody pays attention to those NPCS who do have charm (Sister Gertrude)


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